Jump to content

[✗] Soul Augmentation (Soul Puppetry addition)


E__V__O
 Share

Recommended Posts

What is Soul Energy:

  • Soul energy is mana that has infused with the soul link between the caster and the victim which the catalyst of the puppet collects and stores as soul energy.

 

To make this clear, this is an addition to the magic which still requires a separate MA from soul puppetry to perform. However it won’t take up a magic slot.


 

Soul Augmentation

 

R4xqTq4JEROVlzY7ims331yzkhWsYAfGInBx6yq1tanJx8Qw1As1MrVft6xwsecJ79buu9cqAb5WXqyoGlD0LqkNt8pqV4nEhTeVhKfLXLJUqzDjJ3NQP5ZoNqHVsx2xSiO0W4Qp

http://pre09.deviantart.net/a77b/th/pre/f/2014/005/d/3/sorcerers_souls_by_willobrien-d7103mo.jpg

 

Soul Augmentation is manipulating the soul energy collected from the puppets that have previously / continuously been linked with a victim. Once harvested from the puppet which can be stored to potential energy inside containers. This potential energy can be augmented into objects then twisted into creating physical curses on the object, depending how much soul energy is used depends on the effectiveness of the curse.

 

tGV0-IUO-QaBhSHGHMp_uv9QKTCWoBuNjRgqJO9-WSW82UWtB2bffjqje3RJW2lzSLtbO1qegqNBR5nH5c-LKrqz_smxER87czUw8ZpxW-tauMDfdPZw76rTBlmHIQKk_juZaLpe

https://cdn.shopify.com/s/files/1/1197/3550/products/wsev.jpg?v=1491926389

 

::How it works::

 

This magic operates with three stages for it to operate effectively. These stages being, collection, preparation and finally use, the stages will be listed in more clear details below.

 

::Collection::

 

c4j3rY1TnH1COYzDnX93iIJWT_EPnCE6UFmREhYMEdOP7rsMsg4pqpPF2fG0WPqF1eFTySotaZoZhanRpj7fHtGrUN6WzeHGXhcwJ0TSWukmxzmIb-m3V-hkp8YIMF-BU-4sQPaj

(something off google images)

 

The collection stage works with the puppet itself, linked and progressively active puppets with curses will eventually start to store small portions of soul energy which comes from the soul link between the two people connected, this way of gathering cannot be increased by a type of curse but any curses progressively store soul energy inside of them being the catalyst for the link. If the victim or host of the curse would die under the effects of the curse itself a decent portion of soul energy will be taken from either of them and stored into the puppet.

 

The collection process would be minuscule to anyone's knowledge so feeling the effects of the drain on either side would be impossible. Even to the puppeteer might not even notice the energy stored inside the puppet and disregard it. The first stages of learning this art would be from a master puppeteer creating material puppets as upon breaking in a swift manner a decent portion of the casters energy would be stored in the puppet. Which can be notably be felt though due to not storing this energy someplace it’ll be lost in the overworld.

 

The rate of the collection is so minimal it would be appropriate to have the connection lasts as long as possible, it’ll be wise to do a life-puppet. Every ten minutes the puppet will store 1 soul energy. A chart listed below will display how much energy will be collected hourly / daily / weekly.

 

1 soul energy per 10 minutes:

 

  • One Hour: 6 soul energy.

  • One day: 144 soul energy.

  • One Week:  1008 soul energy.

 

If the victim or caster of the curse is to die while connected, 144 soul energy will be stored in the puppet. (1 day spared). This is also what happens with a sudden break of a material puppet.

 

::Storage::

lantern_png_by_camelfobia-d5kp3jm.png

http://img10.deviantart.net/067d/i/2012/315/7/e/lantern_png_by_camelfobia-d5kp3jm.png

 

Storing the soul energy is something that can be created in a easy fashion though never in abundance, the way that the energy is stored is through the deconstruction of the puppet holding the energy and through bodily items creating a flask, bottle, urn, container, ext which. Due to the soul energy pushing to escape the stimulation of a body environment for storing the energy is essentially for captivity to keep it in a relaxed environment.

 

For this soul energy to be used it first needs to ferment down, this is done through a periodic process which eventually leaves the contaminants inside to break down into a goop of dark grey slime. This grey slime will have no type of odor and have no attachment to anyone. Able to be merged with other goop and or stored together in any container. If you would touch / move / pickup this goop you’ll realize it has no weight and is unaffected to any type of resistances. Your hand would glide through it like air. Those tied with protecting souls would feel the weight of this goop with tiny whispers screaming out.

The process of fermenting would take a week from containment.

 

::Use::

EPJQwaRfgSV_YOMDlOh4Ntioo2MUI4udNk2WXUYyeHKVFk5ct7D3bqEo9lYMO2aHhPZRTLDo6w0CVVhckDHDdX9KE6JnOsO5bRTKi1O_czZawvvf7dxzu0TOmOqWpU0WmmuHvSyp

https://blog.wellcomecollection.org/2014/10/28/this-is-halloween-werewolf/

 

Once the soul energy has fermented and solidified to a goop state you’re able to finally use it for imbuing objects with augmentations towards improving them with curses attached. These curses will be indefinite once created though the object it’s imbued to can still be destroyed by normal means.

 

Depending how much soul energy you wish to use depends on the curse attached, strength and time it takes to complete on said person. All these values can be decided with more soul energy to your desired state. The chart below will explain the soul energy needed for the strength of curses.

 

1000 soul energy: T1 curses.
2000 soul energy: T2 curses.

4000 soul energy: T3 curses.

7000 soul energy: T4 curses.

10000 soul energy: T5 curses.

 

If you wish to add multiple curses together, you’ll have to add on extra soul energy accordingly, eg: two T1 curses would have to have 2000 soul energy.

If an object is too small to store an abundance of soul energy that object would implode on itself losing all the soul energy used and the item. An example of this is tying a T5 curse onto a ring.

 

Due to this being an artifact it would take some time before the end result can be achieved, below is a chart of the default time-frames required and the minimal amount of time-frames achievable that can be required. These can be sent over a period of time and not all at once.

 

T1 curses: Min: 5 minutes - Default: 10 minutes.

T2 curses: Min: 5 minutes - Default: 10 minutes.

T3 curses: Min: 15 minutes - Default: 30 minutes.

T4 curses: Min: 30 minutes - Default: 1 hour.

T5 curses: Min: 30 minutes - Default: 1 hour.

 

To achieve the minimal amount of the required time-frame, more soul energy must be put into the object. This works with altering the custom value of the time-frame. Half of the cost with creating the type of curse itself. Eg: T1 curses will spend 500 Soul Energy to get to the custom / minimal amount.

These curses can vary from the minimal required emotes to a custom amount which can be any length of time set by the puppeteer.

 

Various type of curse types can be done, once the object is imbued with the augment however cannot be changed once set, they can be curses that affect a small radius around the object  being at most 4 meters(blocks), lingering type curses that if the object was touched the curse will linger on that person for a short period of time and a curse of touch, when being held it inflicts the curse process on the person.

 

::The curse/s dependent on the objects size::

 

Depending on the size of the object would depending on what type of curse can be put onto the object and how many are possible. As an example which I refereed to above. 

"If an object is too small to store an abundance of soul energy that object would implode on itself losing all the soul energy used and the item. An example of this is tying a T5 curse onto a ring."

To expand on this, sizes dependent on the curse. Everything from T1-T4 type curses can be achieved on a no smaller of an object such as a ring. Though some curses being banned, curses that would cause the person affected to die under it's affects are banned to be augmented onto objects of this size. This does not include making the afflicted person feel like they've died. 

Any curse that would cause the person to physically change materials (T5 curses) and curses that inflict death onto the person, would require at least an object size bigger then an average human fist (7 inches all directions). 

 

::The Creation of the curse::

 

Now for the creation of the curse. You need to lay out the correct amount of soul energy inside a large container, bowl or anything that can hold that large amount of goop. Once done start infusing it with your own energy before acting like it is a puppet attempting to inflict curses on the goop. This process will be reactive to the soul energy slime as it’ll start to boil, spark lights in certain areas and become charged and reactive, whispered screams can be heard once this is done. The energy is ready to be augmented into objects, simply place the object required inside this bath of soul energy and allow it to soak up the item, this process will happen quiet rapidly where all the soul energy slime with start to insert itself inside the object if the object cannot contain all of the energy it will implode, wasting all the soul energy.

 

WcK7P6GP36AbB90tYj7Mr2SYmuVQ_lXziyQ944kwURpiU1VKkGeB4C-u2_g7LPdGpSMcnzt1erFN3KTRhPh05ZdPOVX8gnQ1D-Z_NCSzaEsZ3rOUtUU8cKAJCwtX8eAbzuyd2-op

http://phanouart.deviantart.com/art/Awaken-Destruction-Fester-442298000

 

If a living creature would touch the goop active at this time, they’ll find it wouldn’t stop growing over the living creatures body starting to destroy and decay all organic tissue even if detached from the goop early the process would end but any decayed tissue will remain until healed, otherwise if under the goop for a prolonged period of time this process will continue. The only way to prevent complete death would be to seek out a Fi’ or holy mage to prevent this. If you were to die under the effects of this your soul energy will be consumed and collected back to the start of where you touched the goop already fermented. This will be 144 soul energy (1 day) added, it'll take two days for complete death to occur. Soul Energy will only be collected if you come under a Sapient being (Eg: No livestock harvesting).

If the person remains in a large quantity (covering them) of activated goop. The process of death will occur within five minutes.

 

::Possibilities::

 

Klroj1vRqrj1WFYwVAJx-gpszdxLOg9D5mD0pT0w_mmtQrxtjaVfoVXtMFoRv0kFvqc8iazT_TLrZSSr8yhc6SK220Hat25iMJ5QQH7eBtVkx1p1N8Yk7Ou8KDT1BWx9gOzLWHMO

http://gilad.deviantart.com/art/Somewhere-Down-The-Crazy-River-30203913

 

The possibilities of this addition can be various and unique around, be it to imbue objects with various curses even though they’re slow to enact the end result can spare the mage mana that would’ve been used up to enact certain curses.

Examples:

  • If you where to attach a curse of disease to a dagger, make it have minimal time and be a lingering curse. If someone were to touch the blade they would feel a small decay around their fingers for a short time of rotting flesh.

 

  • Placing a curse of laughter on a necklace, make it have a custom time and be on touch. If someone would hold onto this necklace or have it around the neck they would slowly feel laughter being brought onto them depending on the custom time.

 

  • With the soul energy goop, if you where to place all collected into a large bowl or empty stream to river to fill it up, you would be able to create a soul stream once activated.

 

  • Augmenting food to make it bring you joy, happiness or all 'round cheerful feelings can make you the best baker in the land or bartender.

 

::Weaknesses::

 

Weaknesses of this magic serve as followed with all previous weaknesses of soul puppetry and some of it’s own. These listed below:

 

  1. Time it takes to make, everything.

  2. The soul energy slime evaporates on contact with overworld water (not evocated)..

  3. If an object is broken with an imbued curse. The curse is destroyed and all effects it had on people stop.

  4. If you have put multiple curses on an object you’ll need to pay all of it’s additional costs to set it to a minimal value or it’ll all be set to default.

  5. Ascended can hear the whispers of screams coming out from these objects if in close proximity of the object.

  6. Unless you're being soul puppeted / drained by over 10 puppeteers at the same time, you won't feel any effect of the passive soul energy drain.

  7. Certain sizes of objects are required for a big curse / several curses onto objects.

 

::Strengths::

 

The strengths of this magic addition would be extreme but the process it takes to achieve and time for the greatest of curses taking a long amount of time would stir people away from the art, some other strengths listed below:

 

  1. Having a curse that is able to inflicted without a puppeteer.

  2. New roleplay possibilities with making the art delve more into soul manipulation.

  3. Having new artifacts / additions.

  4. Being able to put multiple curses onto a single object.

  5. The curse lasts indefinitely on the object once created unless broken.

  6. A person with no organic tissue can walk freely through the soul energy slime when activated.


 

::The magic and you::

 

Learning this magic can be extreme and lengthy to an extent but only a T5 soul puppeteer would be able to self-teach the art as it’s required for a material puppet to first realize the possibilities of this curse. Though if being taught can be learnt at any tier of puppeteer. The tier development of this magic will reflect your development progress in soul puppetry.

 

This magic wouldn’t take up a magic slot but like golemancy still require a MA to learn. If any artifact is created you’ll need to inform the MagicTeam by writing a magical artifact application, This shouldn’t clutter the forums as it takes time to create any type of artifact in this fashion.

 

To make sure collective soul energy is done legitimately a timestamp would be needed with the inclusion of the person’s name to on the magic artifact application. If you do not have this evidence make sure to keep the current group of soul puppeteers updated and they can vouch for you. Consider it quality damage control.


::Redlines::

  1. 1 Soul Energy has the mass of a single droplet of water once fermented to goop.
  2. You can put augmentations on food / drinks. This bypass redline #6 & #7 until it has left the body.
  3. A Fi' or Holy User can temporarily stop the curse effects on the victim.
  4. Fi' or Holy magic on direct contact will disable the augment for X period of time, X being for how long the magic has direct contact x10. (5 minutes, 5x10 = 50 minutes).
  5. If a augment is put on a Aurum objects the augment will not transfer to hurt non-physical beings(eg: wraiths).
  6. An augmented object will have increased mass increasing the strength required to break the object. 
  7. Once the object is broken fully (not cracked) the augment will cease to exist. 
  8. You cannot give yourself physical strength, though you can make it seem you have (bulge muscle curse).
  9. All previous soul puppetry redlines apply.
  10. All users will be affected by this even if absent of a soul/reinforced (only AOE curses can affect non physical beings).
  11. If a closed room has an area of effect curses on each wall. The whole entirety of the room will have the curse. 
  12. You cannot turn off / reactivate the curses once augmented on a object.

 

 

Credits:

Jaeden for rewording some parts.

Factcore for being awesome.

Ttwesten - idea / writer.

 

::Changelog::

- Changed: "If a living creature would touch the goop active at this time, they’ll find it wouldn’t stop growing over the living creatures body starting to destroy and decay all organic tissue even if detached from the goop early the process would end but any decayed tissue will remain until healed, otherwise if under the goop for a prolonged period of time this process will continue. "

- Added: " Soul Energy will only be collected if you come under a Sapient being (Eg: No livestock harvesting). "

- Added: " Unless you're being soul puppeted / drained by over 10 puppeteers at the same time, you won't feel any effect of the passive soul energy drain. "

- Added: " ::Redlines:: "

- Added: " Augmenting food to make it bring you joy, happiness or all 'round cheerful feelings can make you the best baker in the land or bartender. "

- Changed: " Emote Timers to Time-Frames. "

- Added: " Curses on objects sizes. "

 

- Any Feedback would be great -

Link to post
Share on other sites

So much work has been placed into this idea, and honestly, soul puppetry is quite a hard magic to use and utilize, this will at least give puppeteers another use for their magic, and a pretty cool one at that. As someone who's been using soul puppetry on and off for a while, I'd absolutely love to see this added into soul puppetry. 
+1
PLLG24.gif

 

Link to post
Share on other sites

3 hours ago, ForsakenWarrior said:

Doesn't mysticism have something very similar?

0
 

 

Mysticism cannot give item curse effects, if it was similar to another magic I would say soulsmithing Shamanism and I've tried to divert any similarities from that. If you're speaking of the goop also no, mysticism doesn't have that.

 

The process of getting up to the augmentation of objects is 100% unique. 

Link to post
Share on other sites

MArts are supposed to be for artifacts that bend or go beyond lore moderately. If this were accepted then such objects would no longer fit that criteria. I don't think the MArt requirement is entirely necessary.

 

Very interesting lore regardless.

Link to post
Share on other sites

9 hours ago, Evocress said:

The soul energy slime evaporates on contact with overworld water (not evocated)..

why doesnt it have the same effect as evocated water? 

Link to post
Share on other sites

2 hours ago, zzaacchhss said:

why doesnt it have the same effect as evocated water? 

0
 

 

Evocated water is different from ordinary water. As in the original soul puppetry lore. You cannot use magical elements to create custom curses the same process happens here.

Link to post
Share on other sites

Simply marvelous! Yes yes yes!

Link to post
Share on other sites

10 hours ago, Gladuos said:

MArts are supposed to be for artifacts that bend or go beyond lore moderately. If this were accepted then such objects would no longer fit that criteria. I don't think the MArt requirement is entirely necessary.

 

Very interesting lore regardless.

0
 

 

It wouldn't let me duo quote on phone. Due to these augmented objects lasting indefinitely and taking a while to make it'll make it easier to document the creation of these artifacts making sure an abundance isn't made without correct rp done to achieve such. 

 

I don't see it being much of an issue. These applications would always been accepted if the rp was legitimate, you can rp the object existing with the artifact app pending to be accepted/denied. 

 

If denied the object would implode on itself as described above in lore.

Link to post
Share on other sites

The thing is that that's not what the MArt system was made for. Just keep it documented yourself if that's what you want, I suppose.

Link to post
Share on other sites

46 minutes ago, Gladuos said:

The thing is that that's not what the MArt system was made for. Just keep it documented yourself if that's what you want, I suppose.

0
 

 

Just in place to check. It'll be upto the MT to decide or not on final vote. 

Link to post
Share on other sites

On 5/9/2017 at 0:54 AM, Evocress said:

Due to this being an artifact it would take some time before the end result can be achieved, below is a chart of the default emotes required and the minimal amount of emotes required. These can be sent over a period of time and not all at once.

 

T1 curses: Min: 5 emotes - Default: 10.

T2 curses: Min: 5 emotes - Default: 10.

T3 curses: Min 10 emotes - Default 20.

T4 curses: Min 15 emotes - Default 30.

T5 curses: Min 20 emotes - Default 40.

 

To achieve the minimal amount of required emotes, more soul energy must be put into the object. This works with altering the custom value of emotes as well. Half of the cost with creating the type of curse itself. Eg: T1 curses will spend 500 Soul Energy to get to the custom / minimal amount.

These curses can happen periodically overtime without the use of constant emotes to flood the screen to only happening once a day to make the person with the object unaware of the effects.

 

What does this mean? I am quite confused, does doing fewer emotes make the curse weaker and thus require less soul energy? I think the hard value of soul energy required is a positive, and that specific types of curses should require that amount of soul energy regardless of strength or weakness and number of emotes. It would make this the most well-defined magic I can think of, and is definitely a huge positive in my opinion.

Link to post
Share on other sites

13 minutes ago, ski_king3 said:

 

What does this mean? I am quite confused, does doing fewer emotes make the curse weaker and thus require less soul energy? I think the hard value of soul energy required is a positive, and that specific types of curses should require that amount of soul energy regardless of strength or weakness and number of emotes. It would make this the most well-defined magic I can think of, and is definitely a huge positive in my opinion.

0
 

 

Oh let me explain, I had a hard trouble wording the area you quotes which I needed someone to help me (was more confusing prior).

 

The time values of, minimal emotes is the MAX you can get the limit down. An example:

 

If you make a gauntlet that has the augment to transform you into stone if worn. This by default will take 40 emotes (Can do X amount of emotes each day or a long RP session). 

Though on creation of the augment you decide to put an extra 5,000 soul energy (Half of 10,000) you can change this default emote amount down to 20 emotes. You cannot go further down from that. 

 

This doesn't however change the strength of the curse. It just changes how many emotes needed to reach the end result. 

 

Edit:

If you're still confused, I can try to be more clear just shoot a reply over.

Link to post
Share on other sites

Pending, some of the numbers seem a bit much, you will be contacted about this by an LT.

Link to post
Share on other sites

59 minutes ago, The Pink Lion said:

Pending, some of the numbers seem a bit much, you will be contacted about this by an LT.

 

The numbers are high due to the start off, though once you get the ball rolling it should be fairly easy.

 

It also is to encourage puppeteers to work together.

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...