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Additions/amendments for Void Translocation


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   So, Void translo currently serves only one purpose, whereas other magics serve multiple. This post is just to clarify one thing, and potentially add in another.


 

Clarifying:

 

    As it stands, there is no momentum or opposing force on an item in the void, such is evident as translocationists can draw out a loaded crossbow from the void. So, if one was to shoot/throw something into the translocation, it will carry the same speed/motion when it comes out of the translocation. You cannot do this on magic, It just vanishes when it enters the rift. 

 

Note: This cannot be done in mid combat and will require planning. Storing a moving object in the void is taxing and will more than likely require someone to have void translocation for over a month.

 

Red-line:

 

Cannot translocate and re-translocate magic.

 

Addition/amendment:

 

    Half-transloing, originally a red-line, could potentially no longer be one. There really isn’t any harm to it, provided one can successfully conjure two rifts, and stick apart of something into one to have it come out the other way. When the half translocated object begins to exit from the translocation, the black mark (or some other tell that something is being translocated, like a very visible distortation in the air, or a heat wave of sorts) within the air will be indication enough for anyone who can see it. This secondary rift can only be created so far from the person, and must remain in their line of sight. The maximum range for half-transloing would be four meters (four blocks).

 

     This will require a high tier, late tier three and beyond. ((Meaning after a month you can do it, at the start, given it splits focus, it will be extremely difficult and likely won’t be able to be utilized in combat until after the first week of doing it passes.)) Also, it would be impossible to half translo/re translo magic. It just vanishes.  

 

How going about this works:

 

Before the item goes into half translocation, the rifts must be created. And then the half-transloing begins. The second rift, at the start is rather slow to create, however as you progress after the first month, it becomes swifter, but you cannot instantly craft the other rift.

 

Example:

 

[Master/Adept]

Jim Darkmagic takes a step back, his eyes flashing a scarlet hue, a dark rift slowly tearing itself at the front of his torso.

 

Saiko dedliest warrior steps in, priming his sword for a thrust.

 

[!] At Saiko's side, a secondary dark rift comes to life, remaining where it is as the swordsman advances.

 

Saiko grins, paying no heed to the rift as he thrusts the sword towards Jim's torso.

 

[!] The Dark rift swells, engulfing the blade's half in its abyssal light. The other rift expands some, allowing the blade to slide outward, stabbing at Saiko's side.

 

[Novice]

 

Jo Shmo curls in his fingers, watching Saiko with labored breaths.

 

Saiko steps in, whirling his sword as he eyes the mage.

 

From Jo's front, a distortion in the air becomes evident, at the front of his torso.

 

Saiko continues to step in, the blade shifting, point facing Jo's chest.

 

[!] From the side of Saiko, another distortion is visible, churning within the air.

 

Saiko steps in, stabbing at the mage's chest.

 

The wizard grunts, wincing some as the sword enters the distortion, its front vanishes.

 

[!] From the side distortion, the blade slides out, jabbing at Saiko's side.

 

((Alternatively:

 

As the sword slides out of the distortion, it vanishes, the second and front distortion vanishing, Saiko's sword intact. The thrust continues as planned, stabbing into the seemingly exhausted mage.

 

Red-lines:

 

Maximum, this ability can only occur at the distance of four blocks.

 

You cannot half-translocate magic.

 

You require line of sight for the second 'portal'.

 

Can’t insta-cast the second rift.

 

Tl;dr to addition/amendment: Remove the half-translo red-line.


Explanation:

 

Void quakes and the laws of translo are now warped. ALL translocationists can feel it, and discover the two abilities. That’s it. At most, it will take a week or so to fully discover them.

 

On magic and translocation:

 

You can't translo magic, it just poofs. If you throw a fireball into the void, you can't conjure it back with translocation.

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Just now, Valmir said:

-1, I'm not an Archon yet.

 


God you're ******* toxic. ;/

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This is good. +1

 

EDIT: I dislike the idea of having a gaping black hole, perhaps it can be a special distortion? Like heat waves you see on a hot day.

 

EDIT 2: Can you give examples of "half-trans locating" and creating a second rift? I feel as though it's a little vague atm without one.

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6 minutes ago, Redxophos said:

This is good. +1

 

EDIT: I dislike the idea of having a gaping black hole, perhaps it can be a special distortion? Like heat waves you see on a hot day.

 

EDIT 2: Can you give examples of "half-trans locating" and creating a second rift? I feel as though it's a little vague atm without one.

 

Regarding first edit: Check the lore, just edited something in. Doesn't need to be a black rift, so long as it's a visible tell something is up in that area.

 

Edit 2: I'll get on that right away!

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Would these first rifts be possible to be created without the second?

Also, as it is void translocation i agree has a limited number of uses but the uses are also so great in what they can do. However, despite it being a combative ability i do like it. The only thing id double check is how it interacts with magic since in essence you half explained a ward where it can be used to send the spell to the void and effectively negate it as that may be something the lms look it. All in all i like this, my last question is whatd be the maximum size these rifts could get and whatd happen if a living thing bigger than a small dog walked in or put their finger or even body through?

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Just now, Booklight12 said:

Would these first rifts be possible to be created without the second?

 

Yes.

 

Just now, Booklight12 said:

The only thing id double check is how it interacts with magic since in essence you half explained a ward where it can be used to send the spell to the void and effectively negate it as that may be something the lms look it.

 

I've checked and got it clarified, the magic goes poof, basically.

 

4 minutes ago, Booklight12 said:

whatd be the maximum size these rifts could get and whatd happen if a living thing bigger than a small dog walked in or put their finger or even body through?

Question 1:

 

For one half translocation, it can become half the size of a normal rift expanded to the maximum size.

 

Question 2: Nothing. Can't enter the void.

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I have an additional question.

 

May a mage create a single portal, have an object go "through it," create another portal and have the object come out there? Or do translocationists need to create two portals prior in order to partially translocate an object?

 

 

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53 minutes ago, Redxophos said:

I have an additional question.

 

May a mage create a single portal, have an object go "through it," create another portal and have the object come out there? Or do translocationists need to create two portals prior in order to partially translocate an object?

 

 

They can, however it will take additional time to make the portal. At that point, the warrior would likely withdraw his items from the rift and try to stab you in the face.

 

3 hours ago, BrandNewKitten said:

D-D-D-Dope

 

Two portals maximum I assume?

Two half translocations maximum, yeah.

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