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[✓] A Clarification on Ghost Telekinesis


ToodIes
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It’s rather unclear in ghost lore whether or not they have telekinesis, so I’d thought I’d write a clarification to clear that up.

Ghost Telekinesis

-Has a maximum range of 10 blocks from the ghost.

-Cannot exceed the power of a T3 practitioner of voidal telekinesis.

-Adheres to all the redlines of voidal telekinesis. (No controlling living things, etc.)
-Requires all the same combat emote counts as telekinesis.

-Does not fatigue the ghost, but can cause demanifestation if one’s ectoplasm is drained completely doing it.

-It does not have a tell, other than objects vibrating before beginning to move.

-It can still be warded, and counts as a dark magic in all holy-magic-related aspects.

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Sounds good, i want to see ghosts messing around with telek.

Edited by Suxals
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Fun

 

 

That means a rock can fall on my head outta nowhere

 

This'll spark RP with ghosts so much

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I've only ever seen a poltergeist make objects float so I assumed it was limited to that specific type of ghost. Either way cool to get something written down.

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Thank you for submitting your piece! This is now under review and you can expect a verdict in roughly a week.

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This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon.

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