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This lore is on an activity trial for the next two months, ending on: the 25th of July.

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The team seemed to generally lean towards the fact that these creatures are not a bad idea, but certainly are a bit overpowered when it comes to combat and general abilities such as their malflame. These creatures need to be toned down in terms of combat ability, however otherwise will be more fully addressed when dealing with the magic they come from. As such, these creatures do not require an immediate rework, and are simply being moved to this section for future reference when we sort through magic.

This lore has been moved to the Pending Fixes subforum.

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Update: Teleporting Malflame is no longer possible.

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This lore has been suspended/shelved. Contact an ST Manager or the ST Administrator for any questions or concerns.

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