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16 posts in this topic

Addition - Construction and Theft Rules

The status of region owner in times of conflicts of interest will be considered valid for those who serve in roleplay positions of power within the group which holds ownership. The primary region owner will be considered at all times to be the in character leader of the group which has ownership of the plot. In times which this is unclear moderator discretion will be used.

 

The primary region owner can appoint stewards of the plot who serve as the primary region owner in all but name, and have their decisions superseded by the primary region owner but can perform anything the Primary Region Owner can short of abdicating the plot to other groups or people. Players are suggested to have on hand written proof of stewardship being granted in the chance they are asked to produce such.

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Addition - General Rules

Using things such as an auto-miner or an auto-fisher are permitted, should you still be present at your computer. If a GM messages you and you don't respond / give some sort of sign that you are present still, you will simply be kicked, rather than banned. This does not however allow you to use advantages such as x-ray.

 

Addition - General Rules

If a parent region owner wants to remove a region owner from their sub-region, they must be given a minimum of 7 IRL days notice to move any items or possessions by the owner. During this time, the region may declare itself in open rebellion and must be Warclaimed. Suitable means of notice are as follows:
In game signs.
Permanent messages (Skype, Discord etc).

 

Addition - General Rules

If a region owner wants to evict an owner from their region, they must be given a minimum of 3 IRL days notice to move any items or possessions by the owner. Suitable means of notice are as follows:
In game signs.
Permanent messages (Skype, Discord etc).

 

Addition - General Rules

If a region owner wants to evict a member from their region, they must be given a minimum of 3 IRL days notice to move any items or possessions by the owner. This does not count if the character in question is a known criminal, or otherwise enemy to the region.
Suitable means of notice are as follows:
In game signs.
Permanent messages (Skype, Discord etc).

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Addition - General Rules

Inter-species physical romantic and sexual relations in regards to animal-like creatures, (Kha etc), falls under rules concerning beastiality and is, therefore, prohibited. 

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Amendment - Combat Rules

Camping fast travels is disallowed in its entirety. Villainous activity cannot occur in the vicinity of a fast travel hub. Fast travels cannot be used to escape RP or PVP.

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Expansion - General Rules

Before: Inter-species physical romantic and sexual relations in regards to animal-like creatures, (Kha etc), falls under rules concerning beastiality and is, therefore, prohibited. 

 

After: Inter-species physical romantic and sexual relations in regards to animal-like creatures, (Kha, Hou-zi, or any other Animal based creature)m falls under rules concerning beastiality, and is there for prohibited. Alongside of this, any physically romantic or sexual relations with undead/dead creatures (Wights, Wraiths Liches etc) falls under rules concerning necrophilia. Husking is not an exception. 

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Amendment - Raid Rules

Raid-baiting is not permitted. (This is using a small force to make people chase you into a larger, pre-planned force to kill them in PvP.)

New Rule: 

Any attempt to camp the edge of a territory in order to draw people out, or block people from entry for the sole purpose to kill players for more than one hour a day is against the rules. Camping roads leading from a Fast Travel to a Nation Capital with the sole intent to kill players is allowed for 30 minutes every 6 hours.

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