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[✓] Conjured Binding & Primordial Changes


Gladuos
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Conjured Binding:

What it is:

    A later-tiered ability of a conjurer to temporarily bind their creations to the material realm so they may act with more autonomy and with less puppeteering from the caster. Conjurations given their own limited sentience without as much focus from the caster, however still persisting from their energy. This requires one to at least be a T4 conjurer and have knowledge on enchanting. This acts as an addition to current conjuration workings, meaning this is an advanced technique while conjuration may otherwise work normally.

How it is done:

    When one wishes to perform this technique they must first conjure as normal, and then in a pseudo-type enchantment they weave their mana through the spell itself with no physical conduit needed with the intent of binding it. As a curiosity of the Void the household-like enchantment is permitted in this specific way by weaving one’s mana through the tangible conjuration spell itself. By attuning the conjuration to their person, as is necessary as it would instantly fade otherwise, they will allow it to persist by channeling their mana to it consistently. The usefulness in this is the conjuration may gain limited sentience of its own not unlike the being it is made to mimic, capping at an intelligence of a new atronach or golem. The effect of this is the conjuration may act without the same level of hard-focus and ‘puppet-control’ as seen elsewhere; the conjurer needing only to give commands so they can concentrate on other things.

    As the conjuration is now bound and subsisting off your connected mana pool, it will be able to inherently follow any of the caster’s verbal or somatic commands. When given commands it shall proceed to perform them to the best of their abilities, however without direct control they cannot do very complicated tasks due to their weaker intellect. In order to dispel the bound conjuration, all one must do is focus on doing such. The attunement ‘enchantment’ will automatically fail and send the being back to the Void. The factor of several conjurations acting similar to one another or not conjuring different creatures at once is no longer valid so long as you use this technique. Furthermore and finally, due to the complex requirements of this specific 'enchantment' attuned to a mage's mana pool, they may only bind one conjuration at a time.

REDLINES:

-May only have one bound conjuration at a time in this way due to the complexities of the enchantment 's attunement with your soul/mana pool.

-Counts towards the 5 total conjuration limit, with the mass not exceeding approximately one large bear.

-Bound conjurations do not last longer than they would normally as they still persist by your personal mana pool. Willingly choosing to or falling unconscious dispels them.

-Performing this technique requires 2 more emotes than normal conjuring, one for the initial weaving of mana and another for the completion of binding.

-Limited sentience cannot exceed the intelligence of a relatively new atronach or golem. They follow verbal/somatic commands from their caster to the best of their ability.

-Must be T4 in conjuration and have suitable enchanting knowledge before learning to bind. One doesn’t necessarily need to be a full enchanter for this.

 

Primordial Changes:

    As of current elementals are lacking on some level while also being heavily powerful and unfair in other aspects due to their form being composed purely of evocation. For example, if one were to conjure a full flame primordial the creature would be unbeatable by traditional attacks unless very specific strategies are used like using large waves of water. These changes are to help remedy that. Secondarily I’d like them to have abilities more similar to atronachs while not completely overstepping them to add a greater level of intrigue to their existence.

    Primordials, if the caster chooses to do so, may have an aesthetic ability to float up to a foot off the ground. This may not be used to any advantage beyond what they’d be able to traverse normally. Meaning they’d sink into water if trying to float over it, or fail to glide over long gaps for example. This is due to the evocation’s normal ability to float without being in the form of a conjuration, however hampered by the rules of conjuration to only hover in this flavorful manner.

    Next an elemental, much like any atronach, is able to project their form relevant to the evocation they’re composed from. By the extra expenditure of mana from its caster, an elemental is able to ‘cast spells’ from their form. As well like atronachs this is either limited or more free depending on the type of elemental. A flame primordial for example could culminate their fire to expel a fireball while an earthen primordial would take longer to then expel jutting pieces of their body. These changes are in effect giving a primordial the ability to ‘cast’ just as an atronach does, without many differences in how this functions.

    Finally, due to the rampant possibility for things such as fluidic primordials to be overpowered, a new concept is to be added to their anatomy. Inside every elemental is a glowing orb about the size of a baseball (If about the size of a humanoid). This is the amassed energy of its mana anchor, a weak point in their bodies. If one is to be struck with enough force or with plenty attacks, it will rupture and cause the elemental to rapidly dispel itself. Due to the nature of elementals this ‘core’ of sorts is protected in varying degrees. The mana anchor can be hit with greater ease in a fluidic or less-tangible elemental while it would be harder to reach in something solid such as an earth one.

REDLINES:

-Floating is an aesthetic change only! Elementals cannot use this to traverse where they couldn’t otherwise, such as over water or gaps.

-Elementals casting for themselves is limited and must be an ejection from their form, same as atronachs.

-Projection casting of an elemental drains extra mana out of the caster, causing them further fatigue.

-The mana anchor ‘core’ despite being a magical essence has the general durability of aurum when taking hits.

-All primordials/elementals have this mana anchor core, which will cause them to dispel if adequately disturbed/ruptured.

-Plant/perennial-based primordials cannot 'cast' projections or move around due to any floating. They still have a core.

-Size of mana anchor 'core' is proportionate to size of primordial. Standard is baseball-sized for a 6 foot tall humanoid, scaling up or down dependent on larger or smaller conjurations.

 

Changelog:

-Clarified plant/perennial-based primordials on projection casting and floating limitations.

-Mana anchor core is no longer static at the size of a baseball but dependent on the size of the elemental itself with a standard being baseball-sized for an average 6 foot tall humanoid-size.

-May only have one bound conjuration at a time, counting toward the 5 total conjuration limit. [10/29/2017]

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Do the normal redlines of conjuration still apply to binding? If so I'd put that in a redline, if not say so as well. Another thing I'd like to ask as I've never learned conjuration is what you're saying already possible except with a mana gem of sorts. Also I think it'd be important to note how much mana is beings siphoned from the mages mana pool. Can he cast other things? I'd assume no? Most of these questions come from ignorance and it not being explicitly mentioned in your lore proposal.

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But where does the sentience come from? Your redlines make it feel like you still program them. Wouldn't be fair to say they are linked to the caster and feed directly off their set of commands? 

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9 hours ago, Gladuos said:

knowledge on enchanting

Pretty dumb question but just to clarify, transfiguration?

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4 hours ago, Wendigo said:

-snip-

 

4 hours ago, Sir K Andruske said:

-snip-

 

In concept, this is giving conjurers the ability to create conjuration enchantments attuned to themselves without the need of being a full-on enchanter or having physical objects like a gem. All redlines or rules of conjuration still apply to binding unless superseded by the logic of an enchantment or otherwise stated in this lore. I omitted explicitly stating some things as I thought it went without saying. I did note that the amount of mana being siphoned is equivalent to normal conjuration if not slightly more due to the act of binding; the intent of this lore is not to clearly state the limitations of regular conjuration lore but give it some amendments or additions. Also yes they could cast something else otherwise while using a bound conjuration due to the fact it is more of just an enchantment at that point. However do note that conjuration is a very taxing magic and casting on top of it is very likely to over-exert a mage to unconsciousness if not done cautiously. As for where the sentience comes from, it's an enchantment. Just imbue the artificial intelligence to just enough of a degree to give it bare sentience and ability to comprehend your commands as has been seen in things like atronachs.

 

Mind you, this is meant to be a tangibly real buff to conjuration as I have often been told it is a heavily under-utilized and weak/useless type of magic. The goal of this is to add further useful abilities to the magic and give it the love it deserves without requiring an entire rewrite for a long-standing evocation. Which even then the ability is limited by the excess time requirement in emotes on top of a magic already considered slow-to-cast. Plus only being able to learn after reaching tier 4.
 

3 hours ago, LeoRabbit99 said:

-snip-


Yes enchanting as in transfiguration, but as proposed in this lore wouldn't require a transfiguration MA as it is more of just a specialized household-magic-like type of arcane enchanting.

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1) is weird since it breaks an pretty big restriction of conjuration at the cost of just 2 emotes. One of your red lines isn't even a red line it's an added bonus.

2) is fine considering the first change is aesthetic and the third is just another weakness.

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59 minutes ago, Sporadic said:

-snip-

 

What restriction do you refer to exactly? And note maybe the intention is to remove some restriction as to buff an under-used magic.

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2 minutes ago, Gladuos said:

What restriction do you refer to exactly? And note maybe the intention is to remove some restriction as to buff an under-used magic.

 

 

I always understood a mage needs to continuously concentrate while the conjuration(s) is(are) active which has the risk of leaving them helpless.

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55 minutes ago, Sporadic said:

-snip-

That was intentional. It's a later-tiered ability meant to give conjurers an inherent advantage by allowing them to focus elsewhere. Honestly if you let someone sit around focusing and conjuring for 5-7 emotes then they probably deserve to have a wolf that doesn't instantly vanish if you punch the mage in the face, for example. You're not going to die instantly from an independently functioning wolf whereas someone in that time using a regular evocation could've blasted an arcane beam or torrent of flames. The theory of how it works isn't entirely otherworldly either as it would be like an enchantment, hence 'binding'.

 

As for that redline I just had the information and wasn't sure where to put it. I definitely could've done that better. I've since gone and shuffled it into the text instead of in the redlines themselves.

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Apologies, there seems to have been a miscommunication with pinging this thread when it was originally put under review. A verdict will be posted in a day or so. Sorry for the confusion!

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This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon.

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