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Phases of the Moon: Muun'Trivazja


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The Phases of the Moon:

(Second Generation Muun’Trivazja)

 

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“Strands of fate now do entwine, / Both mind and soul are my design. / Safeguard not my children near, / Mine is the vessel of love and fear.”

~Visions of Nightfall I

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Introduction:

As the moon waxes and wanes, so does the goddess who embodies it and the powers of those who worship her. The Kharajyr, through their faith in Metztli, were granted a boon from their divine mother. Yet as the seasons change, and the tides ebb and flow, so does the magic of the Kha’ change and twist in new and surprising ways. After their move to the Xerdali Isles, the Priests of the Kha’ were struck with a trinity of powerful visions, all foretelling great changes in the life of the Kharajyr. The first came to pass in the destruction of the old island and the rise of a new Tla’. The second to come was the rebirth of Muun’Trivazja.

 

In the past, the Priests of the Kharajyr wielded great power in the form of Daemonic energy, yet like the ever changing moon above, their powers warped and twisted in great and terrifying ways. While the very essence of the magic remained with the Kha’, the nature in which it manifests itself differs greatly from what it once was.

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Muun’ and Metztli:

 

    Metztli is the goddess and creator of the Kharajyr. Old tales speak of her spiriting away children in the dead of night, with only the stars to witness, to bring to an island paradise of her own making. There she fused the children body and soul with the ocelots of the island through many twisted, magic-riddled experiments. Casting the husks of her failures into a pocket plane known as The Ordium, Metztli toiled on until one night the fruits of her labors were rewarded. Upon the beaches of the island stood an ocelot in human guise, his fur white as freshly fallen snow. The first of the Kharajyr was born, Tla’Jhaan, he of the purest form.

 

    Metztli was filled with the maternal need to protect her creation, to nurture him in a cold and unforgiving world. She had created the pinnacle of perfection, and sought to replicate her accomplishment, but could never achieve the level of beauty imbued in the first. Nevertheless, she continued to fill the island with other, lesser copies of her creation until the day came where they were able to sustain themselves. She then left, departing the island to leave her children to thrive on their own.

 

    Though the Kharajyr had no knowledge of their creation, they continued to live on their island paradise, presuming they were always there and always would be. They had no inkling that a divine power had created them, and their worship was nonexistent. To the ancient tribes, survival was all that mattered. Metztli, feeling neglected by the very things she had birthed, decided to become once more entwined in the lives of her children. She returned to the Kha’, gifting their oldest and wisest with signs and visions, hoping they would unravel the secret of their own creation.

 

    Through much trial and more error, Metztli bestowed upon the Kharajyr Priests the ability to harness and utilize her Daemonic energy to further carry out her wishes. She also gifted them with the Stone of Metztli, a jurassic relic that would allow Priests to attune to her will.

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The Magic (General Overview/Muun’/Uses):

 

    Moongazing is based around the summoning and manipulation of the Daemonic energy of time Metztli gifted to her most devout followers, often referred to as ‘Muun’. A Priest would not use Mana to power their spells (Although using it to manipulate the spells that they summon), instead calling upon the energy gifted to them from their goddess. Each priest, instead of naturally regenerating Muun’ at a fixed rate, has a certain amount of energy that they can store within themselves. Priests must routinely visit a Moonpool to restore their energy, regardless of their individual capacity. As a side note,  Metztli’s Daemonic Energy can be channeled in a variety of colors, ranging from silvery-blue to dark purple. This is purely an aesthetic thing, however, and does not impact the magic in any way.

 

    A priest can channel their Muun’ in a myriad of ways. Moonbinding, Moongazing and Chronoshaping are the three schools of Muun’trivazja and all follow the basic principles of time manipulation. Moonbinding is the ability to channel Muun’ energy into lapiz lazuli that has been specially prepared in order to enchant it with a variety of properties. Moongazing is harnessing Muun’ in order to see events that have transpired, have yet to come, or are occurring at the present time. Finally, Chronoshaping is the ability to manipulate time within an area, slowing, or speeding it at will.

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Stone of Metztli (Manifesting, De-Manifesting):

 

    The Stone of Metztli is an Ancient Kharajyr Artifact created by Metztli. The Stone manifests itself as an enormous fragment of lapis lazuli, with waves of immense power emanating from its core. It is extremely fragile, to the point of shattering with very little force. It would not withstand an attack, shattering into a myriad of crystals should it ever be broken. The Stone’s purpose is dual in nature, as both an attunement stone, as well as an anchor of time for the area directly around it, created by Metztli. Without the Stone to govern the passage of time, temporal anomalies would be a frequent occurrence within the surroundings of the stone, yet they would not cause huge issues within the realm and hardly be noticeable. The maximum distance from the stone that this happens is a hundred meters.

 

Due to its very nature, the stone possesses the ability to reform itself soon after destruction, utilizing a level of Chronoshaping unique to its very being. It can only remain shattered for a short while, one may as well try and put an end to time itself. Whilst the stone would be summoned, any Priests within the immediate vicinity would find their energy naturally replenishing for the first time at a fixed rate. This is not permanent, as the energies would cease to regenerate once they strayed further from the stone.

 

    As part of the Higher Arts of Muun’trivazja, those who utilize the magic to the highest degree are taught how to safely summon, as well as dismiss the Stone. This would entail a lengthy process, in which the Priest would spend days on end in a deep meditation, ceaselessly chanting the same prayer repeatedly under their breath. As the Stone manifests, a thick shroud of Muun’ would fill the area, slowly coalescing before more would begin to move through the air and collect into the space, followed by a flash of light. When the light would fade, the stone would have appeared in place.  While the stone would be manifested, the Priest who summoned it would remain in a state of exhaustion for however long it remained, often leading the High Priests to take turns with it summoned.

 

    The process would be repeated when it came to de-manifesting it, although the given prayers different. This would appear as the Stone of Metztli glowing a soft blue hue as wisps of the same colored light would slowly peel off of it. The stone would shrink all the while whilst this happened, until it would be gone fully. Throughout both cases, the Priest would be left exhausted. However, the stone cannot be de-manifested for an extended period of time.

 

When the stone would not be in place, the same resulting ‘shattering’ of time would happen. Slowly at first, pockets of time across the land would begin to form anomalies of sorts. Areas might find themselves moving backwards in time, whilst others might find it sped up or simply slowed. The damage would increase the longer the stone remained unformed, until it would naturally reform randomly in Vailor on its’ own.  Even if it were to reform, the Priests would easily be able to track it through moongazing due to their inner connection with the ancient artifact.

 

Quick side note: Stone of Metztli only affects about one hundred meters(blocks) in any direction from the stone. The affects on time are not major life changing things, and remain only a minor issue when they do occur. This distance is also true to how far away a Priest must be to have his energy 'naturally' regenerate.

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Attunement:

 

While ordinarily only those of Metztli’s kin work to spread her influence throughout the land, other Descendants may choose to pioneer her cause. Those who worship Metztli reverently, be them Kha’ or not, may be selected by the goddess to uphold her will. However, a special ritual enacted through the power of the Stone of Metztli will have to be undertaken; should any race, be they Descendant or Kha’, wish to rise to the task.

 

Despite the Kharajyr’s intimate connection with Metztli, a Priest would have to fully immerse themselves in the goddess’ power via the Stone of Metztli in order to progress in learning the magic. An Elder Kharajyr Priest, one who has mastered the Higher Arts of the magic, is able to channel their energy into a Non-Kha’ acolyte of the Priesthood, forging a bond between them and their goddess and allowing them to harvest Daemonic Energy from the Moonpools.

 

Non-Kha’ who touch the Stone without the aid of an Elder Priest would soon find themselves regretting their decision, as insanity grips their bodies and their wits scatter like dust in the wind, the unfiltered power of Metztli thundering through the halls of their fragile minds.


 

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The Magic (Moonbinding):

 

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    Moonbinding is a manner of binding certain attributes that pertain to Muun’trivazja to objects. While simple in theory, this magic is capable of making a diverse array of fantastic items. However, there is a limit to what can be done with this magic. All enchantments must fall, in some way, under the Gazing or Chronoshaping subschools of Muun’trivazja. As this is energy granted by Metztli, the Daemon of Time, your enchants must still follow that basic theme. That means that you cannot Moonbind a sword that shoots fire, or gauntlets that allow you to trap Orcish Spirits (As cool as that may be).

 

    Moonbinding is achieved through a several step ritual. Firstly, the aspiring Moonbinder must find, cut, and polish a piece of lapis lazuli. The stone must then be engraved with scenes and prayers in Va’kharajyn that depict the abilities and attributes the item will have, in order to further focus the energy to its purpose. Finally, the Priest must fill the stone with Daemonic Energy drawn from their own bodies, turning the gem into a piece of Charged Lapis. It should be noted that Charged Lapis is a very fragile and delicate material to work with. Once it has become saturated with energy, the slightest mar upon the surface of the gem could cause it to violently shatter, as the energy inside of it escapes into the air.

 

    On a more technical note, a priest would find themselves unable to bind a spell greater in power than their current Moonbinding level. This means, that in order to bind, say a Tier 3 Cronoshaping spell to a piece of Charged Lapis, then one must possess a Moonbinding level that is at least one level higher than Tier 3. However, a priest of any level is still capable of channeling undirected energy into a piece of lapis to create a Focus. Focus’ are stones that calm and soothe the holder and are commonly used to help focus the energy of acolytes.

 

Recommended Progression:

 

Spoiler

 

[T1]-In the beginning, the Moonbinder would be taught to draw, store and focus their Energy. They would be able to channel what little they are capable of storing into smaller pieces of specially prepared lapis, creating Focus’ and other minor magical items, albeit with very short lifespans.

 

Zar would sit down aside the Moonpool, a hand placed on his recently carved Lapis necklace. His eyes would gain a soft blue glow as the jewelry would begin to pulse a soft white shade, his energy coursing throughout it. After but a single second of this, all would stop as Zar quickly began gasping for air! The energy would begin to leave the Lapis over the course of two elven days.

 

[T2]- By now, the Moonbinder’s pool of energy has grown to the point where they may imbue larger and more ornate stones with a purpose. They would be able to imbue lapis with the equivalent of Tier 1 spells, as long as they have achieved that level of skill in the art they wish to bind. Thier spells would last perhaps an elven day or so before they begin to degrade.

 

After much time, Zar would sit before the same necklace as before, eyes regaining their glow with the necklace. This time, he would last much longer, five minutes at most. The glow would leave the necklace after the five minutes past, leaving Zar once again exhausted. After regaining his energy in the Moonpool, Zar would do such again, willing the Muun’ that entered the necklace into that of a reversal of time, meant for healing. This would continue for a full Elven day, Zar at the end doing nothing but laying in his bed, with his work completed.

    The necklace, if worn, would heal the wearer of the first three minor cuts or bruises he receives, equal to that of a Tier 1 Chronomancer healing.

 

[T3]- A Moonbinder of this stage has expanded their stores of energy greatly from their humble beginnings, and can now store an elven weeks worth of it into a stone by channeling all of their stored energy into it. Their enchantments can weave Tier 2 spells into lapis.

 

Zar would sit before another necklace with a lapis gem now, placing both hands over it in concentration. His breathing steadied as the blue hue returned to his eyes. The gem would now glow continuously as he poured his energy into it for some ten minutes straight, doing the same as before in the sense that he willed the energies in it to a healing sense. He would continue this over the course of a day once more.

    When finished, the Necklace would heal to the point of a t2 Chronomancer, healing small cuts from swords or knives, yet nothing deep at all. It would heal up to five times. It would take three emotes to heal a cut, so be sure to emote your character healing, and feeling the pain!

 

[T4]- By now your enchantments have grown alongside your vast stores of energy. Those who reach this level are capable of filling larger stones to the brim with energy, and binding them to Tier 3 spells. The Charged Lapis created by one of this level could last, at the maximum, two elven weeks without degrading.

 

Zar would repeat the process stated above, still over the course of a day. He would no longer be as exhausted as he would be normally, yet still suffering slightly from it.

    The Necklace would now heal deeper cuts, yet not stabs yet, to the point of a T3 Chronomancer. It could do such a maximum of ten times, or spend five ‘uses’ on speeding the mending of a broken bone(If a bone were to heal in two months, it would heal in two weeks).

 

[T5]- Behold the Moonbinder, paragon of their art! Their energy is like that of the ever changing ocean, and their will is indomitable. They can weave Tier 4 spells with lapis, and their enchantments can last up to an elven month, but no longer.

 

Zar, now fully learned in his Moonbinding, would once more spend his day working on a necklace, pouring every last ounce of Muun’ into it repeatedly. By the end of it, he would not quite be exhausted to the point where he had to lay down, yet he would feel fatigued and be unable to use any more magic until he did rest.

    The Necklace would now be more useful in a fight, allowing the wearer to recover from stabs that had left them on the floor bleeding, over five emotes. The healing would as well drain the one being healed of their stamina, leaving them deeply fatigued. This could happen up to three times on major cuts, or fifteen on minor. A broken bone that may take two months to heal could now take a week, at the cost of all of its energy, and occasional feelings of numbness in the healed persons arm for another month after.

 

 

Red Lines:

-Items cannot hold an infinite supply of Energy. They will eventually weaken and degrade with time.

-Any enchantments must be possible to accomplish with, or at least some variation upon the other two magics.

-Although a non-priest can use these without any MA, they must be taught the workings of the item in character before they can do anything with the item besides blowing it up.

-If anyone were to use these as a non-priest, they must read the magic lore pertaining to the enchantment they are using.



 

The Magic (Gazing):

 

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Moongazing is the magic worth the most praise to the Kharajyr. It allows them to turn their gaze on events long past, those yet to come, and those taking place at the moment. To Moongaze into the past or future, no further preparation would be needed aside from one’s own supply of energy. However, this practice grants visions that are fuzzy and indistinct. To further focus one’s sight, a priest would require an object that pertains to the event they wish to view to act as a catalyst for triggering and focusing the vision. Thought the art comes at a cost. The use of Moongazing slowly turns those who practice it blind. By the time one has mastered the art, they would be doomed to forever walk in darkness, the price paid for their gift.

 

Gazing into the future is an imprecise art at best. The best visions of the future, those that are most clear and direct, come when Metztli issues a prophecy to the Kharajyr. On their own, without divine intervention, the Priests are able to call up minor prophecies and omens of things to come, though the messages are often littered with misleading visions and strange riddles. Future-Gazing does not show a Priest the specifics of an event, however. Time is fluid and ever-changing. They may perhaps glimpse upon the climax of a grand crusade, but not the events leading up to it. Some visions may never come true in the first place.

 

((On an OOC note, one MUST have the permission of a GM before a priest is able to call up a vision of the future!))

 

Recommended Progression:

 

 

Spoiler

 

[T1]- With preparation, and a full pool of energy, a priest of this level could call up blurry and indistinct visions of the past. They could not gaze upon a specified time without the aid of a catalyst to focus their visions upon the event in question, and even then it would be vague and ‘out of focus’. Their eyes would begin to turn pale, but vision would not impede them unduly.

 

Ketzawl sat before the moonpool, his staff in hand. He would raise it before him as he closed his eyes, and sent his miniscule amount of energy coursing through it. Nothing would appear to happen to him to any who may be watching, aside from an occasional twitch, or light glow from the staff.

    Within the mind of Ketzawl, he would have seen an image of his past where the staff had taken a part in. He would be unable to control what was seen, and all would be blurry to the point where it is hard to see. In this case, Ketzawl would see a large figure that resembled an orc standing before him, club in hand. The image soon faded, and left Ketzawl tired and laying on the floor aside the Moonpool.

 

[T2]- As they reach the next step in their journey, the priest would have expanded their pool of energy to the point where they may call longer-lasting visions. The sights have more detail that before, but are still blurry and stripped of much significant detail. By now, the Priest’s eyes would turn a pale, milky color. Their vision would begin to fade, yet they can still see after a fashion.

 

Ketzawl would sit next to the Pool again, holding the same staff before him, and sending his Muun coursing through it before pulling it back within his body. As it returned, images would flash before him once more.

    Ketzawl would see the same Orc, yet somewhat more clear. He might notice bumps along the ‘club’ of the creature, and now be able to make out the loincloth that the creature wore. The image would last just long enough to see the creature take a step forward before all would vanish. Ketzawl would remain just as exhausted as before.

 

[T3]- A priest at this tier could look into the future now, as well as the past. The present still eludes their grasp, yet their visions of the past grow sharper and clearer by the day, yet are still fixed in one spot. The priest is now able immerse themselves in attempting to gaze the future, but any visions they may have would be scattered and confusing. A priest of this tier may also project their visions upon a Moonpool, to allow those ungifted in the arts to see what they see. Now, a Priest’s eyes would be extremely pale, with the irises still visible. Their vision beyond several meters would be an indistinct blur, but their near sight remains unaffected.

 

Ketzawl would sit aside the Pool once again, yet this time holding his staff out before him, so that the tip of it lightly touched against the water. He closed his eyes, whilst willing his Energy to course through the staff once more, pushing it out and into the Pool. Upon touching it, white streaks of light would shoot throughout the pool in lightning-like patterns, filling it with a veinish structure. The light would brighten as more energy filled the already overflowing amount within it, a flash of light coming from the water.

    When the light would fade, images could be seen upon the surface of the water, the Orc again. One could see the tusks protruding from his mouth, and the dagger strapped to the loincloth it wore. The stubs on the staff could now be thought of as spikes, with hints of red showing upon them. The Orc began to move forward and raise his club before the image vanished into nothing, leaving Ketzawl to sprawl face first into the glowing blue water of the Moonpool.

 

[T4]- A priest can now gaze into the past with total clarity as their visions begin to shift along with the proceedings. The sight will now follow what is being gazed, as opposed to showing a static, unmoving scene. The future can be gazed with further detail, yet specifics still elude the Priest. Now the present beckons, as the Seer begins to experiment with the sight. With the aid of a totem once belonging to the person, a Priest of this tier could cast their gaze into the present, and spy on the unsuspecting, though the scene will have all the power and clarity of a Tier 2 vision. By now, a Priest is almost totally blind. They can see no further than a meter before them. Anything past the threshold would be a dim, foggy haze. ((One more OOC note: You MUST ask the person being Gazed for their permission before doing so.))

 

Ketzawl would begin repeating the process as before, the images showing up once more. This time around, the Orc’s red eyes could be seen, as well as something that could be markings on the sheathe of the dagger. Blood is recognizable on the spikes of the club. The Orc would step forward, raising and swinging the club. The image would shift, moving for its first time as the swing of the club would go ‘Over’ the image, and shift once more as it turned to face a black Kharajyr, that ran straight for the Orc.

 

[T5]- At this level, the Moongazer’s sight is unmatched. Their energy flows through the visions like a looking glass, sharpening the past down to the slightest detail. The future remains a mess of conflicting timelines, yet one of this caliber may be able to make sense of the winding paths slaid out before them. The present is focused sharper than ever before, yet the image remains locked in position and without sound. A Gazer could also, on rare occasions, project their visions without the need of a Moonpool, summoning it into the air for all to see. By now, a Moongazer’s eyes are completely white. Vision has eluded them, and they cannot see at all. Such is the cost of great knowledge.

 

Ketzawl would stand before a group of Kharajyr, away from any Moonpool, with his staff raised into the air. His Energy moved through his staff, and then into the air. It began to form a small wall above the end of the staff, which quickly began to shimmer. It would, when seen, appear to be a portal, when in actuality be nothing but a projection. It showed the Orc, who’s massive form stepped forward and swung at the first-person projection. It shifted as if it ‘ducked’, then again to the Kharajyr that ran forward. The pair grappled for some time before the Orc would fall, defeated. The projection vanished then, Ketzawl falling to his knees in exhaustion.

 

 

 

 

 

Red Lines (there’s a lot of them):

-You can not ‘Metagaze’. In this case, to find out something about someone’s character you would require their consent and speak to them in private messaging.

-Moongazing into the future requires a GM/Lore Master who knows of Kha Magic, and they would be required to emote what you see.

-Moongazing MAKES YOU BLIND! There is no way to avoid this. Your sight degenerates as you learn the magic. Follow the guidelines above!

-Moongazing into the past can only be done up to the point where ‘Ancient History’ ends and Players had started.

-To focus your Moongazing on a specific event, you would require an item or person who was there at said event.

-Moongazing can currently only be projected to multiple people at once whilst using a Moonpool. This can be bypassed rarely though, and always with GM intervention (For example, the fallen Meteors for the Tomes of Power). When this would be, it would heavily tax the Priest- more so than Chronoshaping.




 

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The Magic (Chronoshaping):

 

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    Chronoshaping is by far the most useful art a Priest can master, allowing them limited mastery over time itself. A priest would begin by gathering their Energy before shrouding the targeted area in a thin layer of mist. Through this Temporal Fog, one could see the flow of time being manipulated in the area, be it quickened, slowed or reversed.

 

    While Chronoshaping is a very powerful art, it has its limitations. One cannot create a paradox effect with the magic. The mist that forms surrounding an area is an indicator that that place has been severed from the regular flow of time. The displaced segment of time then begins to flow in accordance to the Priest’s whims, speeding, slowing or even reversing at their command as opposed to the regular flow of time. This means that once someone enters the area being affected they continue to flow with the original timestream. However, anything that was in the mist prior to the severing of the timeline will move with the new flow. That is why Chronoshapers don’t turn themselves to dust when speeding or rewinding time. The magic can be limited to a small area, as when one needs to heal wounds or rewind a small object, or it can be spread wide over a large structure. As a general guideline, the larger the area you want to affect, the thinner your mist is spread, and the less control you have over time in an area.

 

Recommended Progression:

 

 

Spoiler

 

[T1]- A Chronomancer begins their training learns how to evoke their Muun’ in the form of the Temporial Fog. They can cover small areas (roughly one square meter) in a thin veil of mist, allowing them to slightly speed or slow time in the area. They could also heal very minor, recent wounds by rewinding time, but it is very strenuous and taxes heavily on their stored Muun’.

 

Atl placed his palm over the finger of a wood elven child, which held a paper cut. Atl offered a soft smile before he began to concentrate, connecting first with his inner Muun’. Now, a soft and silvery mist would begin to formulate around the paper cut just below Atl’s palm, shrouding it. The mist would utilize itself, with Atl’s guiding, to reverse time. The paper cut would begin to seal shut, as if it had never existed. Atl would grimace heavily after, taking a seat as he caught his breath.

 

[T2]-  Once a Chronomancer expands his energy store to this point, their area of influence would almost triple in size. They can now cover nearly a three meter (nine blocks) area with a thin haze of their Muun’, allowing them to slow of speed time slightly in that area. They could alternatively rewind or speed up time in a smaller, meter-wide area, allowing hours to pass in minutes. Either one of the techniques for still task the Priest heavily, draining most if not all of their Daemonic energy, depending on the size and extent of the time warping.

 

Atl now would sit himself next to a human child who had scrapped his knee, leaving a wide yet shallow scrape on it. He would place his palm over the injury, yet not touch it as his Energy once more began to formulate, shrouding the injury. The mist seemed more solid this time, and the kid might find his pain ebbing away even before the healing began. Soon, the wound would begin to close, the child’s skin reforming over the scraped area.

 

[T3]- By now, the Chronomancer is moderately skilled in the ways of the magic. They can expand a thin layer of energy across roughly a six square meter area, slowing or quickening time to a greater degree in said area. What could only be covered in a thin haze of magic previously can now be shrouded in thick layers of energy, rewinding or speeding time at will. In these areas, hours could pass in seconds and days hours.

 

Atl now would sit before a patch of dirt, a single square foot. He would begin by placing seeds over the area, and watering it. After this was completed, he would place down the end of his staff in the dirt and close his eyes. The mist formed again, covering the area as done before. After some time, the energy would now utilize itself to.. Speed up time! The grass seeds, although unseen to any onlookers due to the mist surrounding it, would begin to grow. After some two minutes of this the mist would vanish to reveal the grown grass- although short. Atl would crumple to his knees from his efforts, taking time to recover.

 

[T4]- A Chronomancer of this caliber has expanded their energy pool to nearly the peak of its performance. Eight square meters (sixty four blocks) may be thinly veiled in energy, slowing or speeding time to a lesser degree. Chronomancers can now quicken or rewind time in a greater area than before, causing days to pass in what seems like minutes. At this point,more serious injuries such as broken limbs could be repaired, thought it would require multiple sessions. Smaller wounds and minor time-shifts could be done almost as an afterthought.

 

Atl now stood before an adult elf female, her arm bent at an odd angle. He would begin by not shoving it into place, but rather casting immediately. The mist surrounded the arm, moving through her body to the bone. The arm would slowly but surely move itself into proper position, as if the bone had been in place. Pain would ebb away from the Elven girl, replaced by a dull throb as the cracks in the bone began to seal. This would stop soon, however, as Atl’s energy ran out and he could no longer continue, collapsing. The next day, having regenerated his pool, they would meet again and Atl would continue the healing. The mist seeping to her bone once more as the cracks sealed and shut, leaving the wound healed. The Elf would find herself exhausted with Atl, the use of Daemonic Energy on her body having strained her. Her arm would experience bouts of numbness for the next elven day.

 

[T5]- At the final stage, those who meddle in time have achieved the peak of their power. They gain total mastery over the temporal workings within their area of effect. What once could only be slowed can now be completely rewound. Walls crumble to dust, or strengthen themselves anew as a Chronomancer pulls them into their timestream. Now, a worker of the art could regrow lost limbs, though it would take many taxing days. They could even experiment with stopping time completely in a very small area.

 

Atl now sat before a man with a missing arm, both inside the Moonpool. Atl would begin by taking the bandages from his arm, and placing his hand on the injury. He would begin to summon his Muun’, shrouding the stub with ease. The Muun’ would move time forward to its full extent and speed. After some hour, Atl would stop, lying within the pool to regenerate his Muun’. The man’s arm would noticeably have grown at least six inches longer, a great deal to be accomplished, and only possible due to the Moonpool surrounding them. After Atl regained his Muun, the process would repeat, and repeat again. After several hours, the arm would be regrown, although with slight variations from the previous arm. The arm would be skinny, without proper nutrients given to it yet, and the man would find himself exhausted and starved as his body struggled to provide what it needed to the arm. At first he wouldn’t be able to so much as move it. After an Elven day he might be able to move his fingers, and after another two he would have shaky control over it. Give it one more, and the arm would now be at its full strength again.

 

 

 

 

 

Red Lines:

-No one can enter or leave the area being changed by the magic, as it is cut off from time.

-No temporal paradoxes! You cannot team up with yourself to dish out a beatdown, as cool as that may seem.

-This stresses the Priest’s body greatly. If they were to rewind time on a large area, they themselves would find their bodies rapidly aging in tune with how much they rewind the time.

-This can be used to heal wounds, but to regrow a limb would take many days of IRL sessions with said injured person. It can not be done all at once.


 

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The Higher Arts of Muun’Trivazja

 

((To accomplish any of these greater magics, the Kha will have to have studied under one who knows them. They would be required to learn the correct prayers and ceremonies in order to create a temporary and direct connection to Metztli after reaching Tier Five in two categories of the Magic.))

 

At this point, a Priest will have spent countless years of their lives learning Muun’Trivazja, and will have mastered Metztli’s Daemonic energy in its many forms. Those who are deemed worthy will continue their education, delving into the hidden aspects of the magic.

 

Blessing the Waters: The first of the Higher Arts is the creation of a Moonpool. In doing this, a Priest would commune with Metztli, and direct her blessing towards a pool of water. After sending the entirety of their Muun’ into the body of water, they would seek to channel Metztli herself, beseeching her with an ancient Va’kharajyn prayer to bless the waters as was once done in days long past. This would leave the water glowing a blue hue and the Priest(s) who created it would be unable to cast nor control their Muun’ except to the smallest degree for an elven week thereafter.

 

    Attunement: The Rite of Attunement is a series of rituals in which a Non-Kharajyr is intimately linked to the Stone of Metztli, allowing them to harness and store the Daemonic energy gifted by Metztli. The rite begins with the Filling Of the Vessel, where the Priest conducting the ritual fills the aspiring acolyte with their own Muun’. The Descendant then goes to touch the Stone of Metztli, heralding the next stage of the process, The Breaking of Chains.

 

Once they touch the stone, the acolyte is gripped with madness as the power of the Stone rips through them. With the aid of the Priest and the Muun’ channeled through them, the Acolyte can survive the madness, sharing the burden with the Priest with whom they are linked. If the Acolyte fails, the bond between the two is shattered, the Daemonic energy escaping from their body. They would remain in a state of madness, their minds shattered by contact with the stone, until they died. If he succeeded then both the Elder Priest and Acolyte would find themselves tossed in the throes of madness, ranting and raving before sinking into blessed sleep. The Priest’s connection with Metztli cut once more whilst the two sleep. So undergoes the final stage of the ritual, The Patching Of the Soul.

 

As the Descendant sleeps, Metztli judges their worth in a manner unknown to any, as the incident is wiped from the mind of the sleeper. If they are found worthy, the bond is forged between them and the Stone, identical to that which rests in all Kha’ as per their creation. If they are found unworthy, the fragile bond dissipates, and the ritual must be undertaken once more.

 

    Calling the Stone: Calling the Stone is a High Art of Muun’Trivazja that entails the summoning and de-manifestation of the Stone of Metztli. This would serve no purpose in combat and only used when attuning Priests. The Priest would invoke the Prayer of Calling, in which they once more become immersed in their connection with Metztli. As long as the Stone of Metztli remained in place, the Priest that had summoned it would remain exhausted until the burden had been passed to a second Priest, or the stone de-manifests.

 

    Chronosleep: The final High Art is not that of spellcasting, nor requires a direct connection with Metztli, yet it is often revered as the highest of magics a priest could cast. As a priest lay dying, they could glance once more to the moon, and offer a prayer to Metztli. Goddess willing, the priest and all of their belongings would be frozen, permanently, in a form of temporal stasis, their body perfectly preserved at the last moment of death as their spirit sails off to join Metztli.

 

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General Red Lines:

-General rules: It takes at least one emote to connect to your Muun’, another to summon it, and a third to begin its casting. One more in between connecting to your Muun’ and summoning it if you’re connecting directly to Metztli, and more after.

-One must learn all three magics to be able to master any one of them, or be able to teach another Priest.

-Making a Moonpool leads the priest(s) that made it to be unable to cast for up to an IRL week.

-Priests MUST Roleplay regaining Muun. If no one is there for them to emote to, then they need to sit in the pool anyways.

-This counts as a total of three magics, just to be clear. With our previous lore no one could tell if it was one or three.




 

Current Lore Owner(s):

 

Fury_Fire ((Writer & Idea-Monkey))

ForeverGinger (( Format Man & Word-Sound-Better-er))

 

 

Message us with questions, or post them right here!

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Final Words:

With this, we hope to bring more attention to the Kharajyr Priests and Priestess’, and shift the magic from a combat based perspective to a more mystic and fun feel. We hoped to get rid of Moonfire, as the Kharajyr have begun to focus their attention around peace, and replace it with a form of enchanting that could bring fun to all, even non magic users <3.

 

Of course this would require studying and speaking to us for the owners of said enchanted items, but we’re hoping this remains as unmoderated if possible. We’ve added things such as the Higher Arts to set the leaders of the Priests apart from the rest, as well as give priests a nicer death. The creation of the moonpools was already a closely guarded secret in which only two Priests know(Myself included). In general, we hope we’ve both nerfed the magic with our red lines and removal of Moonfire, as well as just make it more.. Fun! We decided that to do important things Kharajyr might already be able to do, we would require prayers that can help one connect directly to Metztli instead of through the Moonstone (Stone of Metztli, take your pick), in hopes of adding more to the mysteriousness surrounding Kha’ Magic to most people IRP, as well as give Kharajyr a feeling of being closer to their Patron.

 

Non-Kha’ learning! Something we’ve always wanted! As well as bringing the Stone of Metztli into existence (It’s always supposedly reformed, and there is apparently lore on everything I mentioned in it) only now it’s safer!

 

Hope you like it, and a special shout out to everyone in the current Priesthood who tolerated our incessant ramblings on the subject and helped form the baseline with which this re-imagining was formed. Without you lot, I doubt either of us would be able to keep up the flow of great ideas!

 

-Fury_Fire and ForeverGinger <3

 

 

 

Edit:Forgot to put tier progressions in spoilers.. Fixed.
 

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I for one approve this change, it has no parts of other magic as before which included fire. With this the fire is now gone.

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No more OP furries. 

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Super glad to see this up! Would it be facetious to give it a +1?

 

On a side note: Fix the colors! Please, I'm begging you fam!

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Great lore, really emphasizes the shift of culture in the kharajyr, from forest orcs to a peaceful race enshrouded by mystery! +1

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Hot diggity dog +1

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Oh yes. I already gave some of my opinions on this. I think it's taking an interesting shift, and will lead to more enjoyable RP. Non-Kha learning this blew my mind when I first read it, to be honest. Reminds me a bit of how honorary orcs can learn shamanism just as the Kharajyr can have their soul-Khas. I also really like the replacement of a generic holy fire evocation with the alteration-type binding here.

 

All around I support. +1

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37 minutes ago, Gladuos said:

Non-Kha learning this blew my mind when I first read it, to be honest.

Yes. Non-Kha learning it has been denied multiple times in the past, yet Im fairly confident that with a lengthy post like this with details on how they would move past it, that it just might get accepted this time. Instead of 'changing' lore like others have tried with the Stone of Metztli attuning non-Kha(It's always driven non-kha insane), I instead decided to keep that and add to it, so that a Priest could aid a non-kha through the madness that would ensue.

 

Just a variation from what other priests have tried <3

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I will be honest, and say I have not read the whole lore yet. However, the fact it is written this magic does not use mana, is akin to saying "this juice has no water".

 

Magic on LotC requires mana. Without water, it is not juice. Without mana, it is not magic.

 

This lore can not pass while this remains as-written.

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I recant my statement! After a brief chatarooni... I realize I was just confused by the way it was phrased.

 

tl;dr Your juice has water, and I can't read.

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