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RNC 5: Minas for nothing and the e-girls for free


Sporadic
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so right now voting is the only way to gather Minas and for a big reason this is working fantastically for exposure. We're up in the ranks, new player intake has tripled, we're on the front page of Minecraft-server.net and somehow a PCGamer content miller saw us in his server list which also makes us a prominent google hit for "Best Minecraft servers". All these things are REALLY good for exposure -> new players see us -> server grows.

 

What I'm saying is you better keep hitting that motherfucking vote button.

 

BUT all this vote-whoring is going to feel cheap in due time if not already. There should be other ways to make Minas. Of course, you can make your own shop and sell items from the resource islands, OR sell a batch of RP items renamed by your favorite pocket GM. But in the end this can only net you other people's voting money. There is no real source of income beyond that.

 

Either way, any Minas-making method should take the following very important factors into account:

  1. Any Minas source should be accompanied by a Minas sink so that Minas has an inherent value
  2. Any Minas source should not lead to excessive grinding as it has in past maps.

 

Let's investigate both points.

1) is basic economics. In real life, any currency is backed by a central bank which guarantees its value. In LotC, Admins need to back up the Minas which items which have value. We need to sell items that players want, so that indirectly players want Minas. This is a very important point. Nobody is going to sell their cool Lore-Items or RP artifacts for a worthless currency. And if they dont do this, there is no economy.

However, guaranteeing value is not as easy as you think. Pretty much everything that is currently being sold at Cloud Temple, someone has come to me in discord/on forums/ingame and said "but what if instead... you just give us that item for free.". No exceptions. If not for free then for almost-free, for various arguments which generally boil down to the same. Either way I generally have to deny the request for the above reason.

PvP items are the same. Most things in the Shop Of Wonders, people have said it would "destroy PvP". Most of these claims have been unfounded. However, it illustrates the difficulty in selling high-end items players want, because many people will riot if we sell anything that upsets the balance of PvP.

Lore items, lastly, are very hard to attach value to. People who write (artifact) lore will generally never attach a true material cost to their lore. Of course, many lore requires ingredients (e.g. symbols), but these ingredients are usually only collected by the lore-holder themselves so they don't encourage a supply/demand chain which would stimulate an economy.

 

2) is what the Remove Nexus Club is all about. It's very simple. We learned from past mistakes. In essence we want to make sure that people don't  spend hours in the mineworld or resource island to grind stuff to sell to Admin shops (hence, we don't have admin shops). We dont want people building giant underground mob farms which lag our server (hence, no Minas from mobs). And we don't want people to sit in front of their array of workbenches in the middle of nowhere (hence, no Nexus).

Ideally, the way to make Minas is through RP, but there is no mechanical way to guarantee this. We can only encourage you to sell RP items, start a shop, or play a travelling merchant, but most people simply won't because there's no real incentive to. The perogative for this one is with the players, not with us staff. So please go ahead and make it happen.

 

So what are we actually doing?

Two new money-making plugins are coming down the tubes. One of them I can discuss today because it is very straightforward: It's a new Trade Route plugin.  It works as follows:

  • Point 1 sells item A cheaply and buys item B highly. Point 2 sells item B cheaply and buys item A highly.
  • Players sell item A at point 1, travel across the road to point 2, sell item A, buy B, and return.
  • The items in question are unstackable, highly volatile, cannot be teleported with or placed in any chests.
  • The player will need to transport the items using a Llama caravan.
  • The items are lost on death, exposing the trading player to significant risk.

The main attraction for using this kind of plugin is that it forces people to "grind" by walking up and down the main road, which many players hope to be the central point for all kinds of RP to occur. Hopefully we can encourage people to come here more often, now. The main road might attract highwaymen which are looking to intercept trading players. This in turns leads to guards and mercenaries which in turn apprehend the highwaymen. And, if we are lucky, the resulting ado and commotion leads to the popping up of various roadside taverns and shops which are drawn to the new source of activity.

 

Additionally, we're releasing new items for sale. In the face of our restrictions, we've settled on a series of Elixirs: one-time drinkable potions which boost a Persona's statistic for the rest of the map. They can only be used once per Persona and give a variety of benefits, examples of these are listed below:

  • Taking less damage from mobs
  • Dealing more damage TO mobs
  • reduced soulstone cooldown
  • Slower hunger increase
  • Higher "Bleedout Time", the time it takes for a Knocked Out player to die.
  • Amount of players that can use your Red Soulstone pillar.
  • And more...

 

And there you have it. There's other things in the tubes that I don't want to divulge on just yet, but feel free to comment on what's been revealed so far, and what you think of our development philosophy.

 

 

 

 

 

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There has never, ever, ever been inflation on LOTC in the entire server history. Supply is infinite. The value of goods has always gone down down down. You do not need mina sinks. You need as much mina being pumped into the economy as possible or else iron will be end up worth less than 0.1 mina

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Tbh, quality of life stuff is good. And the trade plugin allows people to play Merchants so +1

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who cares about advertising when the new player retention is horrid

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1 hour ago, Sporadic said:

Nobody is going to sell their cool Lore-Items or RP artifacts for a worthless currency.

 

Image result for the fat controller laughed

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16 hours ago, Sporadic said:

The items in question are unstackable, highly volatile

Please don't tell me we have auto generating plugin pixels again.

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I want free e-girls now

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