Jump to content

All Activity

This stream auto-updates     

  1. Past hour
  2. Omolon

    World Lore -- Arcas Tectonic Plates

    Pretty good. I see no problem with this. +1.
  3. Today
  4. Emenzi

    Union of the Falcon and Hammerhead

    Leopold looks at the invitation and goes to scratch his patchy beard “Nikolas will see..” he mutters “Oh and I best find myself a tailor to make father proud!” he’d exclaim before running off towards the Markev city square in search of a tailor
  5. Mavromino

    World Lore -- Arcas Tectonic Plates

    I took history instead of geography but I'll still +1
  6. Ivoryyy_

    Union of the Falcon and Hammerhead

    Amalie Ruthern sits upon a chair in her courtyard, the woman smiling softly as a courier boy delivered her the invitation ”Oh, how wonderful for them. I will do my best to attend, weddings are always such joyous occasions” She muses in reply to the boy, sending him off with a wave of her hand as she pens the date and time down for reference.
  7. Aeldrin

    7.0 - Item Conversion Thread

    Username: Aeldrin Screenshot of the item: https://gyazo.com/8fb10ec586ffd693c8c9677804983171 How you got it: Received as loot from Malgonious as part of his Nightlands Eventline, for driving the antagonists off from their fortification. Username: Aeldrin Screenshot of the item: https://gyazo.com/f745a3b406f09afb8ea799c391a8143c How you got it: The druidic staff of my character’s deceased wife, Archdruidess Arahaelth Aureon Tundrak, given to him upon her death. Username: Aeldrin Screenshot of the item: https://gyazo.com/c7589b050a42ab1cd2d8a30aa55f5573 How you got it: The flower crown of my character’s deceased wife, Archdruidess Arahaelth Aureon Tundrak, given to him upon her death. Username: Aeldrin Screenshot of the item: https://gyazo.com/300a99872e35cb38b8ce6cfe752188ef How you got it: A short but significant note from my character’s deceased wife, Grand Princess Arahaelth Tundrak, given to him upon her death. Username: Aeldrin Screenshot of the item: https://gyazo.com/e394715108f525489dde25a9ed0a8c64 How you got it: The wedding ring of my character’s deceased wife, Grand Princess Arahaelth Tundrak, given to him upon her death. Username: Aeldrin Screenshot of the item: https://gyazo.com/f00543e92962299b85c3666adf7c8b22 How you got it: A dreamcatcher fashioned for my character by his late wife, Grand Princess Arahaelth Tundrak, given to him upon her death. Username: Aeldrin Screenshot of the item: https://gyazo.com/b5602d8cc175711bac75848c6737833e How you got it: The scale of a wyvern, received by my character in the aftermath of a wyvern attack upon Fenn. Username: Aeldrin Screenshot of the item: https://gyazo.com/c850bcc5122d2284d019ab30a56b5b10 How you got it: A spear fashioned by my character that he has carried with him for ages, and which is of great significance to him. Username: Aeldrin Screenshot of the item: https://gyazo.com/d839e3e7827e5e39ac6ffceb40e2dd72 How you got it: A blade given as a gift to my character by a visiting Orc. Username: Aeldrin Screenshot of the item: https://gyazo.com/d9a0eb4d2b7c7df039e224f9291bec8c How you got it: Alchemist’s fire, given to my character as a gift from an alchemist for self-defense. Username: Aeldrin Screenshot of the item: https://gyazo.com/3fa128296e10b43bc31ec3a2f21470bc How you got it: A Snow Elven spear from the Vaeyl Wars, given to my character as a gift by an Ivae’fenn soldier. Username: Aeldrin Screenshot of the item: https://gyazo.com/e685630db58991ec0c0099856384cddd How you got it: A lantern given as a gift to my character from a visiting worshiper of Yeu. Username: Aeldrin Screenshot of the item: https://gyazo.com/4b68578e8e9951129892a71da34a6009 How you got it: A vileblood poison, given to my character as a gift from a visiting alchemist. Username: Aeldrin Screenshot of the item: https://gyazo.com/25f412d6100abc3d1ab617e3e6894922 How you got it: A Fennic blade, given to my character as a gift by the renowned Fennic blacksmith Aymer Annungilben.
  8. D3F4LT

    Healing by the will of Anbella

    Oi t'ink ye smas'ed yer 'ead to a giant bolder in yer sewer'old. T'e 'ealing place is OUTSIDE Kal'Azgaryum so please curb your bulls'oite and continue wit' yer own buisness in yer sewers beneat' t'e cultural place of 'Olm.
  9. NotEvilAtAll

    World Lore -- Arcas Tectonic Plates

    Yes. +1
  10. ItsMyWorld66

    7.0 - Item Conversion Thread

    I wasn’t sure if all of these items would get accepted, so for safetys sake I’ll just post them here for conversion! Username: Kitsunenokage66 Please and thank you ❤️
  11. Gaius Marius

    In measured hundredweight and penny pound

    A man rode on a horse blacker than a moonless night whose gait shuddered under the weight of its rider. The rider kept his gaze straight, hardly paying mind to passerby whether they hailed him fondly or shot him the dirtiest look. Upon his saddle rested a cobbled mess of shrouds spread neatly across a flat object wide enough to cover a man's chest and tapered at one end that protruded over the horse's hindquarters. On one of his lonely nights riding towards the capital, he passed an encampment a couple of feet from the road. Therein, he found a couple of men fondling a lonesome woman while passing a horn filled with liquor. The rider noticed their temporary shelter upon hearing the distressed wailing of the woman being molested and brought his horse to trot closer. "Och, who must you be coming up to us stranger," one of the campers hiccuped with a look of strained frustration. The rider gave him a cold look while resting a hand on his sword the length and width of which appeared larger than a common falchion or short sword. The group of campers, three in total, began patting away at the ground as if they left similar weapons close at hand. "Who are you?" At last, one of the men found a large knife in hand and pushed the woman aside and stood. The rider sternly looked down from his mount and glared at the knife. The rider slipped a coin out of his pocket and flicked it towards the campers and motioned for the woman to come to him. "Will you partake of that last offered cup", the rider eyed the camper with the drinking horn in hand, "Or disappear into the potter's ground?" With the last sentence, the rider unsheathed his zweihander and turned the blade flat and placed it across his right shoulder. The campers looked at each other, confused, and passed the drinking horn around and returned to drinking. The rider turned and continued back onto the road and towards the capital. He brushed aside one of the shrouds and rubbed the hidden shield's edge where a black cross lain painted on a white wooden and brass boss.
  12. Keefy

    World Lore -- Arcas Tectonic Plates

    Where’s @Lark he’ll nut
  13. Sneaky2

    From Ruination [FRP]

    Kingdom of Hildemhi Population: 2,180,000 Income: 22,000 Gold (1,000 Upkeep) With the growing expanse of the Kingdom’s reach, food was becoming in short supply. Throck set out sets of the jungle next to the river to be cleared out for farm land. (4 Farms) (20,000 Gold) With the new settlement founded, a group is sent out towards the mountain range to prospect it for minerals, and begin the base planning for a mountain tunnelway. (2,000 Gold)
  14. Chromie

    The odds against the minority

    Sorry, throughout this map I dont know how frequently you get raided or raid but raid ladders do nothing against hangovers. Defenders creativity consist of adding a hang over and 2 gates with 5 Lwc iron doors. I also challenge you to raid a popular settlement using raid ladders and rolls for buttons. Please give proof after that it was successful. And hiring somebody does nothing because you rply need no reason to take away somebodies keys so settlement owners metagame. Defenders hardly do any work to defend except for maybe belvitz since the only place they could hide before was the tavern.
  15. Tha_Mystery_Man

    Conjuration guide with amendments. [Magic Lore]

    What is even the point of having conjurations if I can’t conjure a mosquito to give someone AIDS?
  16. EtherealPvP

    World Lore -- Arcas Tectonic Plates

    I wholeheartedly agree and will stand behind this post +1
  17. Conjuration Guide with Clarifications I am making this based on the fact that conjuration itself needs some clarification for what is and isn’t allowed. Recently, when exploring the possibilities of what can be done with the magic, I found a lot of things that were unexplained and need defining. Some of the stuff in here is considered an addition to the lore, and that is why I chose to submit it in a lore submission. Introduction First we must understand conjuration. Conjuration is the art of using a combination of mana, the void, and one's own memory to summon ‘life’ from the void. Life itself can be anything from a simple rose, to a bear, to elementals made of fire. Firstly a mage must learn to connect to the void, as is essential for all voidal magic. This process takes anywhere from a few days to weeks. Once the mage has learned to connect to the void, they must then spend much of their time studying the anatomy of anything they wish to summon. Conjuration is one of the least practiced arts, but also one of the most consuming of all the evocations. Beginning When first starting out, a conjurationist student should follow the guide of their teacher. The most common method of teaching conjuration is a more scientific view of things. This involves searching for a simple animal and dissecting them. Plants at this point are also just as easy, considering their often simple composition and need of less mana to sustain. In the start of conjuring, there is often what are called failed conjures. Failed Conjuration Failed conjuration is when a conjurer attempts to create, summon, or use a creature and the conjuration fails. In the beginning, this happens often, mainly in the first two stages of conjuration. Failed creation is when the mage themself forgets some aspect of the creature, and the mana disassembles in the void before it is even summoned. This is what happens most often, as a result of being understudied. The second thing that can happen is a failure in summoning the creature to the world. This is done by mana, and if the mage was to run out of mana while still summoning the creature or life, then the mana from the creature burns off rapidly and disappears. Lastly is failure of use, and this is when the creator has summoned the creature from the void, and gives it a command that it could not fulfill. An example of this is trying to force a bear to fly, and once done the animal’s mana itself will begin to fight the spell, confusing it much like a ward. Soon after the creature turns on itself due to the impossible order, the creature will disperse. Studying Studying is often approached by taking a scientific look at all life; this however is not for those who are squeamish. To conjure a creature, one must have near absolute knowledge on such creature. This includes finding, capturing, killing, and dissecting the creature or plant. This is one of the hardest points in a conjurationists time, as it is a rather brutal process. Once studied to the fullest extent, knowing each and every part of the animal and how it functions, stingers, organs, et cetera, can one begin to summon organisms. For Hybrid animals, the person must have studied both animals together in exact and absolute detail. For plants, this is mainly about knowing the composition of the internals and the ‘skin’ or surface of the plants structure. Another thing to factor into the summoning of plants is if the plant carries any special qualities. Summoning For the few practitioners of the art, the steps to summoning is a process that each person has their own form of art placed onto. Of course with all voidal magics, the conjurer must start by connecting to the void. Once this is done the mage uses mana to create the life within the void, and often this is the longest part of the whole process. The next part, actually summoning an organism, is where many mages place their own twist on things. Some like to bring the creature to life piece by piece - first the organs, then the bones, followed by muscle, fat, flesh, and fur. Others many go by gathering the wisps of mana that make up the animal, and having said whips fly around the animal to create its whole form. It's even possible to have a one way portal from the void itself open, only to let the creature crawl out of it. Some of the most simple mages simply have the plant or animal appear from nowhere. Redlines: Any aesthetic form of summoning does not give an advantage to the mage, or the animal. It's all purely aesthetic and to add to the roleplay. The mage must, as with all evocation, know every detail of what they are summoning. Control and Dematerialization Once summoned, the animal will follow the direction of the conjurationist to as exact or vague detail of the caster. Having a direct link between the summoner and conjuration means that the conjuration will follow the directions of the conjurer These can be said or assumed details. Once the creature has lived its ‘life’, it shall dissipate once more. This happens often if the creature is to a point where it cannot continue, or if the mage runs out of mana. Any reasons that normally take place, such as loss of mana, concentration, etc will take effect the same way too. Again, much like summoning, the caster often puts their own spin on it. Such as the animal reverse constructing, in the exact opposite manner as they had been summoned. Redlines: Same as summoning, it’s aesthetic. Normal stuff for voidal magic applies, such as loss of concentration, or exhaustion. Types of Conjuration Conjuration has many ways it can be applied, from the use of plants, to the summoning of hybrid oddball creatures. Morphon This is the most common type of summoning, it involves using a single type of animal, and summoning it. This ranges from the smallest ants, to any creature the size of a bear. Redlines: Any creature summoned that has venom, or toxins may use their toxins and venoms as they normally would. For example, a fire ant being able to use their stingers to inject venom. The effects of the venom or toxins will only stay as long as the animal is summoned. Perennial Perennial summoning is when a conjurer summons plant-life, such as vines, moss, specific plants such as tippen’s root, or any other kind of plant. It is rare to see a conjurer use this form of conjuration, however it has many different uses. Redlines: Any plant summoned cannot be refined May only summon one type of plant at a time The summoned plant will have any effects that come with it naturally ex: Tippen’s root if split could be used to slow bleeding, but only as long as the conjurationist kept focus. This does not mean you can go about and have an endless supply of tippens. Hybrid When a mage delves into the most studious part of conjuration, it becomes possible for the conjurer to bring from the void a creature that is a combination of two creatures. This is combining traits of two animals to create a new one. Such as a snake with wings. Redlines: A summoned hybrid may accomplish things that often would defy physics, however only slightly. An example would be a large snake able to fly with large bird wings, which wouldn’t work normally. However, this does not justify making a decaf-pegasus of sorts, as that uses the magic within the creature itself to fly. Primordial For the most experienced mages who have learned to harness more than just the power of life, and have decided to take up an evocation as well. By combining these two a person can summon a pseudo-creature with conjuration and an element. Redlines: Lightning evocation is the only evocation that cannot create a primordial for obvious reasons. Tier Progression Tier One: Tier one is the starting of a conjurer's adventure. They will begin by learning how to study animals and the complex process of summoning. This is most often where artistic imprints on summoning and de-manifestation will be decided. At this stage summoning plant matter is the easiest, but most often will be hard to do anything with, as it is limited. Smallest ants may be able to be summoned near the end of this tier. Tier Two: At this stage a conjurer may be able to summon something the size of a mouse without too much tax, but nothing larger than a small dog, or the size of an average cat. Tier Three: This stage is often where mages will begin experimenting with hybrids of small sizes. They can also summon two creatures at the same time (Not exceeding maximum when combined.), but nothing larger than the size of a wolf in total. Tier Four: At this stage the mage can summon a max of 3 creatures, and when they are combined they can be no larger than the average human male. Medium sized hybrids are allowed and they can begin on summoning primordials. Tier Five: The last tier of a conjurer’s adventure, at this stage they may summon large hybrids, and summon up to 5 creatures. Nothing larger than a bear may be summoned at the time of reaching this tier. Primordials come without as much strain. They can hold summoned creatures for some time, without too much fatigue. Goin forwards they are able to summon organisms about +1% larger per elven week of study and continued use. E.g.after knowing the art for 1 year (52 weeks) they can summon 52 x 1 + 100 which comes out to be 152%. So about one and a half bears size is their maximum. Magic-wide redlines: May not summon any creature bigger than a bear Cannot summon anymore than 5 creature total. For each additional creature you divide the maximum size by how many creatures are summoned. EX: Summoning three animals would be Size of bear / 3 Give me any feedback in the comments below! with the formatting too I’m awful
  18. Zastro

    World Lore -- Arcas Tectonic Plates

    As someone with a college introductory course in Geography under his belt, I approve and +1 this post. Please add it! 😄
  19. I wrote this when 7.0 was first announced and sent it to some world developers to see what they thought. I don’t expect this to be reviewed by the lore team, but rather intended this post as a bit of food for thought for the playerbase. Enjoy! Introduction Earthquakes, tsunamis, volcanic eruptions, and other tectonic-caused natural disasters don’t just occur. They are influenced by (often delicate) geographical processes, just as the subvergence of one tectonic plate beneath another over thousands of years. When the stress of that built up pressure finally breaks, the energy released is felt on land as an ‘earthquake’. I believe having solid geographic lore will add flavour to the world by not only explaining the presence of mountain ranges and volcanic activity, but also provide the Event Team with a basis when running events based around natural disaster. 1: Tectonic Plates For this proposal, I drew a rough plan for tectonic plate placement based on the map released in the 7.0 announcement. As can be seen above, the major mountain ranges occur on a plate boundary. This classifies them as “fold mountains”, formed by tectonic plates pushing against each other and folding the land above them. An area of volcanic activity in the southwestern corner of the map occurs on the boundary between the Desert and Western plate, where the crust is weakest. This allows magma to be pushed upwards in convection currents and break the surface, forming an active volcano. Plate boundaries that occur in the ocean, such as the boundary between the Eastern and Continental plate, would likely have oceanic trenches (subvergence zones). This could provide some interesting roleplay and event possibilities, especially considering 1.13 is the ocean update. New sea creatures and monsters could be discovered in these trenches, as well as the possibility of offshore earthquake sources, which in turn form tsunamis. 2: Mountains (Orogeny) Areas marked in white are “fold mountains”, as explained in (1). Those marked in yellow seem as though they would be “block mountains”, while the little island on the Archipelagic Plate shows characteristics of a “plateau mountain”. Block mountains occur when a weak section of the earth’s crust fractures and material is thrust upwards, characterising mountain ranges with a steep front side and sloped back side. These occur in the middle of tectonic plates as opposed to on plate boundaries. Plateau mountains are formed in the same way, but gain their distinct, flat-topped shape through erosion over time. While it may not be important event-wise to explain how the mountain ranges of 7.0 were formed, I believe it adds flavour and would enable in-character geologists to have a basis for research and pursuits of knowledge. 3: Diamonds! (Metamorphism) In order to form, diamonds require immense pressure and heat. They are then stored in areas called “diamond stability zones”, within the earth’s mantle. Deep source volcanic eruptions tear out pieces of the mantle and deliver them to the surface (creating something known as “kimberlite pipes”), with diamonds included in the rock. This is how diamonds can be found close to the surface and extracted in open cast diamond mines. These diamond stability zones can only be found in the mantle beneath the stable centres of tectonic plates, meaning that areas found on plate boundaries do not tend to be diamond rich. This would enable those on the lore and event team to place diamond-rich areas in realistic areas of the map, perhaps for player excavation. The same could be said for thanhium; putting deposits for player discovery in the centre of tectonic plates, so that one event of an earthquake will not interfere with another event of thanhium excavation, as the ore is unlikely to be found at a plate boundary where earthquakes occur. 4: Volcanoes and Geothermal Activity There is only one visible volcanic area on the map, that being the volcano on the aforementioned Western/Desert plate boundary. Were there to be any underwater volcanoes, the whole system could interact similar to the Pacific Ring of Fire, which is where most earthquakes and volcanic eruptions occur. Having clear, defined plate boundaries would assist the Lore and Event team in making sure they are all on the same page when it comes to under and over water volcanic eruptions. Geothermal activity that would be able to be acted upon by the Event Team include mainly hot springs and geysers. They typically occur on plate boundaries-- yet another reason why having defined boundaries would give the team a basis on how to characterise different environments on the map. Conclusion This is a very brief proposal to gauge interest in having some defined geography for 7.0. I believe a large reason why ET haven’t run many natural disaster type events during Atlas (or had large monsters/creatures cause natural disasters) may simply be because there is little defined world lore that would be able to back up their claim of a tsunami, earthquake, or volcanic eruption. This would give those members a springboard to work off of without getting in the way of other events!
  20. Cpt_Noobman

    The odds against the minority

    If we look at the creativity costs between building defenseive fortifications that make sense in rp, are functional, and look good compared to using minecraft mechanics to get around them it’s pretty obvious that the defenders creativity cost is almost always higher than that of the attackers. Everyone knows that on LoTC horses can jump high, and that there are mechanics in minecraft such as gliding boats that are unrealistic and rp’ly impossible and unpreventable, so I don’t view those methods as being particularly “creative”. I view the rules against these exploits as protection for the greater creativity of defenders versus the unrealistic and frankly uncreative methods that attackers often resort to. As far as creativity for attackers can go try using some of the mechanics that are available to you such as raid ladders, breaking buttons, lockpicking doors, or simply using rp to your advantage. Try convincing defenders to let you in or hire insiders to open the gates for you, etc. Abusive methods, even if they are supported by minecraft mechanics, are not creative and in fact are most often a cop out.
  21. Vilebranch

    7.0 - Item Conversion Thread

    Username: Vilebranches Screenshot of the item: https://gyazo.com/8f6866dc5141985fd16aa7674d5affa7 How you got it: A hunt event item which was later smithed into a weapon by Dragonslayerelf and gifted to me
  22. StarGazzer

    XxAkkoWqlfXx

    Changed Status to Pending
  23. StarGazzer

    XxAkkoWqlfXx

    Hello there! At this time your application has been placed on, Ø Your definitions of powergaming and meta gaming are not up to server standards, I would recommend looking at our wiki for help Ø Your bio needs contain bits of lore from our lore. including a city, and quick explanation of your characters background Ø Your interesting facts need to contain a weakness, and your skin isn't server appropriate for the server, look for something medieval or such Your application was good, but there were just a few issues that need editing. You have 24 hours to make the changes. Please message me here on the forums, or through my discord once you’ve made the changes, and I’ll take another look at your application. The Wiki has lots of important lore information, as well as the metagaming and powergaming definitions, please refer to this when making changes. You can also join our New Player Discord – Where you can ask questions to our Community team, and meet other server players. You can contact me here on the forums, through my discord (Star gazer #9998)or in game with /Stargazerology. You can also use /creq for help
  24. Quavinir_Twiceborn

    The odds against the minority

    Raids in essence are a pvp-fest, plain and simple. Whatever motivations that in roleplay justify such an act aside, at the end of the day, it is a forced pvp time for any settlement. Currently, fences, glass, iron bars, and buttons are breakable through rolls, as well as doors, gates, and hatches/trapdoors. Likewise, there exists just a... tiny wee item that one can buy for 50 mina at the cloud temple shops... These methods for entering can be used by any group, minority or majority. I would argue there is more means of forcing ones way into a nation plot for a raid than theres ever been before. Being unable to use rather crazy, non RP explicable means of entering a settlement for the purpose of raiding somehow being a form of persecution to a minority is absolute insanity to even consider. It is a trial raidproofing a settlement. It is a complete and utter chore for many players to deal with raids. It is well and logical that people should be able to close their gates, and not expect raiders to glitch their way into a settlement. If anything, I’d argue the constant need to ensure one’s town is impenetrable from immortal raiders (whether nation aligned, or acting on their lonesome) and are forced to build fortifications in certain shapes and excluding certain blocks moreso odds against a minority than simply bearing rules to keep one from abusing glitches, and non RP methods of entering a fortified location. Likewise, I would have to argue that a nation being defendable based upon how many, and how thick walls they have is-... completely and utterly fine and realistic. If anything, there is quite a large amount of historical precedence of castles, towns, and citadels bearing thick walls as to keep out invaders. I believe that sacrificing precious plot space for multiple, thick walls as to do away with raiders is completely and utterly fair and balanced.
  25. Ajax

    Bluee's post-surgery AMA

    @BlueeAs of now; that item has not been saved for map conversion and I’m super concerned I’ll lose my favorite sword ❤️
  26. Cornivore

    MrX1208

    When you apply again please fix what I have asked you to fix. If you ever require assistance feel free to privately message me on the forums, or in the discord. Cornivore#8461 Also feel free to join the public server discord: https://discord.gg/4W6GXP4 You can also join the New Player discord for extra help: https://discord.gg/eySYjqw https://imgur.com/jAPlD7R
  1. Load more activity


×