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Wraiths - The Art Of Immolation


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Wraiths - The Art Of Immolation

The children of Dragons

 

 

 

The art of forging creatures of ash and darkness has been a historical one within the history of Dragonkin, or more specifically, Drakaar. Variants of this creature have been known to the world; the necromancers called them Wraiths - birthed through the Draconic relic known as the Black Nexus, but Setherien knew his as ‘Harbingers’ or in the tongue of the dragon ‘Hiishtgul’ - which translates into ‘ash wraith’. What is known, is that it takes a corrupt flame so intense that it must burn more than but the flesh, but the very soul. This is the act of Immolation, charring what makes a descendant mortal and binding it forever to the mortal plane with a soul fragmented, and seeping with corruption, so much so that it may never pass into the Soul Stream. A Wraith, is a creature that becomes death itself.

 

But now, a new era has been ushered in with the reveal of the Sunless Sanctum and its eternal overlord, Mordring The Ashen. For Mordring is frail of the body, his frame but a simple skeleton, however his strength does hide within his inherent magic - it is with this twisted power that Mordring deemed it time to revive the servants of the Dragon in their truest form. No longer would they take bastardised names, for now they would all exist under ‘Wraith’, necrotic creatures and Harbingers alike. While not the strongest Drakaar, Mordring’s magical aptitude was unmatched amongst his brethren, and it is thus that his influence would extend through the use of others, through wraiths, to enact his will.

 

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The Altars Of Dawn

 

The Greyscale knights, servants of Mordring when he existed as a non-corrupted Dragaar named The Lord of Morning, built many altars in the name of their master as a means to receive empowerment and communicate with him. Alas time has seen a new, wretched use for these altars, for with Mordring’s fall to corruption, the dark extended to his altars. Now they too seep of his corrupt essence, now connected to his Drakaar state, they exist as the new means of bringing a descendant into wraithdom.

 

The Greyscale knights built these altars across various continents and lands, and so they stand today, but they are not without a price. For to simply find one of these altars is nothing unless an existing wraith stands by you to assist in the transformation. When touched by a Wraith an altar will become temporarily active, and all across it a writing will appear to glow where previously nothing was written, again in the mysterious language of dragons. In this state, the altar is capable of receiving an offering, but the offering itself is a specific one:

 

The Immolated Catalyst

 

The catalyst is a bone given to wraiths by Mordring or another servant of his, so that they may create further wraiths. However, there exists some restrictions as to who can become a wraith - the chosen will need to be a creature of a dark affliction, be it a ghoul, a lich, a darkstalker, a Graven, Dreadknights, Paleknights or any high-tiered dark arts user. It should be noted that ghosts and wights are unable to achieve wraithdom, their beings too warped from physicality for the process to be successful.

 

When the catalyst is offered to the altar by placing it upon it, and if it worked then the bone will become engulfed in black hellfire, quickly turning to ash - thus the process is begun. The mortal is now on the path to Wraithdom, but before the ritual may be completed a set of trials are to be performed as proof of the strength required to serve under Mordring: These trials may prove to be simple yet difficult, for the potential wraith must slay three of any race and gender, and collect a single bone from each. Once done, the potential wraith must have the altar re-activated by an existing wraith, and then before it take their own life by stabbing themselves (or if a lich or darkstalker - their phylactery) with a gold weapon, to rid their soul of its bindings, and allow Mordring’s essence to consume it in immolation.

 

If all were successful, then the subject would never seem to die as they pierce themselves, instead they would instantly burst into a deep, black flame, a searing agony like no other entirely consuming flesh, bone, mind and soul as the process of immolation takes place. But in a matter of minutes, it will cease, and all that remains of the mortal would be death incarnate, the ashen vindicator, the jewel of immolation: A wraith.


 

Mordring’s Will

 

The wraiths are bound to enact the will of Mordring until such a time that they may be released, and that will is the preservation and protection of the dragonkin. Dragons and Drakes have been driven to near extinction under the wrath of the Descendants, but Mordring would seem them restored. Wraiths are now bestowed with the power to summon forth a small black orb that acts as a hollow container, a vessel for lifeforce to be accumulated, this is known as the:

 

The Draconic Vessel

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The Draconic Vessel by itself is functionally useless, and a wraith can only have a single one summoned at a time. The vessel requires the lifeforce of 15 mortal descendants, and when this is complete, it will form into a fledgling dragon, which will then be released upon the world to live out its days and restore the dragon bloodline once more.

 

The Vessel is filled by killing the mortal within proximity to it, it will naturally draw upon the escaping lifeforce and draw it in to feed upon it. Any mortal or immortal may fill the vessel, but only a wraith may summon it. This is the duty of Mordring’s Wraiths, to constantly seek to bring life to the dreadful beasts of the sky, but with a direct relation to dragonkin, they will never be harmed by them unless otherwise provoked.

 

If the Draconic Vessel is attacked or disturbed in anyway, it will be destroyed and its contained amount of lifeforce will be lost. However a wraith is both able to instantly start again, and resummon their existing vessel to their location at any point, allowing for it to be filled periodically at different locations - This allows for the vessel to be summoned to the location of a death before it occurs to allow for the easy collection of its lifeforce. This of course, does put the vessel in danger.

 

It should be noted however, that while bound to Mordring’s will, a wraith is to see that the dragon exists undisturbed - should the wraith betray Mordring’s will and capture, kill or torment the dragon in any way, then they will lose the embrace of their master and dissipate, finding themselves lost to time in eternal damnation.

 

The Wraiths

 

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The wraith in its purest form appears as a simple floating cloud of ash draped in black robes, but their appearance is known to adapt and change. It is not unheard of for wraiths to be seen with bony, charred black feet and arms. In this plain state they exist bound to the will of Mordring, and cannot escape performing his bidding. To fail in this, would result in the sudden loosening of Mordring’s clutches, causing the wraith to dissipate and ultimately - die. The change to wraithdom being a permanent one, this death too, would be permanent.

 

Most of a wraith’s abilities are not inherent with its nature, bar the ability to summon the Draconic Vessel, as well as imbuing their ashen entity into a lifeless corpse, allowing them to animate it and walk about in a mostly disguised form - this skill is known as ‘Husking', however it bears a noticeable 'tell', the act of husking leaves an entry wound on the body which is displayed as a black scar. A dark arts wraith will remain a master of dark arts, whereas a creature such as a ghoul would find itself more proficient in physical combat as a wraith. However, wraiths do bear a number of strengths and weaknesses:

 

  • A wraith is more suited to the field of dark arts, and learns certain dark arts magics 100% faster than usual. For clarity, these magics are Necromancy, Blood Magic, Mysticism and Soul Puppetry. Frost Witch, Fi', and Shade are not effected by this boost.

  • A wraith is a naturally hardy creature, durable even without armour.

  • Wraiths can happily move and exist underwater.

  • Wraiths have no need to eat, drink or sleep.

  • Wraiths have the ability to summon a ‘Draconic Vessel’

  • Wraiths can utilise ‘husking’, allowing them to disguise themselves.

  • Wraiths maintain the ability to imbue their essence into Thanhium, allowing for the creation of Bloodshards.

  • Wraiths have an extreme weakness to holy magic and gold weaponry.

  • Wraiths have a significant weakness to fire and sources of bright light.

  • Wraiths cannot pass gold barriers.

  • Wraiths cannot wear armour (Small bits of RP armour on Elder Wraiths is fine)

  • The husking scar must be either visible on the skin or described in the bio. It cannot be concealed.

 

The Elder Wraiths

 

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An Elder Wraith is functionally the same as the regular wraith with one unique distinction - freedom. These wraiths have completed their service to their drakaar, a total of 8 elven months have passed and they have earnt their independence, these wraiths are now able to exist without the binding to Mordring, and free to do with their wraith forms as they desire. The existing harbingers of today are to now exist as an ‘Elder Wraith’, having outlived their master Setherien. Mordring looked upon these wretched souls with sorrow, and believed that their time beneath a master had already run its course. Mordring granted these Elder Wraiths with the ability to summon the Draconic Vessel should they desire, but otherwise leaves them to their own devices in an act of sheer pity.

 

Mordring’s gaze also drew notice to the previous necrotic wraiths when approached by the reclusive Old Lord Malkaathe, who persuaded Mordring for a lesser time of servitude. Mordring did oblige, and should one of the wraiths of old approach his altar with pleas of servitude, their time would be reduced to 4 elven months.

 

An Elder Wraith does not sustain itself through Mordring, and instead here we see the visual difference between wraiths and Elder Wraiths - Elder Wraiths are lightly plated in armour, usually in the form of a simple helm and gauntlets. It is no secret that Drakaar, specifically Setherien, have been known to meddle with the mineral known as Thanhium. Mordring grants the Elder wraiths this Thanhic armour that draws from the heat around them, and transfers that heat into the dark energies that nourish these wraiths, reminiscent of the harbingers under Setherien.

 

Important Notes:

 

  • The Harbinger race no longer exists with the implementation of this lore - The existing harbingers will become reclassified as ‘Elder Wraiths’. These Elder Wraiths no longer have access to the illusion or frostfire abilities they once had.

  • You must abide by Mordring’s will for 8 months before you may become an Elder Wraith. For ex-wraiths, this time is reduced to 4 months.

  • The lore team will need to be informed of new dragons as they are created - Screenshots of each death within the proximity of the Draconic Vessel will be required as evidence.

  • The wraith that creates the dragon may choose its name and gender, but it will simply be added to the pool of existing dragons to be later used in events - unless an Elder wraith or in possession of the Book of Dragons, they will have no further say over it.
  • Both Wraiths and Elder Wraiths fall under the 'Spectre' category of mechanical race.
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4 minutes ago, 6xdestroyer said:

Jan would sigh hearing of the news, his duchy being the closest to the portal "If I am eaten by a dragon, so be it"

 

friend this is a lore proposal friend not an rp post friend

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1 minute ago, 6xdestroyer said:

Jan would sigh hearing of the news, his duchy being the closest to the portal "If I am eaten by a dragon, so be it"

u look like a right mug 6x read what topic it's in.........

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#Nazgul. On another note, glad to see these beings back. They will surely provide interesting RP.

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Wait, so this isn't Wraiths returning but a Harbringer conversion under the Arch-Drakaar?

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6 minutes ago, Harrrison said:

Wait, so this isn't Wraiths returning but a Harbringer conversion under the Arch-Drakaar?

 

it's both the return of wraiths and the transfering of harbingers into wraith lore. both creatures stem from dragonkin, the harbs were made by Setherien and the old wraiths came from the Black Nexus, which is a dragaar's lexicon. so, it actually makes a lot of sense.

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Looks sweet.

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Just now, Benbo (Wretched) said:

 

it's both the return of wraiths and the transfering of harbingers into wraith lore. both creatures stem from dragonkin, the harbs were made by Setherien and the old wraiths came from the Black Nexus, which is a dragaar's lexicon. so, it actually makes a lot of sense.

ah kk

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Only Mordring is capable of creating Wraiths? Or could another Arch-Drakaar create them?

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Just now, Devin | | ;-; said:

How to be wraith?

(Sigh) read the damn lore. Mordring (Or perhaps your local Arch Drakaar, if you know where to find him) has to turn an already mighty undead into lichdom. That being Darkstalker, ghoul, lich, stuff like that.

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Just now, Devin | | ;-; said:

I did read the lore 

Read it again. It is a big chunkload of info, I missed it at first as well.

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Benbo, I like it. But to become a wraith currently would you need one of the 'Harbingers' to touch the alter for you if this is implemented?

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