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[Shelved][✓] [Magic Crafting] Arcane Cylinders


Mr. Etan
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Arcane Cylinders

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Alchemy crystals and cylinders by SterlingRaven @ DeviantArt

 

Disclaimer:

Spoiler

This is NOT in any way, shape, or form an Arcane Gun or gun at all. So please, read the entire lore before making any speculations. If you want a tldr? Blond man straps wand to his wrist with duct tape.

 

And to those who will say "This is already possible" I know, I'm making this lore to give it background and a solid space to be moderated so it doesnt become the plague we once knew as arcane guns.

 

 

Devices designed for field work, strapped to the wrist to free up both hands of the caster whilst giving them the full advantage of an enchanted weaponry. This device was first designed by Sarrion Zytiaear whilst rough sketching different designs for multi-enchanted wands. The device was simple, a cylinder where you load a condensed spell with it’s mana crystallized together in a gemstone in the back end, the cylinder decompresses the spell and gets it ready to fire, and then the spell is discharged out of the front end.


 

Designs were sketched up in a workshop as metal began to get cut

and melded together. The first prototype was a simple cylinder with a chamber in the center to activate the spell and simply strapped to the wrist. Some complications would happen such as the chamber clogging and not ejecting the crystal or a combustion here and there. These would slowly be worked out with modifications, safety chambers, and so forth.

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 “Rough Sketch” Design by B3ast_Mod        

  

Finally, a finished working device was complete, simplifying the design. This one is a larger cylinder with an extended front for helping the spell discharge while keeping the safety chamber in the rear where the crystal was loaded. The strap would be two banded that fit around the arm with a few other safety locking mechanisms. All easily machined in a shop.

 

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“Final Design” Made by unknown, was a prop.

 

The cylinder is made from a thin sheet metal, rolled together into a cylinder. Then one would work the metal on one end into a chamber, adding a latch to secure the opening and inserting 4 gemstone shards inside the ‘Loading Chamber’ in symmetrical places. After such one should set a mage gold plate shaped to the cylinder with plenty of even holes stamped into it to make sure the crystal does not roll into the cylinder and to help with the enchantment activate the spell from the crystal. Next, they would cut a latch in the center of the Cylinder for maintenance and install the next set of parts. One will insert two large strips of a well-cut gemstone symmetrically inside that need to be enchanted to discharge the prepared spell when the mechanism is activated, next adding a fiber coil created from a metal wool infused with focus crystals setting it inside the chamber. Finally one will put another mage gold plate with larger holes stamped into it this time at the end of the Cylinder, shaping the end to expand outwards (as pictured above). The device is set to fire when the caster wills it, picking up the senses of who’s wearing it.

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“Elemental Orbs” by pegahoul @ Deviantart

 

The condensed crystals that are channeled into these devices are the main source of power, to make these crystals one is transmuting a powerful gemstone with a crystalline rock, the gemstone will be infused with mana whilst the crystalline rock is infused with the enchantment for the spell. Discharge of the spell the crystal is usually shattered and ejected out of the rear of the device with a mechanical pop either as a cracked broken crystal.

 

There are different types of ammunition for the arcane cylinder and they all revolve around different enchantable spells. Fire crystals spew out waves of evoked flame, Water crystals send a large blast of evoked water flying to crash into a foe, Air Crystals send large gales of winds to sweep away anything in its path, Earth Crystals blast a wave of sand at the foes to blind or disorientate them, Lightning Crystals take a lot longer to discharge but can release powerful pre-stored bolts, and Arcanism Crystals come with a charged bolt of arcane that is sent flying out of the cylinder.


 

To create the crystals one would cut a well-cut gemstone into a sphere the size of a fat marble, filling it to the brim with an intense amount of Mana. Next one will take a crystal stone (just a transparent stone not a gem) and transmute it around the Mana gem ultimately ended up with a 2 and a half inch “crystal” round. Once finished the transfigurationist will imbue the desired spell into the crystallized material. This follows the normal rules of enchanting so if they do not possess the desired spell they must seek help to enchant it. The cylinder is enchanted to cast the spell that's imbued in the crystal and use the Mana infused in the crystals Gem core. One can enchant at most a batch of five at a time as a master transfigurationist



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An example of use sketched by Allieice

 

Run Down:

 

Fire - Spews Evoked Fire Stream that lasts 1-2 emotes, This stream can go no further than 3 blocks distance between you and your target. The fire is normal orange flames, but are still as hot as evoked fire. This fire follows the same rules as fire evocation. Crystal is red.

 

Earth - Sends a blast of sand, nothing too damaging but more disorientating. This blast of sand can go no further than 3 blocks distance between you and your target before it gets too scattered. Evoked sand follows the same rules as earth evocation and will only last in the world for two emotes after it's been discharged from the cylinder. Crystal is green.

 

Water - Sends an evoked blast of water to knock back a foe. This water moves just as fast as a normally casted water bolt, and can go just as far as a casted water bolt but only in a straight line. Water will only last long enough to knock the target over with it’s force, and will vanish from the world shortly after. Crystal is blue.

 

Air - Sends an evoked blast of air to knock back a foe, this wind fires rapidly in a straight line with a powerful force behind it enough to knock someone over who's in a suit of armour. Follows the same rules of Air Evocation. Crystal is white.

 

Lightning - Takes just as long as a normal bolt to charge, it will discharge a bolt of lightning from the cylinder in a straight line. This evoked lightning follows the same rules as normal lightning evocation, and will also provide a bit of a backblast for the person using the device. Crystal is yellow.

 

Arcanism - Discharges a bolt of Arcanism, this bolt reaches its target extremely fast and on impact will explode with major kinetic energy behind it(Enough to dent plate, knock someone over, Cause internal bruising, it's essentially just a T4 Bolt). This follows the same rules as arcane evocation. Crystal is purple.

 

Red lines:

 

Cylinders take two to three emotes to load and ready (For basic crystals), First one being chambering the crystal and locking it in, the second one being the cylinder preparing the spell in the crystal, then it’s ready for use next emote. Lightning Spells take an additional emote to prepare.

 

These spells are no powerful than the spells enchanted into them and are in no way shape or form amplified to be better than default casting. All spells are T4, nothing less nothing more. All spells follow the normal redlines and properties of their normal evoked selves.

 

These spells can be warded and so can the cylinder and crystals. The spells must be warded by T4+ Transfig and the cylinder have to be hit directly with a T5+ Abjuration to break it’s enchantment, making it so they have to be re-enchanted.

 

The spells will always be shot in a straight line and cannot be controlled, meaning you have to aim before you fire.

 

The crystals can no longer be used after use, and are discarded. This is due to the crystal becoming too heavily cracked after use to re-enchant.

 

Crystals have to be an actual item (A redescribed gemstone, does not have to be renamed.) that has been MT/LT Approved (They can be approved in batches of 5 Per creation roleplay). The crystals can only be made if they are being enchanted by one or with someone who is T4+ In the desired element they’re enchanting. Any lower it becomes an ineffective dud.

 

Cylinders have to be an actual MC Item represented by a bar of iron, they must be renamed and described and MT/LT Approved (To help limit them, and only 1 can be renamed per creation roleplay.)

 

If your cylinder is damaged in any way (Usually good against sand/water/dirt) it will not function and will more than likely backfire if attempted use, especially if the safety chamber (Back end) is broken.

 

Everything here has to be made by a transfigurationist and follow canon enchanting lore and it's redlines.

 

To have knowledge on how to create the cylinder one must be taught by someone on the list of individuals who can craft it or take the time to strip apart one that was obtained(must have mc item and take screenshots of the RP). Individuals will be added by the lore creator to keep the page updated.

 

The Crystals color must be the same as listed with the elements run down regardless of aura color.

 

Emote Example:

 

Sarrion would slip a crystal from one of his pouches on the side of his belt, it would have a red hue to it. The elf would bring it to the back of his cylinder, slipping it inside the back as he snapped closed a latch.

 

>>Someone else's emote<<

 

The Cylinder itself would begin to glow heavily in the inside of (Whatever aura color), the spell slowly charging itself. (Not useable this round of emoting)

 

>>Someone else's emote<<

 

(useable round) Sarrion would quickly bring his hand forward as a blast of fire spewed from the front of his cylinder, flames spewing out quickly to coat his target.

 

Item descriptions (must be copied and pasted with minor edits.)

 

Cylinder:

 

MC Item: Iron Ingot

 

“A metal Arcane Cylinder device well crafted by the hands of a professional. It would bolster an arm strap on the bottom of it ready for use. Does not fire on it's own and requires ammunition. ((Please refer to Arcane Cylinder lore for how to RP this device))”

 

The Creator of this particular device will player sign it.

 

The MT will confirm they are on the list, and confirm the RP via screenshots and sign it.

 

Elemental Crystals:

 

MC item: Any cut gem (emerald, diamond, ruby, etc)

 

“A 2 and a half inch (color here) crystal sphere imbued with magic, it's core would have a bright swirl to it. This is imbued with (spell here). ((Please refer to the Arcane Cylinder lore for how to use this))”

 

The crafter will player sign it.

 

The MT will sign it with proof it was made correctly and only sign a Max stack of 5.

 

Note for MT:

 

PLEASE make sure the description is exact asides minor personal details and PLEASE be sure that they are on the list to make Cylinders and please be sure to check for screenshots for creation proof.

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Just now, ArcanicFable said:

This shouldnt require lore aaaaa

0
 

 

I KNOW BUT I GOT YELLED AT

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Really makes you think.

Spoiler

Image result for mabinogi cylinder

 

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Hey I played Mabinogi too

 

 

**** Nexon

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4 minutes ago, Ford said:

 

**** Nexon

1
 
 

 

I agree

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Pretty sure this can be made with Transfiguration without the need of a lore post, but you got yelled at so I understand.

HOWEVER, I feel like using fire would be a bit too close to your skin or clothes based off the sketch drawing. What stops it from burning you when you use it? Also, would the arcane cylinder not heat up? What about lightning?

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32 minutes ago, ArcanicFable said:

This shouldnt require lore aaaaa

3
 

I already told him this why is he like this aaaaaaaa

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25 minutes ago, DrakeHaze. said:

Pretty sure this can be made with Transfiguration without the need of a lore post, but you got yelled at so I understand.

HOWEVER, I feel like using fire would be a bit too close to your skin or clothes based off the sketch drawing. What stops it from burning you when you use it? Also, would the arcane cylinder not heat up? What about lightning?

0
 

 

The Cylinder will heat up and get hot but it won't get burning red hot unless you expose it to a constant flame of course, what stops it from burning you is the same concept of a flamethrower, It projects out in a stream and expands outwards the further moves away from you. I'd say you would burn yourself if you touched it directly after using fire with your bare skin.

 

Lightning is being shot straight forward so it won't just rebound back to the cylinder there's force behind it, and the mesh keeps anything from doing too much damage to the cylinder/spells from affecting the exterior and if you're worried about electricity shocking the user, it's strapped to them via leather so there's no space for it to travel and hurt them.

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1 minute ago, Tox said:

 

The Cylinder will heat up and get hot but it won't get burning red hot unless you expose it to a constant flame of course, what stops it from burning you is the same concept of a flamethrower, It projects out in a stream and expands outwards the further moves away from you. I'd say you would burn yourself if you touched it directly after using fire with your bare skin.

 

Lightning is being shot straight forward so it won't just rebound back to the cylinder there's force behind it, and the mesh keeps anything from doing too much damage to the cylinder/spells from affecting the exterior and if you're worried about electricity shocking the user, it's strapped to them via leather so there's no space for it to travel and hurt them.

0
 

Perfect answer, thank you.

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I like this meme. The Tara court accepts your certification and pledges their support.

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>Op says it is not gun so don't say it is

>proceeds to write magic gun lore

>mAGiC_cYLinDer

 

Seriously though. It is even more of a gun than medeusculors. Even has ammo. I call it like I see it dawg. It's a frickin' wrist gun. 

 

Neat tho.

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16 minutes ago, Sir K Andruske said:

>Op says it is not gun so don't say it is

>proceeds to write magic gun lore

>mAGiC_cYLinDer

 

Seriously though. It is even more of a gun than medeusculors. Even has ammo. I call it like I see it dawg. It's a frickin' wrist gun. 

 

Neat tho.

0
 

 

>***** cylinder

 

Watchu say about muh lore boi?

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