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Potion of Love

 

Description and effects:

A light-red looking brew that fizzes a bit when shaken. Upon usage of this weird potion, the consumer will feel nothing at first. After a few seconds though, they would experience a lightheaded feeling. As the effects of the potion progress through the body, the drinker would begin to feel significantly warmer. The drinker's heart would begin to beat faster than normal and they'd start to feel very comfortable. The potion would cause the person that drinks it to feel more loving and affectionate than normal, making everything (as well as everyone) more amazing then ever to them. Also the effects of the potion would make the person's body create more hormones, causing them to experience a feeling of lust. 

 

Recipe:

 

Base: Aqua Vitae

3 Fire symbols (passion, love, heat)

1 Air symbol (perception)

2 Water symbol (calmness)
 

Author:

SandergamerNL

LM Approval Required:
Yes / No

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6 hours ago, SandergamerNL said:

Potion of Love

 

Description and effects:

A light-red looking brew that fizzes a bit when shaken. Upon usage of this weird potion, the consumer will feel nothing at first. After a few seconds though, they would experience a lightheaded feeling. As the effects of the potion progress through the body, the drinker would begin to feel significantly warmer. The drinker's heart would begin to beat faster than normal and they'd start to feel very comfortable. The potion would cause the person that drinks it to feel more loving and affectionate than normal, making everything (as well as everyone) more amazing then ever to them. Also the effects of the potion would make the person's body create more hormones, causing them to experience a feeling of lust. 

 

Recipe:

 

Base: Aqua Vitae

3 Fire symbols (passion, love, heat)

1 Air symbol (perception)

2 Water symbol (calmness)
 

Author:

SandergamerNL

LM Approval Required:
Yes / No

Denied.

Theoretically it's possible, but is something that should not be done. This can and will lead to multiple rule infractions along with the simple nature of it.

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Fish Oil

 

Description and effects:

 

Fish oil is a common household ingredient for your common mainlander with little access to the ocean and its fishy goodness. It serves as a supplement and provides needed oils for domestic farmers, particularly those people with a high bread diet. It may not actually do anything beneficial for the user. 

 

Recipe:

 

- One vial of water as the base

- One salmon (red fish)

 

Author:

 

Shambleau

 

LM Approval Required:

 

No

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On 2/7/2017 at 3:47 PM, Cjmate8 said:

Fish Oil

 

Description and effects:

 

Fish oil is a common household ingredient for your common mainlander with little access to the ocean and its fishy goodness. It serves as a supplement and provides needed oils for domestic farmers, particularly those people with a high bread diet. It may not actually do anything beneficial for the user. 

 

Recipe:

 

- One vial of water as the base

- One salmon (red fish)

 

Author:

 

Shambleau

 

LM Approval Required:

 

No

Denied. This isn't a potion? It's possible without such!

1 hour ago, ForsakenWarrior said:

 

Paralysis Potion:

This potion, upon consumption, renders the consumer unable to make any bodily movements by choice. Organs and muscles that move by habit, such as the heart and the lungs, remain unaffected. Reflexes, however, are immobilized alongside any movement the person is aware of. Attempts at ceasing to breathe will fail. The potion’s effects do not instantly activate. A few seconds after consumption, the body begins to numb down, from the bottom and up. After that, the muscles grow tired and weak, becoming harder to control. This state causes spasms, resulting in the consumer stumbling to the ground if they were standing- they eventually lose any control over their own body, their muscles loosening instead of clenching. The whole process usually takes up to five minutes; the stages tend to spread equally over that time.

 

Ingredients:

Air: 1 (Movement)

Water: 3 (Freezing, Ice, Calmness)

Fire: 1 (Overwhelming)

Earth: 2 (Immobility)

 

LM approval: No

 

Potion of Trust:

A potion, that upon consumption, would increase the trust. It also helps the drinker to be more alert. Another effect of the potion is that it decreases fear and anxiety. The fact that it increases the trust a person has does not mean it steals their free will. It will only have them trust what you say more. The moderate can be mixed with most drinks, and the drinker will notice little but a spicy taste. The greater version, however, is not mixable with drinks, as it will render the effect almost useless.

 

Ingredients:

Moderate:

Earth: 1 (Connection)

Fire: 2 (Courage, Compassion)

 

Greater:

Earth: 1 (Connection)

Fire: 3 (Courage, Compassion)

Water: 2 (Rejuvenation, Calmness)

 

LM approval: No

 

Potion of Luminosity:

Quite literally light in a bottle, on itself the glowing liquid has a blue color, giving off a light comparable to that of a torch’s. The color of the liquid may be changed using ink. This will, however, weaken the light that escapes from the liquid. Over the course of days the light would start to weaken, until a light less liquid remains, the liquid may be brightened up again by using the fire ingredient that represents burning.
Note that the liquid is highly poisonous and should not be drank. If it is, it may result in the stopping of the heart.

 

Ingredients:

Earth: 2 (Endurance)

Fire: 1 (Burning, Light) (Used to replenish)

Water: 1 (Fluity)

 

LM approval: No

Approved!

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Flesh Sculpting Clay
 

Description and effects:

This highly traumatizing mixture was made an alternative to a regeneration potion in the event that there is not enough flesh left for a wound to heal over (severe burns, lashings, or any other case where flesh is simply not there). It works by using a toxic reagent such as saffvil to break apart tissue, frost vine to prevent that tissue from decaying beyond it’s use, tippen’s root to reduce the traumatic nature of both those reagents, elf’s hair vine to allow the ‘floating’ tissue to travel, and mandragora to encourage the tissue to reattach at it’s new position.

It should be noted that reformed flesh always bear the imprints of how it was moved and always looks like scar tissue, so using this clay to change one’s identity would result in everyone knowing that they tried to do so. Another thing to remember is that this mixture is highly traumatizing, so the use of gloves on the operator's part is necessary if they do not want their flesh to meld with the patient’s and the patient will probably need to be sedated depending on how widespread the wound is to prevent shock from killing them.



Recipe:

Base: Slime or any thick base capable of retaining a shape after being spread

2 symbols of water-(Regrowth, Ice, Life)

2 symbols of earth-(Resilience, Death)

1 symbol of air- (Travel)

Author: WanderingFriend

LM Approval Required:
No

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Rapid Expanse

Description and effects:

This heavy and thick liquid was created to put out moderate or weak fires. Upon contact of air the thick and heavy liquid changes into a gas that quickly spreads and puts out moderate or weak fires, the major downside of such a potions is that a single breath of it could make a person throw up and become sick within a few breaths, it acts as an almost airborne sickness in a way, but puts out flames efficiently and effectively. Along with sickness it can give and putting out flames it can make things it touch smell terrible for some time after it has touched with a surface. the gas form would have a cool feel about it, quickly rushing out the old air and replacing it with the new.

If someone was to touch the liquid without it turning to gas, it would make flesh a deathly black color, and cause pain that would slowly follow up the limb and would last for 2-3 hours after applied, this pain would be similar to having frost oil on your skin, and would feel like your arm is being frozen when touched. Testing found that there can be no moderate version of the potion for some reason, all though the lesser can only cover roughly a 4 meter by 4 meter(4x4x4 blocks) and the greater can cover up to 12m  by 12m and a height of 6m, if used in a closed space with little venting for more then an elven day, the smell that the potions leaves will be permanently in the walls, and would have to be replaced for it to smell better. also noted that the lesser potion has less of a terrible smell and

Recipe:

Lesser

Base: water

1 symbol of air (travel)

1 symbol of water (frost or ice)

Greater

Base: Greater dwarfs pumpkin.

2 symbols of air (travel, speed)

1 symbol of water (frost/freeing and ice)

 

Author: Zachs_

 

LM Approval Required:

No

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Infertility Potion

 

Description and effects:

This potion works as it’s name suggests, it causes infertility in a man or a woman, temporary or permanent. The normal bases of this potion lie in the ‘contraceptive’ plant Black Sun’s Splinter, which when eaten makes a woman unable to have children for a few hours, and if consumed in excess may make the woman infertile. This potion takes the plant to a new level, making it work on man or woman, making the effects last longer, and lessening the horrible taste.

 

The lesser kind of this potion does the same effect as only the plant, but works on men as well. It works for a few hours, and masks it’s horrible flavor. The moderate kind can last for a couple of (IRL days) months, it’s flavor is bad once more. The greater type may leave a man or women infertile, or it may take a full (IRL week) year for the effects to lessen. It’s taste almost makes a man throw up. Infertility by this potion may be healed eventually, either by holy magic help, or with other potions.

 

In all types of potions, the color of it is always a thick black. Very rarely would someone drink this potion and think it was not a poison.

 

Recipe:

Lesser:

Base: water

1 earth symbol (protection) - Black Sun’s Splinter

1 water symbol (life)

 

Moderate:

Base: distiled water

2 earth symbol (protection, resilience) - Black Sun’s Splinter and another

1 water symbol (life)

 

Greater:

Base: aqua vitae

3 earth symbol (protection, resilience, death) - Black Sun’s Splinter and another

1 water symbol (life)

 

Author:

 

LM Approval Required:

Yes for the greater ones, only to ensure that the player drinking it can opt to not remain infertile forever.

No for the rest.

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On 2/26/2017 at 6:47 PM, Master Khen'aum said:

 

 

Flesh Sculpting Clay
 

Description and effects:

This highly traumatizing mixture was made an alternative to a regeneration potion in the event that there is not enough flesh left for a wound to heal over (severe burns, lashings, or any other case where flesh is simply not there). It works by using a toxic reagent such as saffvil to break apart tissue, frost vine to prevent that tissue from decaying beyond it’s use, tippen’s root to reduce the traumatic nature of both those reagents, elf’s hair vine to allow the ‘floating’ tissue to travel, and mandragora to encourage the tissue to reattach at it’s new position.

It should be noted that reformed flesh always bear the imprints of how it was moved and always looks like scar tissue, so using this clay to change one’s identity would result in everyone knowing that they tried to do so. Another thing to remember is that this mixture is highly traumatizing, so the use of gloves on the operator's part is necessary if they do not want their flesh to meld with the patient’s and the patient will probably need to be sedated depending on how widespread the wound is to prevent shock from killing them.



Recipe:

Base: Slime or any thick base capable of retaining a shape after being spread

2 symbols of water-(Regrowth, Ice, Life)

2 symbols of earth-(Resilience, Death)

1 symbol of air- (Travel)

Author: WanderingFriend

LM Approval Required:
No

 

On 3/12/2017 at 3:09 PM, zzaacchhss said:

Rapid Expanse

Description and effects:

This heavy and thick liquid was created to put out moderate or weak fires. Upon contact of air the thick and heavy liquid changes into a gas that quickly spreads and puts out moderate or weak fires, the major downside of such a potions is that a single breath of it could make a person throw up and become sick within a few breaths, it acts as an almost airborne sickness in a way, but puts out flames efficiently and effectively. Along with sickness it can give and putting out flames it can make things it touch smell terrible for some time after it has touched with a surface. the gas form would have a cool feel about it, quickly rushing out the old air and replacing it with the new.

If someone was to touch the liquid without it turning to gas, it would make flesh a deathly black color, and cause pain that would slowly follow up the limb and would last for 2-3 hours after applied, this pain would be similar to having frost oil on your skin, and would feel like your arm is being frozen when touched. Testing found that there can be no moderate version of the potion for some reason, all though the lesser can only cover roughly a 4 meter by 4 meter(4x4x4 blocks) and the greater can cover up to 12m  by 12m and a height of 6m, if used in a closed space with little venting for more then an elven day, the smell that the potions leaves will be permanently in the walls, and would have to be replaced for it to smell better. also noted that the lesser potion has less of a terrible smell and

Recipe:

Lesser

Base: water

1 symbol of air (travel)

1 symbol of water (frost or ice)

Greater

Base: Greater dwarfs pumpkin.

2 symbols of air (travel, speed)

1 symbol of water (frost/freeing and ice)

 

Author: Zachs_

 

LM Approval Required:

Yes

(when used)

 

On 3/17/2017 at 8:53 AM, Jistuma said:

Infertility Potion

 

Description and effects:

This potion works as it’s name suggests, it causes infertility in a man or a woman, temporary or permanent. The normal bases of this potion lie in the ‘contraceptive’ plant Black Sun’s Splinter, which when eaten makes a woman unable to have children for a few hours, and if consumed in excess may make the woman infertile. This potion takes the plant to a new level, making it work on man or woman, making the effects last longer, and lessening the horrible taste.

 

The lesser kind of this potion does the same effect as only the plant, but works on men as well. It works for a few hours, and masks it’s horrible flavor. The moderate kind can last for a couple of (IRL days) months, it’s flavor is bad once more. The greater type may leave a man or women infertile, or it may take a full (IRL week) year for the effects to lessen. It’s taste almost makes a man throw up. Infertility by this potion may be healed eventually, either by holy magic help, or with other potions.

 

In all types of potions, the color of it is always a thick black. Very rarely would someone drink this potion and think it was not a poison.

 

Recipe:

Lesser:

Base: water

1 earth symbol (protection) - Black Sun’s Splinter

1 water symbol (life)

 

Moderate:

Base: distiled water

2 earth symbol (protection, resilience) - Black Sun’s Splinter and another

1 water symbol (life)

 

Greater:

Base: aqua vitae

3 earth symbol (protection, resilience, death) - Black Sun’s Splinter and another

1 water symbol (life)

 

Author:

 

LM Approval Required:

Yes for the greater ones, only to ensure that the player drinking it can opt to not remain infertile forever.

No for the rest.

 

Accepted.

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Breath of Pestilence

 

A horrifically sadistic potion, a special airtight flask must be created to house the deadly mixture or it will seep into the air. When the gas makes contact with the victim’s flesh the skin will develop a hideous rash that develops pustules and hideous deformations. The gas will cause internal hemorrhaging within the lungs if inhaled. This process is quick and occurs as soon as contact with the flesh is made, the gas is slow moving and easy to avoid in large spaces but dangerous in small spaces. When within a flask and not exposed to any air, death’s breath takes on a liquid form and can be transported. Large airtight tanks can be fabricated to house this deadly substance and a delivery mechanism can be made. A gasmask containing a minor water symbol will neutralise any gas that attempts to enter the lungs and a leather suit will protect the wearer’s skin from harm. Strangely, the afflicted will enter a frantic state of adrenaline fueled panic. Victims that perish while within the cloud will dissolve into mere puddles of toxic goo.

 

Additionally, undead are also affected. Corpses and exposed bones will slowly dissolve while within the gaseous cloud. Ghouls and liches are especially vulnerable to this cloud of plague toxin while other entities like ghosts and wraiths might not be afflicted.

 

Recipe:

 

Requires “Chorus Juice”, the liquid base is created by distilling chorus fruit in aqua vitae. The potion can be brewed in aqua vitae regardless though, the “Chorus Juice” is just to add a bitter smell to the gas.

 

Base: Rotten Flesh and Eye of Spider

 

Weak: 2 Symbols of Air (Travel, Movement)

Moderate: 1 Symbol of Fire (Anger, Destruction)

Moderate: 2 Symbols of Earth (Death)

 

Result:

 

One to three breaths of pestilence, this requires a veteran alchemist to craft. The alchemist must have obtained the recipe from a book known as the “apocrypha”, this is an event item that has been given by Skylez. The recipe cannot be crafted without learning it from this alchemical tome or copies of it, attempting to craft the recipe without the book will lead to the alchemist’s demise.. Unless he’s crafted it over twenty times.

 

Effects:

 

Poison I

Hunger III

Withering I

Blindness I

 

((If these effects can’t be placed, then a damage over time effect can be placed instead.))

 

Duration:

 

None, this potion takes on the form of a 12x12 lingering cloud. People will only suffer its effects if they stand within it, the cloud lasts 20-40 seconds.

 

LM Approval Required:

Yes, the LM must write a list of all registered alchemists that know the recipe. Death's breath can only be crafted and taught by those select few and the apocrypha/fragments itself. 

 

 

Note:

 

To balance this potion’s insane effects, the recipe/apocrypha will only have one or two copies existing in the world at all times. The potion can be used in war claims but will require a siege weapon to fire. (IE, a catapult or trebuchet.)


Additionally, gas masks and suits can be worn to neutralize the effects of death’s breath. In roleplay, the only way to neutralize the plague toxin once it’s inside you is by bloodletting. Failure to boodlet at the appropriate time will cause the player to die a slow and painful death.

 

During a warclaim, catapults and trebuchets will fire large spherical flasks containing the plague toxin. Upon a successful hit, GM's will throw the desired lingering potion effects on the location of impact. In normal circumstances, a player may throw the vial in RP and properly emote what occurs. 

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Liquid Noise

Description and effects:

When the substance is exposed to air it will generate a simple noise, more specifically when allowed to evaporate the process of evaporation will create the noise. Complex noise cannot be generated, such as music or speech. Simple noises are continuous and mostly consistent over time, such as a scream, crackling of fire, or babbling of a brook. The produced sound is influenced by the variations in recipe. Power representations influence volume, air symbols influence duration, and any other added regent changes the produced noise.

Recipe:

Vocal folds, or any portion of a vocalizing organ, of any animal.

Representation of life

Representation of power

Symbol of air

Any further controlling regents.

Author:

bestscarface76

LM Approval Required:

No

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Frozen Fire

 

Description and Effects: 

Frozen fire is a close cousin of the volatile substance known as Alchemist’s Fire. In liquid form, the substance has a pale green color that emits a faint glow and is usually slightly cooler to the touch than its surroundings. Frozen Fire’s primary function is to replicate the effects of Alchemist’s Fire, albeit in a more controlled manner. This is accomplished by the addition of various inhibitors during the brewing process, which make the substance almost completely inert and stops spontaneous explosions due to motion while they are present. However, the inhibitors blocking the reaction begin to break down with the addition of heat. Usually, the fire of a torch or candle or particularly bright sunlight will trigger combustion. When transported, it is best to keep it covered and away from sources of heat. When the inhibitors break down, the substance uses the air around it to combust. If in a container and activated it will most likely shatter and splatter the substance in the immediate vicinity, causing adjacent containers of the substance to combust as well due to the rising temperature. When activated, Frozen Fire burn at an extremely hot temperature, almost as hot as Alchemist’s Fire. Thus, the only one effective method of containing the substance once released, apart from letting it burn up, is to smother it with large quantities of sand with water having little to no effect.

 

For obvious reasons, one shouldn’t attempt to consume the substance in any way. In addition to its volatile nature, it is toxic and lethal ingestion will lead to a painful death within a couple of hours. This toxicity however can’t be used effectively as a discreet poison to kill another, as one must consume at least 4 mL of pure Frozen Fire to ensure death and it has a foul smell that can’t be masked. A lesser dosage will simply cause one to vomit and feel nauseous for a couple of days. While Frozen Fire seeps into materials such as cloth, wood, porous stone, and even hair to increase flammability, being covered in the substance is not a death sentence. In liquid form, the substance can be easily washed away by water, though one should dispose of the water as Frozen Fire will float to the top.

 

Recipe:

 

Base:Aqua Vitae

4 Symbols of Fire (Destruction, Power, Consumption)

3 Symbols of Water (Fluidity, Ice)

1 Symbol of Air ( Speed)

4 Symbols of Earth (Resilience, Endurance, Perseverance)

 

Author:

Aviers

 

LM Approval Required:

No (Open to change if necessary)

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Cold Resilience Potion

 

Description and effects:

As the name suggests, the slushy, lukewarm potion made from multiple different herbs allows the user to become resilient to the cold for an extended period of time. On consumption, the skin of the consumer grows a slight bit pale than it normally is but the body becomes quite a bit warmer, almost like sitting near a fire. Though the creation of this potion doesn't take much time, it does have a mild chance of failure, as the slightest imbalance of Frost Vine(or Athin) or Crimson Vase can make the potion ineffective. One must drink this potion for the effects, and they would last two elven hours.

 

Recipe:

Base - Aqua Vitae, Distilled water for a lesser version. Same ingredients.

2 Symbols of Water - (Ice, Life) - (Frost Vine+Athin): Grind the Athin or Frost Vine into a fine powder before adding to the base. Allow to dissolve.

1 Symbol of Earth - (Hardiness) - (Drilltongue): Cut up the root and let it boil into a mush before adding to the potion.

1 Symbol of Fire - (Heat, Warmth) - (Crimson Vase): Take the petals and put them in a mortar & pestle with the next ingredient.

1 Symbol of Earth - (Resilience, Strength) - (Tippen's Root): Put the foul-smelling root to a mortar & pestle with the Crimson Vase and grind into a paste and boil into a liquid until it is all dissolved then add to the potion.

 

Author:

Zindran

 

LM Approval Required:

No

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On 3/19/2017 at 8:09 PM, drfate786 said:

Breath of Pestilence

 

A horrifically sadistic potion, a special airtight flask must be created to house the deadly mixture or it will seep into the air. When the gas makes contact with the victim’s flesh the skin will develop a hideous rash that develops pustules and hideous deformations. The gas will cause internal hemorrhaging within the lungs if inhaled. This process is quick and occurs as soon as contact with the flesh is made, the gas is slow moving and easy to avoid in large spaces but dangerous in small spaces. When within a flask and not exposed to any air, death’s breath takes on a liquid form and can be transported. Large airtight tanks can be fabricated to house this deadly substance and a delivery mechanism can be made. A gasmask containing a minor water symbol will neutralise any gas that attempts to enter the lungs and a leather suit will protect the wearer’s skin from harm. Strangely, the afflicted will enter a frantic state of adrenaline fueled panic. Victims that perish while within the cloud will dissolve into mere puddles of toxic goo.

 

Additionally, undead are also affected. Corpses and exposed bones will slowly dissolve while within the gaseous cloud. Ghouls and liches are especially vulnerable to this cloud of plague toxin while other entities like ghosts and wraiths might not be afflicted.

 

Recipe:

 

Requires “Chorus Juice”, the liquid base is created by distilling chorus fruit in aqua vitae. The potion can be brewed in aqua vitae regardless though, the “Chorus Juice” is just to add a bitter smell to the gas.

 

Base: Rotten Flesh and Eye of Spider

 

Weak: 2 Symbols of Air (Travel, Movement)

Moderate: 1 Symbol of Fire (Anger, Destruction)

Moderate: 2 Symbols of Earth (Death)

 

Result:

 

One to three breaths of pestilence, this requires a veteran alchemist to craft. The alchemist must have obtained the recipe from a book known as the “apocrypha”, this is an event item that has been given by Skylez. The recipe cannot be crafted without learning it from this alchemical tome or copies of it, attempting to craft the recipe without the book will lead to the alchemist’s demise.. Unless he’s crafted it over twenty times.

 

Effects:

 

Poison I

Hunger III

Withering I

Blindness I

 

((If these effects can’t be placed, then a damage over time effect can be placed instead.))

 

Duration:

 

None, this potion takes on the form of a 12x12 lingering cloud. People will only suffer its effects if they stand within it, the cloud lasts 20-40 seconds.

 

LM Approval Required:

Yes, the LM must write a list of all registered alchemists that know the recipe. Death's breath can only be crafted and taught by those select few and the apocrypha/fragments itself. 

 

 

Note:

 

To balance this potion’s insane effects, the recipe/apocrypha will only have one or two copies existing in the world at all times. The potion can be used in war claims but will require a siege weapon to fire. (IE, a catapult or trebuchet.)


Additionally, gas masks and suits can be worn to neutralize the effects of death’s breath. In roleplay, the only way to neutralize the plague toxin once it’s inside you is by bloodletting. Failure to boodlet at the appropriate time will cause the player to die a slow and painful death.

 

During a warclaim, catapults and trebuchets will fire large spherical flasks containing the plague toxin. Upon a successful hit, GM's will throw the desired lingering potion effects on the location of impact. In normal circumstances, a player may throw the vial in RP and properly emote what occurs. 

 

 

Denied. This is an incredibly powerful potion, to put it quite simply it is OP. This is not something we can foresee ourselves implementing.

 

On 4/30/2017 at 3:42 AM, Данстан said:

Liquid Noise

Description and effects:

When the substance is exposed to air it will generate a simple noise, more specifically when allowed to evaporate the process of evaporation will create the noise. Complex noise cannot be generated, such as music or speech. Simple noises are continuous and mostly consistent over time, such as a scream, crackling of fire, or babbling of a brook. The produced sound is influenced by the variations in recipe. Power representations influence volume, air symbols influence duration, and any other added regent changes the produced noise.

Recipe:

Vocal folds, or any portion of a vocalizing organ, of any animal.

Representation of life

Representation of power

Symbol of air

Any further controlling regents.

Author:

bestscarface76

LM Approval Required:

No

 

 

On 4/30/2017 at 5:27 PM, Aviers said:

Frozen Fire

 

Description and Effects: 

Frozen fire is a close cousin of the volatile substance known as Alchemist’s Fire. In liquid form, the substance has a pale green color that emits a faint glow and is usually slightly cooler to the touch than its surroundings. Frozen Fire’s primary function is to replicate the effects of Alchemist’s Fire, albeit in a more controlled manner. This is accomplished by the addition of various inhibitors during the brewing process, which make the substance almost completely inert and stops spontaneous explosions due to motion while they are present. However, the inhibitors blocking the reaction begin to break down with the addition of heat. Usually, the fire of a torch or candle or particularly bright sunlight will trigger combustion. When transported, it is best to keep it covered and away from sources of heat. When the inhibitors break down, the substance uses the air around it to combust. If in a container and activated it will most likely shatter and splatter the substance in the immediate vicinity, causing adjacent containers of the substance to combust as well due to the rising temperature. When activated, Frozen Fire burn at an extremely hot temperature, almost as hot as Alchemist’s Fire. Thus, the only one effective method of containing the substance once released, apart from letting it burn up, is to smother it with large quantities of sand with water having little to no effect.

 

For obvious reasons, one shouldn’t attempt to consume the substance in any way. In addition to its volatile nature, it is toxic and lethal ingestion will lead to a painful death within a couple of hours. This toxicity however can’t be used effectively as a discreet poison to kill another, as one must consume at least 4 mL of pure Frozen Fire to ensure death and it has a foul smell that can’t be masked. A lesser dosage will simply cause one to vomit and feel nauseous for a couple of days. While Frozen Fire seeps into materials such as cloth, wood, porous stone, and even hair to increase flammability, being covered in the substance is not a death sentence. In liquid form, the substance can be easily washed away by water, though one should dispose of the water as Frozen Fire will float to the top.

 

Recipe:

 

Base:Aqua Vitae

4 Symbols of Fire (Destruction, Power, Consumption)

3 Symbols of Water (Fluidity, Ice)

1 Symbol of Air ( Speed)

4 Symbols of Earth (Resilience, Endurance, Perseverance)

 

Author:

Aviers

 

LM Approval Required:

No (Open to change if necessary)

 

 

On 5/18/2017 at 0:44 AM, Zindran said:

Cold Resilience Potion

 

Description and effects:

As the name suggests, the slushy, lukewarm potion made from multiple different herbs allows the user to become resilient to the cold for an extended period of time. On consumption, the skin of the consumer grows a slight bit pale than it normally is but the body becomes quite a bit warmer, almost like sitting near a fire. Though the creation of this potion doesn't take much time, it does have a mild chance of failure, as the slightest imbalance of Frost Vine(or Athin) or Crimson Vase can make the potion ineffective. One must drink this potion for the effects, and they would last two elven hours.

 

Recipe:

Base - Aqua Vitae, Distilled water for a lesser version. Same ingredients.

2 Symbols of Water - (Ice, Life) - (Frost Vine+Athin): Grind the Athin or Frost Vine into a fine powder before adding to the base. Allow to dissolve.

1 Symbol of Earth - (Hardiness) - (Drilltongue): Cut up the root and let it boil into a mush before adding to the potion.

1 Symbol of Fire - (Heat, Warmth) - (Crimson Vase): Take the petals and put them in a mortar & pestle with the next ingredient.

1 Symbol of Earth - (Resilience, Strength) - (Tippen's Root): Put the foul-smelling root to a mortar & pestle with the Crimson Vase and grind into a paste and boil into a liquid until it is all dissolved then add to the potion.

 

Author:

Zindran

 

LM Approval Required:

No

Read more  

 

 

The above three are accepted!

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EYE-CHANGE POTION

Description and effects:

A concoction that when consumed changes the color of an individual's irises. This is variable depending on the natural dye involved with the alchemic recipe used. After consumption the eye color change will be permanent unless one consumes another potion to revert it. Whether one merely didn't enjoy the color at birth or they need some change for one reason or another, this would be highly useful to them. Otherwise changing one's eye-color is only really aesthetic.

When used in excess there is a chance for the potion to gradually worsen eyesight until one becomes inevitably blind. This may be treated with the use of healing magics or mending potions, however one should still be careful not to overdo it.

Recipe:

Base: Distilled Water

1 Water Symbol (Adaptability/Change)

1 Air Symbol (Awareness/Sight)

1 part dye color of choice (To determine new eye hue)

Author:

Gladuos

LM Approval Required:

No

 

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EYE-GLOW POTION

Description and effects:

Similar in concept to the same potion as before, the eye-glow potion uses the eye-change potion as a base with a minor difference. When one consumes this potion their eyes would become aglow with the color of their aura akin to archons or children born around excessive voidal energies such as near void tears. This is done by implementing a magic represented reagent in the place of the normal dye in the eye-change potion, allowing for the magical effect to enact instead. This change would not be a permanent one however, gradually tapering off until around an IC year (an IRL week) after consumption. This would require one to make more if they wished to keep their eyes under this effect. Same as before, this only really gives an aesthetic to one's eyes.

Consuming too many of these potions might be a bad idea however as much like the eye-change potion the user has a risk of worsening their eyesight. Even further, the eye-glow potion has a greater risk of harming one's vision than the normal variety. Should one not take ample care of their eyes and use this potion too many times, they may find themselves going entirely blind.

Recipe:

Base: Distilled Water

1 Water Symbol (Adaptability/Change)

1 Air Symbol (Awareness/Sight)

1 part magical reagent representation (such as liquid essence or Arcanae silk)

Author:

Gladuos
LM Approval Required:

No

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7 hours ago, Gladuos said:

EYE-CHANGE POTION

Approved

7 hours ago, Gladuos said:

EYE-GLOW POTION

Approved

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