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[✗] Voidal Domains [Cognatism Addition] [Voidal Feat]


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Voidal Domains

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Summary

 

This magic acts as an advancement to Cognatism and is classified as a Feat. Upon becoming tier three or higher, a greater understanding of the connection between the Horror and the cognant has been gained, allowing for mastery of this ability. Through a complicated process, the Voidal horror is able to cast a spell upon the physical plane. This draws those around you within a ten block radius, along with yourself into the Horror’s “Lesser Mindplane.” Those drawn in are transported to a seperate, pre-built landscape in which they can interact without interruption. Much akin to a battlefield these landscapes act as barren wastelands that resemble areas from the physical world. Strangely, objects can be present within these Mindplanes, such as various weaponry and statues, or even pre-built structures like a home.  While the advantage of a change of scenery isn’t immediately noticeable, a strategic mage will be able to utilize the landscape to turn the tide of battle to their advantage. For example a Frost Witch may utilize this to bring forth a temporary landscape full of snow and ice. A shaman or Thalassos practitioner may bring forth a landscape of water. The magic may appear without use at first, to the untrained, but those who’ve honed their mind will see the potential Voidal Domains bring to the battlefield.

 

Origin

 

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The Void is a massive, unseen landscape both full of everything and nothing all at once. Creatures known as Voidal Horrors are born within this infinite plane and among it, these entities are capable of strengthening what is known as their Mindplane. A lowly Horror of the void once entertained the idea of delving further into the study of its own Mindplane, seeking to garner more information and uses of the creation within it. This horror began it’s long and arduous trek across the vast sea of emptiness, searching to further it’s knowledge. Through it’s travels, it met and conversed with hundreds of it’s kind, though never finding the information it sought. The eldritch being stared up at the emptiness surrounding it, the search at an end, or so it believed.

 

When all hope appeared lost, the mage known as Cahir reached out to the Horror and allowed it to take shelter within his mind. This same Horror now resided in a foreign territory within the mind of a Descendant, though the Horror found this to be a worthy chance to gain further knowledge and perhaps obtain the answers it sought. Tests were issued out over a period of time, the Horror had to prove that it’s host was worthy of its existing knowledge and boon. After finding success with the Horror’s tests, Cahir and the entity now living within his mind began their research: together. Expanding it’s search from the Void to the realm of the Descendants, the Horror found itself in a world brimming with knowledge it had not accessed before. Years pass yielding no results, though various boons were gained through the bond between the Horror and it’s host, Cahir. Despite the search ending short, the Horror gained invaluable amounts of knowledge in becoming attuned to the mind and thoughts of a Descendant. It is through this knowledge that the Horror found it’s revelation. A means of bringing other Descendants within its mindplane with the aid of the host.

 

Revelations occured between the Horror and it’s Host, aiming to devise an appropriate method to go about this idea. Cahir found himself speaking to his father, Skale, offering a test to see if it were possible to traverse into the Horror’s Mindplane. Skale accepted the opportunity and the spell began. The Horror linked it’s mind to Skale and Cahir alike, the latter’s aura reaching out to take hold of the former. And after a brief moment of time, the world began to shift and tear itself asunder around the two individuals. Though it was all an effect of transitioning from the material plane to that of the Horror’s Mindlane. As the two came to see their new surroundings, rather than stand within the confines of Skale’s home in Caras Eldar, they found themselves in a large field, dotted with trees and other foliage. The Horror finally achieving its goal.

 

How it Works

 

Once a cognant has spent enough time learning about and understanding their Horror, they become eligible to learn this spell. The reasoning for such is due to the Voidal horror requiring an in depth realization of how descendant minds function, otherwise it would be unable to effectively link it’s mind with those around it. In short, a mindplane is a lone field within the large expanse known as the void — a field that a Horror can claim as its nesting ground. A Lesser Horror lacks the means required to allow descendants into their mind — unlike Greater Horrors — yet such a roadblock can be removed with the help of a descendant. A rather complex yet simple spell was devised to allow those trained in voidal arts to traverse the mindplanes of Lesser Horrors; more specifically, the mindplanes of Horrors that already lurk in the recesses of a cognants mind. In order to use this spell, a mental connection must be created. To create this link, the Voidal Horror must connect its own mind with the minds of each individual in a ten block radius. The cognant aids the horror by outstretching their arms, bringing forth their aura, and allowing the Horror to take take control of both it and a portion of the innate mana within those around them. If done properly, the Horror will begin meshing and molding the minds and auras of those around them into a singular entity. Once this process is complete, both the Horror and the cognant will have successfully created a variety of mental links. Each person linked with the Horror would suddenly see the fabric of the world before them tear and distort as both they and their belongings sink into the mindplane, before suddenly being greeted by an entirely new realm. It is then that the final step of the spell occurs, in which the Horror succumbs to a temporary state of stasis due to it’s now barren mana pool. It is because of this state of inactivity that allows the Horror’s mindplane to be explored, as its countless thoughts effectively seize to exist, allowing invaders and guests alike to enter for a period of time. Within the new landscape the cognant is entirely incapable of using their Horror’s boon. The amount of time the Horror will remain in stasis scales up with tier, and once the horror awakens, everyone within the mindplane will be forced back into the mortal world. Once this otherworldly excursion ends, the cognant will find themselves incapable of using their horror for a total of three IRL hours. The reason for such is due to the mass amount of mana — provided by the Horror — required to transport people between realms. It is this generosity that enables the cognant to use their magical arts within the mindplane, as they retain the majority of their own mana. Regardless, the Horror has a mana pool of its own, thus limiting the amount of mortals it can pull into its own realm. The limit for all tiers stays at five people maximum, as bringing in anymore would draw from the cognants pool, rendering them relatively weak when compared to the other voyagers. Bringing in one extra person would deplete their mana pool by half, and bringing in two would deplete it by three quarters. In this theoretical situation, bringing in an eighth passenger would result in a loss of consciousness, and likely death upon returning to the mortal realm.

 

 

 

Example emote:

Skale’s digits twitch as he outstretched his arm towards his attacker, a blue light beginning to manifest about his palm.

 

[!] As Skale continued his actions the world around the duo would begin to visibly shift about, the world itself seeming to tear itself apart as distorisons appeared within the sky around them.

 

[!] Suddenly the shifting all but seized and with a bright light the world itself changed. The two now found themselves standing within a barren wasteland of nothing but snow, the wind blowing ever prominent underneath the now dark night sky.

 

 

Time Limit based on Tiers:

The time limit for how long people are able to stay within the mindplane is based upon emotes per party. Say for example the time limit was two emotes, in which case person 1 would emote and then person 2, after everyone emotes that would be one set of emotes and after another set the mindplane would cease to exist and the two would return to their own realm.

 

T1/T2 - 5 Emotes per party.

 

T3 - 10 Emotes per party.

 

T4 - 15 Emotes per party.

 

T5 - 20 Emotes per party.

 

 

RedLines/Clarifications:

  • Creatures that do not necessarily bare magical auras such as Azdrazi will still be able to be sent to the mindplane due to it also taking ahold of their inherit mana/energy source.

  • Exhaustion must be roleplayed when bringing in parties over five as it will then take a considerable amount of the Host’s mana pool. As well bringing in eight or more /will/ result in the Host falling unconscious or dying.

  • The time limit must be displayed in the mindplane in some shape or form which will be explained in the below section and also must be roleplayed.

  • You can’t use your Horror or communicate with the Horror during the spell process or while in the mindplane.

  • Everyone within a ten block radius around the caster will be effected and brought within the mindplane, you aren’t allowed to single somebody out if they’re in a crowd with this.

  • While you don’t need eyesight to use this magic only those visible around you can be transported, meaning if someone was concealed by an object or in a house you wouldn’t be able to transport them. Though those behind you and in the open not concealed by objects can be transported.

  • On the mental connection itself: Unless someone made a ward to disrupt this exact magic itself the presence is unaffected by mental barriers/wards whatsoever.

  • After casting the spell you are unable to use the Horror’s boon or the spell again for 3 IRL hours due to the Horror needing to recharge it’s mana pool. This would also apply to all cognants in the mindplane, meaning this spell can’t be used in someone else’s mindplane.

  • When being transported only the belongings on the person at the time will be transported into the mindplane. One can’t transport a cart that someone is carrying behind them for example.

  • Animals are unable to be transported into the mindplane as their minds are ineligible to be connected to the Horror.

 

 

 

 

 

On “Lesser Mindplanes”

 

Upon obtaining this feat, the user is free to construct the mindplane — within reason — to their liking, be it a landscape or a battlefield of their choosing, though with limitations. Once the appearance of the plane has been finalized, it’s unable to be changed, as is the nature of these fields. The scene itself is unable to be changed due to the complexities and difficulties in place when attempting entry in the first place, as again, these places were never meant to be explored by outsiders. Though structures and objects already placed within the mindplane can be manipulated physically, once the Horror recovers from their unresponsive state, the plane will return to its original state. This in short means two things: firstly, upon entering the mindplane, everything will have reset. Trees, walls and structures alike will have returned to their original state, and objects which have been moved since the last visit will appear in the exact spot they were formed in. Secondly, anything taken will disappear as soon as it leaves the mindplane, as eventually it will return to the place in which it was originated. On the topic of objects within the mindplane, any unattended or unequipped object will dissipate into mana as the world is ripped apart and reset once more.

 

Though mindplanes are essentially free to be whatever the user pleases, there are some limitations as well as rules that must be noted. One of the more simple rules pertains to the temperature of these individual fields. Because of the barebone and nearly incomplete nature of lesser mindplanes, each realm — as well as the things created within — hovers around room temperature. Another reason for this is so one can not use this to target races who bare weaknesses to certain climates, i.e. Frost witches or Azdrazi. Despite this, however, various lands will still preserve their ‘natural’ properties. Snow will still be an element capable of being molded by shamans and frost witch alike. Fire, water and ice utilized directly from the landscape will find itself unable to burn or freeze others, as again, it bares no temperature. Because it is only the field itself that lacks a dominating temperature, magic conjured by those within the plane still holds a prominent temperature. Landscapes themselves fundamentally replicate the descendant realm, and due to this, things such as oxygen and gravity must be present. This limitation also means you’re unable to create scenery that simply wouldn’t exist in the mortal realm, i.e. a land full of noxious gas and flying sharks, to name one. People who enter the mindplane would also find that liquid of any kind would feel and act like room temperature water. What this means is that something like lava — while baring no temperature — also wouldn’t be able to burn someone and may be ingested and swam through. Because of this bizarre change, thallosos mages, shamans and frost witches would be able to take these foreign liquids and shape them as they wish, albeit with some difficulty. This means that despite all liquids baring the properties of water, lava and other naturally hot liquids would be difficult for a frost witch, per se, to utilize. While these liquids can play a part in the mindplane, it’s not possible to create an environment in which oxygen isn’t present by flooding everything with water. What this means is though you’re able to create something like an ocean, you’re unable to create an environment where upon entry, an individual dies due to something like suffocation. To close, animals and other organic, sentient beings are incapable of living or being present in the mindplane. In addition to this, a cognant is incapable of placing magical/enchanted items within their field, and the same goes for magical flora and fauna.

 

 

 

Redlines/Clarifications:

  • Whatever mindplane you decide to make when you get the magic you will be stuck with, you are unable to change it.

  • Upon exiting the mindplane everything inside will revert back to its original state, meaning you are unable to take anything from your mindplane back to the physical realm.

  • Any unattended objects you brought to the mindplane not on your person upon exiting the mindplane will simply disappear and turn into mana when returning to the Mortal realm.

  • Everything the mindplane is constructed from bares no temperature whatsoever, fire does not burn, ice does not freeze and so on. Magic conjured in the mindplane however will have temperature.

  • Despite this however the land still retains some of its properties, ice and snow can be utilized easier by Frost witches and shamans and so on.

  • All liquids added to the mindplane must have the properties of water, hot liquids like lava and acid do not burn the victim and may be molded by water bending magics. However the difficulty must still be roleplayed by those who wish to utilize them, frost witches for example will find it really difficult to utilize these normally hot liquids as compared to normal water.

  • Oxygen and air must be present in your landscape and chemicals can not be added or messed with in any way. This includes gases of any sort, though light see-through fog is fine. This also means while you can create an ocean you must have the persons spawn at the surface of the ocean, you can’t have a mindplane full to the brim with a type of liquid.

  • Animals and other living creatures can not be pre-built into a mindplane.

  • Any magical objects, structures or plantation can not be added to the mindplane. Meaning everything within the mindplane must be natural, pre-made enchantments are a no go.

  • Something must be present in the mindplane, obviously you can’t make a void or bottomless pit.


 

Sidenote:

 

While this magic is a means for Lesser Horrors to transport others to their mindplanes a player Horror would be unable to learn this on their own as their character wouldn’t have the experience in being attuned to descendant minds that cognatism horrors do. Though if a player horror knows cognatism they would be able to learn this magic if eligible. Lastly you can self teach this magic if you have sufficient knowledge and are eligible though please do contact the lore holders before doing so.

 

Credits:

 

Ventai

  • For hard work writing the rough draft of this magic and brainstorming the majority of it. The idea was pioneered by him and two others, and he's worked hard to ensure this could be written and posted in a timely fashion. Thanks bud for being there.

Zarsies

  • Wrote the initial mineplane lore, is a beautiful lad, and an amazing addition to this community. Thanks for being there and being with us, bud.

SpiffyTaylor

  • Finalized the writing and brought it to it's finished product. A hard working individual and a great person to have worked with us. Thanks for being you, Taylor.

Skale

  • Helped in the editing of the rough draft and brainstorming.

SkyeDragon1

  • Helped in the early concepts and brainstorming. Came up with the initial idea. Thanks for being a bro, little brother.

 

 

 

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2 minutes ago, oncenoeda said:

oh sick more magical bullshit thats really what we need

 

I'm all for hearing your criticisms and reasons why you don't want this accepted. And if it's simply for a lore bloat you don't like it, that's fine. Give me a little more, you know? I'm willing to hear anything out and if it makes enough sense and can't really be debated, I'll have the thread deleted.

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1 minute ago, Skale said:

 

I'm all for hearing your criticisms and reasons why you don't want this accepted. And if it's simply for a lore bloat you don't like it, that's fine. Give me a little more, you know? I'm willing to hear anything out and if it makes enough sense and can't really be debated, I'll have the thread deleted.

it is lore bloat. there are like 900000000 different magics and they can barely keep track of it as it is. people dont know what you can and cannot do with magics that have existed for years and its a constant source of grief and honestly just makes rp more boring. why add even more complexity ontop of an already steaming pile of magical ****? at what point does it stop? will you just keep bloatmaxxing magics until every user who's had it for a few months is demi-god status and every single subtype of magic is some sort of combat magic that is trying to outdo other types in terms of combat usefulness? this just seems like another example of the magical lore arms race mages seem to be doing in order to become THE lord of the craft. 

 

all im saying is that i dont think we need yet another addition to the magical conglomerate of assfuckery which envelops every single aspect of lotc as already is. 

 

 

stop doing magic.

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Dislike the notion of a mage being able to yank someone into their own personal domain whilst under attack from behind. Should something like this be implemented, why would we allow folks to disregard the standard rules for most magic, being the requirement for line of sight? Another thing, items and etc brought into the mindplane are reduced to mana upon departure so, how would one have structures or objects within the plane if they're just barren spaces upon creation?

Personally, I am completely against the notion of Cyber Dens and Magical Safe Spaces pocket dimensions. Something this powerful should render the caster worthless for quite some time, not just their NPC assistant.

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Pocket dimensions aren’t really a thing we should be doing on LoTC. It is too complicated & requires too much assistance. Might be cool as an idea for an event though. 

 

You are also adding a powerful spell that costs the cognat absolutely nothing in return while crossing into other magics. Not to mention the spell itself is PG. Mental links require consent ICly or if they refuse ICly then OOC consent with extreme focus. This is essentially a circling spell that doesn’t do any of that. So I disaprove. 

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1 hour ago, Temp said:

Dislike the notion of a mage being able to yank someone into their own personal domain whilst under attack from behind. Should something like this be implemented, why would we allow folks to disregard the standard rules for most magic, being the requirement for line of sight? Another thing, items and etc brought into the mindplane are reduced to mana upon departure so, how would one have structures or objects within the plane if they're just barren spaces upon creation?

Personally, I am completely against the notion of Cyber Dens and Magical Safe Spaces pocket dimensions. Something this powerful should render the caster worthless for quite some time, not just their NPC assistant.

 

Even if someone is being attacked from behind this magic wouldn't really help them in that situation, the attack would probably hit. The disregard for sight is mostly due to the spell reaching out in a ten block radius, this prevents signaling out others and also provides a major risk for the caster. For example everyone around them will have to be transported into the Mindplane and if too many are brought in that'll effectively leave the caster worthless. The mindplane itself also has pre-built structures upon creation, they aren't being transported in.

 

50 minutes ago, Sir K Andruske said:

Pocket dimensions aren’t really a thing we should be doing on LoTC. It is too complicated & requires too much assistance. Might be cool as an idea for an event though. 

 

You are also adding a powerful spell that costs the cognat absolutely nothing in return while crossing into other magics. Not to mention the spell itself is PG. Mental links require consent ICly or if they refuse ICly then OOC consent with extreme focus. This is essentially a circling spell that doesn’t do any of that. So I disaprove. 

 

All the spell really provides is a change of scenery, making a group who were fighting in a city now fight in a dessert and so on. Also using Mental magic on it's own provides a mental link regardless of IC or OOC consent. 

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I mean I guess I don't need any credit for my first paragraph of the Origin >: (

 

lmfao good lore anyways +1

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While I heavily appreciate and am pleased to see that someone enjoys my lore enough to try and take it in a new direction and explore more possibilities, I have to say that I disapprove of this addition. I have many reasons for this, and I'll go into them as follows:

  1. Cognatism in and of itself is a 'Self Roleplaying Magic'. It is supposed to be purely developmental and internal, and provide no benefits to combat outside of enchanting capabilities. This is made this way because we felt that there were too many combat orientated magics and wanted one that was purely designed to function and enhance the individual's and those within the vicinity of the Cognat's roleplaying experience with Magic. It is a staple of Scholarly pursuits and should remain that way.
  2. Months ago, I attempted to write and submit an addition to Cognatism known as 'The Mind of the Horror' which expands upon the nature of the Horror, the interactions one has with the Horror, and a Prismal Loop that essentially allows for a character driven story which can be written and posted on the forums for Character Development in the same vein as the new Arcane Displacement/Shunting lore. The reason that this was denied was because Cognatism, in a nutshell, is way too large to even really be considered a feat. 
  3. Cognatism should, for all intents and purposes, be a full-slot magic. The only reason this is not the case was due to the fact that no one wanted Cognatism as they focused more on SoyBoy Magical Nutbags who had all kinds of devastating combat magic as opposed to those which enhanced the roleplaying experience. We settled on keeping Cognatism a slot because that is where it will shine best and people will actually take up the Art due to it not taking one of their precious slots. Any form of addition will certainly bump it up in power and force it to become a slot magic once again.
  4. After reading over the Lore, and having a conversation with someone who cares about Cognatism and the way that is is roleplayed, we came to the conclusion that if this Lore was to be submitted or accepted, that instead it should be an addition or post-feat to Arcane Displacement/Shunting. Should the new submission by Zarsies (Bae) get accepted, this could act as an additional feat which requires Displacement/Shunting as a prerequisite to acquire. Both act in forms of altered dimensions, one from a very individual character driven standpoint and one from a combat one.
  5. As I said before, Cognatism is a very internal magic. Not just in the ways of Self-Roleplaying, but in the way that it interacts with the world. Cognatism is supposed to be an enhancement and aid to the mind of a character, not to their magical or physical capabilities. The Horror never actually teaches the Cognat something, it simply soaks the information in response for an optimised mental state. The Horror does not, and will never really care about the Cognat enough to actually give them more command over spells or the void in this way because they can simply find someone else to feed them that knowledge. Horrors are not like the Shade Parasite, and they do not die if their 'host' dies. They live on, and are able to select another to establish a connection with.

As I said before, to see that someone cares about my lore enough to make an addition is warming and I appreciate that, however this lore does not fit into what Cognatism was, is, or should be. For that reason, I am against this addition and believe that it should, as suggested above, be it's own individual feat unrelated to Voidal Horrors, or instead be involved with Arcane Displacement/Shunting. If you really wish to work on an update to Cognatism or an addition which provides nothing too extensive to bump it from it's shaky ground as a feat to a full-slot magic, then feel free to contact me and I will gladly work with you on such. 

 

TL;DR, this is not what Cognatism is about, and should not have any kind of combat advantage. -1

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2 hours ago, Thomas said:

Snip

I agree with Thomas on this. -1 sorry

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