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[Addition] [Creature] Striga


GloriaPreussens
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Proposed Changes: Following the same guidelines as any other creature capable of such, Striga will be granted the ability to learn Void Magicks save for Fire evocation, Blood Magic, Necromancy, Mysticism limited to the Fourth Tier. They will be able to take two magics up to Tier Four, and two more up to Tier Three.

 

A striga learning these magics would sacrifice their strength exponentially, as in the stronger they get in the magic, the weaker they get physically, as they peaked their magical abilities they would weaken to the point of only being only slightly physically stronger as a human in their prime and peak physical shape.

 

Upon learning necromancy, the Striga would no longer need to feed in the normal manner to gain life force, as they would be able to use necromancy to extract it, however both methods would be plausible. However, as a drawback their natural regenerative properties would slow somewhat as a result of the necromantic properties on the soul.


 

Reasoning: The Striga still contain their soul, and there is nothing in the previous lore that realistically stops them from learning certain magics. According to current lores, if one doesn’t have a soul they aren’t present on the mortal plane we inhabit in a normal manner as other creatures and descendents do. It’s a perfectly feasible thing, as we can see the Frost Witches maintain their physical strength as well as have the ability to cast magic.

 

Redlines: A striga would not be able to become a Lich/Darkstalker/Ghoul/Wraith or any other creature related to the proposed added magics.

 

A striga who has taken necromancy as a magic may not heal nearly as quick as they would normally, though it would still be accelerated.

 

Any striga which uses blood magic must be aware of their RP limitations as Striga, and be aware of the effects of blood on them. Using a small amount likely would not bother a Striga though large blood rituals are an obvious impossibility for them unless extreme measures were taken prior.

Credit to Phil and Tentoa and Yoppl for helping with ideas.

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1 hour ago, transcended soul said:

not even a lore owner ????

 

 

So? Don't need to be a lore owner to suggest ideas.

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2 minutes ago, drfate786 said:

 

So? Don't need to be a lore owner to suggest ideas.

 

 

lmao its still something you discuss with the lore holder/owner if ur suggesting an addition to the lore

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I disagree with making more battle mage races, I would rather a segment of lore be introduced stating that the souls of Striga are taken by the Unseen and stuffed in the Nether than have us able to use magic. Literally, every race can do magic, the ones that can't have always been unique. Azdrazi can't use magic, instead they have other strengths and weaknesses complementing their species, their rp is more unique because it centers on different themes.

 

Vampires as they are work well because of the fact they don't need magic to make good characters, they're immortal humans who understand the bleakness of amorality but profane normalcy anyway in return for longer life and greater strength and cunning. 

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The lack of magic in the Striga race was an intentional feature to ensure their balance. They don't need a mixture of both arcane capacity and inhumane physical capabilities, like every other playable nonmortal entity. The lore's fine as-is.

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Absolutely no, this addition is horrible and will turn our playerbase worse than it already is. Just wanna say I'm hoping to grab the reins onto the strigae playerbase very soon and make them active. This addition is not needed.

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2 hours ago, Swgrclan said:

The lack of magic in the Striga race was an intentional feature to ensure their balance. They don't need a mixture of both arcane capacity and inhumane physical capabilities, like every other playable nonmortal entity. The lore's fine as-is.

 

 

Personally, I would rather see them being able to perform minor feats of necromancy such as draining life force and re-animating the dead but nothing more. Look up the vampire counts from Warhammer, they didn't really use magic that often and only used it to re-animate the dead when they needed to bolster their forces. Vampires on LoTC should be able to do the same with some severe limitations. 

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52 minutes ago, GrimReaper98 said:

Absolutely no, this addition is horrible and will turn our playerbase worse than it already is. Just wanna say I'm hoping to grab the reins onto the strigae playerbase very soon and make them active. This addition is not needed.

 

They are active. Look harder.

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1 hour ago, Dabliusmaximus said:

They are active. Look harder.

 

abcabcabcabc

 

If there were such a large population of Strigae we would have a lot of blood drained corpses in Adelsburgh, not roleplaying the thirst for blood is powergaming for the same reasons that "controlling" it when someone has only been a Strigae for a month is.

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On 10/1/2017 at 12:12 AM, drfate786 said:

 

If there were such a large population of Strigae we would have a lot of blood drained corpses in Adelsburgh, not roleplaying the thirst for blood is powergaming for the same reasons that "controlling" it when someone has only been a Strigae for a month is.

 

Who says we leave bodies in the city lmao, or even RP there exclusively?

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1 hour ago, Dabliusmaximus said:

Who says we leave bodies in the city lmao, or even RP there exclusively?

 

 

Where else would you be getting fresh blood from? It's evident that Oren's hierarchy has been using Adelsburgh and the human counties as a blood bank for some time now.. There's no other way for Strigae to have grown in numbers.

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Staying out of everything up there.. I think it's good changes. Makes sense for Striga lore.

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7 hours ago, Dabliusmaximus said:

 

 

Proposed Changes: Following the same guidelines as any other creature capable of such, Striga will be granted the ability to learn Void Magicks save for Fire evocation, Blood Magic, Necromancy, Mysticism limited to the Fourth Tier. They will be able to take two magics up to Tier Four, and two more up to Tier Three.

 

A striga learning these magics would sacrifice their strength exponentially, as in the stronger they get in the magic, the weaker they get physically, as they peaked their magical abilities they would weaken to the point of only being only slightly physically stronger as a human in their prime and peak physical shape.

 

Upon learning necromancy, the Striga would no longer need to feed in the normal manner to gain life force, as they would be able to use necromancy to extract it, however both methods would be plausible. However, as a drawback their natural regenerative properties would slow somewhat as a result of the necromantic properties on the soul.


 

Reasoning: The Striga still contain their soul, and there is nothing in the previous lore that realistically stops them from learning certain magics. According to current lores, if one doesn’t have a soul they aren’t present on the mortal plane we inhabit in a normal manner as other creatures and descendents do. It’s a perfectly feasible thing, as we can see the Frost Witches maintain their physical strength as well as have the ability to cast magic.

 

Redlines: A striga would not be able to become a Lich/Darkstalker/Ghoul/Wraith or any other creature related to the proposed added magics.

 

A striga who has taken necromancy as a magic may not heal nearly as quick as they would normally, though it would still be accelerated.

 

Any striga which uses blood magic must be aware of their RP limitations as Striga, and be aware of the effects of blood on them. Using a small amount likely would not bother a Striga though large blood rituals are an obvious impossibility for them unless extreme measures were taken prior.

Credit to Phil and Tentoa and Yoppl for helping with ideas.

 

 

I'll do this criticism legitimately.

Essentially why Strigae in general are unable to utilise magic is because of the limitations set upon them by the Unseen who essentially created them. For the Unseen were meant to be the only striga who were 'magical'. These beasts essentially already have necromancy and other sources of affliction.

So I like to view the striga and the unseen as the relationship to a necromancer and a ghoul. The necromancer has the 'full' soul while the ghoul only has the soul shadow or fragment. Since this lore didn't include the soul descriptors because it wasn't believed that the explanation and one of the vital redlines of striga having 'no magic' was quite an easy one to understand.

 

I'd personally just say that strigae souls are bent and fragmented in such a way where they cannot utilise necrotic magics. Another explanation I could give for why they cannot cast void magic perhaps could be maybe a lack of proper genus in the blood? Without some sort of form of mana to flow through, there'd be no way to actually learn or retain anything magical.

We cannot really compare ourselves with Frost Witches, because they have some slap stick curse planted on them, it's allowed that they would not lose the benefit of turning into this. Though striga normally have to be willing during the transformation IC'ly, this alone should help justify why this redline on the original lore should not be removed.

 

Striga cannot transform into a Lich/Darkstalker/Ghoul/Wraith or any other being when they are turned aswell. This is perhaps another amendment that needs to be made to ensure that loopholes cannot be made.

 

Also I'm well aware striga aren't super active except for the coven you've been mass turning without any policing on the actual ritual. I'd wish to state in this post aswell that I'd like to maybe work on a way of introducing a TA system to the strigae so we don't get these population surges and people wishing to remove red lines to benefit themselves.

 

 

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