Jump to content

Raguk Shamanism - Bone Lords (Bone Muyakelg)


Smaw
 Share

Recommended Posts

The Bone Lords & Croagaleg

 

192f30e3a546ddc102c77baaf647f066.png

(Croageleg beneath the Blood Moon)

 

 

When Gijaak had finished reading about the rich history of Blood Smithing, his curiosity lead him deeper into the antiquated tome at his lap. He flipped through page upon page, many a paragraph stained with rusted blood or worn with times decaying touch. Eventually he came upon a well preserved segment, which alluded to the aspect of bone, the foundation upon which all mortals are tied.

 

It spoke of the Bone Lords, and of their King, Croageleg.

 

Croageleg is the lesser spirit of Gazigash, and rules second over the domain of bone. He appears as a skeletal humanoid, with a cloak of wither bone that resembles much the feathers of a raven. As with all Spirits, each lesser degree of power limits them to a more specific theme in the overarching idea of their realm. Where Croageleg is the King of Bones, his four lords are tied to the states of bone and indeed the way they interact with the world. 

 

There were a handful of Ancient Raguk Shamans who were more interested in the realm of bone than of blood, and their curiosity lead them to uncovering a potent ritual that would allow them to adapt the idea of muyakelg so that they would comprise only of bone and trinket. This would make them physically immobile, but would allow them the opportunity to draw from more of their soul.

 


Bone Muyakelg

 

00fc8bd6f2c8f8f6ce60bc75a65f2097.png

 


The Bone Muyakelg are variations of the already existing idea of muyakelg. They are not made of flesh or blood, and are instead entirely formed from the assembly of bones and trinkets. Due to having no muscle, these muyakelg are incapable of movement. They also vary in that they are not called from the Ancestral Realm, and are instead drawn from the Immortal Realm of Bone, under the ruling of Gazigash, the Immortal Spirit of Blood and Bone.

 

For this reason, there are only four possible Bone Lords from which to choose, each of whom control a different aspect within this sub-category. Their souls are not stored within fleshy cages, and are instead within trinkets. This is achieved through the process of spirit smithing- something which is readily available as a possibility already. Due to this, they are able to more directly tap into their spiritual energies, allowing them the capacity to harness their unique magics wherever they may be.

 

Bone Lords are defeated by destroying the trinkets that adorn their forms, for these are where their energies are stored. Upon breaking these crystals, their souls are released back into the Immortal Realm. Typically, Bone Lords are propped up like scarecrows, or encased in protective tombs, where they may emit their influence upon the environment around them. It is only possible for one Bone Lord to be active on the server at any one time.

 

In order to create a bone lord, a T4 Latauman will need a complete skeleton, stripped of any flesh and bathed in pure blood for a week. The blood must be held within a blood steel container, and must not be a mixture of blood types or from different species. The Shaman will then summon the Spirit into their spirit smithed items, and submerge them within the container for a further week. Incantations and rituals must be performed daily, and the strength of the Shamans own bones will be weakened while the Bone Lord is active. This will cause them to have weak postures, and will mean any attacks made against them will break their bones with ease.

 

 

The Four Bone Lords

 

 

Igimig the Brittle

 

337c612477dfef2fbfcd0c1328a18196.png

 

Passive:

 

Any bones around Igimig will begin the process of becoming brittle, and will also begin to decay that which surrounds the bones in question. For instance, putting bone totems into the ground around Igimig will cause the ground to weaken and succumb to decay. If prisoners are held near him, they will suffer a gruesome fate as their bones and subsequent flesh withers.

 

Active:

 

If free bones are within his vicinity, Igimig may snap them into shards and use them as dangerous projectiles.

 

 

Putrak the Strong
 

6e19b7eb6fa2ed6c07867179519c98cc.png

 

Passive:

 

When bones are set into armaments, weapons or buildings, Putraks aura may strengthen them. This will allow swords to hold under greater pressures, and will enhance the foundations of buildings, allowing them to withstand more considerable force. This is largely due to the active spiritual energies in the bones absorbing shock.

 

Active:

 

Putraks influence causes bones to strengthen, allowing them to withstand higher extents of damage, but this cannot work on the Shaman that summoned him.

 


Ked the Farmer

 

c117189fc77ac85e1ee1c06502f9aeee.png

 

Passive:

 

Ked may enhance the effects of bone meal, and will allow any plants grown near him take on far above average sizes and strengths. They will also form a slight sheet of bone over them, protecting them from the elements and from simple tools and weapons. For instance, a tree grown in proximity to Ked will take on a much larger size, and will have bark that is shielded with a layer of bone. This process makes all plants take on a white appearance, and will require further bone meal instead of sunlight in order to survive.

 

Active:

 

Ked may perform a spell that stretches the bones of his enemies. This can be performed to either weaken them, or cause them to protrude from flesh and render the victim useless.

 

 

 

Bakat the Watcher
 

ff80b9a178d37834e2a162d1456c32e4.png

 

Passive:

 

Where bone charms hang or lay, any unwelcome presence will cause them to rattle and shake with extreme violence. This will alert those in the area to the presence of an intruder. Bakat is especially useful when entombed with valuables, where the ringing of his chimes may resound within a region as large as an Orcish citadel.

 

Active:

 

Bakat may exert influence over his enemies hands, and may begin the process of drawing their fingers into their eyes. This will only work within his radius of influence.

 

 

Red Lines:

 

- Requires a T4 Latauman and Spirit Smith, and requires two weeks of RP to finalise

 

- Will "die" when trinkets are destroyed, which is as simple as breaking glass

 

- Bone Lords cannot move (this includes speech) by any means, and many only exert their magical influence as follows:

 

- Passive 10 block radius

 

- Active - 5 block radius

 

Note: Intended to be expanded upon in the coming days, and open to criticism and change where necessary.

 

 

 

Edited by Smaw
Link to post
Share on other sites

Good lord, the reading + the images gave me the creeps.

Really good lore (As always from Smaw)

+1 from Old Me.

Link to post
Share on other sites

Wargoth Hazurk'Raguk nods with approval. +1

Link to post
Share on other sites

Hell to the yes, although I have a question. Can they be made with two Shamans of seperate sub-shamanism: One Spirit Smith and one Lutauman?

 

Also, is this a Raguk only thing?

Edited by Moby_Derp
Link to post
Share on other sites

1 hour ago, Moby_Derp said:

Hell to the yes, although I have a question. Can they be made with two Shamans of seperate sub-shamanism: One Spirit Smith and one Lutauman?

 

Also, is this a Raguk only thing?

 

 

It can, yes.

 

As for Raguk, that's more of a cultural thing. However, the origins are certainly tied to Raguk ancestry. It's up to you to decide.

Edited by Smaw
Link to post
Share on other sites

7 hours ago, Smaw said:

Ancient Raguk Shamans

Raguk isn't really an 'ancient' clan, right? Maybe some clarification on that could be helpful.

Link to post
Share on other sites

2 hours ago, _Jandy_ said:

Raguk isn't really an 'ancient' clan, right? Maybe some clarification on that could be helpful.

 

I fail to see if that's important lmao

Link to post
Share on other sites

36 minutes ago, Honor said:

I fail to see if that's important lmao

The origin of the documents that bring about the creation or summoning of these creatures is a bit important and Smaw has already said that 

 

9 hours ago, Smaw said:

As for Raguk, that's more of a cultural thing. However, the origins are certainly tied to Raguk ancestry. It's up to you to decide.

So like I said, perhaps some clarification is in order.

Link to post
Share on other sites

17 minutes ago, _Jandy_ said:

The origin of the documents that bring about the creation or summoning of these creatures is a bit important and Smaw has already said that 

 

So like I said, perhaps some clarification is in order.

 

 

Well, when we consider that Raguk are a blending of two much older clans, it can stand to reason that their history is far outreaching. For the sake of understanding, its far easier to refer to the combined history of all "three" clans as Raguk in this sense.

Link to post
Share on other sites

36 minutes ago, _Jandy_ said:

The origin of the documents that bring about the creation or summoning of these creatures is a bit important and Smaw has already said that 

 

So like I said, perhaps some clarification is in order.

 

Ahh, now I understand.

Link to post
Share on other sites

@Smaw oncemore a beatiful piece of lore. An excellent addition onto the existing muyakelg lore piece as it were an in depth description of what can be done in the immortal aspect of Bone alone.

 

You have my full support.

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...