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[Shelved]Bûrgul’shon - Dark Elven Lataumancy


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Clarification of the Mortal Shadow

Bûrgul’shon - Shadow Language

 

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Reference: https://www.lordofthecraft.net/forums/topic/156898-✓-the-mortal-shadow-lataumancy-addition/#comment-1484192

 

Credits: WarsongFarseer, Smawton & DivineJustice for insight

 

It is the intent of this writing to clarify what capabilities those Shamans of the Mortal Shadow possess, how they react with and influence the world, and what their general limitations, capabilities and weaknesses are.

 

First and foremost, I would like to disclose that the idea behind this addition to Lataumancy is to serve as a branch for Mali’ker that cuts them off from Orcish Ancestors, in order to allow for balance and in order to fit more closely with the culture set within.

 

Below I will list the capabilities we intend for the Bûrgulaam, or Shadow Language in common, as well as the initial stages in becoming one of these Shamans:

 

When a Dark Elf first enters the Shadow Realm, they are confronted by the reflection of their Soul that exists there. It mimics them in their activities on the Mortal Realm, and serves as a placeholder until the day that they perish. If a prospective Shaman wishes to make continuous contact with the Shadow Realm, they must defeat the reflection of their Soul in combat, and absorb it into their being.

 

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This is achieved by simply entering the realm, in which case the Shaman is gifted with a boon from Luara herself, a “blade” of perpetual light that allows them to cut at shadow; something that is otherwise impossible. When the Shadow is defeated, it is absorbed by the Shaman, causing them to take on the appearance of a Shadow when in the realm.

 

The Grey Stone

 

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(A Shaman with the Grey Stone fashioned into a dagger)

 

When the first Shaman entered the Mortal Shadow, the Immortal Spirits, Luara and Khruul made direct contact with her. They instructed her on the power they could bestow upon her, of which would come with a price. She would be allowed the knowledge to create instruments of Spiritual energy, but would be unable to practice with other Spirits, essentially cutting her off from the rest of Shamanism; for Spirits are hungering entities, those that wish only for their own reverence and not those of their ilk.

 

And so did the woman learn of the Grey Stone, and item that is a blend of Moonstone and Obsidian, an item that reached into the domains of both Spirits, and allows their Lesser Spirits to work with the Shamans through it.

 

It is necessary for all major acts of Shamanism performed by one of the Bûrgulaam, and they will find themselves quite dampened in ability without it.

 

The Grey Stone can be of any size, but this does not affect the amount of energy that can be used by the item. Instead, it is purely for aesthetic value, as it can be fashioned and reinforced into a blade, or the gemstone in a staff, a necklace, et cetera.

 

Life’s Reflection

 

 

This is an ability that errs on the side of darkness, and requires a good understanding of Khruul’s domain in order to accomplish. It is generally a slow acting ritual that is used with the intent to warp or damage land and/or structures. It requires a constant shadow cast from an object, one with which the Shaman may focus their Grey Stone.

 

It is here that they can call upon the Spirits and their own mana in order to influence the shadow and contort it into the shape that they desire. If they wish to destroy an object, they may simply cast a line through it. With this accomplished, Khruul’s energies will begin to shape the item that is connected to its shadow in order to bend and warp it to match the shadow it has cast.

 

This feat can be undone by using light to remove the shadow that is cast by the object. It will otherwise take place at a slow progression, and will take half an IRL hour of overseeing to be achieved.

 

T1 - May influence a small one block radius

T2 - May influence a 5 block radius

T3 - May influence a 10 block radius

T4 - May influence a 15 block radius

T5 - May influence a 25 block radius

 

Shadow Entity

 

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As aforementioned, when a Shaman of the Bûrgulaam defeats their Soul’s shadow, it is absorbed by them and inherently ties them to the realm. However, when they are in the Mortal Realm, they may draw from this energy as a means of influencing the world, and may even materialise it beside them in order to aid them in combat.

 

It is mostly a useless entity, for it is comprised of Shadow and can have no influence on the world as it is. However, it has the ability to possess the shadow of an enemy, and may do this in order to slow and weaken them.

 

When a Shaman uses this ability, their sight is greatly reduced and they are blind to peripheral vision, only capable of seeing what is directly in front of them. If their target has their shadow reduced significantly, or cast away entirely by light, then the entity of Shadow it returned to the Shaman.

 

T1 - T2 At this stage, the Shaman is incapable of materialising his or her Shadow self


T3 - The Shaman may draw upon the energies of their Shadow self in order to transition through the Shadows and access the Mortal Shadow from any point

 

T4 - At this point, the Shaman can materialise the Shadow self, albeit during a process that would take about 4 emotes of connecting with oneself and drawing on Spiritual energies. At this stage it is very difficult for the Shadow to possess someone else’s shadow, and is instead used often for practice or gimmicks

 

T5 - The Shaman may summon the Shadow in two emotes, and the Shadow is more significantly capable of slowing a person once possessing their shadow


 

Luara’s Light

 

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This is a spell that may emanate from the Grey Stone, and is quite simple a tool that may light an otherwise darkened area. This light radiates with Spiritual energy; If honed, the light can blind to the extent that shining a torch in someone’s face would do.


However, this light cannot be used to harm Dark Creatures, and does not inherit the same properties as Holy Magic.

 

Manipulation

 

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(The horrible manipulation of Shadow and Light to form a hideous (but immaterial) creature)

 

As the Shaman is tied to the Spirits of Shadow and Light, they may influence the light around them to some extent. It is possible for them to manipulate the shadows in order to create ghastly figures, or drape themselves in darkness. It is also possible to bend the light that comes from sources such as fire, and they may even put out torches with their Spiritual intent.

 

T1 - T2 This ability is not fully comprehended at this stage, and at most the Shaman may twist and contort small lights

 

T3 - The Shaman may meld into the Shadows, greatly reducing their visibility to other entities

 

T4 - At this stage, the Shaman can begin to manipulate both Light and Shadow, even so far as to stretch it slightly. However, it will remain fixed to a flat surface

 

T5 - The Shaman may manipulate Shadows in such a way as to draw them from the surface they are cast upon, so that they appear as 3D images. Additionally, it is at this stage that they can alter lights to burn out

 

Dark Rebirth

 

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This is a ritual in which a higher tiered Shaman may take a person that is not a Mali’ker into the Mortal Shadow. This outside race will not have a Soul Shadow within the realm, but through the efforts of the Shaman, one may be made with which the outsider may do battle.

 

If they manage to defeat their Shadow, they will absorb it and gain the blessings of Khruul and Luara. This process will cause them to undergo the same transformative process as the Dark Elves, and their skin will grey as their eyes turn a crimson hue. They will however, retain the curses of their original race, and will for ann intents and purposes be of the same race, with variations to their appearance

 

This is a T5 ability and has no further utility as it advances

 

Sight of Khruul

 

 

The sight of Khruul is a talent gifted to all who defeat their Soul’s Shadow. It allows them to communicate with the ancestors of the Mortal Shadow, and gives them the ability to decipher the symbols set into the darkness. The ancestors of the Mortal Shadow may not communicate with words, and must instead speak with the living through the symbology they can present in the Shadows.

 

This is a language otherwise imperceivable without the Sight of Khruul, and often times certain symbols are used in their culture as a means to represent ideas and words relating to them; often through tattoo work.

 

T1 - The Shaman may understand and begin to decipher symbols, and may communicate with the Ancestors that dwell within the Mortal Shadow. Through this, they may act as a pathway of speech between those in the Mortal Realm and indeed, the Mortal Shadow, for a Shaman can produce symbols with the Grey Stone

 

T2 - The Shaman may begin to enter the Mortal Shadow more freely, and may even bring one additional person with them. When within the Mortal Shadow, it is possible to communicate with Ancestors through words, and not simply symbology

 

T3 - The Shaman may bring two additional participants as well as him/herself, but they will be prone to attack from the Shadows of those that are brought along as attention is garnered

 

T4 - The Shaman may bring four participants alongside themselves, and this is the cut off point

 

Red Lines

 

- Shadowed Entities cannot cause physical harm to living creatures, nor can the manipulation of Shadow or Light

 

- All abilities follow the same logic as Shamanism, and require the use of Mana to perform


- Shamans who learn this branch must take up a Magic slot

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7 minutes ago, DPM said:

smh shamanism should be for orcs and only orcs

2
 

 

Nah.

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To be honest, Smaw. I usually adore your lore posts, but I have to agree on DPM on this one. Elves already have too many magics and the orcs too few. Creating a shamanic-type magic for none-orcs would add even less reason to play an Orc. -1

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4 minutes ago, DPM said:

smh shamanism should be for orcs and only orcs

4
 

What is an orc, really?

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7 minutes ago, Honor said:

To be honest, Smaw. I usually adore your lore posts, but I have to agree on DPM on this one. Elves already have too many magics and the orcs too few. Creating a shamanic-type magic for none-orcs would add even less reason to play an Orc. -1

0
 

 

This isn't for Orcs, and it prevents Mali'ker from learning the Orcish sub-types. It's more of a win-win if you take a step back and look at it.

 

Orcs don't use other Magic because of their culture, not because it isn't available.

Edited by Smaw
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Not really. Why be an orc when you can just be a delf with the shamanism? I mean, they do have a bigger playerbase, after all.

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6 minutes ago, Honor said:

Not really. Why be an orc when you can just be a delf with the shamanism? I mean, they do have a bigger playerbase, after all.

0
 

 

Dark Elves are in dire straits as much as Orcs, but that's an irrelevant argument because this has nothing to do with the Magic. The Mali'ker are inherently tied to the Spirits through their origin lore, and this allows them access to their ancestors, and their ancestors only.

 

 

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Just now, Honor said:

Not really. Why be an orc when you can just be a delf with the shamanism? I mean, they do have a bigger playerbase, after all.

0
 

Most of the dark elves don't believe in this, actually.

Also, if you ever read the dark elf origin lore you can find that dark elves are actually created by the Spirit of the Moon. Neat!

 

The point of this is to clarify a previously (accepted) post, involving a specific area of the Stargush-Stroh that holds all the dark elven spirits.

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10 minutes ago, DPM said:

smh shamanism should be for orcs and only orcs

1
 

 

1 minute ago, Areon said:

Also, if you ever read the dark elf origin lore you can find that dark elves are actually created by the Spirit of the Moon. Neat!


A question remains why Luara and Khruul might even have any means or ability to shape or make pockets within an ancestral realm that is a separate realm from their domains.

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Just now, Humanistic said:

 


A question remains why Luara and Khruul might even have any means or ability to shape or make pockets within an ancestral realm that is a separate realm from their domains.

0
 

 

That would be up to speculation in the already accepted lore (below)!

 

Though, iirc its due to the fact that Kruul's realm persists anywhere in which reflects and darkness does, including the Ancestral plane.

 

 

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7 minutes ago, Humanistic said:

 


A question remains why Luara and Khruul might even have any means or ability to shape or make pockets within an ancestral realm that is a separate realm from their domains.

0
 

 

The Mortal Shadow is a shadow of the Mortal Realm, which is basically entirely the domain of Khruul. It's well within reason and that aspect of the lore is already accepted.

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11 minutes ago, Areon said:

Most of the dark elves don't believe in this, actually.

Also, if you ever read the dark elf origin lore you can find that dark elves are actually created by the Spirit of the Moon. Neat!

 

The point of this is to clarify a previously (accepted) post, involving a specific area of the Stargush-Stroh that holds all the dark elven spirits.

0
 

 

Technically if you want to go over the stuff Leo wrote for the darkies, a lot of it is kinda off...

 

- Darkies had very little religion, Lego and a few were "moonies" and often shunned because of this

- Ancestors is kinda a new thing, it started in Athera more so than anything.

- This is more to allow those who are tied to ancestors to have a magic, that pretty much allows them to talk to the dead

- Most dark elves are split between Ancestral worship and Star Worship. If there was a way to combine them, then sure.

 

Edit: Actually kinda intrigued after having it explained better in private

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As mingpow said, Lutauamancy is most definitely a uruk only magic. Stop trying to take **** away from uruks. The playerbase is small already. The more you give away, the less uruks you'll have. So honestly, stop trying to steal urukish lore. Blood magic stole our lore, and we lost uruks. Azdrazi stole our lore, and we lost uruks. Stop stealing our **** for your own magic. Just play an uruk.

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1 minute ago, Smaw said:

 

The Mortal Shadow is a shadow of the Mortal Realm, which is basically entirely the domain of Khruul. It's well within reason and that aspect of the lore is already accepted.

0
 

 

An Immortal Spirit of Shadows. That does not explain that these specific Immortal Spirits have any relevancy to Stargush'Stroh in any way. It might be a shadow of the Mortal Realm but it clearly states in the previous post that

 

"Kruul accepted the challenge presented, and both of the Spirits worked in unison to create a pocket of Stargush'Stroh that would house the Mali’ker."

 

 

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6 minutes ago, L0rdB0rd said:

As mingpow said, Lutauamancy is most definitely a uruk only magic. Stop trying to take **** away from uruks. The playerbase is small already. The more you give away, the less uruks you'll have. So honestly, stop trying to steal urukish lore. Blood magic stole our lore, and we lost uruks. Azdrazi stole our lore, and we lost uruks. Stop stealing our **** for your own magic. Just play an uruk.

0
 

 

This takes nothing from the Orcs if you actually bothered to read the submission.

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