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<rss version="2.0"><channel><title>Clans Latest Topics</title><link>https://www.lordofthecraft.net/forums/forum/1227-clans/</link><description>Clans Latest Topics</description><language>en</language><item><title>The Isilioleth</title><link>https://www.lordofthecraft.net/forums/topic/172072-the-isilioleth/</link><description><![CDATA[<p style="text-align:center;">
	 
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	<span style="font-family:'Times New Roman', Times, serif;"><em>‘And lo, in the youthful dark of the world when Shadow roamed unchecked,</em></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><em>And Starlight flickered in the chill dark without a home to return to,</em></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><em>When Soul and Sense whereas yet roiling in the unformed deep of the ocean,</em></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><em>When the waters flowed in innocence, and the earth did not yet war against the waves,</em></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><em>There came the Beginning, where all things found their place.'</em></span>
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	<span style="font-family:'Times New Roman', Times, serif;">Isilioleth culture’s founding belief is that the Soul has many senses that are unused or untempered by our lives. The most obvious Five manifest regularly and present the world in a stunted, unformed manner that misses much of the deeper nature of life. Prolific use of alchemy in the development of hallucinogenic concoctions and a great appreciation for the symbology of colour are core parts of any clan members life. Tattoos, paintings, patterns, textiles and shrines bright with a hundred colours are all components of a clan members appreciation for their traditional artistry. Homes are gaudy places filled with warmth and the thick scent of spices, gathering places glow with fire and stink of good food, good drink and good people.</span>
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	<span style="font-family:'Times New Roman', Times, serif;">Life is a stage to paint one's character upon. It is most enjoyed when one gives oneself unto it uncompromisingly and takes pleasure in the myriad sensations of the journey. Love is good for its joy, hate for its power, mercy for its nobility. The Isilioleth band together to appreciate the happiness and the sorrow of the journey and do not shy away from all that entails. They give their brothers a home to return to, a shoulder to cry upon and a voice to console their deepest worries. The long life of an elf can be hard, but they hope to revel in its wonder whilst they can.</span>
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	<span style="font-family:'Times New Roman', Times, serif;"><strong>The Recent History of the Isilioleth</strong></span>
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	<span style="font-family:'Times New Roman', Times, serif;">When the putrid aura of Orgon had swept into every aspect of the world around them, the Isilioleth knew that only destruction and decay would await those that remained on the doomed continent of Vailor. With this is mind, they made haste toward the boat that the clan had prepared for such instances; for an element made most clear in the clan is one of preparedness, whether it be for life or death.</span>
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	<span style="font-family:'Times New Roman', Times, serif;">As the gathering of Mali’ker scrambled for their escape, the creatures of rot and destruction began to emerge from the fetid swamps around them, striking the slower of the Isilioleth that were lagging at the back of the crowd.</span>
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	<span style="font-family:'Times New Roman', Times, serif;">Alas, with little time to spare the clan had no choice but to press on against the swathe of disease and entrapment that sought to ensnare them in their rotting fingers. As the enormous portal at the Docks opened up on the horizon, the Isilioleth knew that they would have to leave as soon as they could; and such little time they had, that they were forced to prematurely depart from the docks, leaving behind a number of Mali’ker that fought to the bitter end against Orgon’s army.</span>
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	<span style="font-family:'Times New Roman', Times, serif;">Indeed, it appeared as though only the youngest and most agile of the family had made it onboard, as well as a few lingering creatures that had found their way through patches of decayed wood. As the clan fought against the remainder of these beasts, they made their way through the Spirit Realm that presented itself, absorbing the experience with adrenaline fuelled awareness.</span>
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	<span style="font-family:'Times New Roman', Times, serif;">Yet in their attempt to understand the strange world they found around them, they failed to notice the point at which they emerged in Axios, crashing into a nearby coast and scattering the survivors who woke at different times of the day; if indeed they woke at all. </span>
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	<span style="font-family:'Times New Roman', Times, serif;">It appeared the Isilioleth were not as prepared for the unknown as they had thought, a notion that would plague them in their desperate search to find one another.</span>
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			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:18px;"><strong>Philosophy and Religion</strong></span></span>
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			<span style="font-family:'Times New Roman', Times, serif;"><em><strong><span style="font-size:16px;">The Importance of Colour</span></strong></em></span>
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			<span style="font-family:'Times New Roman', Times, serif;">Before all other colours, Black and White take precedence. White is the representation of ‘ultimate order’. It is a state of indefinite existence, of reality without form. It is the necessary base of the world from which all other things arise, but in itself it represents nothing at all. It is both Life and Death, and thus it is neither. It is both Movement and Stillness, and thus it is neither. Being all things, it is of no value and represents nothing specific. Black represents the presence of, something. Anything. A shadow is cast only by something with a true presence in the world, a presence possessed of value and substance. If White is the sandbox of reality then Black is the value which arises from the universe; Black is representative of all things possessed of true form and substance.</span>
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			<span style="font-family:'Times New Roman', Times, serif;">To paint anything with the colour White is to suggest that it has no value or purpose. It is a grave insult, to claim an existence to be of the lowest level. An object blanketed in White exists only because reality permits that it does, and not because it has power or importance. To paint something Black, is to claim quite the opposite; those objects represent ideas which contribute meaning and purpose to Life.</span>
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			<span style="font-family:'Times New Roman', Times, serif;">The Isilioleth thus have a very simple kind of morality; that all things with purpose are of worth. Rage is neither good nor bad, it is simply Rage. The worth of Rage is determined by the experience and the passion of it, the vibrancy it offers to one’s life. Curiosity is much the same, and is neither good nor evil, as is Love, as are all emotions. The world is thought of much like a painting, with each experience or emotion existing as a pigment within the image. What is the purpose of the colour blue? Is it right, or wrong? Quite obviously it is neither. Its value is derived purely from its existence as a part of the composition, and the Isilioleth claim the same of all the world. To be filled with a passion for anything, anything at all, means that one is partaking in the great journey of life. That one is a character walking large across the stage and playing into the plot of the world’s legend. To accomplish that and revel in the glory of life is to be free from all shackles and achieve paradise.</span>
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			<span style="font-family:'Times New Roman', Times, serif;"><span style="color:#4e5f70;">Black/Gray</span> - the symbol of Unlimited Potential, the Isilioleth associate darkness with adaptability and an acquaintance with the truth of the world. To paint your child black, or to adorn yourself in black is to glorify the value of one's spirit and intimate ties to the course of destiny.</span>
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			<span style="font-family:'Times New Roman', Times, serif;"><span style="color:#ecf0f1;">White/Silver</span> - the symbol of Order, it suggests a certain restrained nature, a lesser life lived according to rules. To paint a white hand upon the door of your neighbour is to mark him with the greatest of insults. No Isilioleth would willingly adorn themselves in white; the ankles of prisoners are regularly painted with white rings.</span>
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			<span style="font-family:'Times New Roman', Times, serif;"><span style="color:#f1c40f;">Yellow/Gold</span> - the symbol of Individualism, it is one of the rarest of metals to come across, and for this reason is associated with being unique. Being painted gold or wearing gold is indicative or someone who considers themselves unique, or wishes to promote a charismatic personality.</span>
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			<span style="font-family:'Times New Roman', Times, serif;"><span style="color:#2980b9;">Blue</span> - the symbol of Cleansing and Purity, it is the colour of the rain and the water, something that will calm the mind and soothe the soul if allowed to. It is completely adaptable to the environment around it and offers a sensation of relaxation. To adorn yourself in blue or to paint your child blue is to wish for a state free of anxiety.</span>
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			<span style="font-family:'Times New Roman', Times, serif;"><span style="color:#c0392b;">Red</span> - the symbol of Power, the Isilioleth believe that their crimson eyes burn so brightly thanks to their blood; a symbol of the strength of their hearts and the purity of their lineage. To paint your child red, or to wear red is to bask in the glorious history of the Isilioleth and warn others of the power that burns within.</span>
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			<span style="font-family:'Times New Roman', Times, serif;"><span style="color:#e67e22;">Orange</span> - the symbol of Ambition and Energy, it is believed that orange represents fire and its ability to both nurture and destroy; the same powers laid upon the mantle of all mortal souls. To paint your child orange or to wear orange is to bless them with direction and conviction.</span>
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			<span style="font-family:'Times New Roman', Times, serif;"><span style="color:#27ae60;">Green</span> - the symbol of the wilds, the home in which all live. For it is not the structures beneath the Mali’ker that are their homes, but the earth beneath their feet. It is the symbol of stability, trust and logic. To paint your child green or to wear green is to call stability and practicality into one’s life.</span>
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			<span style="font-family:'Times New Roman', Times, serif;"><span style="color:#8e44ad;">Purple</span> - the symbol of Mystery and the Unknown, it is the rarest but perhaps most important colour. It is rare to find the adornment of purple on buildings or clothing, for it is indicative of a cult or a pursuit of magic. To paint your child purple or to wear purple is to become more self-aware and philosophical, or to indicate a magical affluence.</span>
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			<span style="font-family:'Times New Roman', Times, serif;"><em><span style="font-size:16px;"><strong>Senses, Spirits and General Philosophy</strong></span></em></span>
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			<span style="font-family:'Times New Roman', Times, serif;">The painting that is the world is not experienced solely through the eyes. Your skin prickles with the chill of ice, your ears marvel at the silence of snowfall, your tongue trembles at the frigid taste of ice-water. The forest fascinates the ears with the calls of a thousand birds and gifts the nose a feast of beautiful scents flowing from the petals of sparkling flowers dancing beneath the sunlight. Sight is a glorious thing, yes, but to rely on it alone is to lose touch with the true fullness of Life. In fact, each of the Five Senses are not truly enough to understand the world in the way that we do. But five channels of information cannot possibly create the intimate relationship we have with the world, and with each other. So how is it that we are so connected to the world around us?</span>
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			<span style="font-family:'Times New Roman', Times, serif;">For the Isilioleth, the answer is quite simple; there are many, many more than five Senses. The most commonly understood Sense beyond the five, is the Sense of Magic. The Sixth Sense presents itself as an acute awareness of the ways of the world, of the laws of fate, destiny, power, of all things that churn the wheel of Life. The Sixth Sense is a mysterious thing that the Isilioleth praise with the colour Purple for all its wonder and strangeness. The other senses are not numbered as the first Five for there are so many of them. They are instead discovered and named by individuals, appearing and vanishing as those who discovered them age and pass from the living world. Some discover their incredible empathy and rely upon that Sense to aid them in the world. Some discover their lust for battle and innate connection to that art, that way of Life, and thus they devote themselves to the improvement of their warrior skills, discovering more and more about their Sense for Battle. Others give themselves over to the throes of Instinct, living Life as the winds of chance will them to, forever honing their Sense for the winds of Fate and the wiles of Luck. Every Isilioleth searches for the things that they can understand and capitalize upon, the Senses that they can derive from their talents and experiences. The eldest and most praised members of the clan are renowned as nigh supernatural entities, owing to their developed array of Senses.</span>
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			<span style="font-family:'Times New Roman', Times, serif;">Just as the house prizes its senses and connection to the world, the clan has a developed philosophy relating to the importance of the world and its construction. Order is the only thing which allows the universe to flourish and Life to proceed in a positive fashion. The elements are upheld as the founding basis of the world and the embodiment of this order, each commanded by the natural laws and systems that preside over the universe. This has bred deep admiration and worship for the Spirits of the Spiritual Realm, a facet of Isilioleth culture they have incorporated from the various spirit worshipping cults of the dark elven tribes. Whilst the house has yet to procure any of its own shaman, there have been several great spiritual leaders whose knowledge of alchemy and the arcane marked them as authorities on all that is mystical and supernatural. However, whilst the Isilioleth admire the pursuit of magic, they detest the Void in its entirety. It represents an unbound chaos that diverges from the natural order of things, making a mockery of the world that they attempt to understand. The practise of Voidal magic is frowned upon much as their Aspect-loving cousins frown upon it, viewing it as an abhorrent thing that damages the unity and structure of the world. Such magic is sure to breed a lust for power that drives good elves to bad deeds.</span>
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			<span style="font-family:'Times New Roman', Times, serif;"><em><span style="font-size:16px;"><strong>The Isilioleth Relationship with Sight</strong></span></em></span>
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			<span style="font-family:'Times New Roman', Times, serif;">Elder Isilioleth are known to paint their eyelids white as a proud declaration of their detachment from their eyesight. This signifies that they place sight as the lowest of their senses, something that is so little a part of them that they would happily give it up should the need arise. The most extreme are known to cut their eyes from their head entirely, a show of utter commitment to the beliefs of the clan, and their ascension into true power. This is by no means a must; indeed, many frown upon the practise as barbaric and uncontrolled, an act of hate against the body one has been blessed with. Some go as far as to say that the destruction of a Sense is counterproductive and a form of sacrilege against the ways of the tribe. Sight may be held as a lower sense than the rest, but every Sense is of incredible importance for the understanding of the world, no matter how high or low.  The topic is rarely spoken of openly thanks to it being a point of heated contention between the various branches of the family.</span>
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			<span style="font-family:'Times New Roman', Times, serif;">There have been some disputes over the topic in the distant past of the clan when the original siblings were still living. None of them took part in the conflicts, but they were known to have chosen sides. Though they have now been lost, some written records did attest to the fact that Hethyna and Kalthia both swore allegiance to the protection of eyesight as a valuable Sense and integral pathway to the soul. This very fact has prompted many a debate in of itself. Now that the records have been lost, it is once again up for debate as to which of the ancestors chose what side. Whose wisdom should be followed? What wisdom is even available? With no way to directly contact their ancestors the Isilioleth have been relegated to blind debate based on inaccurate information. For many, it has become obvious that having any worthwhile debate on the subject is impossible without first reclaiming the required knowledge.</span>
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			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16px;"><strong><em>Spirits and Spiritual Worship</em></strong></span></span>
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			<span style="font-family:'Times New Roman', Times, serif;">The Spirits are most commonly worshipped by way of public altars, as opposed to the private altars of the Isilioleth ancestors. These shrines are normally heaped with offerings and given a bowl for libations (alcoholic beverages) to be poured as extra offerings, for what more could a spirit enjoy than some of the clan’s finest brews. It is common to see Isilioleth gather at these shrines to sing their praises in unison with a long, guttural hymn in their ancient tongue. Given that it is derived at least in part from Old Blah, it is believed that the words carry to the Spirit and that they enjoy the music they make.</span>
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			<span style="font-family:'Times New Roman', Times, serif;">Lesser of Skathach - Tolzgh, Spirit of Embers, Inspiration and Understanding: When Devral still walked the earth, it was Tolzgh that offered him the beginnings of his boundless wisdom. Devral birthed in him a keen intellect and a wondrous curiosity that offered him in his early years, a terribly sharp mind that could slice through many a problem. From this intellect was born his wisdom and good nature in later life, and through all his years he layed great praised upon the name of his benefactor. His descendants continue to honour Tolzgh for his part in the great life of Devral, asking that he might again bless one of their own with a legend as brilliant as his.</span>
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			<span style="font-family:'Times New Roman', Times, serif;">Lesser of Arwa - Nakryh, Spirit of Bounty and Family: Perhaps the spirit that has been hailed the longest by the Isilioleth, it was Nakryh who looked upon the original Matriarch and blessed her with the children that she so desired. Her faith and piety are still considered the greatest among all the Isilioleth, and through her connection with the spirit Nakryh the Isilioleth bloodline was born through her four children. Nakryh is commonly invoked at Isilioleth weddings, recalling the original ceremonies held for the children of Aryhna.</span>
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			<span style="font-family:'Times New Roman', Times, serif;">Lesser of Dazkur - Ogkad, Spirit of Loyalty and Brotherhood: The early years of the clan were peaceful. Yet, disagreements as to the importance of eyesight soon began to tear at what bonds of brotherhood had been formed beneath the guidance of the original clan elders. Honour duels were fought regularly as various family factions sought to establish their dominance over the others. When strife seemed set to destroy all that had been built, the great Ogkad emerged in the flames of the clan’s great fire. His council brought the conflict to an end, and slowly the clan’s bonds regrew.</span>
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			<span style="font-family:'Times New Roman', Times, serif;">Lesser of Eathruz - Ryak, Spirit of Dawn, Hope and Good Will: A spirit who has emerged time and time again in the darkest hours of the clan. Most recently, it was Ryak who helped shepherd the remaining Isilioleth after the horror of Orgon’s plague, speeding their escape and ensuring that they reached a safe destination. Ryak is commonly invoked at the birth of a new member of the Isilioleth clan - should Ryak be pleased with the clan’s offerings, it is believed that the child shall have an easier time in life, and that no matter the challenge they shall have the courage to rise to it.</span>
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			<span style="font-family:'Times New Roman', Times, serif;">Lesser of Akezo - Adrumz, Spirit of Survival, Endurance and Struggle: Many years ago, the great Isilioleth hunter Tariin fell afoul of a bear in the deep jungles of ancient Aegis. Having lost the strength needed to wield his weapons thanks to a wound struck by the bear after it had come charging out of the brush, the hunter put all his effort into losing the beast. Vanishing behind bushes, climbing trees, leaping over rivers and weaving his way through the woodland as best he could, the chase lasted for what seemed like hours. Collapsing in a stream, Tariin raised his hands to the heavens and prayed for aid. As his blood tainted the chill waters all around him, Tariin suddenly felt his strength returning to him as the wounds ceased their bleeding. Though they remained to dirty his flesh, he could feel the waters’ power working within him as a name rushed passed on the breeze. Adrumz has since been revered as a guardian of hunters and a keeper of the Isilioleth people.</span>
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			<img alt="Here is some pre-Skyrim art of Thraele in a tavern in Morrowind, smoking her pipe. In my head canon, she would run away for weeks on end and travel Morrowind and make money off game she hunted in t..." src="https://i.pinimg.com/564x/ac/3f/77/ac3f774d7d695cc645b526ae38fa0fdf.jpg"></p>

		<p style="text-align:right;">
			<span style="font-family:'Times New Roman', Times, serif;"><em><strong><span style="font-size:16px;">Ancestors and approach to Ancestral Worship</span></strong></em></span>
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			<span style="font-family:'Times New Roman', Times, serif;">The ancestors of the Isilioleth lay like scars upon the spiritual body of the clan. Marks of greatness or shame that tell the story of the families history throughout the ages. As the world continues to turn, and time continues to march onward, the Isilioleth have taken to remembering the influence of their most impactful forebears by gathering beneath the setting sun for a moment of solemn prayer. These gatherings are normally conducted by a wiseman of the clan who leads the group in a song of the Isiliolaam, an old language spoken by the clan’s most esteemed members.</span>
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			<span style="font-family:'Times New Roman', Times, serif;">Personal shrines kept in the home of the Isilioleth are used for most regular worship; where the shrines of the other Spirits are made public, ancestral shrines are normally kept privately so as to treasure the legends of the ancestors. Should a particular ancestor have performed some great deed worthy of recognition, and the clan feels that they deserve a public shrine, a variety of rituals are performed to discern if the Spirits favour such an action. They are normally seen heaped with various offerings that would please the ancestor associated with the shrine, recalling the deeds of their life and the legend of their time in the mortal realm. Unlike the other Spirits, a bowl is never placed upon these shrines, for to do so would be to insult the Ancestral Realm. Surely in the afterlife, the great heroes of the Isilioleth have enough to drink in their great, shadowy halls? To offer them our meager offerings would be nothing but a disgrace to the Spirits and to the glory of the clans forebears. Prayers are normally offered here to glorify the ancestor and praise them for their achievements. Should the ancestor be remembered for any negative reason, the prayer is instead a thing filled with pity as the clan member recalls their deeds and prays that others never fall to such errant ways again.</span>
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			<span style="font-family:'Times New Roman', Times, serif;">-</span>
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			<span style="font-family:'Times New Roman', Times, serif;">Aryhna - founding Matriarch of the Isilioleth, associated with the colour Black: So great was Aryhna that all who married her children willingly forsook their names and took on the mantle of the Isilioleth. Her red eyes, raven hair and beautifully ashen skin are still hailed as the example by which the Isilioleth determine the beauty of a mali’ker woman. She is a figure associated with wealth, authority, wisdom, spirituality and above all else, the glory of the Isilioleth people.</span>
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		<p>
			<span style="font-family:'Times New Roman', Times, serif;">Xiiroun - founding Patriarch of the Isilioleth, associated with the colour Black: A warrior. A father. A giant whose name means strength, faith and union to his descendants. Xiiroun’s great legend marked the Isilioleth as a people in touch with the world, in touch with the primal essences of nature. His wise words laid the path for the spiritual worship that would later blossom amongst his descendants, just as his prowess in battle sparked the war teachings of later Isilioleth warriors.</span>
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		<p>
			<span style="font-family:'Times New Roman', Times, serif;">Tariin - the Hunt, Destiny and Victory, associated with the colour Green: Not only is Tariin famous for his part in the tale of Adrumz, but for his part in many tales of the hunt. His home was lavishly furnished by skull, horns, hides and other demonstrations of his incredibly capabilities. The stories he had to tell his clan were legendary things filled with many a great deed to be honoured.</span>
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		<p>
			<span style="font-family:'Times New Roman', Times, serif;">Sunth - Witchcraft, Communion with Spirits, the Wilds, associated with the colours Green and Purple: Equal in piety with her sister Vetli, Sunth is remembered for her wisdom and knowledge of the ways of the forest. Her capability with herbal remedies was second to none. The miracles she performed with but a few roots taken from her garden, the lives she saved and souls she cleansed of their ills, are all remembered well by the oldest of the clan.</span>
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		<p>
			<span style="font-family:'Times New Roman', Times, serif;">Vetli - Fertility, Beauty, Bounty, and the Harvest, associated with the colours Red and Green: Hailed as the return of the great Aryhna’s piety, Vetli was an incredibly devout worshipper of the spiritual whose connection with the spirits was said to have broken the chains of Iblees curse. Having four children to her name over a life of perhaps four hundred years, she was recognized as one of the greatest mothers and wives to have ever graced the halls of the Isilioleth. Her council was sort after by many a clansmen, for her role as mother extended to many a young Isilioleth looking for guidance in the world.</span>
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			<span style="font-family:'Times New Roman', Times, serif;">Dundos - Chaos, Insult and Destruction, associated with the colour Purple and White: A magician of the Void remembered for his terrible seduction. Delving into the madness of the Void quickly tainted his mind with a desire for power and domination, leading him to harm many of his brethren in masterful but ultimately reckless spells. He is remembered not with hate, but instead with pity as the clan heaps their sorrow upon him. His shrines are icons of humility before the mysteries of the unknown and call for the Isilioleth to remain vigilant in the face of chaos’ allure.</span>
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		<p>
			<span style="font-family:'Times New Roman', Times, serif;">Nileh - the Unknown, Curiosity and Solitude, associated with the colour Gold: A wanderer who travelled over the length and breadth of many a continent, Nileh is remembered for her incredibly journeys. Her maps were used by the clan for many years and are still used as a reference when new maps are drawn. The knowledge of the land communicated by these maps is truly astonishing; such a thirst for adventure, such a passion for life and a love of the world. With all those things heaped upon her shoulders it is no wonder she is remembered as one of the brightest of the Isilioleth.</span>
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		<p>
			<span style="font-family:'Times New Roman', Times, serif;">Bevia - Spirituality, Progress, and the Environment, associated with the colours Blue and Green: Nicknamed ‘the Shrine Maiden’ during her life, Bevia took a great interest in the development and decoration of shrines within the Isilioleth households. She was the first to suggest the best placement and the right offerings to give when pleasing a spirit, and readily espoused the benefits of consistent and regular prayer to the spirits. She was also associated with the practise of meditation, and helped to develop at least three distinct schools within the clan that were very popular for a time.</span>
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			<span style="font-family:'Times New Roman', Times, serif;">Devral - Knowledge, Education and Safety, associated with the colours Black and Orange: A sagely figure who grew to the age of nine hundred and eleven before being struck down during a particularly bloody dispute with a neighbouring elven tribe. Many looked to him for guidance and understanding on nearly any subject imaginable. With so many years behind him he had tried his hand at swordsmanship, drug-craft, cloth making, writing, oration, music, philosophy and many other subjects. His death was a terribly sad occasion, marked by the ritual burning of a forest; the passing of such an inspiring flame should not afterall, go unnoticed. The spirits of fire are believed to have readily accepted that offering, blessing Devral with their favour in the spirit realm that he might walk wherever he wished to further develop his understanding of the universe.</span>
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			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:18px;"><strong>The Life of an Isilioleth</strong></span></span>
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		<p style="text-align:right;">
			<span style="font-family:'Times New Roman', Times, serif;"><em><strong>Drugs and their Cultural Use</strong></em></span>
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		<p>
			<span style="font-family:'Times New Roman', Times, serif;">The use of drugs for relaxation and meditation is a common practise amongst the Isilioleth. The art of concocting various combinations of herbs for the purpose of smoking, inhaling or simply eating is a prized skill carefully taught by many parents to their children. Pipeweed is normally used as the base for any particular cut, being easy to smoke; cactus green is regularly combined with pipeweed in varying amounts for different strengths and kinds of highs. Zawabate is also used rather frequently, being collected from the deserts and grown in the warm, dry homes of the clan. The different combinations of herbs each have personal names relating to their lineage and usage. There are far too many to count, but the most common are those combining pipeweed and cactus green for purely recreational use. Zawabate is more regularly used by shaman either looking to walk through the spirit realm or help their other family members with spiritual advice.</span>
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		<p>
			<span style="font-family:'Times New Roman', Times, serif;">It is commonly believed that what one experiences during a high is a kind of message that relates to either the individual or the world around them. Clan wisemen are regularly called upon to decipher these messages and give council to those who have just come off of a high as they search for answers in whatever strange dream world they experienced. Animals are believed to represent a repressed desire lurking within the individual that needs to either be released or addressed. Some instinct or primal emotion is at odds with the individual and it falls to the wiseman to plan what must be done to help their clan member. The appearance of other descendants is believed to speak to a damaged connection that must be fixed or re-examined; perhaps a lover, perhaps simply a friend, perhaps a distant acquaintance. Locations are perhaps the most varied; natural vistas call for the contemplation of some subject that the individual must examine to help them move forward in life, whilst urban scenes can suggest a need to connect with society and do some important work. Each experience is vague at best, and will require much thought to decipher.</span>
		</p>

		<p style="text-align:right;">
			<span style="font-size:16px;"><em><strong><span style="font-family:'Times New Roman', Times, serif;">Education and Learning</span></strong></em></span>
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			<span style="font-family:'Times New Roman', Times, serif;">The children of the Isilioleth are most often taught by their parents how best to lead their lives. Just as the parents are expected to test their child with various trials to ready them for their ascension into adulthood, they are expected to help them develop the knowledge they will need to thrive. There is no formal structure as to how a parent chooses to teach their child, or what it is that they choose to teach them. Some lineages prefer the forge and the anvil, some prefer the trades of the forest, others the cerebral tasks of the thinkers and philosophers, and others bring up their children in the traditions of the great ‘Aouxh’, the wisemen of the Isilioleth who guide them in regards to the spiritual. Thus, the Isilioleth are as varied in their talents as the colours are varied from each other - not a one amongst them will have the same temperament, or the same wisdom as another. This is but another reason that the Isilioleth rely on each other so much for their training and growth. The Isilioleth only become truly rounded individuals by willingly partaking in the tutelage of their peers in later life. It is common to hear an Isilioleth note that one never truly finishes learning about the world around them, and their place in it. The life of a descendant is constantly beset by the unknown. Where others may see that as one of the troubles of life, the Isilioleth see it as one of the greatest and most exciting parts of the life they have been blessed with.</span>
		</p>

		<p style="text-align:right;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16px;"><em><strong>Tattoos and Body Markings</strong></em></span></span>
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			<span style="font-family:'Times New Roman', Times, serif;">Pain is a prevalent theme throughout the life of a mortal; pain exists to scar the soul and teach the mind of its mistakes, punishing the body for failure. Sometimes pain is simply a necessity, a path to progress as one learns of their failures and is forced to recognize them. Whatever the case may be, pain is a teacher of infinite wisdom, one to be feared above all else. Throughout the life of an Isilioleth, a great deal of importance is placed on the sensation of pain, and the reward that comes through its endurance. Nowhere is this more visually evident than in the case of tattoos, markings that etch into the flesh and serve as reminders of the past, of ideologies, or as warnings. For some, you must wear your heart on your sleeve- quite literally. Those of particular standing in the clan will adorn themselves in many symbols indicative of their position, a physical embodiment of their life path.</span>
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			<span style="font-family:'Times New Roman', Times, serif;">White, Semi-Chain: This symbol is indicative of one who has has been branded an individual of particularly low (or detestable) standing. The binds of these chains serve to represent the unflinching history of the individual, and to show that they have damaged themselves or others of the clan in some way.</span>
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			<span style="font-family:'Times New Roman', Times, serif;">White and Black Chain: This series of chains shows someone who is repenting for their past mistakes, and is undergoing trials in order to redeem themselves in the eyes of the Elders.</span>
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			<span style="font-family:'Times New Roman', Times, serif;">Black Chain: When an individual is redeemed following the consideration of their Elders, their previous white markings are instead made black with a thick swathe of ink. This is to show that they have proven their personal growth, but the tattoo remains to remind them of their past mistakes - for when a time may come when they must judge another, it is worth noting the mercy that fell upon them.</span>
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		<p>
			<span style="font-family:'Times New Roman', Times, serif;">Black Anvil: A symbol taken up by craftsmen of all kinds, be them painters, tailors, carpenters or smiths. It attributes worth to the items they make and to their place as a maker, and is normally painted on the back of the dominant hand.</span>
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			<span style="font-family:'Times New Roman', Times, serif;">Blue Chain: Placed inside the mouth, often on the lower lip, this symbol indicates the one who bears it speaks only truth for only words of clarity and purity leave their lips and they are bound by the tenant of veracity.</span>
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		<p>
			<span style="font-family:'Times New Roman', Times, serif;">Red Flames: Normally painted over the heart, this tattoo has been used to signify the courageous and the bold. Many an Isilioleth warrior has happily accepted the mark, normally painted by one of their brother warriors in a show of companionship and trust.</span>
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			<span style="font-family:'Times New Roman', Times, serif;">Purple Hand: This tattoo is exceedingly rare, and is found only on those who have a considerable propensity for the Spiritual.</span>
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			<span style="font-family:'Times New Roman', Times, serif;">Black Bear: A symbol of ferocity and strength, the Bear has been used to designate the hunters of the clan since the great Tariin slew a Bear with nothing but his bare hands. Bringing the carcass of the beast into the clan hall, he displayed it before all his comrades - that night was filled with drink, dance and merriment at his success. His bear-hide cloak has since been lost, but it was once kept as a family relic of great value, both material and spiritual.</span>
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			<span style="font-family:'Times New Roman', Times, serif;">Purple Owl: A symbol of wisdom most often associated with the elderly, it relates to the Senses and to one’s keen insight into the nature of the world. It is most often painted upon one’s upper back such that the Owl’s talons sit on the shoulder blades.</span>
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			<span style="font-family:'Times New Roman', Times, serif;">Green Leaf: Commonly painted over the right eye, it is a demonstration of practicality and solidarity. To see the world through a leaf, through the natural, is it to welcome the calm, guiding whispers of the forest.</span>
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			<span style="font-family:'Times New Roman', Times, serif;">Emerald Serpent: The presence of a green snake upon an Isilioleth denotes a past betrayal; this means they were either greatly deceived or deeply wronged before and via dramatic change have both made peace with their past and learned from the experience.</span>
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		<p>
			<span style="font-family:'Times New Roman', Times, serif;">Blue Ocean: More of a motif than a single tattoo, images of the ocean relate to one who has experienced some great emotional distress in their life, and who have overcome it - or, it can related to those who have helped to cleanse the pain of others. Either way, the Ocean recalls thoughts of empathy in a time of strife.</span>
		</p>

		<p style="text-align:right;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16px;"><em><strong>Gatherings, Festivals and Rites of Passage</strong></em></span></span>
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		<p>
			<span style="font-family:'Times New Roman', Times, serif;">Isilioleth Welcomings are held at sunset whenever a new child of pure Isilioleth blood has been born. They are lively occasions filled with colour, song and feasting that last the entirety of the night until the following sunrise, welcoming the new child to the realm by commemorating its first night under a beautifully dark sky. The eldest living Isilioleth will bless the child, painting the newborn’s features with designs of the parents’ chosen colours, wishing for prosperity and fortitude during their lifetime. This event begins with a large feast provided by the child’s family.</span>
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		<p>
			<span style="font-family:'Times New Roman', Times, serif;">Throughout their early life, a child of the Isilioleth is exposed to the world and allowed to develop through the use of various trials. They are discretely introduced, a parent suddenly vanishing in the wilderness, or insisting that they attempt something they would usually shelter them from. Once the child reaches the age of thirty, they are formally given their last trial before an audience of the gathered family. This trial normally manifests itself in the form of a blindfolded duel using the combatant's weapons of choice. The child is normally made to battle their father, as their teacher and guide; should they overcome them, it is believed that the child has developed some keen inner Sense that allowed them to overcome the teachings of their elder.</span>
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			<span style="font-family:'Times New Roman', Times, serif;">Weddings are colourful affairs attended by all and presided over by the parents of the groom and bride. Black, orange and green are regularly used to symbolize the important characteristics of a marriage, blessing the couple with a bright future. Responsibility for funding the endeavour falls upon their shoulders, for it is their blood that is to be tested in the bond of this marriage, and thus it is they who must offer their wealth and effort in the running of the joining ceremony. The mothers of the bride and groom attend the pair as they make their to the front of the hall, a demonstration of the care and protection they have offered them both all their lives. The fathers address the congregation and the couple to be, acting both as the parents of the respective children, and representatives of both bloodlines.</span>
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		<p>
			<span style="font-family:'Times New Roman', Times, serif;">The Isilioleth have always been happy to welcome others under their banner should they prove themselves to resonate with their way of life. The Rite of Blooding has been performed many times as new mali’ker pledge their allegiance to the clan and take its name as their own. This has muddied the bloodlines of the Isilioleth, but for them, all that truly matters is that their brethren have a fire burning in their eyes, and in their hearts. Once the ritual has been completed, the newly annointed Isilioleth will take a member as their spiritual father, and their wife as their mother. This ties their bloodline to that of their ‘parents’, bonding their blood to the clan’s through their chosen mentors. The Rite of Blooding is most usually performed in two parts. First, the clan member to-be is asked to recite a short but significant oath to bind themselves to the service of the clan and its leader. This normally includes a verbal affirmation that they forsake whatever familial ties they may have previously had to make way for utter loyalty to the clan. Secondly, the newly inducted clan member is asked to enter into a duel with one of their new brethren. Whether or not they lose is considered irrelevant, for the battle is fought not to test skill, but to test the ferocity of ones soul as they battle. Should one fight courageously and valiantly then they shall be eagerly accepted. For this reason, knives have traditionally been chosen for the combatants weapons, forcing them to hack and slash at one another in a close range frenzy and parries, dodges and grapples.</span>
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			<span style="font-family:'Times New Roman', Times, serif;">Funerals are swathed in black to honour the worth of the departed, being attended by only the closest family members whose ties with the deceased were greatest. Death is a natural part of Life, but it is a cruel and cold end to the vibrancy of the Living world. Acknowledgement of Death is something done in seclusion where the truth of the matter need not spread through the whole of the family. The eulogy is most often spoken by the brother or sister of the deceased, for their bond is believed to be the greatest with their sibling; they lived through the same years, with the same youthful outlook. Garbed in red as a show of their anger at the passing of their closest ally, the sibling is allowed to vent their rage before their family, and before the departed.</span>
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		<p style="text-align:center;">
			<img alt="Ashlander by Arthur-Panshi" src="https://pre00.deviantart.net/ac37/th/pre/i/2014/277/c/5/ashlander_by_arthur_panshi-d81j7kf.jpg"></p>

		<p style="text-align:right;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16px;"><em><strong>Warrior Culture</strong></em></span></span>
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		<p>
			<span style="font-family:'Times New Roman', Times, serif;">Isilioleth warriors normally favour the weapons used most by their forefathers. The world has always been beset by strife and the need for a weapon at one’s side has yet to diminish. Isilioleth martial arts focus on efficient combat, either disarming or killing the opponent before they can have a chance to draw the battle out into a battle of stamina rather than skill. Shorter weapons offer their warriors the ability to harry their opponents with deft strikes aimed to catch them off guard or quickly tire them to allow for the finishing blow. Short swords are a common weapon, paired with a larger shield to conceal the torso and maintain the advantage by hiding the position of one’s weapon from the enemy. Keeping one’s weapon-holding arm sequestered behind the shield is a primary goal, placing as much of the shield between the enemy and oneself to offer them the worst view possible. Short spears are also rather common, being favoured by warriors who prefer a continuous assault rather than a careful consideration of the enemy; those armed with spears end their flurry of strikes for only two reasons. The order of their commander, or the death of their enemy.</span>
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		<p>
			<span style="font-family:'Times New Roman', Times, serif;">Daggers are usually concealed beneath one’s armour, acting both as weapons of surprise and as a last line of defense should a warrior’s primary weapon be lost or broken. It is common to see an Isilioleth dispense of their shield’s protection entirely as they unleash a desperate barrage of strikes in the fight for their lives. This sudden shift is symptomatic of their approach to combat. Their rhythm aims to continuously shift and roll, back and forth, back and forth between flowing strikes and sudden, jagged lunges. By withholding their attacks for but a moment or suddenly throwing themselves into a vicious strike when they had been signalling a calmer one, an Isilioleth aims to confuse their opponent with their offbeat string of strikes.</span>
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<p style="text-align:center;">
	<strong><span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;">Clan Roster</span></span></strong>
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	<em><span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;">Zaniil Isilioleth - Smawton<br><br>
	Gillionel Isilioleth - Aelesh</span></span></em>
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	<em><span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;">Vedros Isilioleth - Tidemanno</span></span></em>
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	<em><span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;">Tedyn Isilioleth - Wrynn</span></span></em>
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	<em><span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;">Kalahaz Isilioleth - LuxusFerox</span></span></em>
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	<em><span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;">Xeno Isilioleth - ImCookiie</span></span></em>
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	<em><span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;">Varikas Isilioleth - Zarsies</span></span></em>
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	<em><span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;">Serevik Isilioleth - Bebbz</span></span></em>
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<p style="text-align:center;">
	<em><span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;">Arveia Isilioleth - Darksainthood</span></span></em>
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<p style="text-align:center;">
	<strong><span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;">Application</span></span></strong>
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<p style="text-align:center;">
	<em><span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;">IGN:</span></span></em>
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<p style="text-align:center;">
	<em><span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;">Discord:</span></span></em>
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<p style="text-align:center;">
	<em><span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14px;">We will arrange a time to RP, where things will be taken from there.</span></span></em>
</p>]]></description><guid isPermaLink="false">172072</guid><pubDate>Tue, 17 Apr 2018 22:35:54 +0000</pubDate></item><item><title>Clan Qua'Req</title><link>https://www.lordofthecraft.net/forums/topic/188422-clan-quareq/</link><description><![CDATA[<p style="text-align:center;">
	 
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	<u><em><span style="font-size:24px;"><span style="color:#bdc3c7;"><span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;vertical-align:baseline;">CLAN QUA’REQ</span></b></span></span></span></em></u>
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	<span style="color:#bdc3c7;"><span style="font-family:'Times New Roman', Times, serif;"><em>An ancient Qua’req scans the under caverns of Magara’lin, in search of food and chitin for his kin and the Maehr.</em></span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="color:#bdc3c7;"><b><span style="background-color:transparent;font-size:14pt;vertical-align:baseline;">Clan Origins </span></b></span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="color:#bdc3c7;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">Long nomadic hunting gathers, before the first Qua’req ever joined the Maehr along their journey. These isolationist found discomfort within the halls of Malins Elven Empire. Seeking comfort in the vast forest. Away from their kin, these Mali roamed their forest. </span></b></span></span>
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	<b><span style="background-color:transparent;color:#351c75;font-size:12pt;vertical-align:baseline;"><span style="border:none;"><img alt="W5ULSPtsm5jufmKQM-iKVyNRD3sNJpu8GvW7-xV1AijrgR6NklRbaBlTSYtWOIw6EtARv0it4gwL6pVGv_qURZM5o4Ozm-d6wTkQYVw0bDxtqF74M82KOWUT35Ms4prZ7DR_8y3-" data-ratio="201.79" height="900" width="446" src="https://lh4.googleusercontent.com/W5ULSPtsm5jufmKQM-iKVyNRD3sNJpu8GvW7-xV1AijrgR6NklRbaBlTSYtWOIw6EtARv0it4gwL6pVGv_qURZM5o4Ozm-d6wTkQYVw0bDxtqF74M82KOWUT35Ms4prZ7DR_8y3-" /></span></span></b>
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	<span style="font-size:14px;"><em><span style="font-family:'Times New Roman', Times, serif;"><span style="color:#bdc3c7;"><b><span style="background-color:transparent;vertical-align:baseline;">Vax’le Qua’Req</span></b></span></span></em></span>
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<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:18px;"><span style="color:#bdc3c7;"><b><span style="background-color:transparent;vertical-align:baseline;">Clan History</span></b></span></span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:18px;"><span style="color:#bdc3c7;"><b><span style="background-color:transparent;vertical-align:baseline;">It was Vax’le Qua’Req that joined Velulaei and the Maehr. Bringing her nomadic kin to wander with the Maehr. Offering objects of trade, meat, pelts and knowledge of the land.  With the Maehr they roamed until they were as such of their kin. Vax’le learned along side the Maehr, spreading their teachings to the kin they brought upon the journey of Velulaei. </span></b></span></span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:18px;"><span style="color:#bdc3c7;"><b><span style="background-color:transparent;vertical-align:baseline;">When the Maehr turned to madness within their hour of need, it was Luara that saved these Maehr, the Qua’Req as well. These nomadic hunters had bathed in the light of the ivory wolf. Their skin an ashen gray. Eyes turning blood red as the other Maehr. Which cooled to fine dark amethyst in time.  Though traces of ruby red would linger within the blood of these Mali’ker.  </span></b></span></span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:18px;"><span style="color:#bdc3c7;"><b><span style="background-color:transparent;vertical-align:baseline;">Magara’lin</span></b></span></span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:18px;"><span style="color:#bdc3c7;"><b><span style="background-color:transparent;vertical-align:baseline;">Within the great halls of Magara’lin, Qua’Req spent their times within the dark tunnels. Hunting the bottom feeders, to supply their kin with the bounty of chitin and meats. Devoted to the will of Mother Moon, Qua’Req found comfort within the hunt to feed their kin.  </span></b></span></span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:18px;"><span style="color:#bdc3c7;"><b><span style="background-color:transparent;vertical-align:baseline;">This gave birth to the Qua’Req offering slight praise to Votar, Spirit of the Hunt. An admiration  of strength gave way to a second spirit being given praise, Leyd. The Spirit of physical strength. Though neither of these patron spirits would know the admiration as The Ivory Wolf.  </span></b></span></span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:18px;"><span style="color:#bdc3c7;"><b><span style="background-color:transparent;vertical-align:baseline;">When Azul and the other Azulites slaughtered the sleeping population of Magara’lin, The Qua’Req joined the Vindicators. Laying down their lives to help keep the Maehr safe from the heretics. </span></b></span></span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:18px;"><span style="color:#bdc3c7;"><b><span style="background-color:transparent;vertical-align:baseline;">As all Mali’ker must , the Qua’Req return to their ways of yore. To dark sub-caverns. So flock these Mali’ker to New Magarah’lin. </span></b></span></span></span>
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	<u><em><span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:18px;"><span style="color:#bdc3c7;"><b><span style="background-color:transparent;vertical-align:baseline;">Ancestors</span></b></span></span></span></em></u>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:18px;"><span style="color:#bdc3c7;"><b><span style="background-color:transparent;vertical-align:baseline;"><span style="border:none;"><img alt="utZy5bJUmfryDhMeXyZ6VkT2WRJ0S9IfyQjFAZTruWxw3t_vXsmHw2HVLsAGaqPS3k21evilFDlPnaqxOpNTo43Ctp5zekEHA-tf3qzPsAXhOWdltJSpyGhTY1momwTCrKlWdlNV" data-ratio="200.00" height="960" width="480" src="https://lh6.googleusercontent.com/utZy5bJUmfryDhMeXyZ6VkT2WRJ0S9IfyQjFAZTruWxw3t_vXsmHw2HVLsAGaqPS3k21evilFDlPnaqxOpNTo43Ctp5zekEHA-tf3qzPsAXhOWdltJSpyGhTY1momwTCrKlWdlNV" /></span></span></b></span></span></span>
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	<span style="background-color:transparent;vertical-align:baseline;"><span style="border:none;"><em><font color="#bdc3c7" face="Times New Roman, Times, serif"><span style="font-size:12px;">Vax’le as depicted in recovered drawings. </span></font></em></span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:18px;"><span style="color:#bdc3c7;"><b><span style="background-color:transparent;vertical-align:baseline;">Vax’le Qua’Req, within her lifetime was a devout Maehr, to the Mother Moon she would offer nightly offerings. Burnings of fine sage, the bottom feeders they hunted, fine jewels and crafts.   </span></b></span></span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:18px;"><span style="color:#bdc3c7;"><b><span style="background-color:transparent;vertical-align:baseline;">She was wrongfully slain during the Azulite heresy, killed attempting to bar the door to her clan hall. Giving a few of the Qua’Req a head start with her final cry. With her last breath, Vax’le cried out to awaken her kin. Who responded to the slaying of their matriarch with swift blades and arrows. </span></b></span></span></span>
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<p>
	 
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:18px;"><span style="color:#bdc3c7;"><b><span style="background-color:transparent;vertical-align:baseline;">She would forever be remembered as the salvation of her clan, their connecting light to Velulaei’s teachings. </span></b></span></span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:18px;"><span style="color:#bdc3c7;"><b><span style="background-color:transparent;vertical-align:baseline;"> </span><span style="background-color:transparent;vertical-align:baseline;"><span style="border:none;"><img alt="CDm0f1sn5O9-bfT3S1ca1_UsGJdQAK4vqcoC6m_OOJ7xbPl98nXHMRN9o_Ebgntj8rnOI2Z5o9OHis1ng7LiP1V3ypxt780y87-CG6WZ4g9E27ysPx3j9ULCzGpVU5y0caSGp4EJ" data-ratio="200.00" height="750" width="375" src="https://lh5.googleusercontent.com/CDm0f1sn5O9-bfT3S1ca1_UsGJdQAK4vqcoC6m_OOJ7xbPl98nXHMRN9o_Ebgntj8rnOI2Z5o9OHis1ng7LiP1V3ypxt780y87-CG6WZ4g9E27ysPx3j9ULCzGpVU5y0caSGp4EJ" /></span></span></b></span></span></span>
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<p style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><em><span style="color:#bdc3c7;"><span style="font-size:12px;">Gahla as depicted in recovered drawings</span></span></em></span><br />
	 
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:18px;"><span style="color:#bdc3c7;"><b><span style="background-color:transparent;vertical-align:baseline;">Gahla Qua’Req, would take the mantle of his clans leadership the same night Vax’le, his wife was slain. Feeling a personal vendetta, Gahla lead a charge into the streets of the Magarah’lin. Who ordered his kin to support the Vindicators and join their efforts to combat the Azulites attempt of genocide. When it came time to forsake their home, Gahla saw to it to bring his people to the lands beyond. </span></b></span></span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:18px;"><span style="color:#bdc3c7;"><b><span style="background-color:transparent;vertical-align:baseline;">Gahla would never reach new lands with his kin, falling ill upon the ship's journey. Grief as believed by the rest of the clan is what drove the final nail in the coffin. His body was burnt upon the shores of new lands. The Qua’Req returned to their isolationist ways.  Knowing only a worship of the moons light and a veneration of their ancestors without the guidance of Vax’le or Gahla. </span></b></span></span></span>
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	<u><em><span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:18px;"><span style="color:#bdc3c7;"><b><span style="background-color:transparent;vertical-align:baseline;">The Modern Area</span></b></span></span></span></em></u>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:18px;"><span style="color:#bdc3c7;"><b><span style="background-color:transparent;vertical-align:baseline;"><span style="border:none;"><img alt="O4GedZoUxjrsIghGmUHT0oQO8KBhZQsrKG1gH5UUhq3smK7iQEjkxd68eb3B8lNo_tNbJdXcHXrekI0jZCi9S3Eh4Wva6ymVURQuPH0H_8lqklDXsNCByUvkygHP0lwSiNCN-Xue" data-ratio="159.55" height="284" width="178" src="https://lh6.googleusercontent.com/O4GedZoUxjrsIghGmUHT0oQO8KBhZQsrKG1gH5UUhq3smK7iQEjkxd68eb3B8lNo_tNbJdXcHXrekI0jZCi9S3Eh4Wva6ymVURQuPH0H_8lqklDXsNCByUvkygHP0lwSiNCN-Xue" /></span></span></b></span></span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="color:#bdc3c7;"><span style="background-color:transparent;vertical-align:baseline;"><span style="border:none;"><span style="font-size:12px;"><em>Inara’s rebirth, rising from the ashes of his kin to honor his ancestors. </em></span></span></span></span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:18px;"><span style="color:#bdc3c7;"><b><span style="background-color:transparent;vertical-align:baseline;">The Qua’Req returned to their ways of old within the halls of Vira’ker. Fleeing with many of the faithful Mali’ker during the Onyx Isolation. Inara Qua’Req took the mantle of Clan Leader. Devoting himself to his ancestors fully.  </span></b></span></span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:18px;"><span style="color:#bdc3c7;"><b><span style="background-color:transparent;vertical-align:baseline;">The great Ivory horn of the hunt are blown once more. A far different hunt is called across the Qua’Req. A hunt of the Azulites that slaughtered their ancestors. A call to serve the will of Luara and the Maehr.  </span></b></span></span></span>
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	<u><em><span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:18px;"><span style="color:#bdc3c7;"><b><span style="background-color:transparent;vertical-align:baseline;">Rite of Adoption</span></b></span></span></span></em></u>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:18px;"><span style="color:#bdc3c7;"><b><span style="background-color:transparent;vertical-align:baseline;">Adoption into the Qua’Req requires a display of strength. The adoptee is sent into a remote area of the lands. Given twenty arrows, a hunting knife, loaf of bread and a water skin. </span></b></span></span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:18px;"><span style="color:#bdc3c7;"><b><span style="background-color:transparent;vertical-align:baseline;">During this, the Adoptee must find an animal of prey that is within its last cycle of life. A kill clean is required for the Adoptee to return to the Qua’Req. With proof of their kill. After such, the Adoptee is shown or asked to skin their prey, de-bone and prepare the meat. </span></b></span></span></span>
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	<span style="background-color:transparent;vertical-align:baseline;"><b style="color:rgb(189,195,199);font-family:'Times New Roman', Times, serif;font-size:18px;">Once the Adoptee has removed the internal organs of their kill, these must be used and </b><font color="#bdc3c7" face="Times New Roman, Times, serif"><span style="font-size:18px;"><b>re-purposed</b></span></font><b style="color:rgb(189,195,199);font-family:'Times New Roman', Times, serif;font-size:18px;"> to be given to the clan for use. Once this task is complete, the Qua’Req travel atop a mountain beneath the moonlight. To declare a new member of their kin to the ivory Wolf herself. </b></span>
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	<span style="font-size:20px;"><u><span style="font-family:'Times New Roman', Times, serif;"><span style="color:#bdc3c7;"><b><span style="background-color:transparent;vertical-align:baseline;"><em>Rite of Marriage</em> </span></b></span></span></u></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:18px;"><span style="color:#bdc3c7;"><b><span style="background-color:transparent;vertical-align:baseline;">Qua’Req must reach an age of fifty before their hand be asked for marriage. Regardless of the gender, the Mali’ker attempting to marry the Qua’Req must be willing to become apart of them. Proving themselves first to the clan. Rather than directly attempting to court whom they wish, this Mali’ker must live within the clan for five years before they are allowed to ask another of marriage. </span></b></span></span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:18px;"><span style="color:#bdc3c7;"><b><span style="background-color:transparent;vertical-align:baseline;">Before the marriage, a spar is ordered before the clan. Should the Mali’ker attempting to marry into the clan lose too quickly, or give a poor effort for the fight, they are barred from marriage. Until they prove themselves worthy in combat. </span></b></span></span></span>
</p>

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	<span style="font-size:20px;"><u><em><span style="font-family:'Times New Roman', Times, serif;"><span style="color:#bdc3c7;"><b><span style="background-color:transparent;vertical-align:baseline;">The Ivory Horn.</span></b></span></span></em></u></span>
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<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:18px;"><span style="color:#bdc3c7;"><b><span style="background-color:transparent;vertical-align:baseline;">The Qua’Req adhere to a life of hunting. Taking only what they need from the land. It is said that within Magarah’in, Vax’le would blow a great ivory horn to rally her clan for the hunt. This horn, made of a rhino’s tusk, is a relic of the clan. The creation of such may only be done by the Clan Lead. Who must slay the Rhino themselves, and craft the new horn themselves. </span></b></span></span></span>
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<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:18px;"><span style="color:#bdc3c7;"><b><span style="background-color:transparent;vertical-align:baseline;">The first Ivory Horns was said to be taken from draconic creatures of might. Long gone are the days of such great beast.  Legend speaks of the day, when a creature bearing ivory horns shall be spotted once more.  </span></b></span></span></span>
</p>
]]></description><guid isPermaLink="false">188422</guid><pubDate>Sat, 18 Jan 2020 04:46:16 +0000</pubDate></item><item><title>Clan Delevoye</title><link>https://www.lordofthecraft.net/forums/topic/186554-clan-delevoye/</link><description><![CDATA[<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:36pt;vertical-align:baseline;">Clan Delevoye</span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:36pt;vertical-align:baseline;"><span style="border:none;"><img alt="FT1eLro3dF0uUyJGHufPCObBqjPdd1fPJNRj2lkhdTScdzHDyoNe4BdtC5wA3DWT4AN_b-VZEqg3lf9IG3Ey8e3ajp6AVd2KKIZB937wk7Nz2odTcNNpl8Q2_rnVIyOxDrybzB8a" data-ratio="64.92" height="405" width="624" src="https://lh3.googleusercontent.com/FT1eLro3dF0uUyJGHufPCObBqjPdd1fPJNRj2lkhdTScdzHDyoNe4BdtC5wA3DWT4AN_b-VZEqg3lf9IG3Ey8e3ajp6AVd2KKIZB937wk7Nz2odTcNNpl8Q2_rnVIyOxDrybzB8a"></span></span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">Codex</span></b></span>
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<p style="text-align:center;">
	 
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;"> i. TLDR</span></b></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">ii. History</span></b></span>
</p>

<ol><li dir="ltr" style="background-color:transparent;color:#000000;font-size:12pt;vertical-align:baseline;">
		<p dir="ltr">
			<span style="color:#dddddd;"><span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">Kalvo Delevoye</span></b></span></span>
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	</li>
	<li dir="ltr" style="background-color:transparent;color:#000000;font-size:12pt;vertical-align:baseline;">
		<p dir="ltr">
			<span style="color:#dddddd;"><span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">Archontas Delevoye</span></b></span></span>
		</p>
	</li>
	<li dir="ltr" style="background-color:transparent;color:#000000;font-size:12pt;vertical-align:baseline;">
		<p dir="ltr">
			<span style="color:#dddddd;"><span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">Arabella Delevoye</span></b></span></span>
		</p>
	</li>
	<li dir="ltr" style="background-color:transparent;color:#000000;font-size:12pt;vertical-align:baseline;">
		<p dir="ltr">
			<span style="color:#dddddd;"><span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">Ethir Delevoye</span></b></span></span>
		</p>
	</li>
</ol><p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">iii.  Family Members</span></b></span>
</p>

<p style="text-align:center;">
	<br><br><br><br><br>
	 
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<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">TLDR</span></b></span>
</p>

<p style="text-align:center;">
	 
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<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">   </span><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;"> </span><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">The Delevoye family History is long and devastating. Traditionally a matriarchy, the Delevoyes have a history of fun-loving carefree mali’ker with a big focus on family. In appearance, most of the Delevoyes have dark ashy skin with either black or white hair with dominant purple eyes, most of the clan have small forms with the women usually being under 5’7. While they are not the most well-known clan, the Delevoyes have persevered and thrived for centuries.</span></b></span>
</p>

<p style="text-align:center;">
	 
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<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">OOC: Currently looking for people to join the clan, we’ve been around since vailor and are currently based out of the onyx sanctum. </span></b></span>
</p>

<p style="text-align:center;">
	<br>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">HISTORY</span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">KALVO DELEVOYE</span></b></span>
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			<span style="color:#000000;"><span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">Kalvo Delevoye grew up in a family who did not have any struggles, money, jobs, none. This did not mean they were rich, they lived in a small home together while Kalvo’s father and his brothers worked, day in and day out. Kalvo had two older brothers who later on in life married and had children of their own. They prided themselves in their struggless life and told Kalvo he should dream big for times were changing, and if they wished to keep such a life they would have to think bigger then being simple smiths. Kalvo thought of such advice and remembered how he could easily come across something useless  to most people and turn it into something grand. He became a tinkerer and at first his family laughed at his idiocy, saying that his trinkets would get him nothing and he’d live a poor life, one no woman would want to be a part of. But Kalvo worked hard and sold them at a booth one day. He earned a large amount of money for it and soon was able to make his own market booth for his trinkets. People from all over came to his booth to buy what he created and soon he earned more than his whole family ever did. He showed them his earnings and basked in the glory of proving them wrong. One day while he was manning his booth a beautiful dark elven woman came and spoke to him in a gentle, kind voice.</span></b></span></span>
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			<span style="color:#000000;"><span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;"> She laughed at his terrible jokes about the trinkets and listened to how each were made. He became enamored with her quickly and tried to find her each day, giving her a rose each time he did. Soon they began to court and four months later they happily married. Kalvo’s new wife was named Freya and she had pale blue hair with dark purple eyes and pitch black skin. Two years of trying for a child finally paid off once Freya gave birth to their first son Archontas. He had his mother's dark black skin and purple eyes while he was given his father’s almost white hair. He grew up with a playful, carefree attitude and loved helping his father with his merchant booth. But not only did he love making trinkets but watching his mother sew clothing. Yes Freya was a tailor and helped add to the market booth, bringing in even more customers with her lavish dresses. Soon when Archontas was eighteen years old Freya gave birth to Ethir, Archontas’ brother. Ethir looked exactly like his father. </span></b></span></span>
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			<span style="color:#000000;"><span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">With purple eyes, white hair and dark skin. Ethir grew up differently then Archontas, he always lived in Archontas’ shadow and grew envious of him. Ethir did not like the merchant business nor did he like tailoring or tinkering. He was the odd duck who took to smithing like Kalvo’s two brothers did. But instead of making axes and pickaxes he made swords and battle axes, imagining using them himself. </span></b></span></span>
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			<span style="color:#000000;"><span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">Once Archontas reached the age of fifty he bought a merchant booth of his own and created painting and trinkets instead. He loved art and would often spend his days in front of a canvas. Just two years later he met Lily, an aristocratic woman who was two years older than him and loved the arts, music and painting. She grew up in a family of high status and loved buying Archontas’ paintings. She’d go to his booth and buy one just about every week, commenting on something she liked about it. Archontas felt a pull towards her quickly. She was a beautiful woman with black hair and light purple eyes with obsidian colored skin. Her high cheekbones could cut and her wide eyes somehow made her look innocent. They fell in love with one another in a fast manner, going from talking of art one day to talking of the future they could have. Just after a week of knowing one another they courted and married two months later. It was a lavish wedding with hundreds of guests. After four years of being together they still had not bore a child which caused for a strain between the two. Lily wanted a son more than anything while Archontas wanted a daughter. They tried everything they could, from remedies to rituals, nothing happened. Archontas grew angry of such and spent most his days in the local city with his merchant booth. One day he decided to get his wife a new dress and went to the local tailor. Instead of finding the old lady who usually made Lily’s dresses he found a much younger woman with piercing, pale purple eyes and black skin to make them pop. She had chubby cheeks and pale blue hair, a smile was etched on her face as she listened to Archontas list off the things his wife would want the dress to have. </span></b></span></span>
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			<span style="color:#000000;"><span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">Soon he came by three times a week, always saying he needed a new dress when really he just wanted to see her. The tailor’s name was Iangneth and she soon held Archontas’ heart. One day he stopped by the place just before it closed and they ended up spending their time in a tavern. Things took a turn and they ended up renting a room, spending that night doing unfaithful things. Soon it became a thing they did once a week, meeting up in the same tavern to speak amongst one another, then rent the same room to do the same private things. But a year into doing such Kalvo made a surprise visit to Archontas and found out about his activities. He was enraged with Archontas’ foolish ways and made him end it at once. He told Archontas that he was to end it or he’d tell Lily himself. Archontas ended it quickly, telling Iangneth that he can never see her again and that they may never talk again. Heart broken Iangneth moved away to live somewhere that did not hold the memories of her past love and soon found out she was pregnant. She gave birth to a boy nine months later and raised him with the utmost honesty, always telling him the truth when he asked about his father. Back where Archontas was he lived miserably for six years before he found out Lily was pregnant. Overjoyed he fell back in love with Lily and treated her right, never once letting him think of Iangneth and their time spent together. Soon Lily gave birth to a girl named Arabella and they raised her with love and care. Lily loved her daughter but was never a very maternal type which led to a strain in their relationship. </span></b></span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><a href="https://docs.google.com/document/d/1YmCGRcCk0X2y8Cf8fE8ecPDXW-TsVbVyLe7wFNShlw0/edit?usp=sharing" rel="external nofollow"><span style="background-color:transparent;font-size:18pt;vertical-align:baseline;">{Read More Of Arabella's Story Here}</span></a></b></span>
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			<span style="color:#000000;"><span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">Ethir grew up distant from his family, he was not interested in their silly crafts  and decided to follow the original family business. He would go to a blacksmith and ask him how to make swords. Soon enough Ethir was one of the best blacksmiths in town, but he did not care, for he wanted to see his works of art on the battlefield. Ethir seeked a trainer so he may join the army, after many weeks of searching he found a man named Allard who taught him how to fight using a sword, Ethir trained and trained until one day Allard noticed his apprentices destructive behavior and decided to cut lessons short, making excuses on why they cannot train. Ethir practiced his sword fighting alone whenever Allard was not there, one day Ethir could not hold it in, he had to get his blade into real action. Ethir went into a town to apply for the army when orcs showed up and raided the town. Ethir thought this would be the perfect time to test his skills out. He was ruthless and showed no mercy, Allard was one of the few men who came to help the town but only to find it covered in dead Orcs. Allard looked at Ethir to see him stabbing an already dead Orc in the head. Allard knew he created a monster and he had to put it down. So one night he invited Ethir to have have dinner with him where he poisoned Ethir’s food. Ethir noticed something strange about his food and asked Allard if he could taste it first, Allard refused and Ethir knew he had been betrayed. He stood up and ran his sword right through his mentors chest. Ethir showed no sorrow about what he had just done, he left his mentor to bleed on the ground. A week later word of Allard’s death had spread around town and Ethir knew he had to leave. He quickly signed up to become part of the Army, far away from his town so he will not be punished for his crimes. He fought many battles and was admired by many, but it was not enough he wanted more of a challenge. He persuaded his general to sent him on a task in Athera, then general agreed that he can go, but only to save the villagers. Once there the fight was more than Ethir expected. He was beaten badly and was losing blood, he decided to quickly shelter himself in a home a bit far away for the fight. One he got there he encountered a beautiful woman, her name was Cora. Cora healed him and fed him a good meal, she begged him not to go out again for is he did he would die. Ethir listened to the woman for he thought she was the most beautiful woman he had ever seen. Once the fighting was over he went back to his general who shamed him for leaving the battle like a coward and not dying a hero, the general banished him from the army for he did not want any cowards in his troops. Furious, Ethir would return back to the village, when Cora saw him she hugged him and said she was thankful he was safe. He told her what happened and out of pity she was able for him to get his own house in the village near hers. They spent many months together and Ethir grew fond of Cora, and Cora felt the same way. They were in court together for 4 years until finally one day he asked her to marry him, she gladly accepted. All was good until one day Ethir found out his ex General and his men had killed one of his good friends. Ethir swelled with rage and would take it out on Cora. Cora thought if maybe they have a child her husband would be kind again. So after a few months Cora gave birth to a beautiful baby girl named Elora, but it did not work, Ethir had gathered a guild and he became more abusive than ever. One day he forced Cora to leave or she would be punished to death. She tried to take Elora with her but he did not let her. She had no other choice but to flee leaving her daughter with that horrible man. Ethir was cruel to Elora when she grew older, he made her his servant and she endured countless beatings and labor. Once she reached the right age Elora would pass on his legacy as leader of the guild. He forced her to marry a terrible man named Raylion. Elora could not lead the guild alone, so she had no choice but to follow his wishes. On the day of the wedding he was stabbed by Elora in her desperate ways to be free from him. Elora ran away to Valior never to be seen by the guild again.</span></b></span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">    Matriarch: Luna Delevoye</span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">   Kalvo Delevoye</span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;"> Aries Delevoye</span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">   Astrid Delevoye</span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">  Nova Delevoye</span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">Relmius Delevoye (Unplayed)</span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">  </span><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;"> </span><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">  Caelum Delevoye</span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">    Nerrin Delevoye-Arvellon</span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">      Eretria Delevoye-Arvellon</span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;"> Ava Delevoye-Arvellon</span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">   Cassiopeia Delevote-Arvellon</span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">  </span><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">Orion Delevoye-Arvellon</span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">   Rigel Delevoye-Arvellon</span></b></span>
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</p>]]></description><guid isPermaLink="false">186554</guid><pubDate>Thu, 24 Oct 2019 01:42:51 +0000</pubDate></item><item><title>Clan Kyu'vera</title><link>https://www.lordofthecraft.net/forums/topic/186227-clan-kyuvera/</link><description><![CDATA[<p>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:24pt;vertical-align:baseline;"><span style="border:none;"><img data-ratio="104.79" height="459" width="439" alt="t6WlLq5a9vzkzbiuQBfvVVmMUa_glZ_6oR-v7-5DsSnjemrsszXN8uz4L4nMO_ESEapOscqp0XA9JRsKceP1msZ9jSUCl8wxhhBwtJgf-2SPs1IGIgzBc_VnrVzHU0rb3bdSQxXC" src="https://lh4.googleusercontent.com/t6WlLq5a9vzkzbiuQBfvVVmMUa_glZ_6oR-v7-5DsSnjemrsszXN8uz4L4nMO_ESEapOscqp0XA9JRsKceP1msZ9jSUCl8wxhhBwtJgf-2SPs1IGIgzBc_VnrVzHU0rb3bdSQxXC"></span></span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:13pt;vertical-align:baseline;">   </span><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">Grand Feasts, family of choice, expression and freedom. Those were the ideals that the Kyu’vera Clan was established on. While they would never be the oldest, powerful, or renown clan amongst their kinsman, the Kyu’vera would always be free. Unbound to show their true colors and express themselves however and whenever they wished.</span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">  Because of this the Kyu’varia tended to be nomadic in nature, moving at the want and whims of the Clan’s family members. With no place to truly call home much of the lore was lost from both memory and record leaving behind a forgotten history.</span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">   The Kyu’vera has been well known for adopting ‘strays’ both officially and unofficially, leaving the main bloodline with very undefined characteristics. Dark Elven, they tend to have darker than average skin with large purple eyes that varies in shade from member to member. Typically they are of average height, again, with variations dependant on the other parent, with more heavy-set physiques. </span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">  In personality it is very rare that the Kyu’vera share </span><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">anything </span><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">in common, each being almost eerily unique in personality and preferences. Passion for their craft, a love of food (usually a specific item), and a large set of lungs, are the few things most if not all that clan members share. They are usually seen as odd from the perspective of outsiders with loud mouths with very different, if not clashing personalities. </span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">  Because of the loss of the many older traditions and practices, those that remain and held in very high regard by living members. </span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">  </span><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">Birthdays</span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">    </span><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">As for any Elf, most birthdays are something to be brushed off with the knowledge that it hardly affects their daily life. Though the Kyu’vera actively celebrate several of the ‘big numbers’, usually accompanied by a blowout party for the public and then a smaller, but no less unenthusiastic with their family. Ages five, fifty, and one-hundred are very important to the Clan; the first is usually accompanied by a nickname that the child is given to be used by Clan-Only. The second is a coming of age, while not completely uncommon that a clan member already married and had children before, turning fifty is when they are actually recognized as a fully fledged adult. One-Hundred is a sign of survival, with a surprisingly bloody past it was once rare that they reach the (still young) age of one hundred. Modernly, this is treated as more of an excuse to throw a party. </span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;"> </span><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">Naming </span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">   </span><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">While other clans may have their own specific ways of naming their young, the exact methods and reason is left up to the parents to decide. This name is given and used by both family and outsiders for use, it serves as a placeholder for the child to grow into before they can choose their own name. At five, the head(s) of the clan give the child a nickname, to be used by the clan and </span><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">only </span><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">clan. Usually it is a defining feature of the child in question (a favorite food, pet, etc) and is the only name that will be permanently stuck to the child. At twenty, they are given the opportunity to change their given name - though most choose to keep the one given to them by their parents. </span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;"> </span><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">Religion &amp; Funerals </span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">   The majority of the Kyu’vera follow traditional Dark Elven religion through the practice of ancestral worship. Like most other things, this is not very enforced and as long as the member in question isn’t doing any harm to themselves or others they are free to follow whatever religion they want. Funerals vary from member to member, with members encouraged to write a will to be left behind in the case of their death with instructions on how to plan the funeral. Most choose a simple cremation and service, however there was an older Kyu’vera who wanted to thrown into the sea with a service that demanded alcohol and a celebration that lasted into the early hours of the next day, </span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;"> </span><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">Courting &amp; Marriage</span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">   Similarly to many of their other traditions, the Kyu’vera have very odd but straightforward courting methods. Typically the member would try to woo their potential partner with their select set of skills (a chef would leave them baked goods, a florist would give them flowers, a bard would serenade them, etc.) If these methods do not work, they oddly refer to a typical high elven method of courting and write poems and sonnets to their potential partner. </span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">  Marriage however, is an excuse to party. Therefore the Kyu’vera always have loud and extravagant weddings with lots of alcohol and food. Typically the wedding is officiated by either the matriarch/patriarch of the family or an elder priest of Ancestralism. Though depending on the two that are to wed, the ceremonies can be drastically different. </span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">  </span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">  </span><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">Family Tree</span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">   </span><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">The Kyu’vera were originally a very bloody clan with fights both internal and external. It was rare that a member of the clan made it to fifty, and the arts of fighting were pushed on the young of the clan as soon as they could toddle. After losing his brother, the oldest known Kyu’vera split from the family and ran away with his bride. They rejected the core principles of their clan and instead chose to found a new one, a new start for their future children. </span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;">   Founded on the love of family and freedom, the Kyu’vera were odd even among  each other. Many were adopted into the clan so a solid line of blood relations is difficult to manage, though there is a small list of known Kyu’vera. </span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:12pt;vertical-align:baseline;"><span style="border:none;"><img data-ratio="68.76" height="425" width="618" alt="Oat1J7QBPe_qr4dKwlf50jtn-HPCyZw3aeX4M2OJCGc4jI8EW5t9Pg4NWTA-RkqMWqpczKsPLA0Eqi5AjL_8CkxKWr6DwTlx9jEJQdwimnUOri5rauwp0NkVcDXJ8EvYhoHMec16" src="https://lh5.googleusercontent.com/Oat1J7QBPe_qr4dKwlf50jtn-HPCyZw3aeX4M2OJCGc4jI8EW5t9Pg4NWTA-RkqMWqpczKsPLA0Eqi5AjL_8CkxKWr6DwTlx9jEJQdwimnUOri5rauwp0NkVcDXJ8EvYhoHMec16"></span></span></b></span>
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			Hey so, I used to play with a clan back in the day and I’ve been wanting to get that good rp in again. So if anyone is looking to join a clan hmu! your character can be blood related or adopted in.
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</p>]]></description><guid isPermaLink="false">186227</guid><pubDate>Wed, 09 Oct 2019 20:44:46 +0000</pubDate></item><item><title>Clan Jusmia</title><link>https://www.lordofthecraft.net/forums/topic/186117-clan-jusmia/</link><description><![CDATA[<p style="text-align:center;">
	 
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	<span style="color:#c0392b;">((This Arti belongs to one TiaPaankhi: </span><a href="https://www.etsy.com/sg-en/listing/709660417/lotus-symbol" rel="external nofollow">https://www.etsy.com/sg-en/listing/709660417/lotus-symbol</a> <span style="color:#c0392b;">))</span>
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	<span style="color:#dddddd;">                                                                                                     </span>
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	<span style="color:#dddddd;"><span style="font-size:24px;"><span style="font-family:'Times New Roman', Times, serif;"><strong><em><u>Clan Origins</u></em></strong></span></span></span>
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	<span style="color:#dddddd;"><span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:18px;">The birth of this clan came of two Maehr, that roamed and documented the world around them. They would be named Jus and Mia. These two Mali’ker followed Velulaei into the depths. To create a lasting and thriving home. </span></span></span>
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	<span style="color:#dddddd;">(This gives a brief look over clan origins.)</span>
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			<span style="color:#dddddd;"><img alt="FLhf6Kr.png" class="ipsImage" data-ratio="105.77" height="750" width="709" src="https://i.imgur.com/FLhf6Kr.png" /></span><br /><br /><span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">Jus and Mia are the foundation from which we spring. Maehr that helped guide us and birth our wonderous clan. To them, we must honor them. Each Jusmia is tasked with gaining entry to Stargush'Struh so they may personally thank Jus and Mia for our most precious life. And most holy of afterlives. </span></span></span></em></span>
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			<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">Jus and Mia spent their days with the Maehr, at least young in life. Traveling to the first lands we called home. It was Mia that lifted the first pick, to carve our once vast halls.  </span></span></span></em></span>
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			<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">As Mia carved the great hall, it was Jus that would write a story for his children. One he told them every night.  </span></span></span></em></span>
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			<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">They had four children, Agate, Carnelian, Ruby, and Garnet.  </span></span></span></em></span>
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			<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;"><strong>Agate</strong> was the oldest of the children. When he saw his mother swing a pick, he asked how she was able to stand standing when swinging it. When he saw his father writing, he asked how he kept his hand from shaking. A curious lad, his mind was dedicated to helping his brothers and sisters. When Carnelian needed shoes, Agate went by himself to the caverns. Finding dead roots, and small rodents. From which he made Carnelian shoes. As he grew, he lifted pick to carve out great halls for our growing clan. Building odd necessities of life. Cabinets, to even herding and farming. Agate had many children, from which also had children in time. Who helped their father and grandfather until he was no longer here. Agate honored most spirits, primarily in his actions than anything else. His offspring would honor the spirit which they aided in their trade. Not much has ever changed of the Agate throughout the years. </span></span></span></em></span>
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			<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;"><strong>Carnelian</strong> was the second born. A young man devote to the spirits.  Carnelian moved through the underground city Veluari, the first Primarch had made. Taking in the names of the spirits around. Carnelian saw the spirits everywhere. In his youth, Carnelian would explore the vast tunnels. And happen across a miraculous find. Rich, iron. A mineral desperately needed. When the 'ker returned. He ran to his mother. Claiming that Kulthark himself had touched the lands beneath their hall. As he grew, so did his devotion to the Ancestors, spreading spirit worship throughout the clan. Carnelian found his way through Gentharuz﻿. When his kin would return from the mines, it was Carnelian that toyed and tempered with these ores. Learning the art of metallurgy. A practice he taught to his offspring as they came of age. Which would help industrialize their clan through trade. </span></span></span></em></span>
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			<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">Carnelian would have many children before he passed. He ensured that his offspring would forever do their best to ensure each Jusmia would join the family in Stargush'Struh. His offspring would find praise in several spirits, not for a habit of metallurgy. For industrialization. These Mali’ker tasked themselves with the upholding of the Maehr’s promise to Velulaei. To place the spirits above others in these ancient times. </span></span></span></em></span>
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			<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;"><strong>Ruby</strong>, was the third offspring of Jus and Mia. She enjoyed staying near her father in youth and her adult life. Aiding him in the written law, and complex Sect system that would help ensure Jusmia would remain as it should, no matter how far apart they may be. She wrote the laws of Jusmia, and under saw the education of clan is aspects of writing. It was once Jus had passed that Ruby started the clan's trade business. Exporting minerals, food, clothing. It is thanks to Ruby that Jusmia enjoys what it does. Without her vital writing skills and judicial work, recording and mind that she would secure that even should the worst happen, Jusmia would rise from the ashes. It was Ruby and her kin that would find primary praise in Velkumezt, Jevex, and Theruz in the early days. </span></span></span></em></span>
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			<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;"><strong>Garnet</strong>, was the last born of Jus and Mia. A towering woman much like her mother, who often picked on her weaker but older siblings. Garnet would remain near Mia in both youth and life. Training alongside her mother in the art of war, and life of protecting the clan. Garnet would have many children over the course of her life, leading the charge to protect the clan in her mother's absence after her death in the siege of Azuls keep. Garnet and her offspring would bear the Azul heresy far deeper than the rest of Jusmia. Though the clan lost its home in a horrible fire, which will surely cost us for a spell, it was Garnet and her sect that fought against Azul. The Garnet would vow to root out any such heretics in the Mali'ker. Ker too fond of murder and self-indulgences. Garnet ensured that those that came after she would do whatever it takes to ensure the integrity of the clan, to help keep Carnelian's dream alive. Garnet and her kin would come to praise Eques, Dazkur, Vulka, and Kaas in their early days. </span></span></span></em></span>
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			<span style="color:#f39c12;"><em><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;"><strong><span style="font-size:22px;">Stargush’Struh</span></strong></span></span><br /><br /><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">Since days before you, our kin has been connected to this realm. Those worthy have entered into this realm, and walk along the paths. </span></span></span></em></span>
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			<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">Those worthy souls will walk through Gundâr﻿ ﻿Broshan. To approach Doraz﻿﻿﻿﻿ ag﻿h Kor with a heart of pride and head held high. For you will walk Olû﻿﻿﻿﻿ Tiil Fra﻿ut﻿﻿an﻿l﻿﻿ for the very first time, not with aid of the revered Shamans that lead us here. </span></span></span></em></span>
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			<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">You will have joined us at Stargûsh’Stroh﻿. Found by the great prophet and most praised Shaman, First of the Uruk and Greatest of the Ancestors, Krug. Opened to us by our Primarch, Velulaei. You will live in Skoiug﻿ ﻿Goiz as we do. Dining and celebrating in Ruzob﻿﻿﻿ Ukûzrii with many you have never met. </span></span></span></em></span>
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			<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">Eternity you shall stay with us. Learning the secrets of this reality in Ruzob﻿ Ukûnûrlug. With more books to read that one could ever hope to read all of, given a natural amount of time. </span></span></span></em></span>
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			<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">In the vast fields of Turu﻿ Dobu Ziimarum, you will find peace in your kin. Those already here, and those that visit through the ages. Where connections are made that transcend space and time. </span></span></span></em></span>
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			<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">You shall lose yourself in the endless halls of Ruzob﻿ Ukûnûrlug. Filled with such knowledge that one will never run out of new material to read. With shelves lining these halls, full of the secrets of this reality and much more. </span></span></span></em></span>
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			<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">Dâlzob Hûrûrz Mazauk shall test your metal time and time again, for each time you fall. Upon the next rise of Aztan, shall return. Take joy in these endless fields of war.  And fight proudly among each other. </span></span></span></em></span>
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			<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">In the forest of Tauob Bûbhosh Hoital, you shall find prey most worthy of proper hunts. Boundless nature as it was fully intended to be. </span></span></span></em></span>
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			<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">For those that are worthy. It is the task of all Carnelian to ensure that Jusmia keeps on its path to Stargush'Struh. So that we may always remain together. As Jus and Mia intended. </span></span></span></em></span>
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	<span style="color:#dddddd;"><img alt="ayKZ9Iu.png" class="ipsImage" data-ratio="20.80" height="99" width="476" src="https://i.imgur.com/ayKZ9Iu.png" /></span>
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			<span style="color:#f39c12;"><em><span style="font-size:22px;"><span style="font-family:'Times New Roman', Times, serif;">Of Amber eyes, who’s been touched of spirits. </span></span></em></span>
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			<span style="color:#f39c12;"><em><span style="font-size:22px;"><font face="Times New Roman, Times, serif">Of Amber eyes, which were plucked from the sparkly depths of ancient homes to fit the sockets of  blessed eyes. </font></span></em></span>
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			<span style="color:#f39c12;"><em><span style="font-size:22px;"><font face="Times New Roman, Times, serif">Of Amber eyes, which holds back the flood gates of an un-yielding roaring flame. </font></span></em></span>
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			<span style="color:#f39c12;"><em><span style="font-size:22px;"><font face="Times New Roman, Times, serif">Go forth, Maehr. Let your amber eyes know the sights of the mortal world. </font></span></em></span>
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			<span style="color:#f39c12;"><em><span style="font-size:22px;"><font face="Times New Roman, Times, serif">Lay these blessed eyes upon all you can. The world is but for your eyes. To explore the wonders of the world. </font></span></em></span>
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			<span style="color:#f39c12;"><em><span style="font-size:22px;"><font face="Times New Roman, Times, serif">Of Amber eyes, which will know the final peace with their fathers. </font></span></em></span>
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			<span style="color:#f39c12;"><em><span style="font-size:22px;"><font face="Times New Roman, Times, serif">Of Amber eyes, like your parents before you, continue their mortal adventure.</font></span></em></span><span style="color:#dddddd;"><em><span style="font-size:22px;"><font face="Times New Roman, Times, serif">”</font></span></em></span>
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			<span style="color:#f39c12;"><strong><span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:20px;">All living Jusmia are subject to the following laws.</span></span></strong></span>
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			<span style="color:#f39c12;"><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;vertical-align:baseline;">On Murder and Kinslaying</span></b></span></span></span>
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		<p>
			 
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					<span style="color:#f39c12;"><strong><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">Murder</span></span></span></strong></span>
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							<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">Kinslaying is the most heinous of all potential crimes and will be treated as such. Without a writ of Disownment and subsequent Letter of Retribution, the murder of another Jusmia is to be treated as one of the most foul crimes to be committed. </span></span></span></em></span>
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									<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">Should a Jusmia kill one of their kin, they will be immediately captured and taken before the Ruby Court to be judged. </span></span></span></em></span>
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									<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">If the crime is proven, the Jusmia is to be beheaded by a member of the Ruby Sect, or the closest relative of the victim. Their bodies are not to be burned, and their corpses fed to the wolves.</span></span></span></em></span>
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									<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">If the crime is committed by a non-Jusmia they are to be hunted down and brought before the Ruby Court and given a trial. Should they be proven to be guilty, they are to be fed to the wolves.</span></span></span></em></span>
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						<p dir="ltr" style="color:rgb(0,0,0);font-size:11pt;">
							<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">Murder of a Minor</span></span></span></em></span>
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									<span style="color:#f39c12;"><em><span style="background-color:transparent;vertical-align:baseline;"><font face="Times New Roman, Times, serif"><span style="font-size:20px;">In the eyes of the Jusmia, a minor is considered to any descendant that is still an adolescent of their kind. </span></font></span></em></span>
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									<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">The murder of a child is to be treated as the most heinous crime that could be committed by any. The accused will be brought before the clan and judged immediately upon capture.</span></span></span></em></span>
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							<li dir="ltr" style="color:rgb(0,0,0);font-size:11pt;background-color:transparent;vertical-align:baseline;">
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									<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">Should the accused be proven guilty of the crime, they are swiftly killed in the quickest way possible, or given to the defending parties family to be dealt with according. </span></span></span></em></span>
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							<li dir="ltr" style="color:rgb(0,0,0);font-size:11pt;background-color:transparent;vertical-align:baseline;">
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									<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">Should a non-Jusmia commit this crime they are to be brought before the Jusmia and given a trial. Should they be proven to be guilty, they are to be disemboweled and fed to the wolves. (In the case of true, self defense, forgiveness is granted.)</span></span></span></em></span>
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							<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">Murder of Non-Jusmia</span></span></span></em></span>
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									<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">The Jusmia is to be judged by the injured party, if deemed guilty by both the clan and the defending party, they are to be branded and cast from the Jusmia forever marked as a murderer. What happens to them after this is not the concern of the clan.</span></span></span></em></span>
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			<span style="color:#f39c12;"><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;vertical-align:baseline;">“On Thievery and Destruction of property</span></b></span></span></span>
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					<span style="color:#f39c12;"><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;vertical-align:baseline;">Thievery</span></b></span></span></span>
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							<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">Thievery is a cowardly and unneeded act, and those found practicing it will be punished in relation to the size of the item stolen. Children, no matter what is stolen, are to have the back of their hands beaten with thin reeds.</span></span></span></em></span>
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									<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">Small items, such as a wristwatch or other small objects are to be treated as a minor offense. An item with little value, or sentimentality, leaves the aggressor to be flogged five times. Valuable objects of this size, sentimentally or financially, leaves the law-breaker to be branded on their neck.</span></span></span></em></span>
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									<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">Medium sized objects, such as weapons and armor, are to be treated and judged by the Ruby Council. Should the accused be proved guilty, are to be branded on the face so that everyone knows of their crimes.</span></span></span></em></span>
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									<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">Large objects, such as horses, are to be treated and judged by the Ruby Council. Should the accused be proven guilty, they are to be branded on the face and have a hand of their choice removed.</span></span></span></em></span>
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									<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">In the eyes of the law, Destruction of property is seen as a more criminal charge of thievery, and will be treated as if it were a stolen large object.</span></span></span></em></span>
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			<span style="color:#f39c12;"><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;vertical-align:baseline;">“On Heresy and the Ancestors</span></b></span></span></span>
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					<span style="color:#f39c12;"><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;vertical-align:baseline;">Heresy</span></b></span></span></span>
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							<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">Outside of Kinslaying, forsaking the Ancestors is the most intimate and horrific crimes any Jusmia could commit. Heresy is defined by the Ruby Law as practicing voidal magics, Defecting to Xan, Defecting to Canonism, Xionism. Defecting to Druidism, or turning to Dark Magics.</span></span></span></em></span>
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									<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">If proven to be heretics, the Jusmia in question is to be dealt with by the Garnet Sect through means of their own discretion. Their name will forever be struck from the record, and they will forever stray from the path of the Ancestors.</span></span></span></em></span>
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									<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">Should a heretical Jusmia survive and choose to return to the true path, the Carnelian Head will be given the freedom to choose what to do with the guilty party.</span></span></span></em></span>
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			<span style="color:#f39c12;"><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;vertical-align:baseline;">“On Marriage </span></b></span></span></span>
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					<span style="color:#f39c12;"><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;vertical-align:baseline;">Marriage</span></b></span></span></span>
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							<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">In of the Jusmia, Marriage is a sacred bond between two (or more) willing participants who have been courting for a minimum of Seven Elven the even days. </span></span></span></em></span>
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									<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">The union must be Priest Officiant with a minimum of two witnesses to be valid in the eyes of the clan.</span></span></span></em></span>
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									<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">Should the married pair despite to split, they must each individually speak to the Priest Officiant or Head of Clan Jusmia for it to be valid in the eyes of the clan.</span></span></span></em></span>
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			<span style="color:#f39c12;"><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;vertical-align:baseline;">On Assault</span></b></span></span></span>
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			<span style="color:#f39c12;"><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;vertical-align:baseline;">Assault </span></b></span></span></span>
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					<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">Assault is defined in the Ruby Record as a harmful physical act committed by one without cause, a call to a duel, or for pleasure. Harming another Jusmia is a horrific action, nor should any Jusmia take to harming outsiders for the sake of their own pleasure.</span></span></span></em></span>
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							<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">Should the accused be proven guilty by the Ruby Council, the affected party will have the option to request punishment that may be allowed or disallowed by the Ruby Judge. </span></span></span></em></span>
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							<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">If the injured party is permanently harmed, the offender is to have the same done to them (i.e the guilty cut off the ear of another, they will have their ear cut off once proven guilty)</span></span></span></em></span>
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							<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">Transgression against or from a Jusmia will be dealt with in accordance to both Jusmia laws and defending parties own regulations. </span></span></span></em></span>
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		<p>
			<span style="color:#f39c12;"><strong><span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:20px;">Jusmia Code of Honor</span></span></strong></span>
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					<span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="color:#f39c12;"><b><span style="background-color:transparent;vertical-align:baseline;">Jusmia </span></b><em><span style="background-color:transparent;vertical-align:baseline;">are not to bring direct harm to one another, in extension of this, Jusmia are not to plot against the Clan or bring harm to records. Jusmia children that violate this law are lightly beaten with thin reeds, never beyond the point of light bruising. Adult Jusmia will receive two violation warnings if they are found stealing, or aiding foreign personnel to bring harm to the clan, or in any shape or form plotting to bring harm to the clan. The third warning is the swing of the axe, to sever the head fully from the body. </span></em></span></span></span>
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					<span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="color:#f39c12;"><b><span style="background-color:transparent;vertical-align:baseline;">All Sects must adhere to the following: </span></b><em><span style="background-color:transparent;vertical-align:baseline;">Resources are not to be denied or hoarded by one sect, even if said Sect is far away from others. Should a population of Jusmia move, they are expected to send reports on their movements and the area's around them. No Sect is to keep information from one another, as all information is to be sent to the Ruby Sect for process and review</span><b><span style="background-color:transparent;vertical-align:baseline;">. </span></b><span style="background-color:transparent;vertical-align:baseline;">Carnelian are to give copies of any scripture or religious writings to the Ruby Sect. The Ruby Sect must distribute these copies to the clan in addition to keeping copies for over all record collection. The Garnet Sect must file and report all crimes and violations against the clan and within the clan. Any altercation is to be reported and dealt with.<b><span style="background-color:transparent;vertical-align:baseline;"> </span></b>The Garnet Sect are only to kill Jusmia if no other option is present. The Garnet Sect is expected to keep the level of purity expressed from the Carnelian. To this, only the Garnet sect may burn records of Jusmia information. The Garnet sect may only do so if they have solid evidence that burning the information is needed to maintain clan integrity. The Garnet Sect must only give word to the head of the clan should the Garnet have to burn any information.<b><span style="background-color:transparent;vertical-align:baseline;"> </span></b>The Clan leader is expected to judge them based on their statements and proceed forward. The Agate clan are to remain safe, travel to far lands may be revoked should the clan believe your life to be in danger. The Agate are the clans most valuable asset. Other Sects are expected to defend the Agate to the very last. Or escort the Agate to safety. The Agate are required to up-keep a healthy diet, this will result in more harvest going towards feeding the Agate. </span></em></span></span></span>
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		<ul><li style="background-color:transparent;color:rgb(0,0,0);font-size:12pt;vertical-align:baseline;">
				<span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><em><span style="color:#f39c12;"><span style="background-color:transparent;vertical-align:baseline;">Dark Magic, Voidal Arts, Blood magics, druidic magic, Xanite magic, or any other deity related magic that does not link back to the spirit realm is outlawed. Any violation is to result in the death and permanent removal from all records of said Jusmia or Jusmias guilty of the charge.</span></span></em></span></span>
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					<span style="color:#f39c12;"><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;vertical-align:baseline;">Amendments</span></b></span></span></span>
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			<span style="color:#f39c12;"><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;vertical-align:baseline;">“Circa 1700-1745</span></b></span></span></span>
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					<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">The age of mali adulthood is defined to fifty-years of age. </span></span></span></em></span>
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					<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">Original Record Drafted by Ruby Jusmia</span></span></span></em></span>
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					<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">Orally Dictated by Ritu Jusmia</span></span></span></em></span>
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					<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">Written by Teynei Jusmia</span></span></span></em></span>
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					<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">Revised by Qudlia Jusmia</span></span></span></em></span>
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	<span style="color:#dddddd;"><img alt="Pk4oel9.png" class="ipsImage" data-ratio="8.44" height="82" width="972" src="https://i.imgur.com/Pk4oel9.png" /></span>
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	<span style="color:#dddddd;"><strong><span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:20px;">The Amber Accord is a document, currently missing several passages it. It once served as the clans main source of documentation of their worship and ways.  (</span></span></strong><span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:20px;">This serves as further lore and roleplay information on current Sects of Jusmia.)</span></span></span>
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			<span style="font-size:22px;"><span style="color:#f39c12;"><span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;vertical-align:baseline;">Garnet Sect</span></b></span></span></span>
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			<span style="color:#dddddd;"><img alt="2XdJPVj.png" class="ipsImage" data-ratio="121.94" height="239" width="196" src="https://i.imgur.com/2XdJPVj.png" /></span>
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			<span style="color:#f39c12;"><font face="Times New Roman, Times, serif"><span style="font-size:16px;"><b>Ancient Depiction of Garnet, Vindicator of Jusmia</b></span></font></span>
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			<span style="color:#f39c12;"><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;vertical-align:baseline;">The Garnet Sect </span></b><span style="background-color:transparent;vertical-align:baseline;"><em>is comprised mostly of female Jusmia’s, with a primary focus on maintaining the security and integrity of the clan. They typically serve as peacekeepers and records show that they used to act as armed guards for Jusmia caravans.</em></span></span></span></span>
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			<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">  Little is known of the Garnet Sect to the rest of the clan. These Jusmia were tasked with dealing with unseemly guest, and rogue Jusmia. A rogue Jusmia was a member of the clan that attempted to go against the clan’s codes and laws. During the days of Azuls heresy, the Garnet Sect defended their home, only to lose it in the process. Though many of Jusmia survived this encounter, many of the old scrolls and tomes were burnt. With only a few pieces grabbed before flames brought the hall down and devoured all it could. </span></span></span></em></span>
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			<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">After the collapse of Magara’lin city. The Garnet sect would see their kin home. Who traveled where they could. Then, in turn away themselves.  Since then, the Garnet Sect has remained distant from their kin. For even after the horrors of Azul his taint lingered. The Agate they traveled with turned against them. Giving way their purity in exchange for most heretical blood magics. </span></span></span></em></span>
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			<em><span style="background-color:transparent;vertical-align:baseline;"><font color="#f39c12" face="Times New Roman, Times, serif"><span style="font-size:20px;">Recently, the Garnet has emerged victorious over the heretical kin. Burning all mentions of the once kin. To fully remove the trace of taint. Slowly, these Jusmia look to the world now, worried how their kin is fairing. Each member of the Garnet Sect knows atleast the following spirits. Eques, Dazkur, Vulka, and Kaas. These members of the clan have the least pressure to broaden spirit worship, but can often be shunned as a result of this. </span></font></span></em>
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			<u><span style="color:#f39c12;"><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><em>Garnet Prayers</em></span></span></span></u>
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			<em><span style="color:#f39c12;"><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;">By Dazkur and Garnet, we shall hold these walls with all of our might! Know no fear, and keep Kezt at heart, for if we fall, we dine with the greatest of us all! </span></span></span></em>
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			<em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="color:#f39c12;">Garnet demands I offer my blade for this cause. May the blade of Jusmia never seek me in the lands beyond for betraying Eques. </span></span></span></em>
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			<span style="color:#f39c12;"><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;">G<em>arnet and Kezt shriek in anger, offer them a swift and painless end! </em></span></span></span>
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			<span style="color:#f39c12;"><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><em>By Garnet, this is a nice wall. </em></span></span></span>
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			<em><span style="font-size:22px;"><span style="color:#f39c12;"><span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;vertical-align:baseline;">Ruby Sect</span></b></span></span></span></em>
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			<span style="color:#dddddd;"><img alt="vH8et9b.png" class="ipsImage" data-ratio="185.62" height="271" width="146" src="https://i.imgur.com/vH8et9b.png" /></span>
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			<b style="color:rgb(243,156,18);font-family:'Times New Roman', Times, serif;font-size:16px;"> <span style="color:#f39c12;"><span style="font-size:16px;"><span style="font-family:'Times New Roman', Times, serif;">Ruby, shining </span></span></span></b><span style="color:#f39c12;"><font face="Times New Roman, Times, serif"><span style="font-size:16px;"><b>beacon of Jusmia.</b></span></font><b style="color:rgb(243,156,18);font-family:'Times New Roman', Times, serif;font-size:16px;"> </b></span>
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			<span style="color:#f39c12;"><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;vertical-align:baseline;">                    The Ruby Sect </span></b><em><span style="background-color:transparent;vertical-align:baseline;">of Clan Jusmia over sees the clans funds, trade, written word, in addition to handling outside clan relations and internal relations. These Jusmia wrote the first laws of the clan. The Ruby Sect once held an entire chamber of trade manifest, land records, trade agreements, ledgers. They were known for their recording of the world around them, and habit to write documents several times for safe keeping. Most of the Rubys sect writing was lost in the burning of the clans hall. Aside from the Agate, the Ruby Sect remains the most populated. Littered with merchants and other Agate. This Sect tends to favor the following spirits. Ghorza, Velkumezt, Jevex, Kezt, Ixli, and Gentharuz.</span></em></span></span></span>
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			<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">These kin traveled by caravan, having kept a few original documents. With three fundamental laws most sacred. The Ruby Sect sends envoys out towards the remaining members of Clan Jusmia. </span></span></span></em></span>
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			<em><span style="background-color:transparent;vertical-align:baseline;"><font color="#f39c12" face="Times New Roman, Times, serif"><span style="font-size:20px;">The Ruby Sect enforces and assures the need of the Three Tenets of Jusmia. The Ruby Sects acts as senate to the other Sects and primarily, Clan Head.  In recent times, the Ruby has fallen in line with Agate and Carnelians broad, vast worship and respect of spirits. Though these clan members often push for the praise of Genthuraz, Velkumezt, and Jevex often. The Ruby Sect still acts as a senate for the clan head, and judges of court. <br /><br /><u>Ruby Prayers.</u></span></font></span></em>
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			<em><span style="background-color:transparent;vertical-align:baseline;"><font color="#f39c12" face="Times New Roman, Times, serif"><span style="font-size:20px;">Ruby, great scribe of Theruz. Clear my mind, and show me your path. Open onto me the will of Velkumezt, and grant civility to those around me. Let it fill my very being. </span></font></span></em>
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			<em><span style="background-color:transparent;vertical-align:baseline;"><font color="#f39c12" face="Times New Roman, Times, serif"><span style="font-size:20px;">By Ruby you’ve been granted with the Scribes hand! (Used in reference to esteemed Authors.)</span></font></span></em>
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			<em><span style="background-color:transparent;vertical-align:baseline;"><font color="#f39c12" face="Times New Roman, Times, serif"><span style="font-size:20px;">Ruby, hollow my skull and silence these idles thoughts. Grant me connection to the great lord Jevex, and keep my hands busy and mind quiet. </span></font></span></em>
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			<em><span style="background-color:transparent;vertical-align:baseline;"><font color="#f39c12" face="Times New Roman, Times, serif"><span style="font-size:20px;">For the will of Ruby, and betterment of Jusmia. By Ixlis name, By Theruz, give me balance of knowledge. </span></font></span></em><br />
			 
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			<span style="color:#f39c12;"><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;vertical-align:baseline;">Carnelian Sect</span></b></span></span></span>
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			<span style="color:#dddddd;"><img alt="UNrlOFV.png" class="ipsImage" data-ratio="179.33" height="269" width="150" src="https://i.imgur.com/UNrlOFV.png" /></span>
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			<span style="color:#f39c12;"><span style="font-size:16px;"><span style="font-family:'Times New Roman', Times, serif;"><strong>Ancient Depiction of Carnelian, Devout of Stargush, The Maehr. </strong></span></span></span>
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			<span style="color:#f39c12;"><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;vertical-align:baseline;">                                      The Carnelian Sect </span></b><span style="background-color:transparent;vertical-align:baseline;"><em>is comprised of religious Jusmia that dedicated themselves to the spirits as Veluari and the others did. Coming to find praise in Genthuraz, who helps guide Jusmia to this day. This Sect keeps the spirituality of the clan and its members. Helping ensure each Jusmia will reach the ancestral plain. Though it goes without saying that Carnelian enforces overall spirits worship.</em></span></span></span></span>
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			<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">It is from the remnants of this sect that the tale of Jus and Mia filters back to the surface, the first of Jusmia, the very ker the clan came from. Those within the Carnelian dedicated their entire lives to the spreading of spiritual worship. Offering comfort and support to the other sects of this clan.  With a few traveling upon ancient caravans. The vast majority of the Carnelian remain within marked Jusmia territory. It was these Jusmia that would help bring the clan to the will of the first Dark Elven Primarchs. </span></span></span></em></span>
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			<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;"> </span></span></span></em></span>
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			<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">Most of the Carnelian fell during the Azul heresy, for they made prime targets as followers of the spirits. With a few managing to escape, it is said the Carnelian sent off a family of their own, with a bound scroll. Giving them a boat to sail far away. This scroll would be transcribed upon a journal. Which was passed down to find its way into the hands of a growing Carnelian population. </span></span></span></em></span>
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			<em><span style="background-color:transparent;vertical-align:baseline;"><font color="#f39c12" face="Times New Roman, Times, serif"><span style="font-size:20px;">The Carnelian would ensure the clan sects listen to the will of the spirits. Learn of the great, know the dark, respect and fear, the evil. To  give proper worship to the spirits. In modern times, these Sect members are devote spiritual  worshipers. Spending their entire lives devoted to the spirits. </span></font></span></em>
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			<u><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;"><span style="color:#f39c12;">Carnelian Prayers</span></span></span></span></em></u>
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			<em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="color:#f39c12;">Carnelian, who tunneled through the flesh of the mighty Bregthar, taught us the sight of Gentharuz. Grant me clarity through these trying times. To see the end of this tunnel and walk fully through Kors gate. Keep Kezt at heart and ward back the tides of Izus. Carnelian, be my guiding light.  </span></span></span></em>
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			<em><span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:20px;"><span style="color:#f39c12;">Carnelian, forgive those that know not. Let us remember our words first, and step forth to the wamrth of Isuz. To give the hope and name of the spirits. Show them Ublulhar and lift their spirits ever higher. </span></span></span></em>
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			<em><span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:20px;"><span style="color:#f39c12;">Maehr, devote of the Primarchs. Guide me through these dark tunnels, let me hear the whispers of Bregthar. Ghorza push my feet foward. </span></span></span></em>
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			<em><span style="color:#f39c12;"><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;">Great Carnelian. Witness my devotion, show our kin the way, forever. </span></span></span></em>
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			<em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="color:#f39c12;">Carnelian bless this humble temple. </span></span></span></em>
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			<span style="color:#f39c12;"><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><em>Carnelian prays Ghorza smiles upon this place. (Used in reference to outside settlements.)</em></span></span></span>
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			<span style="color:#f39c12;"><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;vertical-align:baseline;">Agate Sect</span></b></span></span></span>
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			<span style="color:#dddddd;"><img alt="LnY3wsZ.png" class="ipsImage" data-ratio="230.77" height="300" width="130" src="https://i.imgur.com/LnY3wsZ.png" /></span>
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			<span style="color:#f39c12;"><span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16px;"><strong>Ancient Depiction of Agate, First Born, Caring hands of Jusmia. The grand taskmaster. </strong></span></span></span>
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			<span style="color:#f39c12;"><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;vertical-align:baseline;">                                      The Agate Sect </span></b><em><span style="background-color:transparent;vertical-align:baseline;">is considered the most valuable assets to the whole of Clan Jusmia. Though, the Agate Sect may contain members of other Sects. The Agate is Jusmia that practices an active trade. Be it, bartering, Carpentry, cooks, fabric weavers, masons, hunters, blacksmithing to even simple tasks as housekeeping, and raising the young. Many bards, dancers, merchants, and entertaining Jusmia find themselves here. Many Jusmia may find themselves shifting between Agate sect work and their birth sect.  </span></em></span></span></span>
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			<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">The Agate is expected to act with intelligence. With some of the Agate being forbidden to leave safe harbor if the bulk of the clan believes their life is at risk. For they are too valuable to the basic needs of life.  Though unless directly stated, The Agate are expected to keep their skills in mind when exploring foreign lands. </span></span></span></em></span>
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			<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">Agate that practice medicine or more advanced medical treatments are revered above the standard Agate. These members of the clan are to be protected at all costs, especially if they are equipped with the knowledge of how to deliver a child as safe as possible. </span></span></span></em></span>
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			<em><span style="background-color:transparent;vertical-align:baseline;"><font color="#f39c12" face="Times New Roman, Times, serif"><span style="font-size:20px;">Where the rest of Clan Jusmia exists, are the Agate. In modern days, the Agate heavily influence and control inner Jusmia culture. Primarily through a sub religion called Agatist. (A-gat-ist). In which, the worshiper devotes themselves fully to the work of Agate. Tending and caring, guiding the Jusmia passively. Worshipers devote themselves to the spirits, and teaching of Jusmia ancestral. The secondary and primary factor of this faith, is the belief that Agate has placed a piece of his spirit into each member of the Agate, that they are one with him and he is one with them. </span></font></span></em>
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			<u><em><span style="background-color:transparent;vertical-align:baseline;"><font color="#f39c12" face="Times New Roman, Times, serif"><span style="font-size:20px;">Agate Prayers.</span></font></span></em></u>
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			<em><span style="background-color:transparent;vertical-align:baseline;"><font color="#f39c12" face="Times New Roman, Times, serif"><span style="font-size:20px;">I am one with Agate. </span></font></span></em>
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			<span style="color:#f39c12;"><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><em>Agate is I, and I am Agate. Soon all of Jusmia shall see the elders will. As Carnelian had, as the rest forever shall. </em></span></span></span>
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	<span style="color:#dddddd;"><img alt="bJcklvX.png" class="ipsImage" data-ratio="16.29" height="101" width="620" src="https://i.imgur.com/bJcklvX.png" /></span>
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			<span style="color:#f39c12;"><em><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;vertical-align:baseline;">Spiritualist may enter the clan of Jusmia without needing to be born of the blood. Through a rite to determine their place among us. </span></span></span></em></span>
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			<em><span style="background-color:transparent;vertical-align:baseline;"><font color="#f39c12" face="Times New Roman, Times, serif"><span style="font-size:20px;">The adopted are taken to moonlight, where they are required to speak of their dedication to Jus and Mia. The adopted must take on the task all Jusmia have, to reach Star'gush'Struh, and see Jus and Mia themselves. During this process, the Adopted is adorned in former clan colors should they be apart of a separate clan. Clan less adopted  are adorned with green. </span></font></span></em>
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			<em><span style="background-color:transparent;vertical-align:baseline;"><font color="#f39c12" face="Times New Roman, Times, serif"><span style="font-size:20px;">The adopted is escorted to a body of freshwater. Where they shall swear to live as if they had been raised in the halls of Jusmia. Once they devote themselves, the adopted shall plunge into the water, to rid themselves of the former paint. </span></font></span></em>
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			<em><span style="background-color:transparent;vertical-align:baseline;"><font color="#f39c12" face="Times New Roman, Times, serif"><span style="font-size:20px;">When they are dry and emerge from these waters, the adopted is painted in amber, reds, and yellows for the remainder of the night. Which is spent in celebration. The Jusmia will remain Sectless until completing a Sect trail or being given the mantel by the Head of Clan Jusmia. </span></font></span></em>
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			<em><font face="Times New Roman, Times, serif"><font color="#f39c12"><span style="font-size:20px;">From here, the adopted is given further tasks. To find a Sect to devote themselves too. Each Sect is over seen by a Sect head. This acts as an overseer of the clan-head, and manager of their own Sects resources, tasks, and deals. </span></font></font></em>
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			<span style="color:#f39c12;"><em><font face="Times New Roman, Times, serif"><strong style="font-size:20px;">Agate</strong><span style="font-size:20px;">: Agate status can be earned from having vital information that will benefit the clan, primarily in trade-arts. Hard workers, miners, stone masons, carpenters, butchers, chefs, etc are primary candidates for this Sect. The Agate trail will consist of  the construction of a building/frame work/delivering resources/Butchery/Chef work,  to show they are a good candidate for the Agate.  The selection of the Head of Agate, is approved by the clan leader or the majority of this Sect/Jusmia population. </span></font></em></span>
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			<em><font face="Times New Roman, Times, serif"><strong style="color:rgb(243,156,18);font-size:20px;">Garnet:</strong><font color="#f39c12"><span style="font-size:20px;"> Garnet status can be earned from proving your skill in combat with other descendants , dark mages, and abnormal wildlife or magical beasts. Soldiers, warriors, able hunters and former or current mercenaries serve the best chance in gaining this sects title. The Garnet trail will always consist of combat, against each other, another creature, or large monster. Former military veterans are ideal candidates for this Sect.  The selection of Head of Garnet is approved by the clan leader or the majority of this Sect/Jusmia population. </span></font></font></em>
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			<em><font face="Times New Roman, Times, serif"><font color="#f39c12"><strong style="font-size:20px;">Ruby:</strong><span style="font-size:20px;"> Ruby Status can be earned by proving your worth with the pen, verbal word, and mind. Scholars, librarians, poets, politicians, merchants, writers,Doctors, herbalist  and judges are ideal candidates for this Sect. The trails of Ruby will consist of proving ones mind, in form of writing, creating, or presenting,  an amendment or addition or creation within current Jusmia Ruby regulations. Or offering an informational document on medicine, law, metallurgy, or blueprints.   The selection of Head of Ruby is approved by the clan leader or majority of this Sect/Jusmia. </span></font></font></em>
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			<em><font face="Times New Roman, Times, serif"><font color="#f39c12"><strong style="font-size:20px;">Carnelian:</strong><span style="font-size:20px;"> Carnelian Status can be earned by proving your worth through spiritual faith. Priest, converters, and spiritualist make ideal candidates for this Sect. The trails of Carnelian will consist of knowing, all six elemental spirits, most immortal spirits, all Jusmia ancestors. An alternative, is preforming a great deed for a spirit. (This deed can not result in the harm of another). </span></font></font></em>
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<p dir="ltr" style="text-align:center;">
	<span style="color:#dddddd;"><img alt="FeLpV3e.png" class="ipsImage" data-ratio="29.91" height="102" width="341" src="https://i.imgur.com/FeLpV3e.png" /></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
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	<div class="ipsSpoiler_contents">
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			<span style="color:#f39c12;"><em><span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:20px;"><span style="background-color:transparent;vertical-align:baseline;">Marriage with a Jusmia must between a Mali'ker that is faithful to the spirits and ancestors. With the rare exception of validated spirit worshippers being welcome to marry into the clan. </span></span></span></em></span>
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			<span style="color:#f39c12;"><em><span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:20px;"><span style="background-color:transparent;vertical-align:baseline;">When marrying a Jusmia, you become apart of the clan. One must first gain the approval of the clan to marry one within it. Should you prove worthy, you may then approach the Jusmia in an attempt to take their hand in marriage. If the Jusmia agrees, a wedding is to be held. During this, a member of the Carnelian Sect must be present to bless the wedding. </span></span></span></em></span>
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			<span style="color:#f39c12;"><em><span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:20px;"><span style="background-color:transparent;vertical-align:baseline;">Those soon to be married must swear themselves before the ancestors, of those who came before, give praise to the spirit of love, Isuz , and announce joint dedication to Luara before exchanging personal vows. After these vows are spoken, amber cloth is tied to each Mali'kers wrist before they are allowed the first kiss. </span></span></span></em></span>
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<p style="text-align:center;">
	<span style="color:#dddddd;"><img alt="texAY9y.png" class="ipsImage" data-ratio="11.92" height="102" width="856" src="https://i.imgur.com/texAY9y.png" /></span>
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<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
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	<div class="ipsSpoiler_contents">
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		<p style="text-align:center;">
			<span style="color:#f39c12;"><span style="font-size:20px;"><span style="font-family:'Times New Roman', Times, serif;"><em>Eye Color.</em></span></span></span>
		</p>

		<p style="text-align:center;">
			<span style="color:#f39c12;"><img alt="dc8b772fe2705eb1803e02163469978e.jpg" class="ipsImage" data-ratio="80.00" height="256" width="320" src="https://i.pinimg.com/originals/dc/8b/77/dc8b772fe2705eb1803e02163469978e.jpg" /></span>
		</p>

		<p style="text-align:center;">
			<span style="color:#f39c12;"><font face="Times New Roman, Times, serif"><span style="font-size:20px;">The most Iconic eye color of Clan Jusmia is that of the amber color, as it holds genetic dominance over the bloodline. Such hues, closer to reds or yellows are not un-common. But not all of the Clan share this eye color. </span></font></span>
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		<p style="text-align:center;">
			<span style="color:#f39c12;"><font face="Times New Roman, Times, serif"><span style="font-size:20px;"><em>Hair Color.</em></span></font></span>
		</p>

		<p style="text-align:center;">
			<span style="color:#f39c12;"><font face="Times New Roman, Times, serif"><span style="font-size:20px;">The genetically dominate  trait when it comes to the hue of ones hair is Ivory to ashen colors. Shades of grays and whites. Darker hues are vastly un-common and typically come from a parent outside of Clan Jusmia. </span></font></span>
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		<p style="text-align:center;">
			<span style="color:#f39c12;"><font face="Times New Roman, Times, serif"><span style="font-size:20px;"><em>Males And Females.</em></span></font></span>
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		<p style="text-align:center;">
			<span style="color:#f39c12;"><font face="Times New Roman, Times, serif"><span style="font-size:20px;">Females that are descendants of this blood line are naturally taller and broader than their male counter parts. And hold more natural muscle mass than the males from a younger age. Whilst this does not make females from these clans stronger than any other Mali’ker could be, it is believed to be a trait passed down from Mia.  The average female Jusmia is between 5’11 to 6’3 feet. Their larger size than their male counter parts made females of this clan more active when it came to martial skills. Though it is not un-common for females of this clan to subject males to physical training</span></font></span>
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		<p style="text-align:center;">
			<span style="color:#f39c12;"><font face="Times New Roman, Times, serif"><span style="font-size:20px;">Males are smaller than their female counter parts but tend to mature mentally quicker. Males are often more soft spoken, and generally more compelled to write and document. This trait is said to be passed down from Jus. Who was smaller than Mia, but held more wits. This does not make males from this clan any more intelligent than a Mali’ker could already be. The average male Jusmia is between 5’8 to 6’1 feet. Their better wit than their female counter parts made males of this clan more active when it came to matters of the mind. Though it is not un-common for males of this clan to subject females to lectures and study.</span></font></span>
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<p style="text-align:center;">
	 
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<p style="text-align:center;">
	<span style="color:#dddddd;">OOC INFO</span>
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<p style="text-align:center;">
	<span style="font-size:26px;"><span style="color:#dddddd;"><span style="font-family:'Times New Roman', Times, serif;">Contact me on Discord at Funky Bunch #2229 if you are interested in making a dark elf with this blood</span></span></span>
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]]></description><guid isPermaLink="false">186117</guid><pubDate>Thu, 03 Oct 2019 20:16:47 +0000</pubDate></item><item><title>Clan Des'Nox</title><link>https://www.lordofthecraft.net/forums/topic/173408-clan-desnox/</link><description><![CDATA[<p style="text-align:center;">
	<img alt="IOfnvbi.png" class="ipsImage" height="512" src="https://i.imgur.com/IOfnvbi.png" width="512"></p>

<p style="text-align:center;">
	 
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<p style="text-align:center;">
	<strong>Clan Des'Nox</strong>
</p>

<p style="text-align:center;">
	<strong>~                          ~</strong>
</p>

<p style="text-align:center;">
	<em>In Midnight Clad</em>
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<p style="text-align:center;">
	<img alt="jS6X9K3.jpg" class="ipsImage" height="625" src="https://i.imgur.com/jS6X9K3.jpg" width="1000"></p>

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<p style="text-align:center;">
	<u><strong>Origin and History</strong></u>
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<p style="text-align:center;">
	 
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<p style="text-align:center;">
	Rooting from ancient Axios, the Maki'ker of Des'Nox were originally a nomadic clan. While they tended to keep to the elven lands, they were almost hermit-like with their caution of outsiders, new members only joining after marrying into the family. As roamers, most children of Des'Nox grew up learning to hunt and craft things that could be sold for the betterment of the clan. Some member even selling their services as mercenaries. However over time the main family line found it’s way back into the fold of the elven people, even assuming the reigns of leadership over the dark elves for a few centuries and bringing them back into Ancestral and Spiritualism after their own awakening. From the days of the Fringe until this very day, the Des'Nox seek to enlighten and protect their people, as watchers in the night.
</p>

<p style="text-align:center;">
	 
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<p style="text-align:center;">
	<img alt="VTdRsl3.png" class="ipsImage" height="750" src="https://i.imgur.com/VTdRsl3.png" width="399"></p>

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<p style="text-align:center;">
	<u><strong>Ancestral Awakening</strong></u>
</p>

<p style="text-align:center;">
	 
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<p style="text-align:center;">
	Not long after the Des’Nox assumed control over their people from the hands of the Old Families under the banner of Haelun’or, an estranged priestess joined their settlement preaching Khel’s old ways of the Ancestors. The seeds of elder tradition having been planted, Clan Patriarch Dak’ir began to seek out any and all historical information. So far was he in his devotion that he pledged his life to these ways, learning to communicate with them to voice their wishes via the teachings of honored orcish shamans. The ‘Ker soon learnt more of his people… long forgotten histories, names, and eldritch orders. And soon began preach the Old Ways and brought the word of the Ancestors to the dark elven people once again. But of course those of his family would also become devout followers and over the decades various orders devoted to them were created. But the traditions of the Ordinators have held firm with the family. Members becoming strange priests or zealous warriors that don the gold colored plate and enforce the will of the Ancestors.
</p>

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<p style="text-align:center;">
	<img alt="QaZqGIP.png" class="ipsImage" height="750" src="https://i.imgur.com/QaZqGIP.png" width="845"></p>

<p style="text-align:center;">
	 
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<p style="text-align:center;">
	<u><strong>Vindication</strong></u>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	Inspired by visions and sights of Ancestors that donned golden chitten and once protected the ancient dark elven homelands, Dak’ir created the Ordinators strive to enforce that same safety and to spread the will of the Ancestors with sometimes vicious zeal. Members of Clan Des’Nox sometimes take personal oaths to the Ancestors before taking the golden face. Their armors marked with hanging scrolls with these written sacred oaths, trophies from battles or heretical purges, or idols made in dedication to their favored Spirits. The sons and daughters of the night favor Luara and Kor the most for their connection to the dark elven people, bestowing many offerings and prayers to these Spirits.
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<img alt="ok5XQNv.jpg" class="ipsImage" height="600" src="https://i.imgur.com/ok5XQNv.jpg" width="536"></p>

<p style="text-align:center;">
	 
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<p style="text-align:center;">
	The Des'Nox clan venerate the Ancestors above all else. They pray or reflect on the actions of their forebears for guidance. However in the recent centuries Spiritualism has become more prevalent, the clan favoring Luara and Kor the most. As of now, no other belief is accepted within the clan. To turn your back on the Ancestors and the Sprits is to turn your back on your family.
</p>

<p style="text-align:center;">
	 
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<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<u><strong>Culture</strong></u>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<u><strong>The Night</strong></u>
</p>

<p style="text-align:center;">
	The Des'Nox hold a great affinity for the night. As they were originally nomadic, the night offered direction and protection from the usual daylight dangers. But to them, the night was so much more. In concealing themselves, using the stars as guides, and even hunting. To them, the night’s fall was akin to a loving embrace. Watching over them
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<u><strong>Names</strong></u>
</p>

<p style="text-align:center;">
	The Des'Nox clan has a strange way of naming it's children. They use a combination of syllables from the parent's names as a way of symbolizing the unity between two mates. It's not uncommon for names to be passed down through the generations. (For example: Dak'ir's father was Dak'rezar). Traditionally, the mother's name comes first for their daughters and the father's name would come first for the sons. Full names imply that the member was either a bastard or simply married (or adopted) into the family. This roots from the original clan father’s belief of passion. Des’Nox believe that the effort and care taken to create a child should represent that bond. Hence why the parents names are needed to create the new name. Bastards find themselves with a whole name simple because they are usually raised by a single parent. Those who abandon their children cast out and exiled.
</p>

<p style="text-align:center;">
	 
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<p style="text-align:center;">
	<img alt="qGKVNLP.jpg" class="ipsImage" height="750" src="https://i.imgur.com/qGKVNLP.jpg" width="507"></p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<u><strong>Appearance</strong></u>
</p>

<p style="text-align:center;">
	Mali'ker of the Des'Nox prefer to keep their lines as pure as possible. Various shades of crimson highlight their eyes, hair of pure ebony, and their skin a deep grey. All members clad themselves in the colors of the night sky, various blues, silver, and black. Simple clothing or robes being the usual choice of clothing, however some Des'Nox tend to mix plates of armor into their attire as both a means of protection and as a form of fashion. These plates are almost always the same golden color of the Ordinators, to represent that these honored warriors are always in their hearts and minds.
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<u><strong>Rite of passage</strong></u>
</p>

<p style="text-align:center;">
	In the early to mid teens of young Des'Nox children, they go through a trial to enter adulthood. A simple test of survival and mettle. The clan will simply leave the child or children behind and return for them at a later date. With the only rule really being that you may not follow the clan, some parents will give their child supplies. While helping them is not against the rules, it is more simply frowned upon. For example: Giving your child a knife is nothing compared to giving it a bow and arrows. By giving them supplies, you're seen as not having faith in their abilities to survive. As well, all children must have found an acceptable ‘piece of night’ to complete their rites.<br>
	 
</p>

<p style="text-align:center;">
	<u><strong>Celebration</strong></u>
</p>

<p style="text-align:center;">
	Their pleasures are simple. But celebrating is something the clan frequently enjoys. Weather it be the birth of a newborn, the bond between two lovers, or even a successful hunt. A Des'Nox will turn it into a festivity accompanied by tale telling, drinking and music. They often favoring various string and percussion instruments.<br>
	 <br><u><strong>Craftsmanship</strong></u>
</p>

<p style="text-align:center;">
	The vagabond clan did what it could to make a living. While most were adept hunters and herbalists, coin was still needed for a living. Most clansmen were skilled craftsmen and tailors. From dresses to wooden toys and even carved jewelry, the clan honed their skills for the betterment of the family.<br>
	 <br><u><strong>Black Stone Bracelets</strong></u>
</p>

<p style="text-align:center;">
	Most notable of their craftsmanship are the simple black stone bracelets most, if not all, Des'Nox are seen wearing. Mainly being something parents gave their children or juveniles gave their allure, it represented their love for that person. They were usually crafted from dark colored rocks, such as onyx or obsidian. The Night Father called these stones ‘pieces of night’ as the clan’s love for the night sky represented in these stones. It was thought that the more beautiful the bracelet, the more that person cared. As the clan was poor, it meant acquiring gems or carving stones would either take a lot of time to find or cost them more than they could afford. As it was mainly given to another as a clan tradition, these bracelets were almost never given to those outside of the clan.
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<u><strong>Magic</strong></u>
</p>

<p style="text-align:center;">
	Most Des'nox either show open distaste or simply do not care for magic, believing it corrupts the mind and body, weakening it. In recent recent years, various shamanisms have become common with their worship of the Spirits coming more into the light.<br>
	 
</p>

<p style="text-align:center;">
	OOC
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="text-align:center;">
			<span style="color:#000000;">This is not a recruiting clan. New members are only added through marriage or adopted through the clan's beliefs and ideologies. </span>
		</p>
	</div>
</div>

<p style="text-align:center;">
	 
</p>]]></description><guid isPermaLink="false">173408</guid><pubDate>Thu, 07 Jun 2018 01:58:01 +0000</pubDate></item></channel></rss>
