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[✗] [Magic] Disintegration


BathRugMan
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Because of bad coincidences as well as my ignorance of previously accepted lore, here are the original concepts as fashioned by Dr. Dohvi:

 

 

Disintegration Magic

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Inception

At a time of such distress and anger between nations, a new need for discreet magic was needed, one that left no trace and produced collateral damage. With most magics left and right, drawing influence from nature such as the evocation of elements, some sought to mimic the most destructive man made substance on earth, Gunpowder.

 

Explosions, shock waves and the development of bombs has changed the face of war forever. No long would you have to accurately shoot arrows en mass, or swing swords at each other. With explosions, mass hysteria could be achieved, with residual mental issues in your enemies long past the first conflict. However, this god given weapon of mass destruction came at a price. With the production of gunpowder long and tedious, it was no longer an option in the brisk pace of war.

 

Thus the development of Disintegration magic. Explosions could already be achieved through chemical reactions and it was theorized that this energy, this force was harnessed through the use of alchemical bonds. Two liquids, each stable on it’s own but when mixed together, madness!

Therefore the beginning of an idea, an idea in the simple form of a card game.

 

Beltran D’avre, a telekinetic was employed, along with the help of Haadi Mubdee by the Caliphatian government in order to develop such magic on the eve of Oren’s descent into war.

Voidal Translocation, Alteration and fire evocation was selected as subjects. What’s the quickest path to success other than copying the masters? Fire evocation sadly was unable to perform the shockwave which made explosions so effective, thus putting it out of the equation. Thus, Voidal Translocation and Alteration was looked at.

 

Beltran, through his gross rapport for gambling had mastered the use of cards indulged himself in the art of card stacking. Creating ornamental structures through the balance of cards. Beltran noted in his rare moments of frustration, that the direction he swung at the card tower, the cards would follow. Thus, he theorized, as every object was made of mana, that mana was structured in an organized fashion much like the scattered mess of playing cards in front of him?

 

This idea spawned the creation of the ‘collapse’. Voidal translocation was similar in the way that simple material had simple structures and complex materials, had complex structures. While Translocation dealt with the breaking down of mana, this magic was to deal with the expelling and harnessing of mana within an object. Thus, started the first experimentation into Disintegration Magic.

 

With a blast chamber situated under Caliphate, Beltran, guide under the advice of Haadi started developing the first iteration of Disintegration Magic. Beltran, with the ever risk taking, adrenaline hunting persona he had, thus developed the magic at the cost of his arm. The rigorous pressure of developing a new type of magic so quickly and so haphazardly, the raw nature of Mana tore his flesh but Beltran strove on. Results were shown however, despite the dangers.  And thus, through the sacrifice of Haadi and Beltran, but mostly Beltran, was Disintegration magic born forth.


 

The Process

 

Disintegration magic is the manipulation of Mana within an object. With all objects made of mana, it is through this connection that Alterationists are able to manipulate objects to such an extent. Considered a subcategory, Disintegration Magic instead interferes  and disrupts the bonds of Mana which holds the object together. In such a case, many peculiar effects upon the object can be recreated.

 

Much like Voidal Translocation, Disintegration Magic deals with the raw nature of the Void. By channeling Mana through the object, this gathered influx of energy overrides the bonds previously maintained. As such, the object will break apart under such stress placed upon it. This collapse of the vessel results in the implosion of the object in the direction of the ‘push’, and as such, a shockwave expelled in every direction.

 

You can liken Disintegration magic as the finger in a long line of dominos. By simply interfering with the mana structure of an object in such a way as to collapse the whole object, the domino effect achieved results in the Disintegration of the object as well as a shock wave in the direction of the collapse. Different materials have different mana structures, dependant on their complexity, malleability and size. By simply knocking out a block of this carefully stacked tower of mana, the object will implode depending on how much mana you use.

 

All objects have a particular mana structure which determines the hardness, density and all physical properties of the object. By using mana to directly influence with these bonds, a domino effect can be achieved, resulting in the destruction of the object. It can be said that the user is the catalyst to the mixture, which can be likened to the object itself. As such, Disintegration magic cannot affect living things due to the fluctuating structure of the being. It is only through disrupting the rigidness of such an object, can the effect be achieved.

 

So where does the mana of the object go? The collapse of the mana structure, the breaking of mana bonds within a structure is dispelled outwords. Energy needs somewhere to go, and through the easiest channel. The resulting expulsion of mana hence is dispelled outwards, riding the direction of the incursion. This excess mana thus results in a shockwave, concussive energy felt in the real world and dissipating in the air shortly after.

 

 

 

Contact

The rate of this Disintegration depends on several factors. The focal point is the most important. With such volatile energy, it is necessary to herd it directly in the object, hence the first factor. Contact. Physical contact is recommended in order to gauge the amount of mana energy needed as well as a direction factor. The degree of which the material is felt directly corresponds to the rate and amount of material which can be interacted. Hence, the more skin contact you have with the subject, the faster and more efficient the process However, those of a high degree of mastery and familiarity with the subject may achieve the same rate with less contact and even no contact at all.

 

The amount of mana used to disrupt this structure affects the degree of the reaction. Though a simple tap of the object’s mana formation is mandatory to achieve a reaction. The time it takes to spread throughout the whole object takes time. It is through the use of more mana would the rate of Disintegration increase, thus the more energy released over a short period of time.

 

The process of utilizing Disintegration is much like any other branch of magic, Voidal Translocation however is its closest semblance. In the way that it directly manipulates the mana of an object. Unlike most forms of magic, Disintegration magic does not need visual contact to necessarily work, needing only a physical confirmation of the object. However, seeing the object can help in gauging the amount of mana needed to incur such a reaction.

 

To use this magic, one must gather energy at their focal point over time. The higher level the caster, the faster the gathering of energy. This is indicated by a glow in their hand, in preparation of casting, much like how fire evocation requires you to gather fire in your hand before casting. By touching an object, you can transmit your mana through the object and the rate of mana also depends on your skill level. The higher level the caster, the faster it will implode. Of course, the more mana you gather, the brighter and more indicative of your casting.

 

 

 

Role Play Examples:

 

Combat

 

The bandit approaches Beltran, his swagger exaggerated as his rusty armour comes to light.

 

Beltran tenses his muscles, his brow furrowing as his eyes focus on the target. His arms would tremble as he begins gather energy.

 

The bandit continues his clanking steps, before suddenly stepping into a charge. His iron form sprinting towards Beltran despite the heavy plates.

 

Beltran centres himself, his right knee shivering as he focus mana into his palms, gauging the amount of mana as he focuses on the bandit’s breastplate.

 

With a shout, the bandit launches himself at Beltran, ready for an easy picking, or so he thought.

 

With a grunt, Beltran raises an arm, dispelling a mist like rod. On contact, a shiver runs through the breastplate, it glowing as it’s physical form collapses before shattering, an shockwave ripping into the air as shrapnel pierces the chainmail underneath. The Disintegration blast flinging the bandit to the side, throwing Beltran back as he coughs in the dust.

 

Non Combat

Beltran nears the boulder,  his focal points on the tips of his right forefinger. With a shallow breath of air, he taps the clammy surface with his fingertip. His knuckles would whiten as power courses through his fingers into the rock. Slowly, the boulder will tremble, successively more violently with each passing second. With a final shiver, the Boulder would shatter, a small amount of dirt furrowing in the air as the blast digs slightly into the earth. With a gasp, Beltran keels over, his knees and limbs weak from the effort.



 

Guidelines

 

Pros

-Element of surprise, new magics are always fun to use.

-Destructive shockwaves! Explosions!

-Short casting times.


 

Cons

-Very easy to interfere with a caster, as the caster must be focused on the material ‘on hand’.

-Physical Weakness.

-Immense amounts of mana is needed.

-Explosions may injure the caster due to shrapnel

-Can’t disintegrate living objects due to fluctuating auras.

-Dissipation of projectile results in very limited range.

-Objects glow upon being activated.

-No projectiles, very short range.

-Physical indicators: Glowing hands!

 

Red lines:

-The amount of mana needed depends on the hardness/complexity of the material and size of the object.

-Physical contact is a must, so no long range casting.

-The explosion caused by the Disintegration cannot be controlled.

-Shockwaves depend on the amount of mana invested in an object.

-No casting on organic material, as alteration cannot affect such already.

-Implosion of object does not create fire or heat.

-No invisible casting.

-No imploding air

 

Material Tier List. (rough guide line) (From lowest complexity to highest complexity)

Paper/dead leaves

wood

stone

iron

steel

 

Progression

 

Tier 1: The apprentice has begun his instruction in Disintegration magic. Users are able to gather their mana in a period of two minutes. Principles of the magic is learnt, following the practice of gathering mana at focal points. Little, however is done in the actual Disintegration, instead focusing on key concepts such as channeling mana into objects. At this point, the Disintegration of simple and small  objects can be performed. Ex: Sheets of paper. This process however takes place over several minutes, leaving the student unable to wake for a matter of hours.

 

Tier 2: With the sophistication of the objects increasing, users are beginning to be influence materials such as wood, with a great deal of effort of course. Users are able to gather their mana over a period of 2 minutes. The amount of time needed to disintegrate the object has also shortened, with users able to disintegrate objects of great difficulty in a period of a minutes, and simpler objects in a dozen or so seconds.

 

Tier 3: The amount, speed and degree of objects disintegratable increases, with simple objects taking only seconds to implode, and more difficult objects taking only a dozen or so seconds. however, the user must prepare their mana a full thirty seconds. The degree of explosions used nears damage levels and with more training, main increase in lethality. However, physical contact must still be made in order for this magic to work.

 

Tier ⅘: Progression increases, with objects imploding near instantaneously. However, the user must prepare their mana twenty seconds in advance. The user would be able to cast this successively. Over time with practice and experience, the times you can use it would increase and increase.

 

 

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I feel like the weaknesses won't be properly role-played. They rarely are.

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wtf, I have been writing lore for this for a week

 

Actually yeah this is pretty much the idea I've been working on in rp for a week and submitted two years ago

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I like the idea but I'm not sure how well it would fit into most RP scenarios. Maybe give it a 3 week trial period?

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I don't see this magic fulfilling any special role. We already have a plethora of magics to use in combat and the utility of this magic is basicly "Break stuff", which can be done quite well with the other magics. I really don't think this has anything new to offer, and seems rather pointless in its entirety.

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I personally think that this could be a great new type of magic. It seems to be well thought and developed, and would bring a new colour to magic RP.

 

   However, I think that this would be something that'd be Powegamed a lot. Creating explosions in a short time, and making the user deciede on how lucky they are today. However (once again), this idea is still being developed. With heavy restrictions, and drawbacks this magic could be balanced.

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It's good! But how to limit it not to be spammable, because it's purpose isn't to play strip poker with the enemy right?

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Hm, well one revision suggested is to increase the cast time exponentially even at T5, that might solve some problems.

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I love this

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From what I read this seems more or less just simple alteration, being able to do the same effect with Transfiguration and Telekensis but with needed physical contact and the resolution of altering the air around and causing shock. It's interesting but just ask this question:

 

Is it needed?

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I commend your theorization of how things exist at a particle level. I see too much lore or talk which includes real life elements of deeper science in LoTC canon, so explaining everything existing as structures of mana is a good, relatable concept that borrows from both sides of the fourth wall.

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12 hours ago, BathRugMan said:

 

The Process

 

Disintegration magic is the manipulation of Mana within an object. With all objects made of mana, it is through this connection that Alterationists are able to manipulate objects to such an extent.ir as the blast digs slightly into the earth. With a gasp, Beltran keels over, his knees and limbs weak from the effort.

One of the first things I questioned when I started reading this was the concept of everything being made of mana. I was always taught and told by reputable people in the magic community that only living things could contain mana.

 

Adding this may potentially break magic lore.

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4 minutes ago, Wendigo said:

One of the first things I questioned when I started reading this was the concept of everything being made of mana. I was always taught and told by reputable people in the magic community that only living things could contain mana.

 

Adding this may potentially break magic lore.

 

Mana can be stored. There's lore on mana obelisks and the like.

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Agreed, but not all objects inherently have magic. Not all objects inherently have mana stored, mana obelisks and the like only have mana because they are crystalline and are cut to specifically contain it. Not only that but a mage has to first put the mana into the object, which in and of itself can be taxing depending on the extent of it.

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