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[✓] Reforming the Ash Wraiths


Swgrclan
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Reenvisioning the Ash Wraiths

“Return the skies their scaled angels, great Dark Ash.”

 

The intention of this lore is to redesign some aspects of Wraith lore and to reform the creator of the new-age Wraiths, the undead dragonkin Mordring, into what he was originally intended to be. Though strengths and weaknesses will be left alone, matters like aesthetic design, magical relevance and reproductive methods will undergo prominent alterations.

 

First Act;

The Wraiths

 

Wraiths1.png

 

In yore, the Wraiths were those said to have stolen Necromancy from the traitor Daemon, Iblees. In lands’ past, the Wraiths were said to be those who inherited the role of their predecessors; born from the same Black Nexus which made the first. Now, the Wraiths are the flock the one who forged the Black Nexus itself - Mordring, the undead Dragaar, who has lasted the passing times. Unlike the Harbingers, who were raised by Setherien’s twisted powers of Immolation, the new-age Ash Wraiths of Mordring mimic the practices of the Old Wraiths, the Old Lord Wraiths before them; awakening as greater beings, made to rise by the powers of ancient Necromancy.

 

As those forged by the undying Dragaar Mordring, the Ash Wraiths are now the Dark Ash of the Dragonkin; the very essence of Dragons is bound to their souls upon their reformation, and even the soulless are made anew through this shadowed power as it reshapes their being. In antithesis, those known as the Nephilim of Azdromoth, a Drakaar of the great Chaotic Immolation, are the Bright Flame in comparison. Mordring and Azdromoth, the two great serpents of this time, have come to embody two ends of the spectrum of fire; and thus pass this onto their children.

 

No longer are the Wraiths risen by Immolation, for no longer are the Wraiths lorded over by a Drakaar; Mordring is no longer defined as an embodiment of chaos. Now, as a Dragaar who has escaped the Fate of Stone through undeath, he forms his fellowship through elder Necromancies gained from the teachings of the Old Lord, or a First Wraith, known as Malkaathe -- the Lord of the Abyss, who settles at its lowest planes known as the Deep.

 

Further change takes the shape of how new Ash Wraiths are created. Inspired by the creation ritual for the prior iteration of this lore, those who seek to become Dark Ash must meet those among Mordring’s greater ranks known as the Elder Wraiths. The Elder Wraiths, who had gained their mantle through dedication and loyalty to their lord’s cause, were empowered further by Mordring so that they may bear the strength to adorn armor and carry with them the ability to produce more of their kind. Every Elder Wraith deemed worthy by undying Mordring is given what is known as a “Marrowblade”; a dagger-like weapon fashioned from fragments of Mordring’s own bone.

 

Wraiths2.png

 

Gifted the power to summon and wield these poisoned Marrowblades much like they can summon their Draconic Vessels, Elder Wraiths act as heralds of their kind, and are capable of afflicting both mortals and undead with what is known as the “Decaying Mark”. This affliction penetrates the souls of those who accept it, and acts as a poison to those who do not. For mortals and the undying who wish to become as the Wraiths are, they must first be struck by the Marrowblade of an Elder Wraith, and then be given three trials that pertain to understanding the aspects of undeath - the Rot, the Dark, and the Hunger. If already undead, they must instead be given three differential trials to prove that they are worthy to be given the essence that makes them Dragon.

 

Amendments

 

- Wraiths are now known as “Ash Wraiths”, and a Dragonkin-created counterpart to Nephilim, who are heralded by the Drakaar Azdromoth. They are the Dark Ash and the Bright Flame together.

 

- Wraiths no longer need to wait eight months in order to qualify for Elder Wraithdom, but rather only three.

 

- Elder Wraiths, if given one by Mordring, are able to summon dragonbone daggers known as “Marrowblades” that act as either poisonous deadly weapons to their enemies, or methods of Wraithdom initiation to the willing and worthy. A mortal or undead being must first be struck by a Marrowblade and receive its Decaying Mark before they complete their three trials and be approved for Ash Wraithdom, after which an Altar of Mordring must be found to complete the process.

 

- By becoming an Elder Wraith, a Wraith may then adorn aesthetic armor.

 

- Ash Wraiths are no longer beings shaped by Immolation magics, but rather ancient Necromancies imbued into the Marrowblades that Elder Wraiths carry and Altars by Mordring.

 

Second Act;

Mordring

 
mordring1.png
"Every walking corpse must be caught.
Every cursed grave must be unearthed.
Such is the folly of the self-proclaimed
ward of darkness."

 

Known long ago as the Lord of Morning, the Dragaar Mordring is a being which has lasted the ages and witnessed the rise and fall of Men countless times. It was the artifact of Mordring the White, the Radiant Shard, that had been rejected by the same mortals whom he had watched fluctuate; and it was the same artifact he allowed to fall into obscurity, only to be stolen away by those who would steal its secrets and use them to steal terrible powers from the Daemon of Ruin. Dismayed by his indirect creation of those known as the Old Lords, whom were the first Wraiths to exist, Mordring cast himself from the light of dawn and into the shadows in self-exile, where he would slumber for generations to come.

 

With the cataclysmic fall of Aegis, and the formation of the Abyss, the withered Dragaar awoke to take witness to the deepest of madnesses; the destruction of histories, the loss of the homeland of all Men, and the decimation of boundless knowledge, tucked within all corners of the Old World. Thrown into a craze, Mordring soon felt the madness of Immolation upon him - the curse Iblees set upon his kind that assured Drakaardom, come the eventuality they’d go mad. Unwilling to submit to the Fate of Stone and become as still and silent as the earth, Mordring cast himself from his place of isolation, and made flighted descend headfirst into the Abyss.

 

Colliding with the Deep did not kill him, but it did break his form. Ensnared by the impossible darkness which dwelt the lowest plane of the Abyss, the mortally wounded Dragaar was left to suffer a slow demise until a presence drew forth from the shadow and set upon his being. It was the Old Lord Malkaathe, whom had fell into the Abyss it formed, and one that Mordring’s awry artifact had led to creation. Malkaathe did not seek to shatter what life was left within the crippled Lord of Morning, but to repair him, and draw him to the grim truths of the Deep.

 

In the centuries to come, Mordring rose again as something other than a Dragaar cast astry from the light of his kind’s fire. Embraced by the Dark of the Abyss, he had mastered the depths of olden Necromancies, and forged himself into a being immune to the encroaching madnesses of Drakaardom or the sullen fate of the Stoning; a Dragaar Lich.

 

Undead, but saved, Mordring carved a path of shadow and disjointed himself from his old mantle of Lord of Morning, seeking to forge greater destinies so he may mend the afflictions and ignorance which plagued the mortal world, presiding over what was left of Old Aegis’ Cloud Temple.

 

As an undead Dragonkin, Mordring is a unique creature privy to a differential set of abilities and circumstances which other Dragaar and Drakaar do not face. While both his “humanoid” and draconian forms are frailer and adhere painfully to the weaknesses of all undead, Mordring has at his disposal an almost endless sum of arcane knowledge. This vast profession in magic has made him dedicated to supernatural skill, and while martial ability has had its own hundred years of honing, it is not favored over the magics which he wields. For him to choose the blade over the Void or what he coins the “Deep Arts” is circumstantial, and likely reserved for matters regarding duels or honorable battles.

 

As herald of the new-age Ash Wraiths, Mordring acts as their lord and leads them on a vicious conquest to pillage the Lifeforces of mortalkind so the nigh-extinct Dragonkin can be brought back into existence. Adhering to both a form of godlessness related to present day Xionism and a philosophy known as the “Ophidian Disposition”, which links Men, undead and Dragons all together as a united kindred, Mordring’s methods and ideology are grim, but he carries them with the alleged intention to better the world and purge it of Man’s wickedness “ignorance”.

 

As the Lord of Wraiths, he is capable of using his own special Marrowblade to make them, give them to worthy Elder Wraiths, and turn eligible Wraiths themselves into Elder Wraiths. Great tools are at his disposal to carve a path of glory through the mortal world, with the Ash Wraiths as his striking hand.

 

Amendments

 

- Mordring is no longer a corrupted Drakaar, but rather a Dragaar Lich which retains its sensibilities, but lacks the powers that Immolation gives. All means to create Wraiths are now circumvented to the methods available through his elder Necromancies.

 

- As a Dragaar Lich, he is subject to the weaknesses undead have, bar some resistances to them as a greater being. Enough damage dealt by Aengulic forces or golden weaponry and he may be warded away.

 

- With his phylactery tucked away in the endlessness of the Deep, Mordring cannot be killed. A culmination of many defeats or several great defeats may lead to his phylactery being thrown into a state of absence, where much time must pass before Mordring reforms once again.

Mordring is not an antagonist, but rather acts as a figurehead for a player-run antagonist group. His appearance in roleplay isn’t to be “direct”; as in, he cannot lead raids on the enemies of the Wraiths, he cannot be used for extensive PvP, he cannot attend warclaims with the intention to involve himself directly, and only engages in combat in very circumstantial situations. These are only a few examples of “direct” character utilizations.

 

- With approval from the LT, he may use Necromancy to raise either Liches or Ghouls from legitimate player characters.

Mordring cannot teach magic.

 

- Most of his abilities are reserved to very high arcane skill. Engaging him even as one well-versed in destroying the unholy is unwise, as his methods are innumerous and powerful.

 

- Mordring can utilize martial combat, such as with traditional weaponry, but does not “excel” in it like other Dragaar or Drakaar likely do. To mortals, he may seem a keen swordsman, but to no grand extent.

 

- While Mordring’s humanoid form is akin to that of his Wraith fellowship, he is able to disguise it in a manner which is similar to the Ash Wraith method of husking.

 

- Mordring’s draconian form is much more feeble than other Dragonkin, and the only strength that lies in it is a more broad prowess in magical practice as well as the ability to take flight. As a decayed Dragaar, however, his sullen flesh and crumbling scales are not as tough as that of his ken, and thus much easier to ream. This may disable whatever means of flight he still has.

 

 

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A fine post. +1 Good job on this Swgr.

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As much as I hate Swgrclan with a passion rivaled only by the sheer force of a young Americas manifest destiny, this lore is pretty OKay and aids in the fellatiation of Nephilim.

 

+1 to literal Ring Wraiths 

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I really like this! Got a few questions to ask, if you don't mind :)

 

"act as either poisonous deadly weapons to their enemies" does this mean the blades are akin to darkstalker blades? Or are they coated with some sort of poison?

 

You say a wraith 'may' adorn aesthetic armour. Can they choose not to?

 

What will happen to the current wraiths older than eight months old? Do they become elder wraiths? If so, does any wraith older than three months become an elder wraith or must they be chosen by the person who currently RPs Mordring?

 

On the above note, who RPs Mordring, and how is this chosen?

 

Does this mean that bone fragments are removed (the things needed to make wraiths before, idk if I got the name right)? If so, does this mean that Marrowblades are now the new way to make wraiths?

 

Are the souls of the wraiths still belonging to Mordring/under his control? In other words, must the non-elder wraiths abide to his desires?

 

I hope the questions aren't too bothersome!

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Ring wraiths confirmed.

 

Seems pretty legit though.

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Very good lore! Two questions though: are normal mortals/beings other than wraiths allowed to hold these "Marrowblades" and does the affliction of poison only occur if cut? Second, do the wraiths apply these "decaying marks" through magic that utilizes the blade's taint or simply just by the blade? I'm asking this in the case if someone other than a wraith gets a hold of one of these blades what will stop them from trying to produce more wraiths.

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18 minutes ago, _mkkk_ said:

Very good lore! Two questions though: are normal mortals/beings other than wraiths allowed to hold these "Marrowblades" and does the affliction of poison only occur if cut? Second, do the wraiths apply these "decaying marks" through magic that utilizes the blade's taint or simply just by the blade? I'm asking this in the case if someone other than a wraith gets a hold of one of these blades what will stop them from trying to produce more wraiths.

Pretty sure they are bound to the wraiths to keep someone from taking one and stabbing everyone and then 500 wraiths. 

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As a wraith, it can't be expressed how much I want to see this lore be passed. First off, it's well done, making us less cluttered with being able to distinguish ourselves beside be under the constant guise of creatures from ages ago. Instead, this here doesn't change our already base abilities, while branching to not make us not literal rip-offs of harbingers, and wraiths.

 

Swgr's lore is reasonable, good, and he's taken the time out of his day to write this to simply help us out. Mordring is played by the lore-maker himself as all current wraiths respect him, least I do.

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9 hours ago, Mephistophelian said:

I really like this! Got a few questions to ask, if you don't mind :)

 

"act as either poisonous deadly weapons to their enemies" does this mean the blades are akin to darkstalker blades? Or are they coated with some sort of poison?

 

You say a wraith 'may' adorn aesthetic armour. Can they choose not to?

 

What will happen to the current wraiths older than eight months old? Do they become elder wraiths? If so, does any wraith older than three months become an elder wraith or must they be chosen by the person who currently RPs Mordring?

 

On the above note, who RPs Mordring, and how is this chosen?

 

Does this mean that bone fragments are removed (the things needed to make wraiths before, idk if I got the name right)? If so, does this mean that Marrowblades are now the new way to make wraiths?

 

Are the souls of the wraiths still belonging to Mordring/under his control? In other words, must the non-elder wraiths abide to his desires?

 

I hope the questions aren't too bothersome!


You can say the Marrowblades are like Darkstalker blades, but they're just shaped as daggers and have less of a martial worth than any other weapon. The worth is in the magic imbued into them which, yes, is comparatively like taint when it strikes a mortal being. The actual effect is that their body slowly, painfully begins to turn undead, but it's easier to say it has the effect of poison on foes afflicted by a Marrowblade.

 

It's a choice to adorn the armor, but being able to wear the armor gives each Wraith a chance to distinguish themselves. Without that they're just a Wraith.


Wraiths older than three months will have the option to either become a free Elder Wraith or an Elder Wraith still bound to Mordring's dragonmaking duty. If they become free, they don't get to carry a Marrowblade but don't need to adhere to the directive of killing mortals so their Lifeforce can be used to make new Dragonkin.

 

I currently roleplay as Mordring. I wrote the original character in the first place, so I have some say, but the LT has the choice on who gets to take his role.

 

Yes, Marrowblades replace the Catalysts and the old method of recruitment is replaced by the one involving the daggers. The Altars of Mordring are still used, though.

 

Ash Wraiths are not under Mordring's "control", per say. For three months, they're given the order to go out and collect mortal Lifeforce for their Draconic Vessels, but after that passes they have the choice to either abandon that duty or remain loyal to it. Mordring himself isn't able to command them, but the Ash Wraiths have an inclination to abide by his orders as their creator.

 

Edit in response to Mkkk:

Only Elder Wraiths chosen by Mordring may be given a Marrowblade. Like the Draconic Vessel, it's bound to the soul and can be summoned at-will, so it can't be taken either.

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This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon.

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