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Dwarf Guide


James
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Dwarves

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Introduction:

Dwarves are a very stubborn and proud race that love ale, mining and fighting. Dwarves treasure their loyalty, honor, and their beards above almost anything, other than that of precious gems and money. This drives Dwarves to live underground to mine for the precious gems and ores that lay beneath the surface. Dwarves tend to be very greedy due to Iblees’s curse upon their race in the ancient world of Aegis. This curse created our image of Dwarves on the server short and greedy. With this curse they also received a blessing, that of being strong of heart and mind.

 

Subraces:

Dwarves have four subraces along with the regular race of Dwarf. These four  subraces are divided based upon the terrain in which they are accustomed to, their natural born talents and look of the Dwarves within the subrace. Of the four subraces, three have custom races upon the server while the fourth is a half-breed.

 

Mountain Dwarves: Mountain Dwarves are those who are more suited towards combat and working. They usually are more devoted to combat and the military and therefore are usually bulkier. More at home in the mountains and valley cities, they are usually born with a lighter skin tone than that of Cave or Forest Dwarves.

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Race Profession: Miner

 

Profession Boosts:

+30% Miner

+20% Blacksmith

+20% Leatherworker

+20% Lumberjack

-20% Breeder

 

Race Perks:

+ Stubborn: Increased knockback resistance

+ Testosterone: Increased Health

- Stubby Legs: Passive speed penalty

 

Cave Dwarves: Cave Dwarves are Dwarves who are more used to the deep mines and underground cities than those above ground. As a result of being underground more than other Dwarves their eyes are more adjusted to dark places or low light. Their skin is also usually darker due to their extended time underground. This time is usually spent mining valuable ores, and leads to many becoming merchants or setting up shops to sell their ores. Cave Dwarves also prefer to braid their beards more so over the other subraces of the Dwarven race, along with adorning their beards in fine jewels.

 

Profession: Miner

 

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Profession Boosts:

+30% Miner

+30% Blacksmith

+20% Stonemason

-20% Farmer

 

Race Perks:

+ Stubborn: Increased knockback resistance

+ Testosterone: Increased Health

- Stubby Legs: Passive speed penalty

 

Forest Dwarves: Forest Dwarves  are Dwarves that prefer above ground to that of underground. Many tend to grow their hair longer and have naturally shorter beards. They tend to be closer as a subrace than the other subraces of Dwarf. They are usually known for their great woodworkers and lumberjacks as well as having a large love of nature similar to that of elves. Many forest Dwarves are known to have joined the Druids.

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Profession: Breeder

 

Profession Boosts:

+30% Breeder

+20% Farmer

+20% Lumberjack

+20% Woodworker

+20% Leatherworker

-20% Blacksmith

 

Race Perks:

+ Stubborn: Increased knockback resistance

 

Dark Dwarves: Dark Dwarves are a culture within the Dwarves created from Dwarven and Dark elven descent. These half-breeds most notable clan is Doomforged, while other clans have them due to mating with the Dark Elven race. They are usually looked down upon by other Dwarves for being half-breeds, but nevertheless are very loyal to the Grand Kingdom of Urguan.

 

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Dwarven Clans:

As a new dwarf within dwarven society you are expected to join one of the existing clans within the Grand Kingdom of Urguan. While this is not required it makes the process of assimilating into society much easier. There are two types of clans: Elder clans which are the clans who are the oldest and most respected, and common clans which are newer and seen with less respect.

 

Notable Elder Clans:

 

Mountain Dwarves:

 

Ireheart: The Ireheart clan is one of the most respected clans within the Dwarves. They are known for their very barbaric and skilled warriors as well as their great military leaders of the past. Irehearts are known for having the best Grand Marshals and these military geniuses are usually referred to when referencing the Golden Ages of military within the Grand Kingdom of Urguan.

 

Grandaxe: The Grandaxe clan is a very old clan, having two bloodlines from two of the oldest clans which decided to merge together. Those two clans being the Blackaxes and the Braveaxes. The Grandaxes are known for their great diplomats, politicans and leadership skill. Many having served as the Grand king or the High Remembrancer.

 

Frostbeard: The Frostbeard clan is seen as one of the most barbaric mountain Dwarf clans in comparison to the Irehearts. They are known for their prowess in combat and help fill the ranks of the legion. They excel within combat similar to the Irehearts, but are more prone to barbaric fighting and charging in to the heat of battle against odds.

 

Cave Dwarves:

 

Irongut: The Irongut clan was the first clan founded within Aegis. The clan is most well known for its great scholars, blacksmiths, but most importantly its alchemists and wizards. Ironguts are known as the only clan that specializes within Magic and prides itself of its large library and powerful magic users.

 

Starbreaker: The Starbreaker clan is known for its great blacksmiths and golemancers. The clan itself has had many great Golemancers and Smiths, most running the blacksmithing guild of the kingdom. They are one of the oldest clans and are very respected within the Grand Kingdom of Urguan.

 

Goldhand: The Goldhand clan is known for its great merchants. They usually fill the position of Grand Merchant, and are known as the greatest merchants and appraisers alive within the kingdom. From the quality of weapons to gems they have vast knowledge upon the prices and rarities of the world.

 

Forest Dwarves:

 

Treebeard: The Treebeard clan stands as the only forest Dwarf clan that currently exists, and the only elder Forest Dwarf clan. The Treebeards are known for their great woodworkers, brewers and even have had druids among their ranks.

 

Dark Dwarves:

 

Doomforged: The doomforged are a clan based around smithing and runesmithing. They are a breed of half dark elven and half dwarven descent and are therefore looked down upon by other Dwarves for being half breeds.

 

Government:

The Dwarven government is usually a council under the Grand King. This Grand council advises and proposes decisions to the King as well as has the power to remove him if there is an abuse of power seen. The current council is known as the Senate of Hammers. The senate of hammers consists of representatives of each clan. The leaders of the Grand kingdom guilds are also considered part of the Lower Council, this including the blacksmithing guild, remembrancers (Knowledge keepers), the merchants and many other guilds.

 

The Legion:

The Dwarven Legion is the most popular guild within the Kingdom, and is the main military force of the Dwarves. The legion is an important part of Dwarven society as most of the citizens of the Kingdom of Urguan join the military, which is usually led by a Grand Marshal appointed by the Grand King along with commanders that are appointed by the Grand Marshal. The Legion has performed terrific feats of military ingenuity, and has been run by some of the greatest military strategists to ever live within the four races. Some of the greatest Grand Marshals of the past were Kjell Ireheart, Gorum Goldhand, and Thorin Grandaxe.

 

Accent and Language:

The Dwarven race has three types of accents which can range from very light or very heavy. Accents for Dwarves became popular in late Aegis and Asulon and are still used to this day. Those accents are most related to Scottish, Irish and Russian. Here are examples of replacing common speech with a Dwarven accent.

 

th= d or t

h=’

 

Light Accent: “W’ere do ye t’ink t’e next mine will be made? T’e current one seems to ‘ave run out of minerals, I mean at least I can nay find any.”

 

Thick accent: “W’ere do ya dink da next moine will be made? Da current un seems to ‘ave run out ov minerals, I mean at least I can nay foind ane.”

 

The Dwarves have three languages, the runic language known by the Golemancers and Runesmiths, the ancient language of the Dwarves of Aegis and Asulon, and the current common language of Anthos and Athera.

 

Current:

Credits: Chaotikai

 

 

Spoiler
  • Dwarves = Dwed / Dwedmar - Khazad / Khazadmar

  • Elves = Elger / Elgus

  • Orcs = Ork / Orkos

  • Humans = Umri / Umros

  • Goblin / Goblins = Grobbi / Grobbins

  • Foreign / Foreigners (Used to denote all those whom/which aren’t Dwarf, Cave Dwarves coined the term.) = Yrrok / Yrrommar

 

A

 

  • Anvil = Kadrin / Kazdorin

  • Arch (Leadership Position) = Ard- / Nak-

  • Alcohol = Naztrak

  • Age = Kez

  • A (Singular) = E

  • Alchemy = Gauld

  • Are = Ath

  • Axe (High uses the same word, but used in different instances, each word differentiates from itself.) = Az / Kathadun

  • And = Nar

  • Again / Another = Narhe

  • Ally / Allies = Karrim / Karrimar

  • Anguish = Azmoroth

  • Alcohol = Graz

  • Ale = Beoir

  • Also = Nar’os

  • Ancestor = Keznol

  • Armor = Klad

  • Attack = Kahr

  • Arena = Kahros

  • Arrival = Karnes

  • Above = Morred

  • Air = Kaas

  • Anger = Krav

  • Adjective suffix (Used only for Clans and on persons, a possessive suffix or prefix can be used, as well.) = -Mos / -Os / Rum

  • All (This tem is tricky. Explained slightly more in the special term division) = Khrum

  • Ancient = Karik / Hraaken / Den

  • Any = Vos

  • Anyway = Vosirk

 

B

 

  • Beard = Trumm

  • Bow (Action to kneel before a king or superior) = Nelaraz

  • Bravery (Syn. to courage) = Parathak

  • Bow (Item / Weapon) = Thrimmek

  • Beast (Suffix, must have a substantive before it) = -Dharok

  • Blaze = Nook

  • Betray = Ogdaros

  • Back (Refers to the anatomical “Back”, which comprises all muscles located in the fore body, which the person cannot see.) = Fraed

  • Brow (Eyebrow) = Trullki

  • Before (Used to refer to a long past) / (Verb (needs suffix) ) = Den Kezzan / Dekan

  • Brother (Can be used to refer a clan member) = Kronul

  • Battle = Krazdran

  • Broad (Synonym to wide, can work as an adjective, if preceded by a possesive.) = Nazad

  • Break = Nazka

  • Breach = Kodeh

  • Bring = Nighi

  • Brothel = Belkar

  • Better (Good + Potential) = Thorokian

  • Brawl (Usually used to depict a fight out of trivialities, Friendly fight.) = Nazaig

  • Bar (Tavern) = Beorim

  • Burn = Karaave

  • Book (Usually used to define lore of olden Dwarves. synonym to Scrolls and Tomes) = Kron

  • Boiler (Synonym to furnace) = Nokri

  • Black = Khorok / Vuur

  • Blackaxe = Kharadunvuur

  • Bad (Synonym to evil) = Vad / Vaador

  • Blood = Ardol

  • Birth = Threin

  • Below = Yarred

  • Be (If used with adjective forms “Been”) = Mer

  • Bag (Sack, a mobile “Chest” ) = Alaek

  • Boat (Syn. to Ship) = Wathol

  • But = Ur

 

C

 

  • Cave = Umgor / Ulnafer / Skulder

  • Carve = Thruz

  • Carcass (Corpse) = Naktrul

  • Core = Derkon

  • Collar (Necklace) = Nahibelk

  • Crown = Rulkahd

  • Cloud = Norkai

  • Create (Syn. to Make) = Yemka

  • Civilization (Usually used as a prefix for an empire) = Onor

  • Cluster (Used to determine a group of plants, animals, or Orkos.) = Nozagar

  • Council = Nozkron

  • City = Kal’ (Used as a prefix.)

  • Clan = Kazamar

  • Continent prefix (Can be used for defining the term “World”, also stands for a massive landscape, or something that has massive ammounts of.) = Khor’

  • Clan suffix (Used when speaking of a person who belongs to a clan) = -rumm

  • Comfort = Salez

  • Close = Nerak

  • Charge = Velannak (Vel'Annak)

  • Crystal = Krest

 

D

 

  • Death = Kavir / Kraviil

  • Dragon = Drakna / Drakmar

  • Doom (Synonym to Chaos and Corruption) = Dor

  • Doomforge = Dorkadrel

  • Dwarfling (Child) = Dwedki

  • Daughter = Bedwan

  • Discomfort (Synonym to anything that may seem hard or uneasy for a Dwarf.) = Krovehni

  • Do = Kav

  • Day = Lakh

  • Defend = Verdig / Kerli

  • Drink = Drinkir

  • Deep = Nerroth

  • Door/Doorway/Gate/Entrance = Edhekal

  • Doomseeker = Dorgrond

 

E

 

  • Engineer = Klazrel

  • Enemy = Kaznok

  • Energy = Manok

  • East = Kahae

F

 

  • Fire = Karaad

  • Forge = Kadrel

  • Father = Ka'az

  • Fantasy = Akaneh

  • Forgeling (One who works the forge, used ONLY as a sustantive) = Kadros

  • Flesh = Ka- (Used as a prefix) / Kadeek

  • For (Reason, if used with a possesive it could be used like “For someone”) = Yoth

  • Frost = Azwyr

  • Empire = Oramar

  • Fist (Can be used as a syn. to strength) = Rym

  • Frostbeard = Azwyrtrumm

  • Find / Found = Nadra / Nadraaz

  • Friendship = Nakaran

  • Forest = Hefruth

  • Feline = Mew

  • Fort = Kaz'ad

  • F*** (Swear word) = Gilthok / Gailuk

  • Friend = Nak

  • Flee = Vervak (Stems from the word Defend)

  • Field = Aindar

  • Fast (Swift, Quick) = Vlokon

 

G

 

  • Grand = Bak / Kathaik

  • Guild = Barimmar

  • Group = Barel

  • Gross (Discusting) = Kossog

  • Gut (Sometimes used as a slang term for Courage) = Rul

  • Grandaxe = Kathaikaz

  • Golem = Khoren

  • Glory = Narvak

  • Good = Thorok

  • Guard = Akvel

  • Go (synonym to “Come”) = Harath

  • Greed = Derkalimin / Dermin

  • Greetings = Kazahar

  • Guide = Akhoral

  • Gone (Can be used to define dead, too.) = Haritz

 

H

 

  • High = Az

  • Honour (Can be used as Pride) = Anart

  • He (Male derogative) = Ka

  • She (Fem. derogative) = Lon

  • Him = Kaad

  • Her = Laad

  • Hammer = Ord

  • Heart = Amoruk

  • Help (Aid) = Ghoran

  • Hall = Khaz

  • Have = Zal / Aghar

  • Hold = Tal'

  • Hidden (Used with verb forms Hide) = Rhadav

  • Holy = Kirkja / Yemarin

  • Hello = Oz

  • How = Ekor

  • However = Ekorien

 

I

 

  • Iron = Khro / Khron

  • Irongut = Khrorul

  • Ireheart = Khronammoruk

  • Ironborn = Khrothrein

  • I = Tha / K

  • Into = Nirlak

  • Inert (Death or limit of objects, such as someting running out of fuel.) = Narrek

  • In (Inside, also synonym for “On”) = Nir

  • -Ing = -Uroz / -Geron

  • Industry = Nolvar

  • If = Kolun  

 

J

 

Journey = Otharem

Journal = Kronotharem

 

K

 

  • King (Literally “High Lord”) = Thrummaz

 

L

 

  • Legend = Kronos

  • Lord = Thrumm / Rik

  • Love = Nogazen

  • Lake = Wunder

  • Legion = Arkammar

  • Left (Direction) = Neeft

  • Leader = Rikkin

  • Limb = Trullak

  • Large (Used in Objects, and length.) = Melkan

  • Letter (Synonym for Design, and used with potential forms “Word” and then also used with a verb forms “Speech” or “Speak”) = Galat

  • Lizard = Knut

  • Light = Varekan

  • Lose (Synonim to Lost) = Vroth

  • Large / Huge / Big = Ahran

  • Life = Anym / Konym

 

M

 

  • Mine (As in cave.) = Mugdor

  • Mine (Synonym to My) = Thas

  • Master = Kronok

  • Maiden (Fe-Dwarf who is un-married) = Lathain / Vilket

  • Myth = Akkor

  • March = Veloz / Velak

  • Might = Daar

  • Magic = Lordak

  • Mouth = Waerod

  • Merchantry / Merchant (If used with a person, add an adjective.) = Bergukli

  • Metal = Ithor / Akash

  • Mountain = Agnar

  • Mate (To engage in intercourse) = Nogaak

  • Mate (To define a person who belongs to the same guild or group of the speaker) = Barithon

  • Mind = Varak

  • Money = Minek

  • Mother = Beka

 

N

 

  • No (Negative. Can  used as a suffix.) = Lare / -are / -vare / -fhare

  • Nothing = Olkodran (Can be used to define Void.)

  • Night = Uloon

  • Nether = Kharvul

  • North = Nikaer

  • Number = Volein (If used with plural forms "All the Numbers" or "Count" (Not the title.) )

 

O

 

  • Of (belonging, can be used as a suffix, as a synonym to “Part of”) = Eron

  • Order (Almost never used in common day-to-day, refers to a group of people, like a guild.) = Dverga

  • Open = Aarak

  • Or (As in "Sth OR sth") = Ov

  • Of (sword OF sth) = -ram / -ethos

 

P

 

  • Plural suffix= -mar

  • Possessive Suffix = -Koss / -Loss / -Edos

  • Possessive Prefix = Karen- / Vo- / Yol- / Va-

  • Proffession (Like break”er”, must be used with a “ ‘ “) = Rumm

  • Pride = Dwak

  • Potential suffix (Can be even more potenciated for “-est” type words if used with Khor’) = -ian

  • Part (Of. It means that something that is fragment of something, can be used to denote, for example, the stone needed for stonebrick, or, even so, to resume sentences like “Armor Piece”) = -Trihim / -Ohin.

  • Pattern (Refers to all terms of the words, including patterns of behaviour. It can be a synonym to trace.) = Vlazeth

  • Prison = Clodkul

  • Prisoner = Clod / Dreg / Clodrum

  • Priest = Kirkden / Kirkjarumm

  • Pact = Khroven (Blood Pact is Ardol yol-Khroven)

  • Pure = Velukrumm

 

Q

 

R

 

  • Rune = Ruhn (Both singular and plural) / Thin (Thiik in plural)

  • Rune (Philosophy, used to denote Yemekar's philosophy where as Yemekar is the Rune.) = Rhun

  • Right (Direction) = Reeth

  • Red = Ardoth

  • Respect = Akyth

  • Remembrancer = Arkonrumm

  • Remember (Verb, no need for prefix, but can be used.) = Arkon

  • Raid = Ekrazak

  • Response = Krullok / Krullaz

  • Rather = Kreva

S

  • Star = Kor

  • Staff = Kolol

  • Sibling = Dasen

  • Starbreaker = Kornazkarumm (In this case, the clan and clan suffiix are bound together

  • Soul = Dwedohin

  • Survivalism (With verb forms /survive/) = Helron

  • Snow = Wyr

  • See (Can form “Seem” if added an adjective suffix) = Ival

  • Steel = Stailininn

  • South = Evraal

  • Son = Kadan

  • Smith = Kadre (Added an -l will form “Smithing”)

  • Stop = Rhak

  • Silver = Thry

  • Sword = Raz

  • Storm = Ithrun

  • Shield = Kladian

  • Sky = Korhaz (Deformation of the word “Kor” -Stars- and “Khaz” -Hall-)

  • Stand (Can be used to denote someone’s position on a matter) = Vellar

  • Strange (Can be used for a mythical, rare objects or Diamonds) = Harek

  • Shelter (Cover, can be used for any type of curtain, wools or items used in the fur-tan. Can also be used to denote military shelters, like forts, but it is mostly for summing up.) = Otemme

  • Shin (Crotch, can be used as an insult, but it’s mostly considered a “Fancy” insult, or even so, an insult told between friends.) = Agnuk

  • Stone = Bokk / Gorix

  • Sheath (Scabbard, general word for a mobile container of weapons.) = Unrol

  • Spill (Synonym to waste) = Nad

  • Small / Little = Ekran

  • Speak = Rullok / Rullaz

  • Slow (As in the antonym to Fast) = Throlon

  • Seek/Find/Discover = Grond

  • Slayer / Assassin = Dreng

T

 

  • Teacher = Kronetok

  • Treason = Ogdar

  • The = Da / Ok

  • Treasure = Azgoth

  • Tower = Yoran

  • Thunder = Karrzark

  • Time = Kargol

  • To = Oz

  • Tremble (Synonym to Shudder, also used, with the adjective, as “Weak”) = Azul

  • This (Used with possessive in different situations.) = Anek

  • Tree = Haefron

  • Terror (Synonym to horror,fear or shun.) = Azkhron / Azunnoth

  • Trash = Clabar

  • Tusk = Orgrum

  • Truth = Anoros

  • Tunnel = Umthos

  • Trial = Anakrun

  • Though = Themun

  • Thief = Agolam

 

U

 

  • Unity = Tazarak

  • Until = Thoth

  • Ugly = Duk / Aghdek

  • Union (With verb forms Unite.) = Vlak

  • Upon = Ayna

 

V

 

  • Verb suffix (Used to make substantives a verb, has to be applied with the right time prefixes to be used!, more on this on “Examples” section) = -ok  /  -az

  • Valour = Annak

  • Very = Idol / Myk

 

W

 

  • Water = Wuglim

  • Will = Var (Can be used with -mar, if used in plural.)

  • War = Kazak

  • We = Thamar

  • With = Ulro

  • What = Yir

  • Where = Kozrol

  • Why = Voki

  • Who = Rumol

  • Were = Ihonlor

  • Whiskers (Can be used to name a Kha’) = Meko

  • Want = Keovid

  • Which = Yiik

  • Wear (Mostly used for clothing) = Iraal

  • Work = Tira

  • West = Wiker

  • Wood = Haefral

  • Wall = Vath

  • Wander (Travel aimlessly.) = Korhelon (Based off Star and Survivalism)

  • Weak = Ekonum

  • Way = Sirk

 

X

 

Y

 

  • Yes (Suffix) = -yare / -uyorre

  • Yes = Yare / Yorrek

  • You = Othok / Voz

Z

 

Numeration;

 

  • 1 One = Ein

  • 2 Two = Taveir

  • 3 Three = Prir

  • 4 Four = Fjhornir

  • 5 Five = Fimm

  • 6 Six = Sek

  • 7 Seven = Sefar

  • 8 Eight = Atta

  • 9 Nine = Nihu

  • 10 Ten = Tiu

  • 11 Eleven = Elkiu

  • 12 Twelve = Tolf

  • 13 Thirteen = Vrettan

  • 14 Fourteen = Fjhortan

  • 15 Fifteen = Fimtan

  • 16 Sixteen = Sektan

  • 17 Seventeen = Sefartan

  • 18 Eighteen = Atiatan

  • 19 Nineteen = Nhiatan

  • 20 Twenty = Tuthgan

  • 21 Twenty-one = tuthgan ok Ein

  • 22 Twenty-two = Tuthgan ok Taveir

  • 23 Twenty-three = Tuthgan ok Prir

  • 30 Thirty = Prir tigir

  • 40 Forty = Fjhornir tigir

  • 50 Fifty = Fimm tigir

  • 60 Sixty = Sek tigir

  • 70 Seventy = Sefar tigir

  • 80 Eighty = Atta tigir

  • 90 Ninety = Nihu tigir

  • 100 Hundred = Tiu tigir

 

Special Terms;

 

Khrum - Khrum usually means “All” in the abstract terms of all the creations of Yemekar (Grobi, Umgi, Ork, Elger, and Kharajyr [in a way] ) Usually a Dwarf would use this word to refer to the planet, by adding the city prefix (Kal’Khrum), which would also stand for the continent in which the Dwarves stood for that moment. However, there is also a continent, or world prefix (Khor’), but this term emerged after a need to name the several continents discovered, and should be thought of as a contemporaneous term.

 

-’th - This term, in english, is -’s.

 

Vel - Vel is used as a command in military aspects, it is the word to commanding Dwarves to form a line or formation, and depending on the word used before it, defines which line is to be formed:

 

Drell - Drell means to form a wide line, spread across the halls to the right and left.

 

Drinni - Drinni means to form a cue-type line.

 

Vel can also be used to denote “March”, by adding the verb to it.

 

Tagum - This term means "Stark Raving Mad", used for Dwarves who behave oddly all of a sudden, these dwarves should be terminated swiftly as their disease and behaviour proves pandemic.

 

Time - To use the Time Tense, you must denote the verb, or word you are conjugating after denoting the time tense begins, Like;

“Suffix Past + Word ->” Will denote that all things following the word, unless used another time suffix, will be in that time tense.

 

Tenses =

 

  • Past = Yno- / Yllor-

  • Present = Aina- / Khirn

  • Future = Enn / Ea-

  • Perfect (Added after the time suffix and before the word.) = -Nairon- / -Naerk-

 

Examples;

 

“Yno’Tha tiraaz khrum lakh.”

“I worked all day.”

 

“Yno’nairon’Tha merumm tiraaz’geron khrum lakh.”

“I have been working all day.”

 

(( TIPS

 

Dwarven words usually start with K, B, A, R, T, O, however, exceptions may occur.

 

Try to make your word sound rough, yet not orcish. (Orcish words = Rognak, Raggur, Kugno.), one way to do this, is to try avoiding g’s in your word.

 

Using double M’s looks cool!

 

Usually try avoiding diphthongs, unless the word is strange. Triple diphthongs may occur, but again, should be avoided.

 

Try saying the word out loud - Dwarves are smart, but their mouth binds them from certain letters, such as pronounced H’s. Try saying the words out loud with an irish accent.

 

And... Keep them simple! ))

 

 

 

Ancient Language:

Courtesy of Chaotikai https://docs.google.com/document/d/1r4MsqWBflbABa5Hgc8vEp6CPo5GygPtZthXHEe9Etfk/edit

 

 

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