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The Fjarriauga; Maidens of Ice


Tsuyose
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-=- History -=-

 

The history of Aenguldaemons spans far and wide albeit is different for each, and every one, some betray their ilk whereas others stand balwart amidst their brethren -- However, it isn’t quite like one to be considered Fallen, a rare occurrence in which the Aengul falls from its ethereal mantle, corrupting the eldritch god into an unearthly figure, warped from its original purpose. Two cases so far have been recorded throughout - although it isn’t to say there couldn’t be more - history: Wyvurn and Malchedial albeit isn’t the latter that scorned the souls of plenty as much as Wyvurn did, forging itself a blighted cult as he aided the likes of Setherien to conquer the Seven Skies.

 

Within the depths of Skjoldier a legend as old as the Fjarriauga themselves lingers upon the tongue of few, and even less dare to utter such a tale in fear, sheer horror, or in pure disbelief the mention of Aenguldaemons were less in the old era; Wyvurn, the Northern Beast -- a dragon so large it could be mistaken for a mountain that spouted not fire and warmth but a flurry of ice that could forge tundras from molten liquid ::

 

He stood large and grand albeit was a shadow compared to its former self,

A beast that took the form of many although a dragon it came to be,

Even the mightiest Skoldravok - the bravest of our ilk - could not hunt the wretched beast,

For if it didn’t want to be seen, then it shan’t be found.

 

Claws as large as a castle,

Breath fiercer than the northern winds,

Wings capable of warding armies,

And a torso as large as a two dozen acre fields.

 

The tale of the beast was of course naught but a tale, a tale barely spoken. Albeit was this tale that sprouted truth to its meaning; a beast so large with a breathe fiercer than the northern winds albeit had fallen far from its path and naught but the odd few, the very souls that dabbled in their own deity magic knew who, and what the emerging beast was, and to some they would swiftly throw away, let alone toying with it; Wyvurn, the Lord of the Deep Cold. An Aengul once sought to bless the lands with its winterous embrace albeit did far from that as per Ondnarch goes the bloody blighted beast was far from home; each, and every waking moment the Aengul spent upon the realm was a lifetime for he, as he were plagued with the torment of fire and blight. Albeit was here an interaction was left untold for naught but one knew the truth of how they came to be.

 

The Frost Witch - Fjarriauga - Maidens forged from the desolate and suffering of youthful women originally thought to of been abandoned by their loved ones albeit transcended past that to those vulnerable. Teeth as sharp as a dragons tooth whilst having the ability to manipulate the frozen wastelands upon their will, these dastardly beasts were, and still is the bane of lost men who wander far from their homesteads.

 

“The myth goes that the first Fjarriauga was born when a young bride, abandoned at the altar by her would be husband, charged out into a snowstorm. The snowstorm grew more and more violent as the young bride struggled through the snowdrifts. Eventually, she collapsed. Old Father Winter saw the bride and took pity on her. He leaned in and gave her the wedding kiss she'd longed for, turning her lips blue and her skin grey. Icy coldness crept into the young bride's heart and, when she awoke, she found her body was as cold as the snow she lay on. The snowflakes bent to her will and, out of the ice, she formed a chariot finer than anything her husband could have given her. This Fjarriauga, known in myth as Kriemhild the Witch Mother, spread the curse of the Frost Witch across the land. Any woman with deep despair in her heart may embrace the cold and find power, if she is marked by a Witch Mother. It is only the strength of their faith and will that many women avoid falling and becoming Frost Witches.

The powers of a Fjarriauga are tempting, though, and there are those that might seek out a Fjarriauga to gain the benefit of her knowledge. Fjarriauga are masters of disguise. Their skin is naturally grey and their eyes a glowing blue, but they can slip into a mortal skin as easily as changing clothes. They cannot impersonate others, but they can make themselves look normal. One can only identify a disguised Frost Witch by her icy touch. Fjarriauga can control the ice and snow, though they are powerless in the heat. Many Frost Witches are known as great seers and fortune tellers, offering to divine the future for any man who catches them in disguise. However, Fjarriauga are as fickle as the chilly northern breeze and are just as likely to eat a man as they are to help him. Fjarriauga delight in the succulent flesh of young men. It is one of the few things that gives their cold hearts pleasure.

Though violent, fickle, and tricky, Fjarriauga can be both helpful and harmful. They are required to provide aid to anyone who spots them in disguise. Unfortunately for those seeking their power and wisdom, a Frost Witch's mood may only depend on her appetite. Men, especially married men, must beware most of the Frost Witches. A favorite tactic of theirs is to devour a man and then mark his grieving bride for Witchdom. In this way, their numbers continue to swell.

The curse of the Fjarriauga, like its creators, is fickle. A woman must first be willingly or unwillingly marked by a Witch Mother (a powerful Frost Witch with the ability to spread the curse). The mark of a Witch Mother is hard to discern. It appears on the back of a woman's neck — a blue splotch no different from a bruise. Indeed, many women dismiss it as such. Some never even know it's there. However, being marked by a Witch Mother is not enough to cause a woman to fall. If a woman is strong in faith and in will, she can escape becoming a Witch. To become a Witch, a woman must give into the despair that plagues her. Only then will the curse take over, giving her the powers of disguise and frost and binding her to the Witch Mother who marked her. Each Frost Witch Coven is governed by a Witch Mother. With time, a Frost Witch may grow powerful enough to spread the curse and create her own Witch Coven.”

 

The story foretold of the Mothers rise was that of deceit and lies for she was not taken by the eldritch beast who dawned upon her as a benevolent spirit, but rather, a tale of rejection and desolation as she were cast away further by that once believed to be the Aengul of Virtue now a shadow of his primordial self; a visage warped into a bleeding blight that left a cancer upon the realm. His origins were unknown, however, the interaction he had here sparked a series of events that would later divulge into what we have today with the eldritch beasts known as the Fjarriauga.

 

For this were no mere myth, but rather, an untold legend.

 

What truly happened that fateful night would remain untold except to the very rare few as the first Fjarriauga was indeed a young bride abandoned at the altar by her would be husband. Her broken heart unable to be mended by the words of her kin sat in their seats, staring upon the event as the maiden twists, eyes wide and she fled for the snowstorm. With each step she took it never mended her broken heart or her wounded soul, but rather, it only made her more vulnerable. Her feet frozen, the blood having clotted as she were unable to move anymore she promptly fell to the ivory snow with her digits curled in taut and her relentless wailing never gave way. She had made it roughly a mile through the snow to the base of a series of hills and the like; the snow beneath her began to clear and what she thought was the fabled Father Winter she had in reality crossed upon the slumbering beast known as Wyvurn.

 

The dragon once sought by the fabled vikings and barbarians left unfound,

Now discovered by the youthful, vulnerable, and terrified girl.

She longed for her lover, a man she could call her own,

But instead she were left at the altar alone and afraid,

With naught but the shame and humility plaguing her..

She lost hope. She lost what made her human. She lost her desire to love.

 

This here was what made the very first Fjarriauga vulnerable what awakened the blighted beast was not her wailing but rather.. Her wounded heart. Akin to the pulse of a heartbeat He felt her pain and arose from the hillside to peer amidst the desolate girl albeit came in the form of the fabled spirit; his visage warped and he settled down upon one knee to cup her frozen cheeks, hoisting her torso upright to tuck his head down, offering naught but a short albeit sweet smile with his head tucked in.

 

“Tranquility is naught but a farce, a lesson many learn albeit not quite like this,”

“I can offer you tranquility although it’ll come at a price, you will give yourself unto I, and you will feel this pain no more. You will understand the true meaning of tranquility, I promise you this.”

 

And so, in her broken state she did naught but provide a loose bob of her head, a short smile of her own painting her arid, parched, and blue lips as they were sealed in a soft albeit passionate kiss, the wedding kiss she longed for came, warping her visage as her lips took on that sapphire hue whereas her very flesh morphed, taking on a grey colour.

 

Slowly, but surely, as Wyrvurn drew back he offered naught but a sly grin as her eyelids fluttered shut and she fell back, unconscious. With the palm of his right hand he pressed it to the chest of the youthful bride with an ethereal hue bubbling from his hand to forge a bond between soul and Aengul, cursing the woman;

 

“As she awoke, she found her body was as cold as the snow she lay on. The snowflakes bent to her will and, out of the ice, she formed a chariot finer than anything her husband could have given her. This Fjarriauga, known in legend as Kriemhild the Witch Mother, spread the curse of the Frost Witch across the land. Any woman with deep despair in her heart may embrace the cold and find power, if she is marked by a Witch Mother. It is only the strength of their faith and will that many women avoid falling and becoming the fabled Frost Witch.”

 

Albeit wasn’t until the fall of Ondnarch that the Coven of Ice Maidens lay still in their homes, unaware of whom they were bound to, or why, but a savage pain scorched their cores as their souls were left wounded akin to the very first Mother when she were left abandoned at the altar. As the Aengul, forged anew from its blighted husk resumed its mantel a spectacle transpired unexplainable by even Aenguldaemonica standards as the bond between soul and Aengul snapped like a coord tugged taut, recoiling which struck the Maidens like a full blown hit to the chest -- they fell silent, unable to talk, move, let alone breathe as they felt their lives sluggishly parting from their existence.. that was, until, the curse latched unto the soul and it became the very second curse to be recognised as self-reliant - akin to the shade curse - it was then able to root deep into the soul, pertaining the power it stole from the bridge between Wyvurn and the soul, becoming the fundamental source of their magical prowess. Albeit, again, akin to the Shade Curse - although lacking a sentient entity - expanded, providing ample opportunity for the curse to garner power in order to fuel the developing Witches.

 

And so, the tale went on without hindrance, the ebb and flow of time and life passed onward and the myth, became a legend, and that legend was reality.

 

 

-=- Biology -=-

 

From the very moment they’re cursed their transformation is gradual, beginning with their skin morphing into a greyish or icy white hue. They can pertain white or light blue hair alongside illuminated blue eyes. The blotch upon the back of their neck, a reminder of who, and what they are. By technicality they’re no longer an inherent descendant as their entire racial structure warps from its original foundation. Starting with what transpires within to the very foundation of their curse which projects a frozen aura once steady albeit remains transparent. Due to the icy aura they project - again, unfeelable and unseeable by anyone other than those able to see auras (which is little to none) - this warps the liquids they have, and produce, into an icy slush - blood - alongside this their flesh warps to a low cold akin to a dead body as they no longer generate warmth anymore. Due to this, when struck with considerable force they crack instead of gushing out blood akin to ice. However, this doesn’t prevent them from excreting their bloody whenever sliced open with said intent.

 

That being said their bodies and muscle mass ceases to grow or dwindle, age or wither due to the crystallization transpiring within their bodies; it is also worth noting they’re unafflicted by the curse of voidal and dark magic. Whatever their physical appearance was, prior to transcending into a Frost Witch, will remain that way throughout. - A nineteen year old turned Frost Witch will eternally look nineteen years of age. - This also means that the Frost Witch is sterile, unable to give birth although they may if they were pregnant prior to being cursed, the child will more than likely be a stillborn.

 

 

-=- Magic -=-

 

The primary and most strongest ability of the Frost Witch is their capability of manipulating ice, deriving from Wyvurn’s prowess in the tundra, the ebb and flow of his power seeped into the curse as he bestowed the ability to manipulate ice and snow double than what the average master ice evocationist can handle. - As an ice evoker they produce rigid elements whereas what a Witch forges will be clear cut and clean, able to manipulate their magic much more easily in snowy areas. - Saying this, it does not grant them the ability to endlessly manipulate the magic; they, as any other mage, can, and will succumb to physical exhaustion. As it may seem that they produce their magic from the thin air it can often derive from crystallizing the air around her visage, effectively forging ice and snow from nowhere. Saying this, they’re able to forge domains out of ice and snow alongside the ability to forge inanimate objects from their element. It is still plausible for a Frost Witch to produce ice outside of snowy regions, again, due to their ability to condense the moisture in the air to ice and snow they’re then able to do it elsewhere albeit is significantly slower to conjure and with this, if they’re in physical contact with whatever they’re manipulating the deed becomes stronger and swifter whereas doing it from a distance will be significantly weaker. When it comes to frostborne weapons and objects they’re able to reinforce these with their prowess, shifting the density to a much more stronger form.

 

Their ability to shapeshift derives from curse akin to how Wyvurn warped from dragon to mortal in order to seal their fateful kiss :: The Frost Witch is capable of warping their bone structure and flesh to suit the average visage of another race - Orc, Human, Elf, and Dwarf. - This permits them the ability to hide amidst other descendants. This form of magic within the Witches is the easiest to learn and wield with newly cursed Witches capable of shifting a few short days afterward, albeit must be taught via an elder Witch. They’re essentially unable to shift into the visage of, per say, an eight foot human whereas their physical attributes will always remain the same regardless of their size; they can shift into a muscular Orc although they will retain the strength they originally had when first cursed, and they may also shift into a shorter version of their forms albeit doesn’t grant them the ability to become any faster or agile than what they had when they were cursed. Their flesh will be cold akin to a dead body - shifting it from ice-cold to low-key cold. - they’re able to loosely disguise their serrated, and sharp teeth although their ability to disguise their sharp teeth albeit requires the Witch to focus on both the shifting and disgusing the teeth, meaning the Witch requires a significant amount of consistent focus on the teeth, meaning any other magics they manifest is significantly longer. The duration of the shift is almost instant, providing them with the plausibility of effectively disguising themselves. If a Frost Witch is discovered to be what they are whilst disguised they are inclined to offer a favour, this favour cannot involve the Witch putting their own life in imminent danger, or the life of another Witch in danger. be sexual, circular, banked, or to betray their own ilk. It must be expressed then and there or the Witch is free to depart without being bound to their word. If the favour cannot physically or logistically be fulfilled by the Witch then the Witch is no longer obliged to fulfil said favour.

 

A Frost Mother's magic is significantly stronger than the average Witch as their curse has transcended the normal means -- instead of being locked after a certain amount of time has passed they’re provided the ability to pass on the curse. Mothers arise when the curse isn't spreading as quickly as it intended.  Furthermore, Mothers must attune themselves at an altar at least once a month, which is RP that must be done on the server.  If a Mother, without explanation, is offline for more than a month, her TA must be denied and moved to inactive, because she could not have attuned her abilities without the presence of an altar.  If a Mother can go five months without cursing a new candidate, then her ability to imbue the curse fades, as she has clearly attained a resistance to the pull of the curse.  

 

  • Three Mothers are allowed at once.  These Mothers must be active on the server.
  • If, without explanation, a Mother ever is offline for more than a month with /seen, her TA must be denied.
  • If a Mother goes five months without cursing a new candidate (by far long enough for her to finish teaching her last candidate), then clearly her TA has gone to waste and should be denied and moved to inactive.
  • Mothers that have their TA denied and moved to inactive may reapply under the condition that there aren't 3 active Mothers filling the current slots.
  • Mothers that are deemed inactive retain their newfound prowess and capability to perform Mothers Sabbaths, but can no longer curse people until their TA is re-accepted.

  

-=- Pros -=-

  • Significant prowess in ice magic - can manipulate the base element of ice and snow. - Alongside this they are able to freeze pools of water - depending on their prowess - to then use said ice, solidifying the moisture in the air is plausible albeit takes a lengthy period of time in order to do.

  • The ability to shapeshift into the female version of an Orc, Human, Elf, and Dwarf.

  • Their true form is exactly the same as when they are cursed. They do not lose muscle mass from voidal magic.

  • Immortal; they’re no longer bound by the laws of time -- don’t age nor wither.

  • Are immune to the cold.

  • Aren’t solely bound to consume the flesh of men, they’re able to consume the flesh of animals although they can’t sustain themselves on it, it can prolong their hunger for a short while.

 

-=- Cons -=-

  • Must consume the flesh of males to survive

  • Extreme weakness to Fire & intense heat.

  • Ability to withstand fire and intense heat for a tad longer than they already could, meaning a slither of fire shan’t cause their system/disguise to fail. - It will, however, increase the intensity of pain -

  • Can’t disguise cold skin.

  • Body will lack the warmth the average person provides albeit will be cold akin to a dead body.

  • Must offer a favor to those who discover them in a disguise.

  • Inability to traverse deserts and heated planes; preventing the Frost Witch from entering specific areas.

 

--- Credits to Tsuyose for writing the lore.

--- Credits to Urara for the fundamental lore.

 

Due to the significant inactivity revolving around Frost Witches and the the lack of capability to moderate the already existing Frost Witches, this sect of lore will see to it that there’s a plausible way to moderate Witches whilst sticking to the fundamental lore.

 

Recent times have been hard on magical ilk, especially those who recede into the pits of the abyss, some, the light of their deity whereas those who feed upon the flesh of the living - the fabled Frost Witch of ol’ - live on, however, they too pertain the struggles of any other albeit is their magical prowess which has allowed them to live on thus far, with their illusionary disguises often keeping them from harm’s way; they had no viable way to actively feed and retain their sanity. With this, the Witches became frantic in their desperate attempt to sate their hunger and the ability for a Mother to control, let alone manipulate their daughters became more difficult with each passing season; their golden age had ended and thus came the dawn of man, their plight was coming to an end. With the Witches scattered and ultimately casting their shedding humanity aside to delve into their feral side, a lone Mother had devised a plan to reunite with their former golden kin; a way, to moderate her ilk.

 

In the golden age of the Witches a lone mother in a land far from ours suffered from a brood too large to control that frantically slaughtered villagers in dozens as they sought to sate their undesirable hunger for flesh; Fi’nitayrna.The eldritch Mother derived from the original curse akin to the very first, except, Fi’nitayrna was the very second witch to be born and instead of succumbing to the curse she sought to bend the curse to her will - albeit was evidently impossible - she later came to the realisation that knowledge, was power, and power, can imbue fear into the hearts of others; as she made her way in the realm roughly a hundred years later she had forged a successful brood that derived from the aged mountains of ol’ and yonder, a land that was soon depicted to be Vailor; therein lies an eldritch set of ruins she once resided by, storing veins of thanium and other rich assortments. Her brood was numbered albeit pertained the same ilk that resided upon the lands, elven. With the winter-tribesmen often skulking around the mountainous regions in their various hunts therein lies the food -- however, Fi’nitayrna’s brood became.. unreasonable. They doubted the power of their Mistress who remained stoic in her state as she delved into books with her daughters bringing her the food of the men they slaughtered; they sought to rebel against the Mother that bestowed unto them their eldritch power. Three, out of twelve Witches drew arms against the Mother in her studies to which the three were detained by the remainder of the loyal Witches with ease; Fi’nitayna’s studies had come to its climax as she reached her conclusion:

 

With knowledge, comes power.

With power, comes sacrifice.

With sacrifice, her results proved right.

 

It took three weeks of consistent manipulation with the three desolate Witches that once sought to rebel against the elfess with two dead, slaughtered via some unknown means albeit was surely obtained via her attempts to bend the curse; the third came a miracle. To forge an art, she had to sacrifice more than the daughters of her brood as her life force sluggishly seeped away with each failed attempt upon the final Witch who became naught but a maggot compared to her once volatile self; a whimpering insect that didn’t deserve the time she was given, however, Fi’nitayrna’s studies proved steady:

 

From the curse afflicting the soul came a bridge that outsourced into two separate bridges. One that afflicted the physical body and the other that granted their ability to manipulate the positives to the curse -- a blockade had to be forged.


 

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The rune of Khaz’vrashi is a crimson seal that aids in effectively slotting a blockage in the main pipeline, unable to be carved off via average means and only viable by a Frost Mother versed in the art; (insert name of art) in Fi’tayrna’s studies came to an end, she hadn’t disclosed the rune, only a single part of it; it wasn’t until [Group in Event] had managed to come across the lair where the Mother lay dead and the witch bound by chains, having consumed a partial sect of her abdomen and ultimately killing herself in her state of madness. [In his love for another Frost Mother the partial Blood Mage decided to spend a dozen days and nights revising the rune, and eventually, manipulating it into forming a prototype;]  The completed rune, capable of aiding the Frost Mother in blocking the Witch’s prowess in their art without subsequently killing herself in the process. Fi’tayrna, lacking life, her prowess lived on in the form of an art capable of moderating Frost Witches alike; all she desired, was the ability to bend the curse.

 

The seal works once the Mother has engraved a crimson seal akin to the Khaz’vrashi unto the Witches back right between the shoulderblades -- to the exact line, and detail. Their palm planted to the center of the seal and wherein the Shade corrupts the aura of others, festering it with their ill blight the Mother literally absorbs the cursed aura bound to the Witch which initiates a spark in their the pipeline to the curse, causing it to falter, and pause all together with an eldritch veil preventing the blockage from uprooting without the manifestation being unblocked via the Mother, which in turn sparks the curse once more, shattering the blockade and subsequently having the ethereal seal fade.

 

 

----------------------------------------------------------------------------------------------------------------------------

 

Red Lines: During the time in which a witch’s magic is sealed, they may not manipulate nor summon ice or snow. They may use one, simple disguise, the disguise is physically taxing for them to use, and must be exactly the same to their form before they were cursed. They may not sense another Frost Witch or Mother in disguise. If a mother seals a witch’s magic and leaves the server or goes afk, (/seen offline for more than 2 weeks) the mark will fade automatically. If the Witch Mother who uses the mark PKs, the mark will fade. Any mother can remove the rune, if accompanied by two witches.  The mother that made the rune may remove it by herself.


 

--- Credits to Tsuyose for writing the lore.

 

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On 9/17/2016 at 4:52 PM, Tsuyose said:

Any mother can remove the rune, if accompanied by two witches.  The mother that made the rune may remove it by herself.

 

There has been an addition to the red lines. PM me with any questions.

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On 9/17/2016 at 4:52 PM, Tsuyose said:

A Frost Mother's magic is significantly stronger than the average Witch as their curse has transcended the normal means -- instead of being locked after a certain amount of time has passed they’re provided the ability to pass on the curse. Mothers arise when the curse isn't spreading as quickly as it intended.  Furthermore, Mothers must attune themselves at an altar at least once a month, which is RP that must be done on the server.  If a Mother, without explanation, is offline for more than a month, her TA must be denied and moved to inactive, because she could not have attuned her abilities without the presence of an altar.  If a Mother can go five months without cursing a new candidate, then her ability to imbue the curse fades, as she has clearly attained a resistance to the pull of the curse.  

 

  • Three Mothers are allowed at once.  These Mothers must be active on the server.
  • If, without explanation, a Mother ever is offline for more than a month with /seen, her TA must be denied.
  • If a Mother goes five months without cursing a new candidate (by far long enough for her to finish teaching her last candidate), then clearly her TA has gone to waste and should be denied and moved to inactive.
  • Mothers that have their TA denied and moved to inactive may reapply under the condition that there aren't 3 active Mothers filling the current slots.
  • Mothers that are deemed inactive retain their newfound prowess and capability to perform Mothers Sabbaths, but can no longer curse people until their TA is re-accepted.

 

This has been added.  PM with any questions.

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Much of the LT is in agreement that these are long due for a rewrite to re-establish a theme, and to make them much more useful to the RP community at large rather than just having their play focus on a small sect of ice ladies. A change in theme is suggested to these creatures, as right now the whole eating men situation when combined with a sad girl aesthetic and ice magic is very difficult to justify for extended periods of play. A month is being given for a fix that tries to address the issues to be presented, otherwise the creature will be hard shelved and those that are Frost Witches will be reverted back to their normal state.

This lore has been moved to the Pending Fixes subforum. No further frost witches may be made during the next month, until the issues are fixed.

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