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Magical Artifact Guide


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Magical Artifacts, What They Are, & How To Make One


 

So, you’re interested in wasting your time making a magical artifact for a Premium Minecraft Roleplaying Server? Well you’ve come just to the right place to do so! Here we will cover both what is a Magical Artifact, or a MArt for short, and what making an MArt is like, be it an Event Team member making one for an event, or a player character making a neat piece of equipment to use against unsuspecting foes in combat.


 

What is a Magical Artifact?

 

Put simply, a magical artifact is any unique, special, or otherwise differentiated magical or special artifact or device that does a number of things beyond the regular restrictions and redlines provided by lore, be it bypassing the rules of fire evocation, or being a reward from an event that isn’t quite worthy of its own lore post being made for it. Two examples of this would be the Arcanist’s Breastplate, made by yours truly, which is a player made MArt that bypasses regular Arcanism magic lore and utilizes portions of conjuration and shade magic, both of which the character had knowledge of, to allow the player character to make a magical limb that can turn into armor. This would be considered a Magical Artifact since it bypasses regular redlines of the magic, can still be explained with how it alters the magic lore, and is reasonable. An example of another MArt would be a reward from a long event line, in which you are given a sword that when whispered to allows you to live another twenty years. This would be considered an artifact since it’d not be anything regularly possible, would have a unique, strong, or lore-lacking effect, and cannot be done throughout any forms of magic, which in this case classifies it as less of a “Magical” Artifact and more of a “Special” Artifact that would still be reviewed and processed by the Magic sect of the Lore Team, although an explanation of how it works could simply be a screenshot provided of the artifact along with its ET description and signature. For a more bulletin-like list of what qualifies and what does not qualify as a Magical Artifact, see the list below taken from Mephistophelian’s guide.


 

-It is something that cannot be explained as occurring non-magically

 

-It is something that cannot be fully explained with current magical lore, red lines or boundaries. It is something that goes beyond magic lore, within reason.

 

-It must be explainable with current lore and magic lore

 

-Voidal artifacts must be explainable using the current voidal magic lores and/or lore on the void or relating to the void

 

-Deity artifacts must be explainable using the deity they are bound to/represent and/or the deity magic that created them

-Dark magic artifacts must be explainable using the current dark magic lore and/or lore on the sources of dark magic

 

-Event items that fit into these criteria must also be submitted. These event items may have a screenshot used as proof instead of any explanations.



 

How Do I Make A Magical Artifact?

 

Great, you now know what a Magical Artifact is, but you’re still wondering how in the world am I supposed to make one, incandescent magic team? That’s what you’ll learn here, with a quick rundown of each part of the MArt Application and an example of each!


 

Spoiler

Magical Artifact Application format:

 

Format your title as follows: [MArt] Name of Artifact

 

((Self explanatory. Title your application like this on the Forum Post Topic.))

 

Name of Artifact: ((The name of the Artifact.))

 

MC Name of person(s) currently in possession of Artifact: ((The username of the player who owns the artifact.))

 

RP Name of person(s) currently in possession of Artifact: ((The character name of the player who owns the artifact.))

 

MC Name of creator(s) of Artifact (N/A if not applicable): ((The username of the player who makes the artifact.))

 

RP Name of creator(s) of Artifact (N/A if not applicable): ((The character name of the player who makes the artifact.))

 

Effect(s) of Artifact: ((A list of what the artifact can do in terms of its abilities.))

 

Red Lines of Artifact: ((The list of limitations on the artifact.))

 

Explanation of effect(s) (i.e. how it does what it does - slight bending of magic lore is allowed): ((How the artifact works, in terms of how it bends current magic lore, or in the case of Event Artifacts, a screenshot of the Artifact with an ET signature in game.))

 

Number of duplicates of this Artifact: ((How many copies of the artifact exist. One for only one total, two if there’s two, three for three, and so on.))

 

Do you agree to keep the MT updated on the whereabouts and ownership of this Artifact by using the Magic List Errors?: ((You’re supposed to say yes, and if the artifact changes hands and all, you are to inform the MT.))

 

Have you applied for this Artifact before, and had it denied? If so, link the app: ((If you’ve been denied, say so here, and link your denied MArt application.))

 

 


 

Now that you’ve seen the basics of what goes into a MArt, what does this look like in practice? Well, let us look at two artifacts, an accepted, and a denied one, and analyze why they were accepted or denied.



 

Accepted:

Spoiler

Name of Artefact: Academia's Veil

MC Name of person(s) currently in possession of Artefact: daanyolx3

RP Name of person(s) currently in possession of Artefact: Eliza

MC Name of creator(s) of Artefact (N/A if not applicable): daanyolx3

RP Name of creator(s) of Artefact (N/A if not applicable): Eliza

Effect(s) of Artefact:

Academia’s Veil:

((source. http://comicvine.gamespot.com/images/1300-4685467))

A thin silver necklet, plain save for a gemstone set in the center. Upon activation, a cloak of evoked sand cascades down the user’s body from the necklet, akin to a traveling cloak or cape. The shifting mass of sand keeps it’s integrity and trails behind the user when moving. The cloak may defend against a number of fluid projectiles such as those generated by some Arcanism spells, Fire Evocation, etcetera.

Red Lines of Artefact:

-The amount of sand produced is finite. If the cloak is damaged (I.e. portions of the evoked sand are broken off/warded), it will remain damaged until it is inactivated and subsequently repaired.

-Arrows, Blades, and notably solid spells will simply penetrate the cloak.

-The cloak may not be manipulated by the user.

-The cloak will not remain indefinitely, as the enchant will need refueling.

Explanation of effect(s) (i.e. how it does what it does - slight bending of magic lore is allowed):

Earth Evocation will produce the sand, and Transfiguration along with the necklet and gem ensemble will keep the cape in tact. With the slight lore bending allowed through Mart apps, the cape will be allowed to keep it's form without being a cumbersome weight upon the user.

Number of duplicates of this Artefact:

No duplicates, just the one.

Do you agree to keep the MT updated on the whereabouts and ownership of this Artefact by using the Magic List Errors?: Yes.

Have you applied for this Artefact before, and had it denied? If so, link the app: N/a.

 


 

What did the author of this artifact do right? For one, the artifact is clearly defined in its capabilities and limitations, and second, the method of its function is also concisely explained in the “Explanation of effects” section, giving the MT no reason to think that artifact is either unreasonable, unfair, not possible with how much lore is bent, or anything else disastrous. This is an example of a solid, well written artifact that would be accepted easily ninety-nine out of one-hundred times.


 

Denied:

Spoiler

Name of Artefact: My Artifact

MC Name of person(s) currently in possession of Artefact: SeikoDediestWorior

RP Name of person(s) currently in possession of Artefact: Seiko The Dediest Worior

MC Name of creator(s) of Artefact (N/A if not applicable): SeikoDediestWorior

RP Name of creator(s) of Artefact (N/A if not applicable): Seiko The Dediest Worior

Effect(s) of Artefact:

It’s a fez and it teleports you when you want it to. You also cant take it off ever. Also it can cook pancakes.

 

Red Lines of Artefact:

Can only teleport fifty meters per teleport, no more or less.

The fez can’t be taken off.

It shoots water at you if you try to.

Makes blood magic stronger.

Explanation of effect(s) (i.e. how it does what it does - slight bending of magic lore is allowed):

It voidal shifts you forwards to teleport you because it’s magical. ALso it’s smart so it knows to shoot water at you when you try to take it off because it’s a magical fez.

Number of duplicates of this Artefact:

Fifty-two.

Do you agree to keep the MT updated on the whereabouts and ownership of this Artefact by using the Magic List Errors?: No.

Have you applied for this Artefact before, and had it denied? If so, link the app: No.

 

So, jokes aside, why would this one be denied? For one, the name of the artifact does not hold any signifigance to separate it from others, and also doesn’t give any insight into what the artifact is itself. Second, the effects of the artifact cannot be done, even with bending magic lore, as voidal shifting simply does not work like that. Third, many of the effects, such as boosting the strength of blood magic, or shooting water at you, or being unremovable, are not explained at all in the effects or the red lines. Fourth, the effects, explanations, and red lines do not coincide whatsoever. Fifth, the number of duplicates is completely unreasonable, if it were that common, it may as well not be an artifact. Finally, he did not promise to keep us updated on its whereabouts! So, all of these reasons, albeit obviously exaggerated ones for this guide, would contribute to its denial.


 

So, that’s it folks! You now know how to identify and create Magical Artifacts! Any questions, comments, or concerns can be left below in the thread as responses, in which we’ll answer to you expediently.

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11 hours ago, ArcanicFable said:

Stop the Saiko meme

Bring back Daddy Archon.

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