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Memory in a bottle

 

Description and effects:

 

As its name indicates, the memory in a bottle is literally a memory, which would have been extracted by a mental mage and then placed in a bottle together with a fair dose of liquid essence as to keep the memory sustained within it. The formed substance would be coloured and it appeared that gases would flow at its surface. The colour of the substance depended on the nature of the memory, happy memories giving some sort of yellow substance, memories of traumas black etc... (This is up for interpretation and the like by the bottler)

If this bottle of memory is then drank the user might experience visions and a state that could only be described as an ‘enlightenment’ where the memories that were just consumed would once more appear before them. If the bottle is not closed correctly or not applied correctly, it has been shown that the memories would lose in detail and precision due to the gases (which contain part of the memory) escaping. It is also noted that the mentalist would have an easier time manipulating the memories within the bottle due to them being separated from the mind of another. Finally, if the memory of another person were to be applied, it is important to take caution, because the mind might reject the memory, causing mental harm. Tread with caution, mentalists.

 

 

Recipe:

 

Base: Liquid Essence (Created by the mage)

A memory (Extracted by the mage)

A water symbol (Fluidity)

An earth symbol (Structure)

 

Author:

 

Paleo

 

LM Approval Required:

 

Yes, but only for the first potion as to verify that they have learnt how to do this properly and that they are a mental mage.

 

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Beard Growth Cream

The Beard Growth Cream simply grows your a person's beard quickly and to a good length. The Cream can be applied to a users face and rubbed into the person's skin in order to prompt the growth of a smooth and non-scraggly beard. The length of the beard varies between people from 1 inch to 14 inches of hair. The cream has the color of milk and feels smooth to touch. The smell of the Beard Growth Cream can be aromatically pleasing, smelling like flowers.  The cream does have a low chance of leading the user to insanity, though the chances are incredibly unlikely. 

 

Ingredients

1 Vat of Sheep Fat

- 1 Vial of Honey

- Diced Carrots

- 2 Egg Yolks

- 2 Cups of Juice Extract From Dates

- 1 Cup Of Fresh Mountain Water

- 1 Tablespoon of Cracked Seeds

 

Author

 

BigMacMoMo

 

LM Approval

 

No

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Puking Toad Tonic

While this oil doesn’t injure its unfortunate drinker in any way, it is still rather cruel to administer. Shortly after this potion is consumed, the substance of the oil will slowly expand, and the subject will begin vomiting large slug-like fiends*. The slugs come in punctuated rounds, starting off with lots of big slugs and gradually finishing with less frequent, less numerous smalls slugs. The main portion of this effect lasts about 5 minutes (irp), but every so often over the course of the next 4-5 (irp) hours, the person will spit up another slug. The oil itself is slimy in consistency, and a dark greenish-brown in color. Slugs vary in dull color.

*These slug fiends are not inherently hostile because they are just so unintelligent and microbe-like that they don’t feel any emotion at all. After just a day (irp) they are reduced to a motionless sludge that’s hard to wash out of clothes, but until then they wander aimlessly and feel and taste like any usual slug. They can also be disposed of sooner by pouring beer on them.

 

Base: Lard

2 symbols of water (fluidity, life)

1 symbol of air (tremor)

1 symbol of fire (disorder)

2 symbols of earth (resilience, decay)

 

Author: Vezzin

LM approval: No?

 

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On 10/25/2017 at 5:15 PM, Paleo said:

Memory in a bottle

 

Accepted

 

On 11/20/2017 at 11:48 AM, BigMacMoMo said:

Beard Growth Cream

 

Denied: A hair tonic already exists in lore.

 

On 11/28/2017 at 6:13 AM, Vezzin said:

Puking Toad Tonic

 

Accepted

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Trickster’s Healing

Description and effects:

 

A concoction with swirling, bubbling red with a darker tinge. This potion serves as a method of healing someone, able to regenerate wound without too much of a problem; though, there lies a trick with the boon. The flesh will continue to regenerate, even when the wounds are healed. This will cause tumors to grow, flesh and bone to bulge and pulsate and inflict the drinker of this concoction with growing flesh. The tumors will continue to emerge and form until the person is twice the original body mass, and due to the odd positioning and horrific misplacement of all these tumors, the user will likely fall over, and without aid, be crushed by the sheer weight of their newfound body. Should the afflicted try to scream, they will likely have difficulty even talking due to the mass build up around their face and body. This potion can further be augmented to make it difficult for the victim, or even work faster; as a base, this potion takes time for the negative effects to affect the victim, usually thirty minutes before the first tumors start showing, then it begins spreading.

 

As horrific as this concoction sounds, the tumors are sterile, and will only cause mild discomfort to the user if they are cut off, albeit with some effort. In addition, a deific mage could heal the tumors, or some other method can be used to cause the tumors to fall off. Once taken from the user, these tumors can be used for ingredients, being a strong fire symbol for life, chaos/destruction and a water symbol for rejuvenation.

 

Recipe:

- An Alcohol base (Aqua Vitae)

- 15 regents of life, one of these ought to be a fire symbol.(Alternatively, if strong symbols are used, the number of life regents can be decreased by 5)

- 4 regents of rejuvenation.

- 5 representations of destruction.

- 1 regents of resilience/impediment.

- 2  regents of travel.

Author:

Niv_Mizzet

LM Approval Required:

No

 

Land’s Nurture

 

Description and effects:

 

A concoction made as a means to facilitate and nurture regents and creatures that normally could not survive in certain climates. It is a liquid that must be administered to soil or whatever form of matter, and once so -- it will slowly take root in the object; it takes on a richer color. Once so, this can be used to nurture for plants and other some things in an effective manner, making it so certain regents can survive climates that they are typically unable to. This can be used for some animals, really providing nutrients to their bodies and allowing them if they ingest something with the potion; or if they stay on the land, they will find that afflicted land will be similar to their habitat, being able to accomodate for all life due to some odd reaction. If a descendent or something similar were to take it, they would find that it gives them a warm, tingling sensation that would do no harm. It would make them feel slightly more energized, and feel as full as an adequate meal. Soil affected by the Nurture concoction can be taken and used as regents of growth, rejuvenation, and life. More can be added to make the concoction grant more fertile soil, give more nutrients and cause creatures and plants to grow at a rapid rate, sometimes even becoming more sizeable than what they normally are, as well as the quantity of the substance. though these do not apply to descendenats.   

 

Recipe:

-Distilled Water, or Aqua Vitae (this will make the potion react faster)

-3 regents of life.

-2 regents of compassion.

-2 regents of rejuvenation.

-1 regent of regrowth (this is optional, but it helps with the species’ growth).

 

Author:

Niv_Mizzet

LM Approval Required:

No


 

Cockatrice’s Breath

 

Description and effects:

Be it as a liquid or gas, this terrifying concoction, when applied to a substance, can cause it to form a stone layer over it. It tries to mimic the petrifying breath of a cockatrice, though instead of truly turning someone to stone, it forms a layer of a stone like substance around them within three actions, and ultimately bind and harden along their form. This provides difficulty in moving, and will likely stop the afflicted from moving if they are exposed too much of the gas, or have enough of the liquid on them. Though, its uses are better when it comes to things such as creating a stone layer over a harmful liquid to walk over, “freezing” shapes such as fire, or something of the like. Though, it can still pose quite the threat to people. The “stone” can be incredibly strong and cause difficulty to get out of, and if one’s face is covered, suffocation can be a great threat. Of course, there are ways such as breaking the stone -- though it must be done carefully to insure too much force isn’t applied to the victim and possibly kill them. After all, this is a substance tightly formed about the user. Verily, as time consuming as it might be, it would be wise to scrape at the stone, if the victim’s life isn't in too much danger. Otherwise, breaking it will have to do. Modifications can be made to this potion, making it stronger, faster, able to spread more, etc. Oddly, the breath does not work on glass, or certain forms of alchemical treatment.

 

Recipe:

-Aqua Vitae (though if one wants to make a petrifying oil, a base of lard and aqua vitae can be used). If distilled water is used, the breath will be weaker.

-Three regents that represent change.

-Four regents of resilience and four regents of impediment

-One regent of travel.

-One regent of impairment or loss.

 

Author:

Niv_Mizzet

 

LM Approval Required:

No

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1 hour ago, The Fire Mind said:

Trickster’s Healing

 

Accepted

 

1 hour ago, The Fire Mind said:

Land’s Nurture

 

Accepted
 

 

1 hour ago, The Fire Mind said:

Cockatrice’s Breath

 

Accepted

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On 3/12/2017 at 6:09 PM, Zacho said:

Rapid Expanse

Description and effects:

This heavy and thick liquid was created to put out moderate or weak fires. Upon contact of air the thick and heavy liquid changes into a gas that quickly spreads and puts out moderate or weak fires, the major downside of such a potions is that a single breath of it could make a person throw up and become sick within a few breaths, it acts as an almost airborne sickness in a way, but puts out flames efficiently and effectively. Along with sickness it can give and putting out flames it can make things it touch smell terrible for some time after it has touched with a surface. the gas form would have a cool feel about it, quickly rushing out the old air and replacing it with the new.

If someone was to touch the liquid without it turning to gas, it would make flesh a deathly black color, and cause pain that would slowly follow up the limb and would last for 2-3 hours after applied, this pain would be similar to having frost oil on your skin, and would feel like your arm is being frozen when touched. Testing found that there can be no moderate version of the potion for some reason, all though the lesser can only cover roughly a 4 meter by 4 meter(4x4x4 blocks) and the greater can cover up to 12m  by 12m and a height of 6m, if used in a closed space with little venting for more then an elven day, the smell that the potions leaves will be permanently in the walls, and would have to be replaced for it to smell better. also noted that the lesser potion has less of a terrible smell and

Recipe:

Lesser

Base: water

1 symbol of air (travel)

1 symbol of water (frost or ice)

Greater

Base: Greater dwarfs pumpkin.

2 symbols of air (travel, speed)

1 symbol of water (frost/freeing and ice)

 

Author: Zachs_

 

LM Approval Required:

Yes

(when used)

0
 

I wish to get rid of LM approval as the writer of the lore.

Edited by Zacho
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Null Arcana

 

Description and effects:

 

Also known as Mage’s Bane, this item is highly sought after by mage hunters and assassins, the Null Arcana is a crafting component made of mage bone shavings that can be used in the forging process; in using the Mage’s Bane, the item that it becomes a part of takes on the quality to greatly harm all magic users, spells, creatures, and enchantments. When the mage bane infused item hits spells, it has the odd ability of ripping through the magic that makes it, shredding the spell to hit its target. The more mana in the spell, more of a drain will be on the caster, given they lost their mana for naught. Should it hit someone that does magic of any kind, it would be immense, disrupting pain, the weapon disrupting mana flow in the body, hurting them more and more when they try to do magic, sometimes even to the point of incapacitation. Naturally if pulled out, the lingering effect will stop, though the immense pain of taking it out will likely incapacitate a mage, as taking out an arrow would for anyone. For magic items, if it is able to lodge into it, the Mage Bane will cause the item to be disabled after a two to three actions if it is using the magic. Magic creatures, the supernatural even, also fall prey to the weapons, able to strike them even if they were incorporeal such as wights, wraiths, and ghosts. It would bring immense pain-- even if said creature can resist pain-- in the area that infects the entire body, disabling any magical ability the creature had and likely causing them to reel back in pain, with shots to lethal areas putting them out of commission. Naturally, due to the nature of the Mage’s Bane the item infused with it cannot be enchanted, else it will fall inert, and for weapons, it will require multiple bone shavings to make the item remotely effective, small amounts are typically used for ranged weapons such as bolt and arrow heads, and even then -- normal armor and arms can stop mage’s bane if it can typically protect the wielder from the original item the bone was infused with. When infused, an item will take on a silvery hue, though has an odd shine in contact with light, making these infused items easier to pick out. Strangely, due to the infusion, the items crafted with this become more brittle, which means that a blade would only be useful for a few uses before requiring a new one. Truly, the Null Arcana was designed for ranged purposes. In addition, the mage’s bane is highly reactive, which means it must be contained in some sort of coating to keep it from losing its properties and or combusting within the hour.


 

Note: armor is the means to protect oneself, something which anyone can get a hold of. The null round is very high maintenance. It must be made into a component, and it must penetrate the victim to work. This is non-lethal unless the item hits lethal areas.

 

Recipe:

 

Mage bone shavings, this will be used to soak up the regents. Depending on the item, it will require more. Use this chart for reference:

 

Tiny: such things as bolts, arrow heads, spikes, or flechettes, they require four shavings from the mage’s bone.

 

Small: such things as daggers, Short-swords, or spear-heads. These require eight shavings from the mage’s bone.

 

Medium: such things as polearm heads, arming swords, longswords, etc. These require 12 shavings from the mage’s bone.

 

Large: Lances, greatswords, etc. These require sixteen mage bone shavings.

 

----

 

The mage bone/bone shavings must then be soaked up in the following concoction for a month (an irl day) to take the effect. The regents must be multiplied by two for every four additional shavings

 

Four shavings:

 

Four fire regents of consumption.

 

Two water regents for fluidity.

 

Four fire regents of destruction.

 

two air regents for travel.

 

Three earth regents for attachment.

 

Two earth regents for impediment.

 

Author:

 

Niv_Mizzet

 

LM Approval Required:

 

Yes. Contact Alchemy LT to see if the character is able to make one via circumstance, experience, and equipment. Alternatively, it can be taught by the author.

 

FAQ:

 

Q:Could I make a shield out of it?

Very unlikely, it would be brittle enough to where it'd crumble while being this spread out sheet of metal.

 

Q:Will I be guaranteed a few uses of infused weapons?

 

Not necessarily. If you hit against something like solid armor, the weapon will more than likely suffer heavy damage.

 

Q:What would I need to do to keep the Mage's Bane stable? 

 

Either something coated with an oil that has representations of calming, resistance, and hardiness, or an air-tight location.

 

 

 


 

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On 12/29/2017 at 2:02 PM, BooksAreInvolved said:

Name: Bone paste

 

 

On 12/29/2017 at 2:02 PM, BooksAreInvolved said:

Name: Bulking potion

 

 

On 12/22/2017 at 2:40 PM, Zacho said:

I wish to get rid of LM approval as the writer of the lore.

0
 

All good. Accepted.

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The Potion of Chad

69fed38143bbb886-2048x1024.jpg

An illustration of a "Chad" chasing after a "Milk Drinker".

Description and effects:

 

A potion originating from a continent. This concoction makes the drinker aggressive and filled with energy, wanting only to better themselves and their bodies. The users of these potions -- who have been studied by an outside source -- tend be large individuals known as "Chads", and while it does not give the drinker strength, the anger and joviality of the situation can come off as comical. Most notably, the users of these potions will regard those that seem weaker and smaller than them as inferior and easy targets for their beratement, though most, feeling high about themselves, will likely not engage those they call "Milk Drinkers". 

 

 

 

Recipe:

Animal Blood Base.

1 - Fire Regent of Compassion.

2 Fire Regents of Vigor

1 - Fire Regent of Power and Rage.

Author:

Niv_Mizzet

LM Approval Required:

No. Though... is a milk drinker like yourself able to handle such a potion?

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The Potion of Crippling Sorrow 

69fed38143bbb886-2048x1024.jpg

An illustration of a "Milk Drinker" on the Crippling Sorrow being chased after a "Chad".

Description and effects:

 

A potion originating from a continent. This concoction makes the drinker weaker and more lethargic, though they are more prone to logical decisions. This is used by so called "Milk Drinkers" to assist them in their daily lives, though this garners the attention of the "Chads". 

 

 

 

Recipe:

A milk base.

1 - Earth symbol for impediment.

1 - Water Symbol for Calmness.

Author:

Niv_Mizzet

LM Approval Required:

No. Though... is a Chad like yourself able to handle such a potion?

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15 hours ago, The Fire Mind said:

Null Arcana

 

Accepted

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(Elixir of Magical Insight)

Description and effects:

A new brew that requires liquid essence in its creation. Its concept is relatively simple. Once it touches anything of arcane power, it will illuminate for a few seconds before the liquid quickly evaporates. The more mana, the brighter it will illuminate. Merely pour the concoction on the object you wish to test for arcane traces and the effect takes place. There's no lesser, greater, etc, version of this this potion. 

 

Recipe:

Base: Aqua Vitae

1 Water Symbol (Fluidity)

1 Fire Symbol (Passion)

2 Air Symbols (Perception, Focus)

Liquid Essence

 

Author:

LeoRabbit99

 

LM Approval Required:

Yes, to confirm you have the liquid essence necessary for the potion

Edited by LeoRabbit99
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Lesser Vitality Tincture

Description and effects:

When a Vitality Tincture is crafted with a substitute rather than its secret ingredient, it does not destabilize and cease to function, rather it creates a different, weaker potion. When used, a Lesser Vitality Tincture will still give a person energy and immune strength enough to assist in fighting through infection and disease, but it will not cure or treat it. Essentially, it serves as a health supplement, but not a direct medication.

 

Symptoms of improper dosage of the potion includes vomiting or poops.

 

Recipe:

Aqua vitae base,

2 weak fire symbols of vigor,

1 moderate water symbol of rejuvenation,

1 moderate earth symbol of perseverance.

 

Author:

Gallic

LM Approval Required:

No

 

Vitality Tincture

Description and effects:

A 'cure-all' medicine and supplement capable of nullifying many infectious diseases, and empowering a person's immune system enough to power through those that remain, or outright immunize against weaker illnisses, if taken when not ill- Provided one takes it often enough, and doesn't stop. Once you're already sick, it can save your life, and in dire situations it may, and emphasis should be placed on may, hold one from catching the plague if taken regularly.

 

While it is crafted mostly from mundane symbols, its potency is found in the reagent that lends its effective nullification of a vast array of illnesses and infections; Antibiotic bread mold. Without it, the potion would be little more than spicy alcohol with some enhancing properties. This mold is rare and difficult to acquire, as it grows with many other forms of mold at once, and it is up to the alchemist to find a way to cultivate and isolate it.

 

Overdose symptoms of the potion include; Vomiting, the poops, itchiness, and in severe cases, swelling of the throat. Neither variation of the Vitality Tincture will treat illnesses of a magical nature, limited to exclusively afflictions with a biological component. If you aren't sure if the potion would work on an illness, be sure to ask.

 

TL;DR: A healing potion for sickies instead of boo-boos.

 

Recipe:

Aqua vitae base,

2 weak fire symbols of vigor,

1 moderate water symbol of rejuvenation,

Antibiotic bread mold, for its bizarre curative properties.

 

Author:

Gallic

LM Approval Required:

Yes, but only to prove you have the means to collect the mold.

 

edit: clarified that the potion only works on illnesses of a biological nature

Edited by TheCritsyBear
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The Zawabate Potion

----------------------------------

Description and Effects : 

Spoiler

"The Oasis Blossom of the Desert, Zawabate is as rare a sight to see as a lush and fertile Oasis is in the deserts. Zawabate has some of the most prominent hues of green and yellow, its petals short and curvy, and its stalk tall and proud. Zawabate’s favored growing location is near the fertile waters of the Oasis it rests within, protected from the harsh realities of the desert in something of a dreamland of verdant life. As such, this plant is known by the local shaman and witchdoctor to possess mirage-inducing properties that are often used in a special tea said to grant “out of body experiences", as this plant has great hallucionogenic properties."

The Zawabate Potion is a healing potion that can also become a deadly hallucination potion, it's success depends on the level of Alchemy the creator has. It's base is a rare ingredient(the zawabate flower) who's quantity decides whether it would be a healing potion, or hallucination potion. For one, in its healing potion form would only either work if poured/rubbed  directly on or in an injury, the potion works by strengthening the bloods properties to carry regeneration effects, so it would be pointless to give to someone who is poisoned or someone who has lost a limb. The Healing potion only heals wounds, cuts, bruises, rashes, etc... Whether it be from the inside or outside. The healing usually is quick, depending on how deep the injury is(A few hours - a Few weeks). After the wound is fully healed, the regeneration potion would immediately become apart of your blood stream and loose its effects. If too much of the Zawabate Flower is put into the potion, or if it was drunk instead of poured or rubbed it would cause vigorous amounts of hallucinations. It is not uncommon for a zawabate-hallucinated injured person to hallucinate that they are dying and/or was sent to afterdeath , and it is not uncommon for a zawabate-hallucinated king to become paranoid that someone has betrayed them. This hallucination, depending on the amount of Zawabate  Nectar that was put into the potion, "can cause severe and brutal delusions and mental illness and therefore it can double as a fatal ingredient to a mind-altering, or destroying, poison"

 

Recipe:

Base: Zawabate Flower Nectar(Crushing the Flower and pouring its remains into the Potion)

4 Water Symbols( Life, Rebirth, Calm)

4 Air Symbols(Versatility)

2 Earth Symbols (Resilience)

(Optional) Fire Symbol(Destruction)

 

 

Author : Licorish

 

LM Approval Required : No.

 

P.S : The Healing Potion could also provide  moderate levels of hallucination if it is slightly imperfect(A bit of overused ingredients, It is applied wrong, a fire symbol is added to it,  etc....), although it cannot be as altering as the purposeful hallucination potion. Also, if grown on a bryophite or tended to correctly/strengthen by a herblorist, the zawabate used in the  potions would have a strengthened effect. ( Open to change from staff decision)

 

 

 

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