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Ilzgûl Udalgum ~ The Spirit Connection (Reworking Proposition/New Sub-Type Proposal)


Smaw
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 Ilzgûl Udalgum ~ The Spirit Connection

 

A Note: This is a rework on the lore proposed by Hedgehug, which can be seen here:

https://www.lordofthecraft.net/forums/topic/147691-ilzgûl-udalgum-~-the-spirit-connection/

 

It in my intention in this work to explain the process by which such enchanting could be performed, and what possibilities lie therein.

 

 

 

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Conception:

 

In the smoldering depths of the Immortal Spirit realm, Gentharuz watched impatiently as the mortals of Axios hammered their weapons and fashioned their armours, discontented with their blind arrogance toward his dominion.

 

Even the Orcs of Krugmar had lost focus on him in their efforts to mass produce tools of War. Indeed, Gentharuz, the Immortal Spirit of Smithing, Smelting, Industry and Forgery grew in influence as these items were made, but it was simply not enough.

 

He watched with irritation as his rival, Enrohk, the Immortal Spirit of Warfare, grew more powerful with every mortal felled by the weapons of War. Gentharuz was furious that these tools were not blessed with his power, and that other Spirits were gaining more influence than him from the vast production of everything he existed to represent.

 

And so, mustering his initiative, he sought out a Shaman to forge a new path from which he could be revered. In his tongue, it would come to be known as Ilzgûl Udalgum; the Spirit Connection.

 

However, Gentharuz found that while he could enhance the power of an items smithing process, the mortals of the realm yearned for far more than the blessings he could provide.

 

In an attempt to maintain and expand his reverence, he offered Spirits the ability to bless or curse items, funneling their power through a conduit of Gentharuz' own creation. Because he reigns over forgery, he is the only spirit capable of creating this funnel of power.

 

Making pacts with a plethora of spirits, Gentharuz set to work to create the conduit through which he and his brothers could expand their influence upon the mortal realm.

 

 

Story:

 

An unwitting Shaman, exploring the Immortal Realm on his daily search for Enlightenment, would stumble upon the Immortal Spirit, sat as he always was, in an open field of bountiful grass.

 

An anvil lay before him, standing defiantly against the near incessant hammering that Gentharuz wrought upon it. Small glimmers of orange light began to emanate from each blow as the Spirit continued to strike at the unusual item that sat on the anvil.

 

The Shaman approached, questioning the process. Gentharuz ignored him for a time, attempting to complete his work in silence, and when he was done, he presented the final product to the Shaman.

 

It was a glowing amber orb, with a sea of power crashing within. The Shaman grasped it with bewilderment as Gentharuz spoke to him.

 

He explained that this stone, the Shakgriig'Gund, would enable the Shaman to invoke his blessings or curses into tools that others of the mortal realm could use, through the will of Gentharuz and those Spirits that agreed to work alongside him.


But the Shaman would have to make his own stone, for this was the progenitor stone, the one from which all mortal stones would be connected. And so, left with the departing Shaman, was the knowledge Gentharuz offered him. The process of how to make the Matûrz’Gundh, or, Mortal Stone.

 

 

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The Forging Process:

 

The process of creating the Mortal Stone is long and strenuous, and requires the Shaman in question to understand the complexities of forging, and have an extensive knowledge of Old Blah.

 

The Smith must first collect the basic ingredients from which the stone is made. The Smith must decide upon which Spirit he wishes to use, and must then find ingredients that relate to the Spirit in question. This is much like the process by which a Witch Doctor works. For this reason, it is in a Smiths best interest to ask a Witch Doctor for guidance in this regard.

 

The Witch Doctor will proceed to blend the ingredients into a potion/hex that the Smith may use within the creation process.

 

Likewise, if a Smith wishes to use the power of those Elemental Spirits that have agreed to work with Gentharuz, they must consult them in order to assist in producing a substance relating to the Spirit, once that can be molded into the Mortal Stone.

 

Once this is achieved, a Smith must receive the blessing/curse they wish to imbue upon the stone by a Farseer or Witch Doctor, so that they may come to understand it.

 

Once the required steps have been taken, the Smith must also gather the basic ingredients from which the stone in made.


He will require:

 

  • 3 Handfuls (blocks) of Red sand; said to be blessed with the blood of Krug himself
  • Whichever items he has received from the other sub-types
  • His own blood
  • A parchment that has the spirits name written upon it
  • 3 handfuls of andesite (blocks)
  • A bar of iron
  • A mold with which all items can be placed inside

 

When the forge is lit and the items are placed into the mold, the Smith must call upon Gentharuz, for it is his own power and influence that shapes the mortal stone. The work of the Smith at this point, is to audibly seal the connection made between spirit and stone, by ways of a chant. The chant itself consists of Four parts. The first part is evoking the attention of spirit, the second one specifying the augmentation that the connection will bring, and the third is the command that is to be spoken for its activation.


The workings of this craft will then offer an augmentation upon command. This way only the creator and owner of this tool have the ability to activate and use the spirit’s power. Upon activation the stone will emit the color that is most likely to appear with the spirit connected.

 

 

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How does it work?/Why?/Can I turn it into a Lich?:

Thanks for asking, Swgr. Let me explain.

 

Alongside Gentharuz, the progenitor stone, Shakgriig'Gund, exists with him in his realm. It is the font from which all of the Matûrz’Gundh, or Mortal Stones, draw their power and are made during the forging process. The end result is an amber sphere that serves as a containment area for one of Gentharuz' minor Spirits.

 

These are Spirits that are materialised into the orb during its creation, and exist as conduits through which the Spirits that have agreed to work with Gentharuz can influence the world. The other Spirits are incapable of doing this themselves, for they lack the understanding and inherent ability to create such a conduit of power.

 

When a Spirit is in one of these Orbs, it may exude the blessing/curse assigned to it during the creation process. For instance, if one were made with the blessing of Ublulhar in mind, and created into a necklace, it would instill feelings of hope into the wearer.

 

Likewise, a trinket of Orgon would cause the wearer to succumb to disease. 

 

If a Mortal Stone is broken, the Spirit inside is unleashed, and immediately returns to Gentharuz' Realm. The stones themselves are no stronger than marble, holding little defensive ability against those that would wish to damage them.

 

In terms of the power latent within these items, it is not more powerful that any blessing or curse another sub-type could create, but has the ability to act as a constant. It emits a lower level of power that can be utilised by normal individuals to feel courage in times of need, and so on.

 

In order to generate some abilities, a wielder will need to know the Old Tongue calling that will awaken the dormant Spirit, for those that provide exceptional abilities will need to rest and generate power. For this reason, such capabilities come with cooldowns.

 

Examples of Abilities, Dormant and Active:

(Spirt Reference: https://www.lordofthecraft.net/forums/topic/112681-the-spirits/)

 

Dormant:

 

Ghorza: Fortune both good and bad

Orgon: Disease/Fatigue

Akezo - Mental Health

Ikuras - Mental Instability

 

Active:

 

Kulthark - Changes the shape of an item into another, and can only be used once per hour/once in combat.

Aztran - Emits a strong glow from an item that lights up a dark area.

 

Due to the nature of Gentharuz' proposal to the Spirits, not all have agreed to assist, and restrictions will be placed on what can be done, within reason. Elemental Spirits in particular will be prevented from use, apart from Kulthark, who reigns over metal. Other elements do not follow the logic of their lore, since they cannot produce materials within the world, only shape existing ones.

 

Red Lines:

-Can never be more powerful that the Blessings or Curses the other sub-types can provide.

-The Stone can be destroyed.

-The Stone has a cooldown of an hour for any activation.

-Activations can only be used once in combat, regardless of duration.

-Can only be activated with Old Blah speech.

-Once used ten times, must be recharged by Smith.

-Creations must be verified by Smawton or Hellfiazz.

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@Smaw could you please clarify that the core of my lore is still intact, elaborate on the following to make your lore post complete:

 

by this I mean the parts on:

- soulbinding.

- roleplaying a pact with a first unwilling spirit in order to privately bind tools/weapons to it.

- damage to the scripture on both skin and tool/weapon.

- the Tier progression in this magic

- the base emotes to 'casting' this magic, or 'using' the tools/weapons. In order to make it balanced for roleplay combat (the 3-emote system).

 

 

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This lore has been suspended/shelved. Contact an ST Manager or the ST Administrator for any questions or concerns.

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