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[✓] An Addition to the Shaman Codex - Limitations and Capabilities


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What follows are lists of the spirits as taken from the grand spirit list:

 

 

For each relevant shamanic subtype there will be reference to their capability with the relevant spirits to this subtype, a red line for the magic as it were.

 

Note: some have boundaries but are left somewhat vague in their ability as to preserve SOME FORM of creativity to the shamans. Whilst maintaining balance in the magic.

 

 

 

 

 

Farseeing

 

Limitations & Capabilities per spirit

 

 

Votar - Spirit of the Hunt, appearing as a giant half-wolf-half-stag with a bloodied snout.
-: Blessings can grant increased perception based on various animals, i.e: the vision of a hawk, the hearing of a bat, the grace of a stag.

 

Enrohk - Spirit of Bloodlust, Savagery, and War, appearing as a berserker covered in blood
-: Blessings can grant a frenzied state, not necessiarily increasing one's strength, but removing inhibitors or stripping free their humanity temporarily to essentially make the target feral or bloodthirsty.  Note,  this blessing does not grant strength,  though with one's inhibitors removed, they would be placed into a state of being akin to orcish bloodlust, or enhance the bloodlust of an Orcish descendant to frothing berserkers. 

 

 

Vulka - Spirit of Warfare, strategy, and siegecraft, appearing as a woman made of bronze, bearing a flaming spear

: x

 

Shezept - Spirit of Revenge, Plots, and Stealth, appearing as a woman with the lower body of a snake.

-: Blessings grant a chameleon-esque pattern to the target, allowing them to blend into their environment, but by no means invisible(eyes, open mouth, them making noise etc).

 

Jevex - Spirit of Order, Hard Work, and Self-Sacrifice, appearing as a humanoid composed of interlocking gears. Enemy of Shezept.

-: Blessings can grant increased willpower, increased haste and will to work, or inspire others to sacrifice themselves up in time of battle and strife.

 

Ixli - Spirit of Forbidden Knowledge, Truth, and Judgement, appearing as a giant staring eye. He provides knowledge at the cost of sanity.

-: Blessings can grant Truth in thoughts, along with pressuring judgement upon others. Useful in interrogation and prying free the mind, and due to the nature of Ixli, those afflicted with the blessing feel as if a weight has been pressed upon them, and only lessens when the Truth is revealed.

 

Akezo - Spirit of Health, Vitality, and Healing. Appears as a winged and feathered serpent with a blue aura.

-: Blessings grant increased fortitude in life, aiding in overcoming sickness and disease. This involves physical healing, restoring wounds and injuries. A powerful farseer  may be able to repair bones and organ damage, though tiring them far greater than any cleric or healing magic. Such would be a great feat, and reserved to acolytes of Akezo or its lessers.


 

Paxahru - Spirit of arrogance and stupidity, Appears as a boasting fool

-: Blessing grant confidence in everyday actions, or one could bless someone with stupidity, as contradictory as that sounds. The blessing evoked could remove all sense of danger or self-preservation, such as a halfling doing combat with a giant.

 

Ublulhar - Spirit of hope and new beginnings, appearing as an entling bursting from the ground

-: Blessings purge those with spirits of mental instability, acting as a sort of baptism for those troubled mentally. This includes insanity,depression, and other disorders/issues of the mind. If casted while in battle with other dark spirits/entities, Ublulhar acts a shield against the oncoming mental assault. 

 

Ghorza - Spirit of Travel, movement, and fortune both bad and good, appearing as an old traveller with a walking stick, with various fetishes attached

-: Blessing grants increased luck and fortitude whilst traveling, including the slowing of fatigue; However, this fortitude can not overcome any level the body could not physically withstand. Allows the movement of spirit vessels and things powered by the spirits. (Spirit boats, carts, portals, etc)

 

Rolfizh - Spirit of murder, the clandestine, and poison, appearing as a dagger-bearing figure made of shadow

-: Blessings increase the potency of poison. Or if used on a person, it increases their affinity to make poisons.

 

Kezt - Spirit of honour and bravery, appearing as a bright silver hoplite

-: Blessing grants increased bravery and a sense of honor upon the receiver, often leading the receiver into acts of valor that are suicidal. Think of the blessing of stupidity in a more noble form. 


 

Veist - Spirit of Illusion, Tricks, and thievery. Appears as a faceless man with one thousand arms.

-: Blessing grant an illusion or disguise over the person or people cast upon. These disguises are not perfect, and break upon the damage of the person.

 

Freygoth -Spirit of the wild, nature, and animals, he takes any natural form he may desire

-: Blessing grants the receiver increased skill in handling wildlife and botany, can be used to tame or pacify animals. Blessed targets also have a lower chance of being targeted by wild animals.

 

Isuz - Spirit of love, caring, and tranquility, appearing as an open-armed woman

-: Blessing grants increased thoughts of peace and calmness upon a user, a skill able to be used to quell an uncontrollable burst of bloodlust and rage.

 

Urin - Spirit of weather, seasons, and climate, appearing as a raven that changes colour and temperament with the seasons.

-: Farseers can evoke storms, hail,frost, snow, and painful  acid rain, along with forming rituals with many of their brethren to change the environment and biome of the locations they live in. Such would require a multitude of farseers and is reserved to staff-supervised rituals. 

 

Leyd - Spirit of dominance and physical strength, appearing as a strong, skinless man with a metal gauntlet

-: Blessing grants superhuman strength, or granting one imposing form despite their size or stature, striking fear in even the most courageous of warriors.  

Note: The strength boost depends on the descendant casted upon.

 

Krathol - Spirit of Pain, suffering and starvation. Appears as a skeletal vulture picking at its own bones

-Invoking Krathol on anyone is by no means a blessing, invoking great pain, suffering, or starvation in any form. The Farseer has the choice in how the pain/anguish is formed.

 

Scorthuz - Spirit of cleansing, purity and purging, appearing as a watery mass that takes many forms

-: Scorthuz assists the highest skilled s in removing taint and poison upon a receiving creature or land, this includes undead and other altered beings.

 

Aztran - Spirit of the Sun, Stars, and the Ethereal, appearing as a deep purple and orange Qing Long

-: x

 

Theruz - Spirit of intelligence and learning, appearing as a wise old teacher. Brother of Betharuz.

-: Blessing grants an individual increased wisdom and skill in the search for knowledge.

 

Betharuz -Spirit of alcohol, cactus green and celebration, appearing as a jovial young man, in direct contrast to his brother, Theruz

-: Can imbue people with inebriation and joy, despite previous emotions.

 

Gentharuz - Spirit of smithing, smelting, industry and forging, appearing as a man with no legs, hammering an anvil

-: Blessing grant a weapon an unbreakable nature temporarily, remaining unbroken save for the properties of magical weapons.

 

Drelthok - Spirit of sleeping and dreams, often appearing as a drowsy bear

-: Blessing grants the victim a peaceful slumber, can place people to sleep. Is not a sleep spell, but rather for insomniacs or those unable to sleep.

 

Kotrestruu - Spirit of memory and the recording of knowledge, appearing as a wizened old man made up of scripture

-: Blessing grants the recording of memories and stories through weapons, and tools, and even books, allowing grand stories to be preserved as memories within a tool.

Redline: Cannot be used to look upon a character’s own death. The visions would simply be black.

 

Skathach - Spirit of Fire, depicted as a burning wolf

A blessing will call forth all nearby fire to tools, armor, and weapons. The blessing itself takes 2 emotes, and the fire gathering to it will take another emote before being used.

 

Akathro - Spirit of Water, depicted as a half woman half fish

A blessing will call forth all nearby water to weapons,tools, and armor, whether it be ice or water, gathering as much a possible and allowing brief control, though not to the degree of an elementalist.

 

Bregthar - Spirit of Earth, depicted as an aged stone behemoth

A blessing calls forth along the earth to a weapon/tool/armor, or grants a weapon to form fissures and cracks within the earth.

 

Fiarza - Spirit of Air, depicted as an agile woman adorned in feathers, able to shift shape into any flying animal.

Elemental blessings call forth air to a weapon, as strange as that may be, allowing gusts of wind to be swung out, or an arrow to fly faster.

 

Kulthark - Spirit of Metal, depicted as a hollow suit of armor that can shift shape into a variety of forms.

Elemental blessings call forth to a tool/weapon/armor, allowing it to be bent or changed.

 

Neizdark - Spirit of Storm, depicted as a mass of thundering clouds that can take on any shape.

A farseer may evoke powerful lightning, though by no means with the control of an elementalist. Such a calldown would be reserved to Farseers of T4+.

 

 

 

 

 

Witchdoctory

 

Limitations & Capabilities per spirit

 

 

Greater Elementals

 

  • The Known

Skathach - Spirit of Fire, depicted as a burning wolf

Witchdoctors do not conjure nor influence the elements as elementalists do.

Hexes on fauna (including descendants) may bring about corruption to the mind to cause them to feel they are on fire.

 

Akathro - Spirit of Water, depicted as a half woman half fish

Witchdoctors do not conjure nor influence the elements as elementalists do.

Hexes on fauna (including descendants) may bring about corruption to the mind to cause them to feel nauseous.

 

Bregthar - Spirit of Earth, depicted as an aged stone behemoth

Witchdoctors do not conjure nor influence the elements as elementalists do.

Hexes on fauna (including descendants) may bring about corruption to the mind to cause them to feel stiff and paralysis. Flora or patches of soil may be corrupted and dry out/crumble.

 

Fiarza - Spirit of Air, depicted as an agile woman adorned in feathers, able to shift shape into any flying animal.

Obviously no conjurement of air.

 

Kulthark - Spirit of Metal, depicted as a hollow suit of armor that can shift shape into a variety of forms.

Witchdoctors do not conjure nor influence the elements as elementalists do.

 

Neizdark - Spirit of Storm, depicted as a mass of thundering clouds that can take on any shape.

Witchdoctors do not conjure nor influence the elements as elementalists do.  A hex from this elemental spirit can make the victim feel they are being shocked or electrocuted.

 

  • The Unknown

The remaining elemental spirits aren’t known by any shaman and thusly out of reach for the spirit smith.

 

Greater Immortal Spirits

The immortal spirits stand for all that is not material in the Realm, and thus there is a plethora of Immortal spirits with another countless amount of lessers beneath them.

 

  • Greaters

Votar - Spirit of the Hunt

Appearing as a giant half-wolf-half-stag with a bloodied snout. Governs the art of Hunting and is often praised by offering tribute in the form of Hunting Trophies.

x

 

Freygoth -Spirit of the wild, nature, and animals

He takes any natural form he may desire. His role takes on a fatherly figure to most.

Hexes performed with this spirit on both flora and fauna (including descendants) may bring about natural corruption. This corruption shall take form in displacement of natural balance between its own aspects. Fauna may find their being and mind corrupted and act out of their usual behaviour. Hexes on descendants have little to no avail.

 

Enrohk - Spirit of Bloodlust, Savagery, and War

Appearing as a berserker covered in blood

Hexes performed with this spirit on fauna (including descendants) may bring about corruption of the mind to make descendants act out of their usual behavior in a vicious and violent way. I.E. an unnatural bloodlust may ensue. This can be considered both curse and blessing. Hexes on soil have little to no avail.

 

Vulka - Spirit of Warfare, strategy, and siegecraft

Appearing as a woman made of bronze that is always preparing for war

x

 

Jevex - Spirit of Order, Hard Work, and Self-Sacrifice

Appearing as a humanoid composed of interlocking gears. Enemy of Shezept.
x

 

Shezept - Spirit of Revenge, Plots, and Stealth

Appearing as a woman with the lower body of a snake. She rewards those that tell her their darkest of plots and secrets. Has a fascination for personal Vendettas.

Hexes performed with this spirit on fauna (including descendants) may bring about corruption of the mind to make descendants act out of their usual behavior in a vengeful way. I.E an unnatural sensation of vengeance. Hexes on soil have little to no avail. (needs revision)

 

Ixli - Spirit of Forbidden Knowledge, Truth, and Judgement

Appearing as a giant staring eye. He provides knowledge at the cost of sanity. The Spirit knows All, but will only give away part of his knowledge upon request at the cost of a high price. Speaking with him often referred to as bargaining with a Demon.

No truth serums.

 

Ogrol - Spirit of Despair, sapped strength, and entrapment

Appearing as a thin man carrying a cage full of writhing bodies.

He attempts to lock all who summon him away in his prison.

Hexes performed with this spirit on fauna (including descendants) may bring about corruption of the mind to make descendants weak, or feel trapped and hopeless. Hexes on soil have little to no avail.

 

Kor - Spirit of the dead.

Appears as a cloaked man with a bony open hand and a lantern. Unique in that he has a method of being outside the Immortal Plane in order to guide the souls of the departed to the Ancestral Plane. He is the Gatekeeper of the Stargûsh’Stroh.

Lutauman stuff.

 

Ankrus - Spirit of the sea, marine life, and seafaring.

Appears as a aquatic woman wielding a trident. Said to bless ships of honour in their oversea journey, where as she is without mercy for ships that dare defy her will.

x

 

Arwa- Spirit of fertility, harvest and farming.

Appears as a plump female made of hay. A fatherly figure that appears kind to all that praise her.

Hexes performed with this spirit on both flora and fauna (including descendants) may bring about corruption of fertility on both soil, fauna and descendant. Especially soil hexes on crops and farmland will stagnate growth of any plant like life until the curse is lifted.

 

Anyhuluz - Spirit of destruction, malicious intent, and internal strife.

Appears as a warrior covered in open wounds.

Hexes performed with this spirit on fauna (including descendants) may bring about corruption of the mind to make them have internal conflict and destructive objectives. I.E. unnatural malicious intentions. Hexes on soil have no avail.

 

Akezo - Spirit of Health, Vitality, and Healing.

Appears as a woman constantly surrounded by a blue aura, comprised of small wisps

As of now/recent little was done with Akezo though an amend can be made for the semi-healing ability of Witchdoctory. With the LT’s permission we wish to re-install a system where a witchdoctor, through ritual, may create a hex with Akezo that may heal a specific thing to a certain extend.

 

Paxahru - Spirit of arrogance and stupidity

Appears as a jester

Hexes performed with this spirit on fauna (including descendants) may bring about corruption of the mind to make them act out of their usual behavior in a dull-witted or  prideful way. I.E. an unnatural incomprehensive ignorance. Like the MT’s that picked Divinejustice instead of Hedgehug.  Hexes on the soil have no avail.

 

Ublulhar - Spirit of hope and new beginnings

Appearing as an entling bursting from the ground

x

 

Ghorza - Spirit of Travel, movement, and fortune both bad and good

Appearing as an old traveller with a walking stick, with various fetishes attached

x

 

Rolfizh - Spirit of murder, the clandestine, and poison

Appearing as a dagger-bearing figure made of shadow

Hexes performed with this spirit on fauna (including descendants) may bring about corruption of the mind to make descendants act out of their usual behavior in a vicious and violent way. It may induce murderous desire.

 

Trokorl - Spirit of engineering, machinery and construction

Appearing as a pile of building materials and metal that can take any shape

x

 

Luara - Spirit of the moon

Appearing as a pale white wolf

x

 

Kezt - Spirit of honour and bravery

Appearing as a bright silver hoplite

x

 

Ramakhet - Spirit of the desert, barren lands, and sand. He is never seen and therefore is only represented by his name. Sworn to scour the world of all life at the end of time.

x

 

Krathol - Spirit of Pain, suffering and starvation.

Appears as a skeletal man with the ability to shift shape into a Vulture at will. Shall try to physically hurt all that dare summon him.

Hexes performed with this spirit on fauna (including descendants) may bring about corruption to the mind and body to cause pain and starvation. Hexes on soil have no avail.

 

Veist - Spirit of Illusion, Tricks, and thievery.

Appears as a faceless man with one thousand arms.

Hexes performed with this spirit on fauna (including descendants) may bring about corruption to the mind to make them act out out of their usual behavior in a mischievous or thievish manner. They may also experience hallucinations.  I.E. an unnatural roguish and sly mindset. Hexes on soil have no avail.

 

Glutros - The spirit of greed, and obesity

He appears as a big man covered in jewelry and shall attempt to take all that is of value and hoard it.

Hexes performed with this spirit on fauna (including descendants) may bring about corruption of greed, gluttony, and obesity. I.E. an unnatural gluttony and greed. Hexes on soil have no avail. (needs revision)

 

Thulezia -Spirit of lust, pleasure and beauty

Appearing as a succubus-like creature who shifts between male, female, or both. Will attempt to lure all whom summon it into temptation and seduction. If it succeeds it will entrap them.

No Lust

 

Isuz - Spirit of love, caring, and tranquility

Appearing as an Aengul that brings warmth to every beating heart.

No love potions. An amend can be made for earlier used “PG-13 Love curses” cleverly dubbed: the cuddle curse. This will corrupt the victim’s mind in a way that they gain a desire to engage in physical affection: hugging the first person they see 24/7. Noted is that lust is never to be included in this curse, making it PG.

 

Kinul - Spirit of Disease, Pestilence, and failure.

Appears as a wailing man with limbs constantly growing then falling off due to necrosis.

Hexes performed with this spirit on flora and fauna (including descendants) may bring about corruption in mind and body, striking with illness and disease. I.E. flora wilt from taint, descendants catching common cold. (needs revision)

 

Urin - Spirit of weather, seasons, and climate

Appearing as a raven that changes colour and temperament with the seasons.

x

 

Kesaroth - Spirit of envy, hatred and jealousy

Appearing as a golden bull

Hexes performed with this spirit on fauna (including descendants) may bring about corruption of  the mind to make them act out of their usual behavior in a envious and hateful way. I.E an unnatural jealousy and spite. Hexes on soil have no avail.

 

Leyd - Spirit of dominance and physical strength

Appearing as a strong man with burned off skin. His flesh blackened.

x

 

 

Scorthuz - Spirit of cleansing, purity and purging

Appearing as a watery mass that takes many forms

See Akezo, the same type of deal can be made with purifying the soul whilst maintaining ironic backlash.

 

Aztran - Spirit of the Sun, Stars, and the Ethereal

Appearing as a Qing Long

x

 

Theruz - Spirit of intelligence and learning

Appearing as a wise old teacher. Brother of Betharuz.

Hexes performed with this spirit on fauna (including descendants) may bring about corruption to the mind to make them act out of their usual behavior in a ignorant manner. The victim can become unteachable until the curse is lifted. Hexes on soil have no avail.

 

Betharuz -Spirit of alcohol, cactus green and celebration

Appearing as a jovial young man, in direct contrast to his brother, Theruz

Hexes performed with this spirit on fauna (including descendants) may bring about corruption of the mind to make them act out of their usual behavior in an intoxicated, delirious, and celebrative manner. I.E. an unnatural intoxication. Hexes on soil have no avail.

 

Velkumezt - Spirit of cities, settlements, and the law

Appearing as a giant carrying a hammer/sword. With a single smash he can erect a city around him.

x

 

Gentharuz - Spirit of smithing, smelting, industry and forging

Appearing as a huge void of matter, hammering a cosmic anvil

x

 

Ikuras - Spirit of Fear and Insanity. Often likes to pretend it is a daemon.

Appears as a dark void with tendrils creeping out.

Hexes performed with this spirit on fauna (including descendants) may bring about corruption of the mind to make them act out of their usual behavior in a fearful or insane way. I.E. an unnatural insanity. Hexes on soil have no avail.

 

Wodanaz - Spirit of Magic, the Arcane, and Mystical energies

Appearing as a swirling vortex of purple energy from which he takes any form

x

 

Drelthok - Spirit of Sleeping and Dreams

Appearing as a drowsy bear

Hexes performed with this spirit on fauna (including descendants) may bring about corruption of the mind to make them act out of their usual behavior in a drowsy way. I.E. unnatural sleeping. A hex can also inflict nightmares. Hexes on soil have no avail. (needs revision)

 

Eathruz - Spirit of Dawn and Dusk

Appearing as a red woman able to transform into a fury red hawk.

x

 

Kotrestruu - Spirit of Memory and the Recording of Knowledge

Appearing as a wizened old man made up of scripture. Is known to carry a vial on him that acts as a cannister of memories taken from mortals.

Hexes performed with this spirit on fauna (including descendants) may bring about corruption of memories to make them become forgetful. I.E an unnatural suppression of thoughts or memories. Hexes on soil have no avail. (needs revision)

 

Letrothak -Spirit of Hindsight, Warnings, and Excuses

Appearing as small man with a head completely covered in eyes

x

 

Xaakt - Immortal Spirit of Rebellion.

Appears as a ghastly figure that can take on any form it wants.

x

 

Etna - Immortal Spirit of Melancholy and Depression.

Appears as a blackened fog that takes the shape of a crying person. She will try to suck all emotion from those that summon her and only leave Sadness and Depression

Hexes performed with this spirit on fauna (including descendants) may bring about corruption of the mind to make them act out of their usual behavior in a depressing way. I.E. an unnatural sadness. Hexes on soil have no avail.

 

 

 

 

Ilzgul Udalgum

 

Limitations & Capabilities per spirit

 

Greater Elementals

 

  • The Known

Skathach - Spirit of Fire, depicted as a burning wolf

Obviously no conjurement of flames. The items with this spirit are bound to the logic of elementalism. A defensive/offensive possibility is an item that can influence present (non conjured) flame like an elementalist, but on a very basic level. I.E. A sword that heats up.

 

Akathro - Spirit of Water, depicted as a half woman half fish

Obviously no conjurement of water. The items with this spirit are bound to the logic of elementalism. A defensive/offensive possibility is an item that can influence present (non conjured) water like an elementalist, but on a very basic level. I.E. A staff that causes water to ripple (Obviously the force of which it ripples changes at different Tiers.)

 

Bregthar - Spirit of Earth, depicted as an aged stone behemoth

Obviously no conjurement of earth. The items with this spirit are bound to the logic of elementalism. A defensive/offensive possibility is an item that can influence present (non conjured) earth like an elementalist, but on a very basic level. I.E. A gauntlet that splits open solid dirt/earth. (Obviously limited to a certain degree, although the amount at which it cracks is dependant on Tier)

 

Fiarza - Spirit of Air, depicted as an agile woman adorned in feathers, able to shift shape into any flying animal.

Obviously no conjurement of air. The items with this spirit are bound to the logic of elementalism. A defensive/offensive possibility is an item that can influence present (non conjured) air like an elementalist, but on a very basic level. I.E. An item which influences the temperature.

 

Kulthark - Spirit of Metal, depicted as a hollow suit of armor that can shift shape into a variety of forms.

Obviously no conjurement of metal. The items with this spirit are bound to the logic of elementalism. A defensive/offensive possibility is an item that can influence present (non conjured) metal like an elementalist, but on a very basic level. I.E. Warping a metal weapon into shape / warping existing metal I.E. A chestplate which warps items of metal that touch it.

 

Neizdark - Spirit of Storm, depicted as a mass of thundering clouds that can take on any shape.

The Ilzgul’Udalgum smith cannot do anything with this spirit. As it’s beyond logic to make items that can generate or influence storms.

 

 

  • The Unknown

The remaining elemental spirits aren’t known by any shaman and thusly out of reach for the spirit smith.

 

 

Greater Immortal Spirits

The immortal spirits stand for all that is not material in the Realm, and thus there is a plethora of Immortal spirits with another countless amount of lessers beneath them.

 

  • Greaters

Votar - Spirit of the Hunt

Appearing as a giant half-wolf-half-stag with a bloodied snout. Governs the art of Hunting and is often praised by offering tribute in the form of Hunting Trophies.

Items that are made in negative regard to hunting are obsolete and thusly out of question. Items bound to Votar will only be beneficial to hunting in various ways. Such items would only add on to the hunting experience by aiding the hunter or its tool  to its prey.

 

Freygoth -Spirit of the wild, nature, and animals

He takes any natural form he may desire. His role takes on a fatherly figure to most.

Items with Freygoth would come too close to actual druidism. It is therefore that it’s decided no such items can and shall be made to respect balance between magics. If allowed simple basic blessings / cursings could be thought off in for instance a forged horn: that could either upset or calm animals. Whilst in technicality this is well within a Farseer or Witchdoctor’s capability - the Spirit Smith might not be able to accomplish such results.

 

Enrohk - Spirit of Bloodlust, Savagery, and War

Appearing as a berserker covered in blood

Items with Enrohk revolve around the control or enhancement of orcish bloodlust. Such items can drastically influence battle, for in the heat of a moment a thing like bloodlust might blind an orc with rage. Items to negate this primitive curse laid upon their kin make them more focussed and faster in combat. The complete contrary can also occur where bloodlust is enhanced, this will cause a large amount of adrenaline to be generated allowing a wounded orc to fight well beyond its power until eventually succumbing to its wounds.

 

Vulka - Spirit of Warfare, strategy, and siegecraft

Appearing as a woman made of bronze that is always preparing for war

As siegecraft are mostly constructions and not bound by a single core such machines cannot be forged by the spirit smith. No other items of significance can be made with this spirit and is therefore left be.

 

Jevex - Spirit of Order, Hard Work, and Self-Sacrifice

Appearing as a humanoid composed of interlocking gears. Enemy of Shezept.
In regards to order and hard work, any item made can influence manual labour. It can either enhance or diminish it. The most common item thought of would be something like a lash, or horn. (lash handle). No other items of significance can be made with this spirit.

 

Shezept - Spirit of Revenge, Plots, and Stealth

Appearing as a woman with the lower body of a snake. She rewards those that tell her their darkest of plots and secrets. Has a fascination for personal Vendettas.

The rogues dream: a spirit of stealth. The easy grab would be enhancement of the stealth of the individual. No other items of significance can be made with this spirit.

 

Ixli - Spirit of Forbidden Knowledge, Truth, and Judgement

Appearing as a giant staring eye. He provides knowledge at the cost of sanity. The Spirit knows All, but will only give away part of his knowledge upon request at the cost of a high price. Speaking with him often referred to as bargaining with a Demon.

Nope, no truth potions, and dark shamans - blegh.

 

Ogrol - Spirit of Despair, sapped strength, and entrapment

Appearing as a thin man carrying a cage full of writhing bodies.

He attempts to lock all who summon him away in his prison.

Truly a spirit to curse with. Many hexes that a witchdoctor can create with this spirit can be added onto items to enhance them. Simple examples would be: weapons that cause fear in the hearts and souls of the foe upon coming in contact with them. Also more cunning items such as strength sappers in the form of nice jewelry can be made with use of Ogrol.

 

Kor - Spirit of the dead.

Appears as a cloaked man with a bony open hand and a lantern. Unique in that he has a method of being outside the Immortal Plane in order to guide the souls of the departed to the Ancestral Plane. He is the Gatekeeper of the Stargûsh’Stroh.

Nope, Lutaumancy terrain.

 

Ankrus - Spirit of the sea, marine life, and seafaring.

Appears as a aquatic woman wielding a trident. Said to bless ships of honour in their oversea journey, where as she is without mercy for ships that dare defy her will.

In regards to fishing, see Votar. No other items of significance can be made with this spirit.

 

Arwa- Spirit of fertility, harvest and farming.

Appears as a plump female made of hay. A motherly figure that appears kind to all that praise her.

Tools to enhance the harvest of crops and lighten the burden of manual labour whilst harvesting (though this is also close to Jevex). In regards to fertility - actual enhancement of such or actual diminishment (contraception) is beyond the capabilities of the Smith and is to be left to Farseers and Witchdoctors. (just use condoms kids)

 

Anyhuluz - Spirit of destruction, malicious intent, and internal strife.

Appears as a warrior covered in open wounds.

Tools that improve destructive capability, in the sense of weakening materialistic things like gems, stone, wood or even bone. Material like skin can not be affected by such items.

No other items of significance can be made with this spirit.

 

Akezo - Spirit of Health, Vitality, and Healing.

Appears as a woman constantly surrounded by a blue aura, comprised of small wisps

No actual healing is done with these tools, but they may contribute to health and healing. Tools for medics blessed by Akezo shall be forever sterile and not cause rot. Jewelry or any other wearable items may improve one's health and on a low-key level protect against small disease. (light colds and such. The effectiveness of this improved vitality depends on the tier of the shaman).

 

Paxahru - Spirit of arrogance and stupidity

Appears as a jester

Make people stupid on the level of an Olog. No other items of significance can be made with this spirit.

 

Ublulhar - Spirit of hope and new beginnings

Appearing as an entling bursting from the ground

Items of which can enhance the feeling of hope, or strip it away and form anxiety within the hearts and souls of descendants. No other items of significance can be made with this spirit.

 

Ghorza - Spirit of Travel, movement, and fortune both bad and good

Appearing as an old traveller with a walking stick, with various fetishes attached

Items which enhance the speed at which you travel, or perhaps slow down your opponents.

No other items of significance can be made with this spirit.

 

Rolfizh - Spirit of murder, the clandestine, and poison

Appearing as a dagger-bearing figure made of shadow

Poisonous weapons (The poison and it’s effectiveness depend on the Tier of the Smith.)

No other items of significance can be made with this spirit.

 

Trokorl - Spirit of engineering, machinery and construction

Appearing as a pile of building materials and metal that can take any shape

See Anyhuluz, but it does the opposite, with enhancing the overall  structural integrity and toughness. Same rules apply with skin being unaffected. No other items of significance can be made with this spirit.

 

Luara - Spirit of the moon

Appearing as a pale white wolf

Items of which light up in the moonlight. No other items of significance can be made with this spirit.

 

Kezt - Spirit of honour and bravery

Appearing as a bright silver hoplite

Instil honour into those who are found to be most dishonourable. No other items of significance can be made with this spirit.

 

Ramakhet - Spirit of the desert, barren lands, and sand. He is never seen and therefore is only represented by his name. Sworn to scour the world of all life at the end of time.

Spirit is unknown to any and all mortals, meaning that no items shall be made with this Spirit.

 

Krathol - Spirit of Pain, suffering and starvation.

Appears as a skeletal man with the ability to shift shape into a Vulture at will. Shall try to physically hurt all that dare summon him.

Weapons that may result in extreme pain to those who come into contact with the item. No other items of significance can be made with this spirit.

 

Veist - Spirit of Illusion, Tricks, and thievery.

Appears as a faceless man with one thousand arms.

Many hexes that a witchdoctor can create with this spirit can be added onto items to enhance them.

I.E. A mask which reveals illusions to the wearer, or a pipe which makes one hallucinate to an extreme degree (Depends on Tier of Smith.)

 

Glutros - The spirit of greed, and obesity

He appears as a big man covered in jewelry and shall attempt to take all that is of value and hoard it.

A spirit that’s prone to be used in various curses. Simple Witchdoctor curses with this spirit could be worked into items. Cunning jewelry forcing the victim into greed or obesity are also options. An amend could be made for blessed items that actually take away greed but where’s the fun in that?

 

Thulezia -Spirit of lust, pleasure and beauty

Appearing as a succubus-like creature who shifts between male, female, or both. Will attempt to lure all whom summon it into temptation and seduction. If it succeeds it will entrap them.

Lust is a general no-no. Nothing with this aspect can be made. (though in the past witchdoctors used to curse elves so that their horniness would completely fade away) No other items of significance can be made with this spirit.

 

Isuz - Spirit of love, caring, and tranquility

Appearing as an Aengul that brings warmth to every beating heart.

No ******* love potions, alright?! No other items of significance can be made with this spirit.

 

Kinul - Spirit of Disease, Pestilence, and failure.

Appears as a wailing man with limbs constantly growing then falling off due to necrosis.

Even though doing ANYTHING with a spirit of disease this day and age is considered highly taboo, there are still items that can be made with the respective spirit. Especially in a curse esque form where items can bring about disease to both soil and soul.

 

Urin - Spirit of weather, seasons, and climate

Appearing as a raven that changes colour and temperament with the seasons.

See Neizdark.

 

Kesaroth - Spirit of envy, hatred and jealousy

Appearing as a golden bull

Items can be made that invoke the above emotions to a certain degree. The degree ehavily dependant on the skill of the smith,  and size of said items. No other items of significance can be made with this spirit.

 

Leyd - Spirit of dominance and physical strength

Appearing as a strong man with burned off skin. His flesh blackened.

A very powerful and common spirit to be used in Ilzgul Udalgum. Most commonly for the enhancement of the user's physical strength. Such items will grant the user a temporary strength buff to give them the edge in combat.The improved strength increases on tier of strength for a descendant. A halfling would gain the strength of a human, a dwarf that of an orc, a human that of a dwarf, a goblin that of an orc, and an orc that of an olog.

 

Scorthuz - Spirit of cleansing, purity and purging

Appearing as a watery mass that takes many forms

Scorthuz’s psychology and views regard the purity of the spirit: the soul. Therefore this will likely be effective against anything that contains a mixed soul / mixed blood as the soul is tempered with. The same amend can be made for undead beings. This spirit is however, on a different level than Tah- a little less of a nazi on the topic.

 

Aztran - Spirit of the Sun, Stars, and the Ethereal

Appearing as a Qing Long

Any enchantments with this spirit shall regard light. A useful spirit for torches or even items that might blind ones foe. No other items of significance can be made with this spirit.

 

Theruz - Spirit of intelligence and learning

Appearing as a wise old teacher. Brother of Betharuz.

Apart from special locks, designed to be opened only by certain selected individuals, not much can be done with Theruz in the regard of Smithing.

 

Betharuz -Spirit of alcohol, cactus green and celebration

Appearing as a jovial young man, in direct contrast to his brother, Theruz

Pipes! .. Pipes? Yes, pipes that enhance the effects of the smoked herb, much like herbs blessed by herblore (imagine a combination of such) - On top of this solid metal cups to drink from can be made causing alcohol to strike stronger.

 

Velkumezt - Spirit of cities, settlements, and the law

Appearing as a giant carrying a hammer/sword. With a single smash he can erect a city around him.

No items of significance can be made with this spirit.

 

Gentharuz - Spirit of smithing, smelting, industry and forging

Appearing as a huge void of matter, hammering a cosmic anvil

No items of significance can be made with this spirit. As this is the spirit that makes Ilzgul Udalgum possible.

 

Ikuras - Spirit of Fear and Insanity. Often likes to pretend it is a daemon.

Appears as a dark void with tendrils creeping out.

Very taboo spirit. The only thinkable that can be made are, again, jewlery that drive the victim insane when wearing it for a long time.

 

Wodanaz - Spirit of Magic, the Arcane, and Mystical energies

Appearing as a swirling vortex of purple energy from which he takes any form

Can’t really touch on this spirit regarding Arcane magics and the sake of balancing out shamanism.

 

Drelthok - Spirit of Sleeping and Dreams

Appearing as a drowsy bear

Regarding sleep, items can be made that either vocally or physically can induce a strong sleep. If requested or enforced. On top of this dreams may be influenced. A dreamcatcher containing an enchantment of Drelthok can either induce sweet dreams or terrifying nightmares.

 

Eathruz - Spirit of Dawn and Dusk

Appearing as a red woman able to transform into a fury red hawk.

The only thing one may think of are passive items that do something small as lighting up upon being in contact with the sunlight during dawn or dusk. No other items of significance can be made with this spirit.

 

Kotrestruu - Spirit of Memory and the Recording of Knowledge

Appearing as a wizened old man made up of scripture. Is known to carry a vial on him that acts as a cannister of memories taken from mortals.

Items that may influence one's memory - to the extend of either suppression of certain thoughts or refreshment of memory, allowing for the affected to recall a previous instance with a more brightened mind (if only temporarily).

 

Letrothak -Spirit of Hindsight, Warnings, and Excuses

Appearing as small man with a head completely covered in eyes

No items of significance can be made with this spirit.

 

Xaakt - Immortal Spirit of Rebellion.

Appears as a ghastly figure that can take on any form it wants.

This spirit is only known by a single Shaman, it may rebel against a large group of spirits and provide an anti- against their aspect. For instance the spirit of arcane might be countered with anti-arcane. Allowing for small sized wards. (this is very high tier stuff and mostly only done through rituals that require an MT/LT/ET or dedicated Shaman player to represent the spirit for the sake of balance and fairness.) In the past Marts have been made for the sake of monitoring items from this specific spirit, because of the uniqueness of their craft and the obtaining of its knowledge (through an event).

 

Etna - Immortal Spirit of Melancholy and Depression.

Appears as a blackened fog that takes the shape of a crying person. She will try to suck all emotion from those that summon her and only leave Sadness and Depression

Truly a spirit to curse with. Many hexes that a witchdoctor can create with this spirit can be added onto items to enhance them.

 

 

 

Lutaumancy

 

Limitations & Capabilities per spirit

These are set blessings, no alterations or other versions are possible. Nor are there other spirits for the Lutauman to bless themselves with.

 

Lur - Said to be the greatest hunter in history.

A blessing with Lur enables the Lutauman to gain the similar power akin to Votar's, granting them animal aspects, (eyes of a hawk, strength of a bull, etc)
 

Rax - Said to be the greatest warrior of all time.

A blessing from Rax shall greatly improve the Lutaumans strength at the cost of his agility and control of bloodlust. The improved strength increases on tier of strength for a descendant. A halfling would gain the strength of a human, a dwarf that of an orc, a human that of a dwarf, a goblin that of an orc, and an orc that of an olog.
 

Gorkil - Known as a great military strategist and tactician.

-x
 

Braduk - Famed as a great Chieftain

 Braduk's strength comes in his formidable size, and as such it increases the size and strength by a foot or two respectively, at the cost of losing a large majority of one's intellect. 
 

Dom - Said to be a exceptional shaman, second only to Krug.

Being the first dark shaman, and second most powerful shaman, in both aspects, causing a shaman blessed with her power to increase their magic by a tier, at the cost of succumbing to the magic and losing one's mind, or one's tennants. Loathing fooler and less inexperienced shamans, the power is reserved to those who have reached T3.
 

Ugluk - Third born kub of Gorkil, renowned as a great warrior.

See: Rax
 

Azog - Said to be the greatest smith in history.

A blessing with Azog shall make the Lutauman prosper in the arts of blacksmithy and forge high quality weapons without becoming as fatigued as one would normally be, for events and in the crafting of legendary weapons. 
 

Tor - Also known as the Fist of Lur, renown for his calm, collective intellect and physical strength.

Tor's strength grants martial prowess and wisdom, allowing for knowledge of weapons used by enemies, and their tactics within combat without the bloodlust or cost intelligence like many other shamanic spells. 
 

Trickster - Trickster of Lur, he was renowned for his subterfuge. His skills at deception and diversion were so great his identity was unknown.

A blessing from Trickster shall enable the Lutauman to blend in more with the public and not stand out much. Even a great orc can take the form of a human-sized, shrouded, man in order to remain unseen. Note that voice and physical attributes are not covered by this and that it is all but a simple illusion. Upon physically contacting someone the trick has failed and the Lutauman shall take their original form again.
 

Bralkor - The Axe of Lur, known for his great resistance to physical damage.

Bralkor does not grant strength, rather empowers a shaman's skin and flesh to endure more damage, at the cost of a third of one's strength. Weapons will not bounce off of flesh, or not harm the shaman, though one would find it harder to pierce the flesh, or knock them over as if their form was a tier stronger. The improved increases on tier of strength for a descendant. A halfling would gain the strength of a human, a dwarf that of an orc, a human that of a dwarf, a goblin that of an orc, and an orc that of an olog.
 

Jarkun - The Sword of Lur, known for strength combined with dexterity and speed.

Slightly weaker than Phaedrus's ancestral spell, the power grants a burst of wind along the shaman's path, enhancing their speed only slightly without the cost of strength.
 

Yar - Descended from Dom (though unknown to be so), known for his great wisdom and spirituality.

A blessing from Yar will not bring any direct effects upon the Lutuaman when summoned. Though it cannot be argued that any conversation with this spirit will bring great wisdom upon the Shaman (Spirit represented by ET,MT,LT or assigned individuals.)
 

Yaggo - Sometimes called the greatest rider of all time.

Yaggo's blessing allows for the mounting of various animals and beasts, aiding in the capture of the various animals that exist within the land.
 

Kharak [Smawton] - An exceptional Orcish Rex who created the world's greatest ever tribute to a Spirit in the form of the Orgonic plague. Known for his exceptional spirituality and leadership.

 Shall fill the shaman with the desire to contact Orgon, and a bit of the spirits favor. 
 

Phaedrus [Cosmicwhaleshark] - Liberator of the Wood Elves, and first Elven Rex of the War Uzg as well as a great shaman. Renowned for his honour, wisdom, integrity and tenacity.

A blessing from Phaedrus shall enable the Lutauman to move more agile and elf-like, even whilst being an orc or any other race. At the cost of physical strength. 
Note: An orc still weighs as much as an orc does. Energy = 1/2 x Mass x (velocity)^2. If ya move faster and weigh a lot, you do more damage.
 

Lenden [LinkKN2] - An outgoing member of the Div’cruan and a servant to the ‘Ker. Lenden’s happiness was infectious to those around him. Wheher through kind words or a bright smile, Lenden lit up many ‘Ker’s lives and left a lasting impact after his passing.

-You emit an aura of joy and happiness. 
 

Grubgoth Wud [Grubgoth_Wud] - A notoriously savage olog of a tremendous height and weight, albeit uncannily adroit chef. Notably Grubgoth of the War Uzg under a myriad of Rexes, and Keshig under the plague-bringer Kharak’Raguk. For a brief period, he commanded his own clan of ologs.

You become a masterchef for as long as the blessing holds its effect. Have fun with it.

 

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This lore is pending. Due to it being part of the main shamanism lore, it will receive a verdict once that is finished being reviewed.

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Editted the list to update the lutauman and farseer magic. 

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This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon.

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This lore has been suspended/shelved. Contact an ST Manager or the ST Administrator for any questions or concerns.

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