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[Shelved][Antimagic Rewrite] Iconoclasts; Breaker of Connections


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Iconoclasts: Breaker of Connections

 

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Introduction

“Magic, a tool to be governed.”

 

After the Ascended and the Watchman removed fi mage’s abilities, they found themselves without their power, and woe be to that. The void, the gods, they are what must be dealt with. Those vile maleficar and pious followers must have a counter. Research was required, and through seeking such - they found their answer; Mana, the source of all magical power. By twisting and manipulating the mana, the once Fi were once more able to gather their abilities. These magi able to regain their magic cancelling prowess, this time without another’s soul nor the division of their own. Yet, the once Fi were not alone in their research; another sought to bring this power back; a goal set in place to remove the foul magi that plagued his land. While he was unable to discard his original knowledge, he would write a tome that would allow others to learn, and even showed such to the former Fi. With these new discoveries, they were no longer bound to their old stigma. No longer are they soulstealers, but true antimages; Iconoclasts.

 

Mechanics

The Iconoclast, in partaking in a ritual, will be given a barrier that will shroud their soul. Unlike the one that they inflict on their targets, the blockage is rather thick and incomplete to say the least. The mana that shrouds their soul is filled with highly receptive patches that allow for the user to utilize Iconoclast magic; in doing so, this receptive mana takes an odd turn on the psyche however - the Iconoclasts are drawn towards high magical power - wanting to indulge the magical energy in some capacity; this can turn into a mere interest for the arcane, or a large and sinister plot to entrap magic, and indulge it. The antimage, once the barrier is formed about their soul, will be able to call upon a mana seeking mana, receptive and wanting to attach to high magical signatures; souls and energy itself - from there, the antimage will learn to control their mana and perform their abilities. Iconoclast magic functions similar to previous iterations of antimagic, requiring the user to conjure up distorted gas; however, this gas can be shaped, yet there will always be an indication that their magic is being used: A viscous, creeping fog which will either fume off their shapes, or stay low to the ground.

 

By the Iconoclast drawing from the barrier upon their own soul they would access their mana, turn it into the receptive batch, and channel it through the body. Once they channel, the iconoclast will be able to trickle it from their being; it taking the shape of viscous fog. The fog can then be shaped into ethereal images that fume the fog, or perhaps remain as creeping mist. When it finds its target, it will reach into their beings, and form a barrier around their soul. This stops the usage of connections, operating under the premise of the farthest connections being the easiest to bar, and the closest perhaps being the most difficult. Should a mage aim to cast when there is a barrier on their soul, they will find that they will be unable to - and their mana might be used to give others a boost. Yet, that is not all -- for the Iconoclast can learn to bind the barrier on a soul and stop them from casting. There is much to be learned in this magic cancelling field.


 

Chart for affecting magics:

Slightly softens drop 1 tier

Softens drops 2 tiers

Nullifies means it is utterly removed

 

 

Long Connection Magics (I.E. Voidal, Deity, etc.)

T1 Iconoclast will nullify a T1 & T2 spell and slightly soften a T3’s spell. No effect on T4 & T5.

T2 Iconoclast will nullify a T1-T3  and slightly soften a T4’s spell to T3. No effect on T5.

T3 Iconoclast will nullify a T1-T4 and slightly soften a T5 to T4.

T4 Iconoclast will nullify T1-T4 and soften a T5 spell to the strength of a T3-T2 mage.

T5’s Iconoclast will nullify T1-T5

 

Closer Connection/Primal Magics (I.E. Shades, Mysticism)

A T1 can nullify T1’s spells.

A T2 can nullify a T1 and slightly soften a T2’s spells.

A T3 can slightly soften a T2 and T3’s spells and nullify a T1’s spells.

A T4 can slightly soften a T4 and T3 (drops by two tiers) spells and nullify T1 and T2’s spells.

A T5 can slightly soften a T5 (drops by a tier), and soften t4 (drops by two tiers) can nullify T1-T3’s spells.


 

Abilities

 

Reaching/Blocking

2-3 emotes to have the fog reach out towards the mage, and an additional emote to make the barrier. First for calling upon the barrier and having faint mists well up around or in the user’s hand, second to have the mists pour from the body, and third to have it move towards the target.

 

Focusing on their target, an antimage will be able to conjure their receptive fog, and have it slink towards their opponent; with every five meters (five MC blocks), it will take additional time to reach the mana out, until finding its limit. When the fog finds the victim, it will trickle into their beings, and stimulate an uncomfortable sensation as the barrier forms over their soul. The receptive mana can be halted by mana gems and even magical items for a moment-- distracted by the mana -- allowing the affected mage some time in scrambling from the fog with the extra action the mist takes to reach them.


 

Draining

 

Draining is one emote after the fog is up; one emote if the barrier is formed over the soul as well.

 

When the barrier forms around the soul or when spells and magical objects are taken by the fog, the user can use their mana to pull on the magical energy, and bring it to them. While it is able to fully devour the mana in spells and magical items, the drain will have difficulty with the soul - requiring for the barrier soul to try to produce mana at the moment of the drain. When taking mana from the soul, only fifty percent of the user’s mana can be pulled, this taking the span of two emotes to fully take.

Distort

By channeling their mana into their hands or item in their hand, the Iconoclast will be able to saturate the area around them -- a maximum ten meter (block) radius -- with receptive mana should they connect their item with the ground; receptive mana programmed to hamper and weaken any spells, and any magical items that come into this field of effect. Long distance connection spells (Voidal, Deific) will be softened, dropped down by two tiers when they enter the field, and Primal spells (Necromancy, shade) will have their power dropped by a singular tier. Any magical item will also suffer a similar effect, with Long Distance Connection items being significantly weaker than originally made, and primal items being simply weaker. An example of this would be a Fireball staff being weakened to shoot a small fireball, or even clumped up embers, where as a tainted weapon will only take an action longer to drain quintessence. This field lasts for eight actions max, and takes two to three actions to cast.    

 

T1 - AOE radius is two blocks, lasting for two actions.

T2 - AOE radius is four blocks, lasting for four actions.

T3 - AOE radius  is six blocks, lasting for four actions.

T4 - AOE radius is eight blocks, lasting for six actions. 

T5 - AOE radius is ten blocks, lasting for eight actions.

Redirecting

When the Iconoclast draws the mana from the drain, they have the ability to allocate it to them, magic items, or their allies. Should it be to them, it will be used to fuel their spell, allowing them to keep it up for longer, and even absorb more spells. Magic items and mana using constructs (Atronachs) will simply be given more fuel; allies will have the mana draw into their spells, feeding the stolen mana into the weaved spell. Redirecting takes two actions to use after the drain, and is touch based, save for fueling their own spell. The mana, unless it is to constructs that do not have a soul or can take mana, does not go into any manapool; it is used to bolster active mana. The use of drawing this mana in, however, can only be used a certain amount of time -- more on that in tier progression.

 

Silencing

The target must remain still for the most part to allow this spell to work.  Minor movements are allowed but block by block movements would stop the spell.  This takes 5 emotes to cast after manifestation, to allow the shield to be put around the soul, after time it would eventually shatter at a set amount of time (dictated by the caster, it cannot be for longer than four days without consent.  Once consent is given it cannot be revoked. After the silencing is over, the victim is safe for three IRL days.)

Shielding

 Scales between one-three emotes to make after making the tell and summoning the mist, making it four to five emotes to make. Manifesting an ethereal shield like dome over the iconoclast and their allies, they will be able to create a defense against magic, causing any spells to be absorbed when it hits the barrier, this depending on the affected spell chart. Depending on the caster, it can be up for a certain amount of time, as well as take up a certain amount of space.

 

  • T2 would have a 2 block wide Barrier, able to last for four emotes. This will take 2-3 emotes.
  • T3 would have a 4 block wide Barrier, able to last for six emotes. This takes 3 emotes, anything under takes 2 emotes. 
  • T4 would have a 6 block wide Barrier, able to last for eight emotes. 6-5 blocks takes three emotes, 4-3 takes two, and 2-1 takes one. 
  • T5 would have a 10 block wide Barrier, able to last for ten emotes. 10-7 blocks takes three, 6-4 blocks take two, 3-1 takes one.

 

Connection Ritual

 

The teacher would take the new Iconoclast and by casting their magic they would create a barrier around their soul, this would be different from the other barriers as it would be a mana receptive barrier.  Once this is put around it would be extremely uncomfortable for the new mage until they understood how to tap into it and use their soul barrier.  This would take a small bit of time to understand however it would eventually be easily done.  This blocks other magics from being learned, until the barrier is removed.  If taught with the tome the student would have to form the barrier around their soul themselves.  This would be an intense job of focusing around their soul and drawing out mana before forming a hard shell around it.  The steps themselves would be in the tome; explaining in detail.

 

Pros/Cons

 

+ Pros

  • No longer considered a dark art rather a neutral magic
  • Able to silence magic for five days maximum without ooc consent.
  • Able to redirect mana into their own spells, enchantments, or the spells of allies
  • No longer requires a PK / second Soul

 

- Cons

 

  • Because of the manipulation of mana into a shielding of their own soul, they find themselves inept at utilizing this in any other manner. They are incapable of establishing any voidal or deific connection, thus taking up all one's magic slots in the process.
  • Should one get disconnected, they shall have to wait a month before their soul is ready to establish voidal or deific connection.
  • The main casting drawback is fatigue, quite similar to that of void magi. The amount of fatigue dependant on both Tier and the intensity of use.
  • Antimagic, part from the Shielding ability, can only be used on a single target at a time.
  • Can be mentally overwhelmed due to high magical value, with incapacitation and or death caused by areas of extremely high arcane.
  • In terms of physical prowess, an Iconoclast is equivalent to a void mage.
  • Focus is required to cast and affect spells, creatures, and magic users.
  • The ‘fog’ is visual and doesn’t carry any physical force. However, the fog appears to have some weight and shall find itself creeping across the floor. It can climb hillsides and rocks, though at a slower pace.
  • Magical items can be used as a means to block the mana for an action, buying the mage more time.
  • The drainage of Mana from a target cannot take more than 50% of the Souls Mana.

Tier Progression:

 

T1 - Only able to summon a small orb of mist.  This max size at end of the tier would  be up to three feet in size.  Unable to grip someone's soul properly, there is only a 50% chance this would be successful.  Draining at this state is impossible as is silencing, shielding, or redirecting.  

 

T2 - Able to create fog 4 meters total this would be a viscous fog that would lay upon the ground, after being formed by the hand, it would move when you walk with it however it would be able to only reach around souls of those inside it’s range.  You’d be able to block, and at this point however you are still unable to silence.  Shields at this range would be 2 blocks wide.  Their shields would stay up 5 emotes.  Redirecting could only be used 1 time.

 

T3 - Able to create fog 6 blocks wide, the shield would be 4 blocks.  You’re able to drain, silence (late T3), and of course block.  Silencing could only be done to someone T4 if with a long range connection, or T3 with a primal connection. Their shield would stay up 6 emotes.  Redirecting could be done 2 times.  

 

T4 -  Able to create fog 10 blocks wide whereas the shield would be 6 blocks wide.  Draining would be normal, as would blocking and redirecting.  Silencing would work on a T5 Long range, and a T4 Primal connection.  Their shield would stay up 8 emotes.  Redirecting could be used 3 times.

 

T5 -  Able to create fog 15 blocks wide, as the shield would expand to 10 blocks, staying for 10 emotes. This would allow the caster to silence someone T5 of Long range connections, and T5 of Primal connections. Draining, Silencing, Shielding, Redirecting, Blocking, would all be mastered.  Redirecting can be done 4 times total.

 

Acquisition:

To learn this one must have a soul and a willing teacher, or alternatively the tome. From there, the barrier will be placed on their souls cut off connections to other magics, only allowing them to use Iconoclastism.

Redlines

  • Cannot silence a moving target.

  • Can only Drain/Silence one person at a time.

  • Must touch the person you redirect too.

  • If a mana gem or magical item is in play, it takes 1 move to get past it.

  • After being silenced, the victim cannot be silenced for three days.

  • The shield cannot block physical attacks/motion.

  • Redirecting cannot be used to fill up passive mana pools. It only aids active mana.






 

What Iconoclast’s Magic effects

(Will be subjected to updates)

Creatures effects for T4’s and T5’s.

Note: T3s take an extra emote to affect these creatures

 

 

 

  • Ghosts/Gravens: Immense pain on contact, most likely demanifesting within 2 to 3 emotes.

  • Wight: Unaffected when husked. When unhusked, they are slowed, and filled with pain, unable to move in a total of five emotes.

  • Keepers: Begins to slow their movements, starting at the limbs and moving to their center over 6 emotes. Completely paralyzed at the 6th emote.

  • Augers: Bodies kept sustained in an unnatural state from an enchantment lain by Yeu Rthulu. This enchantment can be easily severed and undone by an Anti Mage, causing the entities to be immobilised and in immense pain between 4-5 emotes, being paralyzed at the 5th emote.

  • Atronachs: Begins to slow movements and functions over the course of 4-6 emotes, shut down/paralyzed at 6th emote. This is dependent on the fuel source being used as well, so it might be shorter or longer to shut an Atroanch down - though after six emotes they will be unable to move. 

  • Golems: Begins to slow their movements upon contact, over the course of three emotes they shut down or get paralyzed.

  • Muyakelgs: These shamanistic constructs will have their abilities weakened, and their movements slowed as as the fog swarms over the spirit’s connection to the mortal world. Over the course of 4-5 emotes, they will be unable to move due to the interference with their connection.

  • Archons: When their spells are drained in their mortal form, they feel a minor pain. As the barrier is formed around their soul however, they will be cut off from their boons, and feel some semblance of pain. In their transcendent form, the pain intensifies when they cast, able to put an Archon in excruciating pain after two emotes of their spells being drained. In addition, by blocking their connection, the Archon will be put in immense pain, and within four to five emotes of being in the fog, they will be incapacitated.

  • Horrors: The avatar of the voidal horror will be put under immense pain, and within four to five emotes of being in the drain - they will vanish, demanifested.  

  • Paleknights: Movements slow over the course of 4 emotes, practically freezing at 5th emote.

  • Wraiths: Increased pain over the course of 4 emotes, 5th emote intense pain and partial paralyzation. Husked form: Reduced pain and slowed movements.

  • Liches/Darkstalkers: Increased pain over the course of 4 emotes, intense pain at 5th emote. They will be unable to drain.

  • Daeva: Painfully immobilised and forced back into their Descendant Form as they are unable to maintain their Amber augmentation without active mana guiding it.  

  • Soul Trees - Slowly paralyzes them over the course of 5 emotes, starting at the limbs and moving towards their center. Paralyzed at 6th emote.

  • Izkuthii - Masked - After 1 emote the illusions binding them would snap.  Leaving them in their masked state which would instantly begin to break, after the 3rd emote the mask would break leaving them in their Unmasked state, incapable of utilizing any of their abilities.  

  •        Spectral - Should the Izkuthii be caught in their spectral form, they will begin to be immobilized over the course of 4 emotes, along with being subjected to pain. Upon the 5th emote, they will be rendered unconscious

  • Frost Witches - This will prevent them from donning or removing their disguise, but will not remove it on its own. Will remove their active control of the ice, but will not affect its velocity or form.

 

 

Credits:

Arcanicfable, writer.

Rella101, writer.

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I WANT TO BE F-REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

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+1 i love rella

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Quote

After being silenced, the victim cannot be silenced for three days.

 

To clarify, is this three days after the silence is no longer active?

 

 

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11 minutes ago, wanderous said:

To clarify, is this three days after the silence is no longer active?

 

Correct.

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Don't remove the soul sacrifice ;.;

 

That's sort of the point of the flavor to the magic.

 

Otherwise... As long ago creator of this odd magic... I APPROVE! (but pls... keep dem souls)

Edited by Evarir'thill il'cruan
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Oooo, exciting. 

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Will remove their active control of the ice, but will not affect its velocity or form.

 

wot question mark.

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1 hour ago, zaezae said:

Will remove their active control of the ice, but will not affect its velocity or form.

 

wot question mark.

0
 

Being, if you're manipulating ice we can stop you from manipulating it further. Like if you have an ice sphere just floating we'd make it drop to the ground, but if it was being thrown we could not stop the force already behind the throw.

 

I think.

 

 

Also I hate the fact we're losing our second souls still, but I like everything else :)

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This just don't make no sense.

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8 hours ago, ArcanicFable said:

No longer requires a PK / second Soul

 

8 hours ago, ArcanicFable said:
  • No longer considered a dark art rather a neutral magic

 

new type of voidal magic because people can't stand taking the RP consequences of having to PK someone to empower his own character (since magic is all around making yourself stronger in lord of the craft)

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I think anti-magic should stay a dark art, having to pk someone / have that second soul is what made this magic interesting and unique. this rewrite just makes it seem boring, dropping it down to the same level as other common magics.

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Unnecessary rewrite...

 

Disconnection bit seems very oriented toward perpetuating a continual cycle of bullying Anti-mages that you do not like/are not conformed to your faction; Setting them back consistently until they give up on re-obtaining the magic entirely. I also know that many people whom currently play Fi mages are not playing their characters just to be a support role when combat breaks out. In addition to the seeming lack of content involved in your abilities in comparison to the current iteration of the lore where Fi is unique. Why lock anti-magic into specific spells and shields like every other magic? Not to mention how long it takes for any real affect to take hold against all magical creatures, 5 emotes is far too many just to make your target unable to move.

 

Either way, well written.

Edited by The (un)FunnyMann
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