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[✗] [Addition][Cognatism] The Mind of a Horror


Thomas
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Contents

The Horror

Void’s Commune

Horror’s Insight

The Prismal Loop

”The Voices spoke, and I spoke back.” - Crumena Synalli

 

The self proficient art of Cognatism, the utilisation of two minds amongst one, is an ever changing and ever growing field. Through the use of one’s own creativity and connection and relationship with one’s own Horror, Users of this art have slowly reached new heights in understanding in just how this connection may be used.

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Disembodied creations burdened to prowl the depths of the Void, the Horrors within have long since posed mystery and confusion to all those who tap into the unbridled power of the Voidal Arts. These Horrors, creatures of astute reside within the great sea beyond the veil. A Horror is the general term for the chaotic creature that was born to the Void itself, each far different from the last. The Horrors within have a far greater connection and understanding of the Void itself, harbouring knowledge and distinct sources of control which are unmatched by even the most accomplished Voidal Sorcerers.  While split into three categories; Horror, Terror and Abomination, the wielders of Cognatism are bound to their specific Horror class. These beings are sentient, intelligent and are often passive with the occasional violent outburst.

 

And so how does a Cognat conquer their Horror? The answer is simple. They don’t. The mind and sheer power of the Voidal Horror is far greater than any being can potentially control or harness. No individual can conquer their Horror, they cannot control the power within their mind.  Instead, an accord is struck. As time progresses, a greater bond is created between Horror and Cognat. Over time, the Cogant may grant the Horror more and more control over the mind they both now inhabit, and certain changes may begin to occur.  If this path is taken, the Horror may begin to start employing changes in the actions the Cognat makes. The Cognat may find themselves being forced to stay awake, or forced to head a certain direction.

TL;DR:

  • The control of the Horror is only limited to the allowance of the Cognat, though reverting control is a difficult process.

  • For as long as the Horror has assumed control, the Cognat will experience headaches with the occasional migraine.

  • The Horror may force the Cognat to stay conscious if something has piqued it's interest. It is, after-all, hungering for knowledge. 

  • If the Cognat resists, the Horror will force the Cognat to experience migraines until the Cognat complies, or passes out from exhaustion.

  • If the Horror is feeling bored, or you have not supplied it with anything new in some time, the Horror will deliberately try to mess with you.

  • This does not make the Cognat stronger in any way, simply adding more flavour to roleplay.

  • In the take over state, the Cognat is weaker and more slow, as it is being operated from beyond the veil.

  • The Horror does not care about anyone, merely the prospect of further knowledge. 

  • The Horror’s control is only limited by the Cognat, though once further control is granted it is a difficult journey to reacquire oneself.

 

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Much alike the Realm the Descendants inhabit, the Void itself is a plane of existence where the Creatures of Darkness roam free. With their untapped potential and irrepressible power, the Horrors possess a unique ability to telepathically communicate with other Horrors beyond the veil. Thanks to their connection with the Cognats, an interesting path of communication opens out. Should one meditate and commune with their Horror, they find their voices heard by the being within the Void. Through request, the words they speak may be taken and delivered to a different Horror within the Void, soon to be delivered to the Cognat they find themselves connected to. Through a ritual between two Cognats, a line can be opened which enables this.

TL;DR:

  • If the Cognat communicates with their Horror, they can send messages to other Cognats via a long distance communication.

  • The trail steps along like: Cognat>Horror>Horror>Cognat. This takes time.

  • The commune requires meditation.

  • To retrieve the message left by another Cognat, one must meditate or be in close distance.

  • The Cognat must know the other Cognat they are communicating with, and must partake in a small ritual which opens a link for the two to communicate.

  • This communication is not instant. Think of it like a Voicemail.

  • The Horror will deliver the message through the third party, and will take 3 emotes to travel between Cognats if they are within the same 10 meter radius.

    • Emote 1: With a deep and drawn breath, the Synalli’s digits coiled against his palm as his eyes lidded to a close. With a twitch of his brows, he seemed to zone out of focus.

    • Emote 2: The Cognat remained silent, the sounds of deepened breaths drawing out from his loose and unmoving form. With each inhale, he’d hold the breath for a few seconds.

    • Emote 3: As the exhale would follow, his eyes would open. With dilated pupils, his gaze darted across the room as his loose form began to rise to a stand.

    • Message 1: [!] The Foreign presence within one’s mind would deliver a message, it’s voice grizzled and dark as it spoke: “The entity you know as the Artificer wishes you to meet his presence at the Library in three stone days.”

  • If the two Cognats are farther than 10 meters apart, the message will take 30 IRL minutes to travel. After 30 minutes, the Horror will alert the Cognat that a missive has been received and that one must meditate to acquire further details.

  • The cannot ‘group conference call’.

  • Buttdialing is possible through really bad rolls.

 

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Due to the vast and insurmountable knowledge and insight the Horror beyond the Veil possesses, the Cognat may request this knowledge to perform certain tasks or create certain tools through them. This may only be achieved if the Cognat knows what they are to ask for, however, and the Voidal User must utilise various other arts to achieve their task depending on the direction they wish to proceed upon. From time to time, information is difficult for the Horror to adequately store or analyse in the moment of contact, and may simply be required to run these tasks in the background.

 

While the Horror’s gifts may be plentiful, there comes a time where the Horror may be used to fracture what you once held. There is reason and cause for the Horror to wish for this, and a split mind is easier to control without resistance. To fracture one's mind into various pseudo-minds requires the creation of a Prismal Core and Matrix. The Prismal Core functions as a power source; an anchor to the real world. Through the creation of the Core, the mind is Fractured in two, with one half imbued into the Core as an isthmus from this reality to the mind. The Matrix itself acts as a doorway into the mind of the Cognat. Following the Creation of the Matrix and the Core, should the Cognat fall into an indefinitely unconscious state, these can be used to communicate with the fallen Cognat.

TL;DR:

  • The Prismal Core is an exceptionally pristine and large obelisk which has been imbued with half of the Cognat’s consciousness.

  • The Matrix is like a doorway into the Mind of the Cognat. Using a link the Horror establishes, individuals are able to enable their presence in the mind of an unconscious Cognat.

  • The splitting of the consciousness is a strenuous and painful task. Perpetual migraines and mania is induced until the minds are reunited.

  • To reunite the minds, one must disassemble both the Matrix and the Core, funneling the mana and imbuement of the fractured mind back into the body and consciousness of the Cognat. This is extremely dangerous, and can result in permanent insanity, schizophrenia and even, in most cases, death.

  • When connecting to the unconscious mind of a Cognat, one must be present and touching the Prismal  Matrix. This will create a link between the individual and the Cognat. The individual will fall unconscious, and an image of themselves will be created inside of the chaotic landscape of the Cognat. This will enable them to communicate with them. To leave, one must fall asleep, or fall to demise.

  • If not bound to the Matrix, the Core can simply be used as a powerful Obelisk.

  • The Matrix can be created without the Core, and simply powered by an Obelisk. This will act as a storage unit for memories, memories which can be accessed in a more vivid and interactive way.

  • The circumstances of creation for the Prismal components are only available through being taught.

  • The effects of splitting the mind must be roleplayed out. If not, you may find yourself Blacklisted from Cognatism.

  • There is no real benefit to splitting your mind. It is just something you are able to do. You gain nothing other than the ability to create the Core and the Matrix, and suffer the drawbacks.

  • Entering the Prismal Matrix counts as an Event, and must be watched over by the ET, and the Lore Holders of Cognatism.

  • The creation of the Prismal Core or Matrix must be overseen by the Lore Holders.

  • The Matrix and the Core are very delicate. Any sketchy movement and the storage and memories within may be lost.

  • If the Core is overcharged, it will explode.

  • The Matrix can only be used every 2 IRL weeks, as it requires a lot of mana to power the core or obelisk.

 

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From time to time, a Revelation goes south. To mess with a Voidal Horror is like playing with fire, and forcing one's mind into overdrive has consequences. It is possible, that through no fault of the Cognat, the Horror may issue a test upon the strength of the connection and the strength of the consciousness it shares a mental home with. Should one fail a Revelation, the Horror will stick your mind into a Loop. The focus will spin round and round, disabling the Cognat from reaching consciousness once more. The Loop was force them into a Comatose state, wherein the Horror will admiss a series of tests for the Cognat to achieve. Forcing the Cognat deep into the mindscape they create, they must battle the demons of the past and self to defeat and conquer each stage. Once all trials are complete, the Loop was break and the Cognat will be freed. Should such falter,  however, and should the Cognat fall into a deeper sleep with their final breath, so too will their body in the mortal realm.

TL;DR:

  • This occurs if the Horror does not believe that your connection is strong enough. It is a test.

  • The Loop can occur more than once.

  • The Prismal Matrix and Core are used to enter the Loop following the same terms and lore.

  • The tests are not easy, not in the slightest. They are hard, and can and will result in damage.

  • The Loop forces the Cognat into a coma, where they must complete trials of the mind in order to get through.

  • This adds some flare to the roleplay, though grants no additional abilities.

  • Whilst in the Loop, the body must still be sustained. Food and water is still required.

  • If wounded inside of the Loop, the Cognat will suffer internal bleeding in that direct area.

  • Any death inside of the Loop will result in a PK.

  • These trials are difficult and will push the Cognat to their limits.

  • If the Cognat survives, they may still believe they are inside of the Loop even after they have awoken.

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A further clarification for the Self Teaching process: The system and method to actually teach oneself Cognatism has entirely changed. In circulation are various Horror Stones, these are moderated and slipped into the community through the Lore Holder's to try and keep the magic being taught an In-Character venture as opposed to an OOC evaluation and conversation of "yeah"'s and "nah"'s.

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Just now, ArcanicFable said:

o

You knew this was coming.

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So is this some kind of one time event? Or something here to stay...

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Just now, Sorairo said:

So is this some kind of one time event? Or something here to stay...

To stay, this is something Cognats will be able to do. 

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This should probably be its own magic, honestly. Fleshgod inheritors and all that.

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Just now, Aesopian said:

This should probably be its own magic, honestly. Fleshgod inheritors and all that.

It used to be, and I'd still like it to be. However it was never really used in the past so the MT deemed to place it as a Feat. 

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1 minute ago, Thomas said:

It used to be, and I'd still like it to be. However it was never really used in the past so the MT deemed to place it as a Feat. 

 

when did we have cthulhu magic 

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Interesting lore! A lot of potential, and creates unique rp. But one question, who is this playable by?

+1 

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3 minutes ago, MrMineLoveDude said:

Interesting lore! A lot of potential, and creates unique rp. But one question, who is this playable by?

+1 

Anyone who has Cognatism. 

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tahmas is a lion +1

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Nemir shakes her HEAD

 

+1

p interesting :R

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