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[✓] The Diamond Pox - On Thaumic Petrification


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The Diamond Pox - Studies on Thaumic Petrification

Lore by Combustionary

 

undead-crystal-soldier-bow.jpg

 

 

OOC Note

 

[ This lore is to primarily serve as a tool for events, and as flavor available to those whose characters are regularly in contact with large quantities of mana. In its current form, it is not something that can be easily manipulated by a character, and is simply a description of a natural occurrence in the realm of Voidal Mechanics.

 

For example, mages working with Voidal Tears might opt to RP the formation of these crystalline growths, or areas with high mana concentrations can be populated with crystalline trees and petrified corpses. It is, for now, merely a worldbuilding tool. ]

 

 

Since the exploration of the first Hollow, the strange crystallization found in sights of Voidal upheaval has been noted. The exact nature of the creation of these crystalline landscapes largely eludes reason, but the emergence of sources of a more controlled flow of mana has led to cases of this process, known as ‘Thaumic Petrification’, to occur over a much more easily studied period of time. Known colloquially as “The Diamond Pox”, for its most immediate effect, the stages and consequences of convalesced mana has at last been thoroughly documented.

 

On The Nature of Thaumic Petrification

 

Any flow of a large amount of mana, be it from the explosion of a Void Node, or the gradual seepage of a Tear, will ultimately convalesce into its surroundings. Typically, less mana is absorbed into denser materials such as stone and metals; and more into into supple organic materials such as flesh and wood.

 

As seen in the hollows formed from explosive Nodes, highly concentrated mana tends to form into crystalline structures. While most dramatic in the ruins left from these mentioned hollows, suitable materials left near a voidal tear or other mana source will eventually begin to host such growth.

 

Thaumic Petrification is the process of an organic material becoming host to such growths, and eventually being overtaken by them.

 

On The “Stages” of Thaumic Petrification

 

Thaumic Petrification is much more of a scale than a series of steps. All changes are gradual, and simply describe the effects as the victim further succumbs to the effects of excess mana.

 

Furthermore, all stages are reversible. Should the victim be removed from the source of mana for an adequate period of time, the growths will gradually fade - leaving only the scars and wounds they may have created.


 

Stage One - Skin Irritants

 

The earliest form of Thaumic Petrification occurs only hours after contact with a suitable source of mana. This stage is neither harmful nor unsightly.

 

At this stage, miniscule crystal fragments form within the outermost layer of the victim’s skin. Usually, this is not even felt by the subject, and even then, only as mild pain or itches. The growths are not yet visible at this stage.

 

Stage Two - Minor Growths

 

The second stage of Thaumic Petrification, and the one for which it is called “The Diamond Pox”. At this point, the tiny shards have grown into pea-sized crystals, found within the outer layers of the skin. It is highly reminiscent of a pox, except the growths are both crystalline, and faintly glowing.

 

These objects are, by this point, highly painful to the victim. By this point, this pain combined with the obviously-voidal appearance of the growths leads to the majority of victims removing themselves from the vicinity of any obvious source.

 

By this point, most victims who leave the area and let the mana disperse will be left with scars from the outermost growths.



 

Stage Three - Major Growths

 

Should the victim, by choice or not, persevere through the pain of stage two petrification and linger still, the growths will continue to both grow in size, and appear deeper within their tissue.

 

The defining aspect of this stage is that, by this point, the growths have appeared within the victim’s muscular system. While the exact effects vary with the location of these initial muscular growths, they are typically lessened function within the affected muscles.

 

This is the first stage where the affliction can regularly prove fatal, usually due to growths appearing near the arteries in the neck.

 

Permanent effects for a survivor vary, based on the exact locations of these growths. Usually, it is simply damage to the affected muscles - a victim who experienced numerous growths in his legs may forever have trouble running, for example.

 

Stage Four - Lethal Growths

 

Stage four is simply defined - It is the point at which these growths have interrupted vital life functions, and given the victim a lethal injury. Typically, this is the result of the growths piercing an organ, or obstructing blood flow.

 

Stage Five - Petrification

 

Thaumic Petrification, as a whole, fully begins to occur after the victim’s death. Should the corpse remain within the vicinity of the mana source, the dead tissue will continue to grow the crystals as the flesh decomposes around it.

 

Depending on the nature of the mana source, there are two primary classifications of Thaumic Petrification - Petrification and Ossification. These are based on the general mana output of the source.

 

They are in no ways exact classifications, and are more of a scale - with victims appearing more petrified as a result of more powerful sources of mana.

 

Petrification

 

The result of Thaumic Petrification through a fast-acting mana source, typically the explosion of a Void Node (where all five stages are almost instantaneous).

 

A petrified victim tends to, ultimately, resemble a smattering of crystals vaguely in the shape of a man (or whatever creature was petrified). Little to no identifying features can be found, and in extreme cases, it becomes difficult to discern even whether it was a living thing in the first place.

 

Ossification

 

The opposite of Petrification, Ossification is the end result of a victim to a slower source of mana. As such may imply, this takes a much longer amount of time, but as a result, the crystallized remains will grow more closely to the shape of the victim.

 

Ossification can create nearly life-like replicas of the victim, and in many cases, faces, expressions, and any other features are nearly perfectly preserved.









 

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Seems like a good bit of flavour for these types of things. Would this effect all beings and people or exclude mages since many mages already work with heavy sources of mana around them, and higher tiered ones having large mana pools to their disposal. Just an idea, but i like the concept. My only other question is if this would only be in places like tears in the void. in hollows, nodes etc. 

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2 hours ago, Booklight12 said:

Seems like a good bit of flavour for these types of things. Would this effect all beings and people or exclude mages since many mages already work with heavy sources of mana around them, and higher tiered ones having large mana pools to their disposal. Just an idea, but i like the concept. My only other question is if this would only be in places like tears in the void. in hollows, nodes etc. 

 

It would affect mages, but the amounts of mana that a normal mage works with wouldn't come close to even stage one.

 

It would only affect things around Nodes, tears, hollows etc. Anything of that magnitude.

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As a worldbuilding tool it seems like you sort of posted this at the wrong moment. Given the whole 6.0 think and what I've heard about it this lore would actually have been a perfect addition to at least one area. But of course it is a bit too late to do any significant additions to Atlas now.

 

Other than that: It's nice lore. It genuinely is. I just think that for now it's just gonna sit there and be forgotten by the time it might actually be suitable to use.

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Thank you for submitting your piece! This is now under review and you can expect a verdict in two weeks or so. Votes have slowed due to holidays, 6.0 release, and finals/Winter Break and they will resume back to their normal pace of 1 week once things have settled down, I apologize for the inconvenience.

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This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon.

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