Jump to content

[✗] Gunpowder, Cannon and Arquebus Lore


Hanrahan
 Share

Recommended Posts

As to why I have not engaged in RPing this lore in game, is because of the Techlock. To engage in this RP in LotC would get me banned. So, this must be written first.

 

Link to post
Share on other sites

44 minutes ago, Tidemanno said:

Edit: Im willing to help with writing own lore for muskets and flintlocks, seeing that thks system COULD be un-balanced

 

 

This post is strictly matchlock technology, no flintlocks.

Link to post
Share on other sites

3 minutes ago, Mullraugh said:

 

This post is strictly matchlock technology, no flintlocks.

 

Matchlock.. hmm.. remind me wyat thats again as i have heard of ot but dont know what it'd look like nor function like. This might change my view on the situation.

Link to post
Share on other sites

1 minute ago, Tidemanno said:

Matchlock.. hmm.. remind me wyat thats again as i have heard of ot but dont know what it'd look like nor function like. This might change my view on the situation.

 

 

NnFjaxR.jpg

Link to post
Share on other sites

I'm seeing that people are jumping rather quickly to absolutes. "Guns WILL ruin rp!!!!!"

 

Hand cannons, which I believe should be implemented instead of matchlock rifles, would naturally have a high risk-reward. Like I've said before, you can fire the weapon, with a moderate chance of losing your hand, in return for the possibility of a quick blast of a small iron ball that penetrates through your body in one spot. You've got a hole in you, but let's be honest; people fight through worse on the server. Headshots can be optional - let's say Billy Beans has a hand cannon and lights it, before pointing it at Abby Aster's head. The girly shrieks and the weapon fires, but due to the ****  accuracy of hand cannons, the bullet shreds through her shoulder. If the player behind Abby Aster was alright with it, the bullet could hit her head, and kill her. But that's her choice!

 

We can compromise. We can  have firearms, and not ruin the fantasy-medieval theme at all.

 

Plus, realistically speaking, we'd have matchlock rifles by now. Can we at least have some  technological growth?

Link to post
Share on other sites

29 minutes ago, Temp said:

But this doesn't make anything balanced. You're literally requiring fighters with ranged equipment to stand within spear poking distance to stand any genuine chance of getting a hit off. It defeats the purpose of the tool entirely but even with that in mind, sticking to any form of realism, folks wouldn't struggle to hit one another at moderate distances and gunpowder essentially made bulky suits of armor worthless. 

If I wanted to mess around on a renaissance/post-renaissance server, I'd look into joining a server with that theme.

 

Well first of all good sir there are about 4 medieval roleplay servers one of wich being lotc and the three others have 12 people on at their peak (Might be realy wrong on this ond though). Second, i did not say this made sense but was a way of balancing them. Third, they're still effective as pulling out a pre 'powdered one' and dropping a tiny pellet of metal in it, lighting it is quicker than a crossbow i'd say but has less of a chance to hit.

7 minutes ago, Mullraugh said:

 

NnFjaxR.jpg

 

Thanks ;)

Link to post
Share on other sites

My god just make them literally just as effective as cross-bows are allowed to be and call it a day. This isn't "Europe RP" This is a fantasy rp server, we can decide how effective weapons are geez.

Link to post
Share on other sites

Y'all are blowing this WAAAYYY out of proportion, if I may say so. Bows and Crossbows will still be better in every way than these clunky, hard to use matchlocks. What's the difference between a crossbow and a matchlock musket in the way that this lore has described it?

 

Crossbow: Loads faster, fires in the rain, silent, arguably more distance. (A brown bess musket can't hit accurately further than 50 yards, and that's a weapon that was used in the late 1700s, compared to this primitive, caveman musket.)

 

Matchlock Musket: Slow to load - over twice as long in terms of RP messages, can't fire in the rain, loud as heck, shoddy accuracy, harder to use, requires more materials to load - rather than just a simple bolt, probably won't hit anything over 35 yards away unless there's a group of you lined up, etc.

 

Honestly it changes absolutely nothing for the server aside from slight immersion issues and time-period troubles.

If we can have moon-rune cannons and dudes can throw fireballs, why can't we normal folk have cruddy, faulty boomsticks? It won't change PVP or RP melee combat any more than a bow or a crossbow would.

 

On top of that, if you were to fix a bayonet on the matchlock, they were actually plug-type bayonets back then - which means the bayonet lug went INSIDE of the muzzle and turned the weapon into a short spear-type weapon and you couldn't fire it.

Link to post
Share on other sites

1 hour ago, Sporadic said:

Oh boy here we go.

 

So normally I would tend to give more feedback on the lore itself but the lore itself, I think, is very straightforward. It's roughly parallel to European technological history with references to previous instances of firearms being seen within the LotC setting. What is obviously the really important thing here is the precedent this lore sets, the massive theme change we end up with, and the various rebalancing we would have to consider for this.

 

My personal opinion doesn't matter much but I do have personal experience of player attitudes being fluid season-to-season. I think a definite, VERY definite risk here is that players will poll to want tech (or magi-tech, at least, judging from current poll status), but will quickly change their mind when the implementation of it is lackluster or not what they expected. If this happens, and it COULD happen no matter how skilled the writers and LMs working on it, retconning becomes insanely difficult. And in that case we opened the flood gates and we're stuck with a theme that doesn't quite work, and many people writing sub-par lore to get a piece of it.

 

But at least the spotlight will of be off of magic for once ;)

 

just kidding...

 

When it comes to firearms ip se, I favor a compromise solution of the 14th century hand-cannon: A triggerless firearm that requires manual ignition to be fired. I think this solution would offer all of the "flavor" that characters require of their firearms: a newfangled technology that is unwieldy but very fun to experiment with, very much in its infancy. On the other hand, it would be much easier to balance and would retain its status as a niche item. The hand cannon, in medieval times, was used by a select few specialist troops of certain cultures (specifically Chinese), while the matchlock would historically go on to become the new battlefield staple that everybody uses. Obviously, in LotC, we don't want swordfights to be outphased by musket batallions.

 

The thing you said about only specialist troops and a set few people used guns can be solved with the following sollution. Gun applications.. now this sounds stupid but hear me out. You make an app to get your own gun accepted like.. you apply your gun to see if it fits lore and screenshots of you making it. Your app has to follow pre-made gun lore accompanied by screenshots of you making it irp. If it is to be accepted then you show it to a gm and you colab on making the description/gun together. This way a gun ACTUALY has to be obtained, making sure they're rare (kind of) and dont replace sword combat and such. (I want my dwarf to make, not neccsarily use but make a functioning gun and call it 'Boomstick' ;-;)

9 minutes ago, Mullraugh said:

Y'all are blowing this WAAAYYY out of proportion, if I may say so. Bows and Crossbows will still be better in every way than these clunky, hard to use matchlocks. What's the difference between a crossbow and a matchlock musket in the way that this lore has described it?

 

Crossbow: Loads faster, fires in the rain, silent, arguably more distance. (A brown bess musket can't hit accurately further than 50 yards, and that's a weapon that was used in the late 1700s, compared to this primitive, caveman musket.)

 

Matchlock Musket: Slow to load - over twice as long in terms of RP messages, can't fire in the rain, loud as heck, shoddy accuracy, harder to use, requires more materials to load - rather than just a simple bolt, probably won't hit anything over 35 yards away unless there's a group of you lined up, etc.

 

Honestly it changes absolutely nothing for the server aside from slight immersion issues and time-period troubles.

If we can have moon-rune cannons and dudes can throw fireballs, why can't we normal folk have cruddy, faulty boomsticks? It won't change PVP or RP melee combat any more than a bow or a crossbow would.

 

Or this

9 minutes ago, Mullraugh said:

Y'all are blowing this WAAAYYY out of proportion, if I may say so. Bows and Crossbows will still be better in every way than these clunky, hard to use matchlocks. What's the difference between a crossbow and a matchlock musket in the way that this lore has described it?

 

Crossbow: Loads faster, fires in the rain, silent, arguably more distance. (A brown bess musket can't hit accurately further than 50 yards, and that's a weapon that was used in the late 1700s, compared to this primitive, caveman musket.)

 

Matchlock Musket: Slow to load - over twice as long in terms of RP messages, can't fire in the rain, loud as heck, shoddy accuracy, harder to use, requires more materials to load - rather than just a simple bolt, probably won't hit anything over 35 yards away unless there's a group of you lined up, etc.

 

Honestly it changes absolutely nothing for the server aside from slight immersion issues and time-period troubles.

If we can have moon-rune cannons and dudes can throw fireballs, why can't we normal folk have cruddy, faulty boomsticks? It won't change PVP or RP melee combat any more than a bow or a crossbow would.

 

Or this

10 minutes ago, zaezae said:

My god just make them literally just as effective as cross-bows are allowed to be and call it a day. This isn't "Europe RP" This is a fantasy rp server, we can decide how effective weapons are geez.

 

This aswell, re-skinned crossbows basicly. Could work aswell

Edited by Tidemanno
Link to post
Share on other sites

19 minutes ago, zaezae said:

My god just make them literally just as effective as cross-bows are allowed to be and call it a day. This isn't "Europe RP" This is a fantasy rp server, we can decide how effective weapons are geez.

 

 

That honestly sums up what they are. Reskinned crossbows that require more RP messages to use.

Link to post
Share on other sites

hey this sounds pretty good so f-

 

1 hour ago, Hanrahan said:

We will not have sniper rifles and revolvers

 

nevermind

Edited by ryno2
Link to post
Share on other sites

You say this wont be a pandoras box, but it will do exactly that. If this is accepted, then I can easily see sometime down the line someone using this as an example as to why the next logical evolution within technology will come from. Besides, I don't want to use a shovel and pretend it's a musket, not a huge fan.

Link to post
Share on other sites

sure.

 

not sure this is as complete or comprehensive as I'd like, given that it's less of a lore aand more of a guide to rping matchlock weapons. But whatever, +1

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...