Cracker 4556 Popular Post Share Posted May 4, 2016 The distant muttering of transport ships drifted through the Shattered Sea; with the capture of the Quadinaros and the victory at Dogger Bay, Orenian barges, galleys, bateaux, and battleships traveled unmolested in the Avarian waters to the province of Sundholt. They swept about as if they were cork, their sound that of muffled drums and merry-making as they sailed to suppress a rotten rebellion. Rat Tom Ruric’s attempt at severing the Empire was met in defeat, and in turn, tens of thousands of Orenian regulars made their way to West Avar to garrison the Rothesay strongholds and mount an offensive to their east. John Sigismund had assembled a mighty coalition to quell this uprising. The wild cossacks and Turkins, he knew, were ready to leap into the ocean itself at one word from him; the might of Courland, a sea of irregulars waiting to crash upon imperial enemies. The disciplined regiments of the Crown, Carnatia, and Savoy marched in cool regiments, the pride of the Orenian army. And of course, the Emperor noted the Elves of the Dominion, a commander’s dream, impervious to the shifting allegiances and whims of noble desire, the perfect instrument of missile tactics reared in the fires of the Duke's War. It was a formidable force for that time and place, a powerful weapon forged in the hands of many determined leaders who sought to see their ancestor’s legacies maintained, and John, whilst in his hall, was fully conscious of that. The city of Seahelm, protected by rotting timber and oak, the soft underbelly of the rebellion's garrison, proved to be the ideal flashpoint between the two great armies. As outriders and skirmishers began to clash east of Jarnstrand, the great imperial war machine began to churn out steel plate and siegeworks in preparation for the assault to come. _________________________________ WARCLAIM Type of battle: Siege Date And Time: Saturday, 5/7/2016 @ 5 PM EST Side A: [Initiators]: The Holy Orenian Empire and allies Side B: [Receivers]: The rebels in Seahelm and allies. Location and boundaries: The city of Seahelm and its outskirts Terms of Victory Victory for Side A: If the defenders are driven out of the city, driven underground, or killed. Victory for Side B: If the attacking forces are killed or routed. Upon Victory For... Side A: The town of Seahelm is ceded to the Holy Orenian Empire. Side B: The town of Seahelm will not be warclaimable for one month. Rules No status switching No Harbingers / Necrolytes / Spectres / Constructs From this point on, no transferring of items out of Seahelm in order to facilitate the potential looting process that comes with sacking a city. If the rebel forces are forced into an underground facility, they forfeit. TnT is allowed No building dirt forts. You may only place ladders! 31 Link to post Share on other sites More sharing options...
WuHanXianShi14 0 Share Posted May 4, 2016 Folks please don't comment on this thread unless you're the leader of the factions involved, thanks. Link to post Share on other sites More sharing options...
Fireheart 2762 Share Posted May 7, 2016 Attacker victory. Link to post Share on other sites More sharing options...
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