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The Avatars of the Spirits


Smaw
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"Be wary of their true intentions."

 

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(The Realm of Clouds)

 

 

The individual realms of the Immortal Spirits are vast and overwhelming, the perfect representations of their respective dominions. However, it is not simply a world upon which the Spirits themselves recline in omniscience. In most cases, intelligent life swathes through these dimensions; fragments of the Immortals, that live to serve and sate their insatiable lust for power.

 

The Spirits remain in these realms because they are perfect environments for them, and to venture out of them would be incredibly dangerous. If an Immortal Spirit were to materialise on the lands of the Descendants, they would be exposed to irreversible damage. For this reason, they send their loyal children unto the worlds of the Brothers’ children. 

 

These beings serve, for all intents and purposes, as conduits through which Spirits may influence the Mortal realms. Personifications of what their creators represents, they venture out into the world in search of ways to enact the will of their masters.

 

When an Immortal is worshiped, or if their dominion of existence is prevalent on the Descendants Realms, their influence and power over that aspect of existence grows. For instance, with the growth of the plague on Vailor, and the land that has succumbed to decay and despair, the Immortal Spirit of Disease, Orgon, has grown significantly in his influence over the land.

 

The bidding of these Lesser Spirits varies according to what their Immortal Master represents. For instance, a fragment of Enrohk (The Spirit of War and Bloodlust) may not necessarily seek those that would worship him, but would instead manipulate nations in order to war among themselves. Bloodshed and War feed Enrohk; in all forms. It is not always worship that Spirits seek, but only that their influence on the land be maintained.

 

However, this can usually be upheld by the efforts of the Shamans, and for this reason they are the Mortals most aware of the Spirits and their will. However, in their wisdom they attempt to maintain a healthy balance between the power of all Immortal Spirits.

 

These Lesser Spirits, whilst serving the will of the Immortals, have their own, unique personalities, appearances and approaches to the world. There can be multiple lesser Spirits aligned to one Immortal, and all can have their own idea of what enhancing their reign looks like.

 

I will describe several of these beings below, though there are myriad more.

 

 

Fragments of the Spirits

 

 

Spirit: Ixli, the Immortal Spirit of Spirit of Knowledge, Truth, and Judgement, appearing as a giant staring eye. He provides knowledge at the cost of sanity.

 

 

Avatar: Ziileny

 

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(sandara)

 

Form:

 

Appearing as an extremely long and slender Wyrm, Ziileny has a permanent fixture of insanity imposed on her face. Her large, toothy grin seeps a terrible stench as her overwhelming and fixed eyes stare into the minds of those she communes with, searching their souls for their deepest secrets.

 

She has pale, purple skin with a sickly green line of gnarled hair running along the center of her spine. Dotted in scars, her body also appears to host several sets of teeth and arms. Her numerous teeth are most often grinning alongside her, though open occasionally to cackle for sometimes no apparent reason. The arms that run along her body allow her to scurry along the land in a terrifying slither.

 

Personality & Approach:

 

Ziileny actively seeks out those within the Mortal Realm that aspire to Magick, offering them the knowledge they seek in return for their sanity. This is often left out of the equation until after the ritual takes place, when the victim has already fallen into a precarious state.

 

She is quick witted and conniving, and prefers to work alone. She does not trust the competency of others, and revels in outsmarting the students he hunts for. Ziileny will often become distracted from topics of conversation as she spouts nonsense about the intricacies of very specific sciences. If one were to engage her in the subject of learning Magic, she may suddenly teach you about photosynthesis as her form writhes in seeming agony.

 

 

Spirit: Enrohk, the Spirit of Bloodlust, Savagery, and War, appearing as a berserker covered in blood.

 


Avatar: Klin

 

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(maciejkuciara)

 

 

Form:

 

Klin appears as an unusually tall and strong Barbarian woman. Her hair falls around her face as a brunette drape, often covering her eyes, giving off the impression of savagery. Her body seems to be covered in tattoos of red, that almost seems to swirl around her limbs as if there were blood coursing on the surface of her skin. She carries two long blades, with which she quickly dispatches her enemies.

 

Personality & Approach:

 

Klin is seemingly incapable of speaking. Her communication mostly consists of grunts and roars, which pierce through the air, much like the blood from her enemies, as she fights vigorously. In her reticence, she is an intimidating figure, often towering over Adult Male Humans. Due to her reluctance to speak, she is not often fond of conversation. When she materalises upon the land, it is for one purpose only.

 

To murder.

 

 

Spirit: Ghorza, the Spirit of Travel, movement, and fortune both bad and good, appearing as an old traveler with a walking stick, with various fetishes attached.

 

Avatar: Pizrak

 

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(matchack)

 

Form:

 

The appearance of Pizrak is an unusual one. This lesser Spirit does not materialise as a living entity, but instead chooses to comprise as a ship, which is capable of sailing on its lonesome. Interestingly, Pizrak may materialise as one of two forms. It will either form as a decrepit ship that maintains its ability to sail upon the shores, or an intact variation of its counterpart.

 

Purpose:

For obvious reasons, Pizrak does not have much of a personality. However, it has been known to course those that seek only to spread misery into tides of doom. Generally, Pizrak will appear on a coast somewhere, and guide those that venture on board into places of intrigue. Those that have set foot upon Pizrak have noted the uncomfortable sight of the ship sailing itself. Many references to Ghost Ships in the past have in fact been spurned from sightings of Pizrak.

 

 

Spirit: Freygoth, the Spirit of the wild, nature, and animals, he takes any natural form he may desire.

 

Avatar: Maabin

 

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(monikapalosz)

 

 

Form:

 

Maabin materialises as a pale, hunched creatures which seems to resemble an Ape in many ways. He is adorned in white cloth, with small piecings of armour. He carries around a carved wooden staff, and uses it to smite those that disturb the balances of Nature.

 

Personality & Approach:

 

This Spirit appears very disinterested, which is a stark contrast to his fighting style. He is very nimble and powerful, and can easily best most of his opponents in single combat. Maabin cares greatly for the nature around him, even if his facial expression would denote a nonchalant aura. He will often visit damaged areas in an attempt to restore them to their back to their natural state, and will hunt those that wreak despair upon the world.

 

 

Spirit: Krathol, the Spirit of Pain, suffering and starvation. Appears as a skeletal vulture picking at its own bones.

 

Avatar: Uzkost

 

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(Mavros-Thanatos)

 

 

Form:

 

Uzkost appears as a humanoid with rotten and patched skin, draped in a surgical gown with white gloves. A large piece of cloth is wrapped around his head, tied in place by several strings of barbed wire.

 

Personality & Approach:

 

Uzkost walks the earth in a languid movement, wailing often as he searches for those he can pass on his despair to. In many cases, he will torture those he can come into contact with. If a Cult to Krathol exists on the land, Uzkost may pay them a visit, demonstrating methods of torture on himself. He has a strong distaste for the smell of food, and will flay out in a burst of bloody mess if he catches the scent of it. 

 

This Spirit partakes often in chat-chat, in between screams of pain. He will occasionally materialise in protected areas so that he may chat with the denizens there, striking an intense fear into them as he picks a target for torture. Uzkost has a particular interest in Halflings, as he has a strong hatred for positivity. He will hunt them very specifically, in order to create a more dystopian land.

 

 

Spirit: Akezo, the  Spirit of Health, Vitality, and Healing. Appears as a winged and feathered serpent with a blue aura.

 

Avatar: Lekeni

 

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(Marcodalidingo)

 

 

Form:

 

Lekeni often appears as a short, blonde man draped in grey robes. He carries around a staff as equally small as his stature, and traverses the world in an upbeat fashion.

 

Personality & Approach: 

 

This Spirit is tasked with expanding the knowledge of healing upon the land, and will often enter settlements in order to teach citizens about basic healing and sanitation. It is said that Lekeni is the reason that healthcare flourished, and is the cause for cleaner living conditions across the land. Occasionally, he will heal people himself in the need is dire.

 

Lekeni is quite often seen as a cheerful man, keen to communicate with others and impart some of his wisdom upon them. 

 

 

Spirit: Wodanaz, the Spirit of magic, the arcane, and mystical energies, appearing as a swirling vortex of purple energy from which he takes any form.

 

Avatar: Nakov

 

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(AldemButcher)

 

 

Form:

 

Nakov appears as a cluster of large, pearl-white mushrooms. 

 

Purpose:

 

While Nakov does not inherently have a personality, the influence it has on the realm is as substantial as the other Lesser Spirits. Its presence in the land creates a magical aura in the surrounding area, allowing the power of Wodanaz to seep into the environment. The plantlife surrounding Nakov quickly take on magic properties, creating an Arcane environment within which apprentices may wish to study.

 

It is said that such spots are the perfect environments for magic users to meditate, as it is said to make the process of connecting to the void a lot easier.

 

 

OOC:

 

The Spirits have always been something of an untapped resource. It is my hope with this thread to allow a more dynamic series of events to be held through the ET. These Lesser Spirits have the potential to traverse the new map in an unimaginable numbers of ways, creating events and developing characters in a way the original lore was intended to.

 

I intend to write more on these Lesser Spirits as time goes by. There are a plethora of Immortal Spirits to choose from.

 

Thank you for reading.

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Love it. We need some physical representation of the spirits so everyone can enjoy some RP with them... And Spirit Jesuses would be cool to see around the map.

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1 minute ago, Aesopian said:

That's a picture of a medieval Batman fighting the Joker as a dragon.

 

Yeeeeee boi ~~~~~~

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Love it, implement it. There can't be enough shamanism

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Fantastic.

+1

 

However, I doubt ET will pick it up. Even with all  of the lore for Aspectism, Brathmordarkin, etc, we never see events for them.

 

I hope Axios changes this.

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I love it, but:
1) What happens if the Avatar is slain in combat? Do they regenerate and re-appear later? Do they still react to pain the same way a physical fleshy creature would? (Like, Klin isn't unbeatable in combat, right? She can be slain, but then what happens?)
2) It should be clarified ET cannot use these as personal characters. I would not knowingly let any ET ever do that, but you can never be too careful.
3) Clarify to what extent Lekeni can heal; We don't want ET to be using him as an excuse to bring people back from the near-dead or deus ex machina a situation.
4) Do any of these avatars give out gifts, and if so how would they be obtained? (This is for consideration in terms of loot to be gained from an encounter with one of these; IS there any, or nub?)

And the question I'm now asking going forward to all lore submissions:

 

What does this add to roleplay? I can answer that myself! A new way for players to learn about and sort-of interact with the Spirits, and it allows that same roleplay to venture out of the areas of the Uzg and into other places/nations, as these beings may appear anywhere (assumedly?).

I think it's really a great bit of lore for Events.

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6 hours ago, TeaLulu said:

I love it, but:
1) What happens if the Avatar is slain in combat? Do they regenerate and re-appear later? Do they still react to pain the same way a physical fleshy creature would? (Like, Klin isn't unbeatable in combat, right? She can be slain, but then what happens?)
2) It should be clarified ET cannot use these as personal characters. I would not knowingly let any ET ever do that, but you can never be too careful.
3) Clarify to what extent Lekeni can heal; We don't want ET to be using him as an excuse to bring people back from the near-dead or deus ex machina a situation.
4) Do any of these avatars give out gifts, and if so how would they be obtained? (This is for consideration in terms of loot to be gained from an encounter with one of these; IS there any, or nub?)

And the question I'm now asking going forward to all lore submissions:

 

What does this add to roleplay? I can answer that myself! A new way for players to learn about and sort-of interact with the Spirits, and it allows that same roleplay to venture out of the areas of the Uzg and into other places/nations, as these beings may appear anywhere (assumedly?).

I think it's really a great bit of lore for Events.

 

Ooh, I should have added some of these points into the thread. Thanks for bringing it up.

 

1) If the Avatars were of considerable power, being slain in the real world would probably spell their demise. It would take considerable effort from an Immortal to reconstruct one of these entities. However, if they're of average power for a Lesser, they could be birthed once again if an Immortal felt the need.

 

Additionally, when a Spirit manifests in the real world, they take on more solid properties, and thus become prone to pain and damage. If Klin, for instance, were able to escape back to Enrohk's realm, she would return to her original form. However, the power invested in her previous incarnation would be lost.

 

2) True, but it should be assumed that these would not be available to the general public, and thus would not be capable of becoming main characters for anyone. 

 

3) Lekeni would not have powers to the extent of Akezo, due to being a Lesser Spirit. While he would be capable of unusual healing ability and power, it would not be death-defying. No resurrections, either; life itself isn't necessarily Akezo's domain.

 

4) Lesser Spirits are capable of using their influence to directly affect the world, and so the remnants of this could be utilised in some way. They are also capable of creating items, but the extent of this would be at the discretion of the LT.

 

What does this provide to RP?

Everything it should have at Shamanisms conception. I think that of all Magic, it is probably the largest, most limitless resource. The possibility for these Lesser Spirits is nearly endless, and the events that can be produced from there are equally as vast.

 

It's a more direct dynamic, in which mortals can communicate with the Spirits, learning to either respect or fear them. I think the greatest thing that can be said of this, is that it can apply to the whole server. These entities would not stay within the Uzg. They would venture far and wide, in multiple forms, communing with (or killing) all of the Descendants. 

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hellfiazz ur awesome

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This lore has been suspended/shelved. Contact an ST Manager or the ST Administrator for any questions or concerns.

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