The forums have been updated to IPS Community Version 4.2.2 - We're still working on improving the theme for everyone to enjoy so please hang tight. We will also hopefully have new features soon to share with you all.

Welcome to The Lord Of The Craft

We're currently the #1 Minecraft Roleplaying Server, fitted with custom plugins, a unique crafting system, custom character cards and an incredibly active and passionate community; We're serious about Roleplay and we're always eager for new faces!

 

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

The World

[MArt] Valek's Spite

3 posts in this topic

 

 

after-dark-souls-2-how-can-dark-souls-3-

Name of Artifact:

Valek’s Spite

MC Name of person(s) currently in possession of Artifact:

BigDong21

RP Name of person(s) currently in possession of Artifact:

Aehesir

MC Name of creator(s) of Artifact (N/A if not applicable):

BigDong21

RP Name of creator(s) of Artifact (N/A if not applicable):

Aehesir

Effect(s) of Artifact:

A unique suit of plate armor composed and reinforced with black steel and carbarum alike with strange runes lining its surface. Upon feeding the assembled set with quintessence would a dormant, necrotic taint awaken within the armor that curses the wearer with a numbing sensation  that blocks out any other; slowly picking at their own lifepool meanwhile.  A terrible wrath and hunger for bloodshed would fill the wearer’s mind upon activation for addition, riddling of  any phobia for the edge of conflict.  Aside with this does the Cage amplify a weaver’s touchdrain, scratching one emote of the total count relative to the caster’s tier  needed to perform such an incantation.

 

This is done by the initial lifeforce given to activate the armor’s powers, and any other lifeforce drained will be fueled into the armor instead of to the wearer to saturate its mental affinity but also the  taint; making its pull on the wearer harsher.  This forces whoever uses this artifact into a wicked cycle, where using this empowered drain unintentionally empowers the armor's taint in return; forcing the user to reap even more life in rinse and repeat. Their minds shift into an allmore maddening anger in this process, erasing the lines of morality or right and wrong entirely as the call for blood is all that strikes their thoughts.  Their bodies would break and bleed with no given acknowledgement, as if the tips of their nerves had been seared off. With these quarks summarized, one can see definitely foresee that nothing good will come out of utilizing this armor's wicked powers. Every strength comes with weakness. Divine arts may also temporarily knock out the armor’s curse, rendering it mundane lest a weaver repairs its effects.

 

Veteran use of this relic will repercussion in deterioration of musculature from its user and mental likewise, such as schizophrenia, paranoia and beyond. A sickly bond may also be made with the suit, forever beckoning the  owner to fit themself within  it  just one more time…

 

Red Lines of Artifact:

The armor’s effects will only activate by a relative saturation of quintessence, though the necromantic sorceries it is imbued with will always claw at any lifeforce; no matter how dormant. As so, this relic will drain the user wheter they have fed it with lifeforce or not; although minimally with an equally impish reward.

 

One may stifle the armor’s effects by removing an essential part of its set, like the helmet or the cuirass. With this being said, the artifact’s powers may only be unlocked upon wielding  the entire set (excluding any decoratives).

 

Not roleplaying the downgrades of using the armor, directly or otherwise. The wearer will find grace and vigor under its effects, though is still subject to bludgeoning of any kind.

 

The armor is reinforced, though not inpregnable.

 

Any divine-related magics that strike the armor will obliterate its powers during the remainder of associated roleplay. A necromancer could manually do the same by a lengthier process of malforming the imbued lifeforce.

 

The armor must be consistently fed lifeforce in order for the necromantic incantations weaved within it to exist,  else should these powers starve and vanquish; forcing the re-creation of a brand new set.

 

Though the artifact unlocks bestial strength within the wearer, they are still not invulnerable. Beneath the incredible potential it provides, they are still flesh and blood beneath. 

 

Explanation of effect(s) (i.e. how it does what it does - slight bending of magic lore is allowed):

The armor is imbued with a varying string of curses and afflictions meant to ail the mind and body, tied and saturated by the worked taint that acts like a conduit of the lifeforce given by the wearer to power mentioned conjurations.  The suit’s effects was originally imbued with the bountiful essence  of an obelisk.

 

Number of duplicates of this Artifact:

None.

Do you agree to keep the MT updated on the whereabouts and ownership of this Artifact by using the Magic List Errors?:

Yes.

Have you applied for this Artifact before, and had it denied? If so, link the app:

No.


Edited by The World

Share this post


Link to post
Share on other sites
Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.