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[Metal/ore Lore] Xydinium


Grizzly Druid
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Xydinium

(pronounced Zie-din-ium)

 

A dusty old Journal seems to be set on a workbench upon the entrance of the cloud temple mine, the book looks old with tattered and ripped pages, seeming to make reading it a little difficult.

 

Miners Journal

 

I usually don’t make notes but as a challenge to myself while i am here i will write down my activities at the end of each week, just so i have something to do during the nights.

 

Week 1



I promised my wife i would come back with enough materials to upgrade our cottage slightly, some Ferum should do the trick, not that i need so much but having some spare is always handy, I estimate i will be here for a couple of weeks maximum, a couple of bags worth of ore will work, I could buy it but we don’t have the funds available and a little hard work never hurt anyone, i will set out tomorrow once i get my equipment ready

This week was a little promising, i managed to get around half a bag of ferum ore, not bad but this place seems to be mined out mostly, i will have to go deeper if i want to get to the untouched minerals, i’ll head out for that tomorrow, I see a long day ahead of me.

Week 2

I could hear a low humming noise while mining deeper today, could be another miner keeping himself busy with a tune. Anyway i managed to get a full bag of ferum ore, another day like this and i can go home early, i think my wife will be pleased.

Week 3

There is something strange going on down here, i had a look around, there is no one else down here but me, as a matter of fact i haven't seen anyone else since i came down here, the humming is getting louder the deeper i dig, i’m curious but also worried at to what it might be, I've never heard this noise before when i came here, I never really went this deep before either, i will investigate further tomorrow.

I am beginning to wonder if i am digging into the core of the earth itself, the deeper i go the hotter it gets and the louder the constant drone of the humming gets. My curiosity has the better of me, i came here for ferum, but i haven’t been mining any today, this noise has my full attention, i can’t leave without know what it is.

Week 4

I don’t know what this is, i don’t understand. i have never seen this before. I was mining earlier and i managed to find out what the humming is, but it isn't humming anymore, i tried to hit it with my pickaxe but it's like the substance took all the force of my swing and nothing happened, with each hit the rock around it cracks and the tunnel shudders as if it's about to come down on me. It glows blue, although that might be from the light of my torch, i'm not sure it's hard to tell down here, its also tough i know that because i have hit it around twenty or so time and it hasn't even cracked or shifted. It looks highly valuable but there is no way i can get this out, tomorrow i am heading into the dwarven lands, i need a stronger pickaxe.

I returned with a stronger pickaxe, it was not cheap but i think i will earn more back with whatever this mineral is. The good news is i managed to chip away a small fragment of the mineral, the bad news is it took me around thirty swings just to do that and every time i hit it the rocks around the mineral crack more, the tunnel is becoming unstable and i am worried it will come down on me, i’ve added more supports but i am not sure how long it will hold. Tomorrow i will do my best to get the rest, then go home.

The entries seem to end here, nothing more has been added for awhile it seems.

 

Creation

 

Xydinium if formed deep within the earth, rocks begin to cluster together until in a big enough chunk to where it would heat up to an intense heat, over centuries of being heated the rocks would shrink into a smaller chunk, over many years the heated rock would then rise through the rock, being able to do so with ease, melting through until it reaches a depth to where it would be able to cool. After cooling the ore would now be formed, gaining a dark blue colour to it, it takes many more years for the ore to rise and cool down enough to be at the point where it would be mineable and the chunk left would be smaller than the palm of a hand. It is unknown why the ore vibrates but after being revealed the vibrations stop now they are able to escape once the person mining the ore has made it visible and the vibrations have a place to escape to.

 

Description

 

Xydinium is usually found in small pockets deep within the earth, it is incredibly rare to come across because of the way it forms, taking hundreds of years to rise from the intense heat of the earth. Mining it can be incredibly difficult, the pickaxe needed needs to be crafted by an expert smith, with a strong material. Even with that hitting the mineral will cause the impact to shift into the rocks around it, almost as if it absorbs the vibration and sends it into the area around it, the risk of the tunnel collapsing can be high when mining, it is wise to be careful when doing so. It is usually cold to the touch and is rather light in its ore form. It takes an intensely hot forge to melt it down into its workable state and needs to be worked with quickly to even be able to craft it into what you wish of it to be, reheating it too much will cause it to become brittle and easily breakable.

 

In its ore form the mineral gives out a gentle vibration, sending it through the rock around it, this is what causes it so sound like a humming tune from a distance, but once free from the rock which covers it the humming disappears with the vibrations able to escape. ​In both its ore and metallic form the substance glows a slight blue hue in the light, both natural and artificial.

 

Smithing

 

As stated the forge being used would require an intense flame to melt the Xydinium down into a workable state and once done it wouldn't take long for it to cool down, it is recommended to try to smith it into the shape you need to to be with the first attempt as reheating it multiple times to work with will end up weakening the metal. Once it is forged the metal will retain a blue tint to it and will seem to glow within the light, it easily manages to bounce the light right off of it.

 

Xydinium, depending on how it is forged can be incredibly strong but it degrades with time and overuse, for example a sword crafted in the right manner would be able absorb the hits of another sword with ease, sending the shock of the impact away from itself.

 

Armor would be near impossible for a person to wear, having a full suit would protect you but if something was the strike you then the metal would attempt to send the shock of the hit away from itself, possibly sending it right through the armor in a never ending loop, getting stronger over a short time and more than likely crippling the person inside having such a strong vibration course through them.

 

Advantages

 

  • Light and easy to carry.

  • Absorbs the impact of a blow, letting the shock bounce back or around the initial shock. the wielder would hardly feel a thing

  • Valuable since it is extremely rare.

  • Easily meld-able once heated to a high level.

  • If crafted correctly, it can be extremely. Stronger than Carbarum even.

 

Disadvantages

 

  • Creating armor is possible, wearing it would be near impossible and any sort of shock inflicted upon it would more than likely cause serious damage the wearer due to the vibration looping through the rest of the armor, best to use as decoration.

  • Smaller object such as arrows would be easily manipulated by the wind, the user would almost miss every time if they could not compensate.

  • Can become brittle and easily damaged over time if used constantly, the vibrations it absorbs affects the molecular structure of the metal and with time, it will break.

  • There is a high possibility of failure when working with the substance if you do not know what you are doing, many attempts at trial and error would have to be done as failing would destroy the mineral.

  • The substance is incredibly rare, to the point of only being a few fragments around at any given time, so creating an object would take years and for larger objects, decades.

  • mining it is also incredibly difficult as the ore form still has the ability to absorb the hit, it would send the shock of the hit into the rocks around it, possibly even collapsing the tunnel if not careful.

 

OOC notes.

 

  • The ore and metal is in no way magical. it glows due to the light that bounces off of it.

  • Over decades or possibly centuries of work, armor may be possible to craft, wearing it however would be asking for trouble due to how the metal works.

  • Arrows, swords and daggers would take less time to craft, but would still take a long time to create.

  • without knowing how the metal needs to be smithed, many attempts at trial and error with multiple samples would be needed to fully understand how to melt it down into its metallic form and work with it correctly.

  • The metal is strong yes, absorbing the impact and sending it elsewhere but over time the molecular structure would begin to change to the point of the metal being extremely weak and would break under more force.

 

The ore would be introduced with a few small mini-events if accepted. after that a piece of ore would be available at long random intervals which i would distribute accordingly with permission from the lore team ((along with a few other possible ways to obtain them)), This would be done by searching for people who would be mining, i would notify them and if they manage to roll a 20, they would hear the hum of the ore. ((I would allow an 18 or 19 but the hum would be a lot quieter and barely noticeable)) if they fail to roll a 20 they would hear nothing. Mining the ore if one was found would require three rolls all would have to be over 15 to be able to mine it, they would also require a very strong pickaxe such as carbarum or a tough ferum pickaxe. if they fail to successfully roll the rolls required the tunnel they are in would begin to collapse and the ore would be lost.

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Not bad! :) Just...make it rare, and LM controlled on when it is found.

 

Not to worry, i plan on having a few systems in place to keep it moderated on how and when it is obtained. as well as keeping it incredibly rare to find with the requirements i have set in place. ;) 

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[under review]

 

This lore is now being reviewed by the LT; please feel free to adapt and receive feedback for this post and expect a answer before 8-9 days!    Thanks!

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Where'd you get the name from? Also how is this ore different from others, as it seems like a generalization of most ores that come to mind. Most of your advantages could be said of any metal, (Steel, Iron, ext.)

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Where'd you get the name from? Also how is this ore different from others, as it seems like a generalization of most ores that come to mind. Most of your advantages could be said of any metal, (Steel, Iron, ext.)

The name isn't much really its just a name i thought of, nothing special. The metal however, its main ability is to deflect and absorb and impact ((if it be a sword, dagger, etc)) of a blow without getting much kickback, the molecular structure is able to let the vibration of the hit either deflect off of it or go right through it without much of a problem. you could possibly think of it like Vibranium however it is not indestructible and will break with constant use, plus wearing armor made from it would not work out so well for the wearer as with multiple pieces it would just loop through the whole thing. The metal is incredibly rare however so any creation of a weapon or armor would take a very long time. 

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The whole point of Vibranium is that it is indestructible. I'm getting the vibe that its just a little bit stronger then something like steel. 

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The whole point of Vibranium is that it is indestructible. I'm getting the vibe that its just a little bit stronger then something like steel. 

I didn't want it to be indestructible, that aspect has always seemed overpowered to me, I designed the metal to be stronger than Carbarum((Diamond)) however with how it works, it begins to become weaker over time if used constantly ((This is not to be confused with minecraft item deterioration, Like how a swords heath ticks down by 1 with every hit, the deterioration of Xydinium is based Rp'ly and not by Minecraft mechanics.)) 

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I just see a lot if resemblence to the Carbarum lore...wherever the hell its hiding.

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I just see a lot if resemblence to the Carbarum lore...wherever the hell its hiding.

 

Carbarum is a completely different 'Metal' i would give a basic description that carbarum is a strong Metal/gem/whatever it is. And it is durable, not really any other qualities i can see, i hardly use Carbarum anyway. 

Where Xydinium is different starts of with its difficulty to mine, even in ore form it manages to absorb/reflect the hits it is given with a pickaxe, Carbarum is hard to mine yes but mining it wouldn't cause a tunnel to collapse where Xydinium would more than likely do so because of its ability to send the shock elsewhere. And then into its metal form, no one can wear armor made from Xydinium, i have designed it so lets say a person spent centuries gathering this Ore managed to work out how to smith it correctly and then forge it into armor, if they tried to wear it and they receive a hit from a sword or anything else, the shock would just loop through the whole set of armor, looping around getting stronger and the person inside wouldn't really be able to move, if they didn't remove the armor soon or manage to stop the vibrations from looping, I will just say, it will hurt a lot.

 

Yes Xydinium is also strong, i would class it as stronger than Carbarum, but carbarum rp'ly doesn't degrade, yes through minecraft mechanics it will break eventually unless repaired. Xydinium however is designed to weaken over time and i am not talking about through minecraft mechanics, rp'ly it would depend on how much you use it, if you use it very little then it will stay stronger for long, if you use it a lot then it will weaken quickly. If it gets to a stage where it is very weak it will lose its ability to absorb most impacts and would more than likely break with the next hit.

 

There are many other qualities in the description of it, one last example is that it can glow when in the light ((again, not magic)) and so on.

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Seems like a useless subtype of metal that few people are going to know about and even fewer still are going to see it in RP. Don't feel like it is really doing much to enhance roleplay asides from having a few nice gimmick aspects to it (degrades, hums, glows in the dark, and etc).

 

I don't really see how this enhances either blacksmithing or mining roleplay to a large enough degree to warrant being implemented. Just seems like you'll see maybe four people with it who have some nerfed Captain America type shields.

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Unfortunately this lore has been  [Denied]

 

This is down to both RP and OOC reasoning that I'll list below.

 

RP reasoning comes down to its strength, you've stated it to be literally as strong as diamond or 'carbarum' as its refereed to within the LotC 'world'. If anything the capability to 'vibrate' and the likes should inherit traits of a much weaker variation, in turn coming below that of iron.. Having greater strength than the strongest material of LotC just seems slightly off-putting to be frank. I've also a concern of my own from the very concept of this, back lashing the force of being hit is ludicrously powerful within a fight. Every swing at your would be a blow to them, very little they could do to combat such a devastating capability. 

 

So you might be saying to yourself now, 'well, its really rare so not many would have it anyways!' however this is where the OOC issues could to present themselves.. Implementation.. How? Who gets the find the rare ore? Who learns how to process and mine it? Sometimes lore can be cut down by these factors, unfortunately if they're is no feasible way to actually bring it into the world of LotC then accepting it can be concerned. We don't want the lore forum clogged with lore which unfortunately has struggled to both be implemented and remain actively maintained as a substance. 

 

 

Thanks for submitting. 

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