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[✓] [Magic] [Naztherak Addition] Clarifications and Additions


Avacyn
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Below are a set of clarifications and amendments to the Naztherak magic intended to give clarity and detail to a few things that were overlooked in the initial post, as well as add a few needed things to help keep the magic prosperous and stable. Apologies, this is less lore and flavor heavy than other posts, and mostly functional adjustments. This has already been processed through the Naztherak community and has its entire consent.

 

Additions

 

I. The Infernal Climb

 

mtg__bloodgift_demon_by_one_vox-d4907rs.

Artist credit to Peter Mohrbacher.

 

Ambition does not drive only the Princes, but the beasts of their Court as well. It is known that Greater Inferis, Zar’kiel, are not made so great: they are born as lowly as any other, and must bite and claw their way to power in order to rise amongst their discordant kin. It is a rare thing that a Zar’ei live so long as to be able to prove themselves, but when they do manage to, the rewards are resplendent. It is believed that a Zar’ei must consume the fresh essence of fifteen souls, making their life’s purpose one of hunger and excited ambition as they seek out victims to devour.

 

This is not done explicitly through violence, however. It is rather within the toolbelt of the Inferis and their dark master to make business with mortalkind and barter for a chance to feed upon their souls. Contracts and deals are surprisingly common methods of peacefully earning a healthy feeding of essence for the growing Zar’ei. A mortal who agrees and offers their soul up for consumption will end up rather drained for the next elven year as their essence regenerates slowly.

With each soul consumed, the Zar'ei does gain a bit of change: their power does not grow, but they do slowly inch outward in stature, their essence and body developing and mutating. 
Once they fully consume their quarry, they find new strength in their chaotic, Infernal soul: They are able to learn and practice a single sorcery of dark nature, their wretched spirit gaining the potential it once lacked and they also gain a new Malice that affects their personality and their Malflame.

 

Redlines

- Once the Zar’ei has eaten enough they and the Prince controlling them may approach a Magic Team member with their proof. If valid, their initial CA may be adjusted to make them Zar’kiel.

- Thorough screenshot evidence of each ‘kill’ or 'earning' must be provided. Not just the death emote, but context around it, to give some semblance of validity.

- The newly-made Zar’kiel can learn one Dark magic up to T5. Nothing more. This can only take up 1 magic slot. They cannot be made Fjarriauga, Shades, Liches, Wights, Wraiths, or any other sort of new creature. Their Infernal souls are incompatible. They are still afflicted by any sort of physical or mental ailments that learning the magic may induce upon them.

 

II. Severance

 

There come times when a student of an Archprince may prove problematic during their training, and their ambition and dedication come into question. If deemed unfit to continue on their path as a Prince, it takes the combined efforts of two Archprinces to sever their soul from its Infernal ties. This is known simply as Severance, and all that is needed is the ill-fated Naztherak’s soul: present in their body or in some sort of phylactery, it matters not. The Archprinces devour their bond to the Infernal Courts, leaving their collected Maleus dull and grey and their Grimoire just a simple, useless book. This is a punishment reserved only for the most grave of betrayals or the faintest of heart who do not belong on the Prince’s path.

 

Redlines

- Necessitates two Archprinces (Naztherak with TA’s and the Zar’akal CA) to complete.

- Any player Inferis within the disconnected Naztherak’s court are immediately permanently killed and their apps are denied.

- The disconnected Naztherak may never practice the magic again.

Archprinces cannot be Severed.

 

III. Naz’kuthun

 

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Image credit to WoTC, LLC

 

As masters and rulers of the Inferis, none know their foul hearts and beings as well as the Naztherak themselves.  The weavings and chaotic essence of the Infernal Soul is their expertise, and with enough time in their studies a Prince is able to learn how to warp an entire soul into an Infernal one through a dark ritual known as Naz’kuthun. It is simple in practice; a sacred bath is prepared, large enough to contain the entirety of the victim’s body, and then filled with the collected blood and gore of any variety of beasts, monsters, and animalia. The creatures’ lifeblood poured into the bath will alter the resulting Inferis’ appearance accordingly: traits will be inherited in twisted and vile ways, wretched reflections seen within the newborn creature’s form. Once this is accomplished, the Naztherak must submerge the subject within the concoction and then simply add an entire souls’ worth of their Maleus from their Cistern to the bath. It is unclear exactly how painful the transformation is, but the agonizing screams that have been noted as a result speak loud enough for themselves. Once warped, the Inferis is rather drained and an easy target to be bound to a Prince’s Court.

 

Redlines

- Becoming an Inferis is irreversible. Any other ‘transformations’ are useless, not functioning with their discordant souls.

- A player-character transformed will result in them becoming a Zar’ei and a CA must be posted.

- Animals can be transformed this way.

- A player-character that becomes a Zar’ei will lose all their magical ability. If they so happen to become a Zar’kiel later on, and happened to know any Dark magics up to T5, they may regain their - use of that single magic.

- Having a body is necessary for this. Liches, Darkstalkers, Wraiths are all ineligible.

 

Clarifications

 

1. Malflame cannot be used in other magics akin to Transfiguration: It cannot be enchanted or bound to anything to any effect. It is lawless and discordant, resistant to the orderly nature attemptedly imbued on it.

2. A Prince is able to ‘steal’ an Inferis from another by simply binding it themselves. This also enables ‘trades’ of the creatures for bartering between Princes.

3. Inferis are in fact able to roam around on their own. If they are killed, they must wait 2 weeks before their spirits manage to recollect themselves. A Zar’ei will lose their ‘progress’ towards ascending to become a Zar’kiel if killed.

4. One must be a Zar’akal to be eligible for a TA.


 

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Come Home Lassie, Come Home.....

 

 

Great addition, very well written. 

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Beautiful work, once again. I love the Naztherak lore.

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Don't even have to question this one. As per usual, well written. Just let my homie play a Frogman.

 

+!

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Thank you for submitting your piece! This will be our final vote until the end of February and due to the amount of lore currently submitted, will take 2 weeks to finish. Expect a verdict here on the 30th/31st.

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Unfortunately, due to the large amount of lore pieces (32 or so) that we're reviewing this time around, I am extending the current vote. A verdict will be posted here around the 5th. I'll post here again to keep you updated if anything else arises.

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This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon.

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This lore has been suspended/shelved. Contact an ST Manager or the ST Administrator for any questions or concerns.

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