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Fire Evocation Lore


Mr. Etan
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Fire Evocation

>Origins<

Long ago, the descendants discovered the element of fire. The main characteristics of this element were to produce light and warmth, while also offering protection and strength. For ages they wished to utilize these attributes, often dreaming of using the pure essence of flame to fend off their foes. The very first mages were determined to grasp such a power as their own. While it’s unclear what the first magic may have been in the early world, many scholars believe that Pyromancy was one of the first of the elemental magics; fire being one of the simplest elements to study. Early scholars sought to control the flame, and learned that one could conjure their own flames from the void. This finding conceived what was to be the beginning of modern Fire Evocation.


 

Fire Evocation is the art of conjuring elemental flames from the void to be controlled at the will of its caster. The basic limitations being  one's mana and basic casting principles on a weaponized magic which can be wielded to the casters imagination. The first flames conjured from the void were crude and simple, not easily controlled. Over time mages had learned to manipulate the flames, using their imagination to cast spells in different ways rather than the ability to launch a fireball through the air. After years of experience and adaptation, mages eventually became able to alter the intensity of the heat in their flames, as well as create blue flame.  While there is great flexibility with elemental evocation, typically, there are set limits. One particular mage was daring enough to attempt heating their flames to white hot, ultimately leading to their untimely death. Any who tried to do the same were brought to their inevitable demise. This served as a lesson to other mages that there were  boundaries that simply could not be crossed, at the cost of their life.

 

>Modern Day<


 

Gradually, the art was developed into more unique uses than merely lighting their foes ablaze with a well placed fireball. With different techniques being formulated, came the existence of  “Heat Evocation”. This permits the caster to kindle the heat of their element rather than only the flames themselves. Another noteworthy feat of pyromancers was the revelation of  “Smoke Evocation". As the name suggests, this brings forth the smoke of a Fire that may be used for self defense purposes without severely harming the other party. While the smoke may blind or hinder the target, it could not burn and cause them any long-term complications. Even if Fire Evocation may be one of the “simplest” magics to grasp due to the straightforward  nature of the element, anyone can gain a variety of interesting skills with enough patience and aptitude. All thing considered, one must always remember they are playing with fire.


 

Today's Fire Evocationists join the ranks with many mages and scholars in the voidal arts, Fire Evocation often being suggested  to new mages as a beginners magic for its simplicity and various uses. The most heavily utilized capabilities for those that wield this evocation,  are for those who enjoy a combative approach. There are multiple ways to use a weaponized flame: The simple fireball where one would brandish a ball of flame and toss it at their foe, Conjuring embers to collect at a location which expand rapidly into a fiery explosion(Not concussive), or simply using embers to light a fire. One needs to understand that voidal flames are dangerous and can ignite real flames upon the mortal realm, leaving behind a trail of destruction whether it be accidentally or purposely. One of the more emphasized lessons a teacher could push onto their apprentice, would be to exercise caution with such flame.

 

>The Properties of Conjured Fire<


 

Flames conjured by the void are just as volatile as real flames, but their temperature can become considerably warmer and the physical form more controllable. There are three different colors of flame, each with their own category of temperature. The greater amount of heat one brings to their flame, the more mana they burn in the process. In order from coolest to the hottest are orange flames, blue flames, and white flame. Orange flames are simple fire, the easiest to conjure from the void. Blue flames, being more difficult to conjure and even hotter than lava, should be cast such with extreme caution. It’s to be noted that blue flames should only be attempted by well practiced pyromancers. Finally, white flames are thought to be never achieved; for every attempt has ended in death. These flames drain the casters mana very rapidly before fully formed, and if one was to manage to cast a white flame it would be too hot to handle. The heat exposure will surely kill them and those in close range. Voidal flames can influence the world around them and thus can light other flammable materials ablaze, or heat metal / stone, so forth. These flames mimic the properties of real fire, so it has all the weaknesses of such. Flames will always require air and space to thrive. Sand or water will suffocate and extinguish them.


 

>Progression<

 

As any magic, Fire Evocation is broken down into five tiers of mastery. The following is an explanation of ability with each tier--
 

Tier 1:

This stage the caster studies fire and begins to learn how to cast it.

Tier 2(1-2 Weeks):

Caster is now able to cast weak flames, and will work on their ability to do such.

Tier 3(1 Month):

Caster now has better control of their flames and it’s temperature, and can make crude shapes with them. They will have have much better control of their flame. The pyromancer can now conjure heat on it’s own, as well as flames.

Tier 4(2-3 Months):

Caster increases their control to near mastery, and begin to explore the fields of smoke evocation and blue flames.

Tier 5(4-5 Months):

Caster is now masterful of their magic, and have no trouble with simple spells.



 

  Red Lines:

Fatigue must be emoted, Even at T5 be sure to express fatigue that fits your characters experience in the magic and how much they’re casting or it’s powergaming.

 

You cannot control real fire. The casters are only able to control the elements they have created from the void.

 

Molding a flame is something that shouldn’t be done until the beginning of tier three has been reached; even if it is just a crude shape.

 

Do not control flames to a fine degree unless you combine this art with the art of primordial conjuration.

 

Make sure you roleplay appropriate casting time; The farther away you are from your target location and the bigger the spell, the longer it will take to evoke that element. I.E. Don’t emote instantly summoning a flame underneath/atop of someone.

 

Blue flames drain a vast amount of mana in a short amount of time, one should only cast with caution and if needed; And white flames are practically impossible, the drain would kill a mage instantly and if not, the heat would.

 

As any evocation, you are not able to evoke in areas you cannot see.

 

Fire Evocation cannot make concussive explosions, only rapidly expanding fire explosions. (On its own at least.)

 

Thanks to Gladuos for helping me write this. 

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as a Fire evocationist, this makes me a happy boi. 

 

+1

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Tfw I get no credit for peer editing your awful grammar. +1 though good lore.

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2 minutes ago, Vaynth said:

Tfw I get no credit for peer editing your awful grammar. +1 though good lore.

Tox only gives credit when you yell at him for it. :^]

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I like it. Although, it would be nice to have some sort of example emotes per every lower tier, like the original fire evocation guide does. That's what helped me, when I first started off!

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