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[✗] Satyr Rewrite's Re-write


Slothtastic
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The Reasoning;

A while back, I created the first Satyr lore. It was barebones, I do admit it, and was honestly bad. With the whole uh… descendant breeding thing. However shortly after I made it, Hedgehug got in contact with me and said he was going to re-write it. The re-write made a lot of Gen 1 Satyrs angry because it removed the ability to learn magic, and had also -for the initial draft, it was later changed- almost removed their bits. It would’ve been replaced with some weird light and dancing thing. But yes, it was weird as heck. However, now a lot of Gen 1 Satyrs stopped playing their Satyrs because they felt it was stupid for them to have their magic learning ability removed. Also the whole not being able to live in cities kind of made it bad. But it all turned out alright in the end and Satyrs are now growing! Kind of. With the soft shelved we can no longer grow, sadly. Which wouldn’t make much sense when Satyrs begin trying to reproduce. However, now that Axios is gone and we’re a good 4 months into this server I thought I’d try once more to save the Satyrs. As well as the other Fae. Satyrs since the beginning of Axios have had quite the history going on and so much potential history. Which is why we made this. So, here you go. It’s not just me writing this it’s a whole team of folks. Folks who want to see the Satyrs grow and live on because their RP is almost stress free. And because of our love for them and our community as a whole. I’ve probably spent a lot of time into this rewrite and a lot of time worrying about it. Like more than I should have. Also I may or may not have made this version Celtic instead of Greek...


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The Satyrs; A Rewrite.

History; Early Axios.

Spoiler

The Satyrs are ancient creatures, created by the Aspects during Axios. At first the Satyrs were in hiding, fearing the descendants. The bloodlines were split into clans at this time. The major clans being, Ivy, Thorn, Oak, and Clover. The Ivy Clan moved to the swamps and jungles of Axios, near the Orcs. Inspiring fear into the Clan and those around the Satyrs. The Thorns stayed on the isle of Tahn, settling into the mountains near the Dwed who built great cities under and inside the cities. The Oak did not stray far from the great plains of Tahn, for they had much vegetation to eat like carrots and apples. The Clovers moved to the Great Forests of the Wood Elves, where they could be in peace from everything else. Despite great speculation of who had made contact first, many thinking it to be the Clovers and Wood Elf Hunters. However it was not them, it was instead the mighty Thorn Clan. And by choice. The Thorn Clan’s hunters and adventurers found a place similar to theirs. Daeland. At first, the Clan was skeptical of these folk. They spoke like the Dwed, yet were as tall as the humans. However their taverns and life-style was marvelous to the Thorns. They were strong, physically and had sports to prove it. The Thorns admired this about them, and one faithful day a Thorn made contact with a Daelish boy. The boy was struggling with a trap set for rabbits, the Thorn member offered to help in return for help with learning Common fluently. In a few weeks, the Thorn member had adapted to Common, and chose to teach it to his clan. Soon the whole clan could speak Common, and the Thorn member began traveling to the other Clans, teaching them Common. However with a slight drawback, they had a Daelish accent. The Daelish folk also heard of the great Thorns, and this began a friendship between the two peoples. The second time, was the Ivys and the Orcs. An Orcish party had found a small camp full of the Ivy Satyrs. The Ivys were found trespassing on Orcish territory, and were hunted and killed. They are believed to be extinct, and the Satyrs mourn the Ivys. However, they hold out hope for an Ivy’s appearance. The Clovers only then made their appearance. Not found by a Wood Elf hunting party, but some had worked up the courage to enter the city and speak to the residents. This became widespread, a ‘historic’ event if you would. The Oak Clan was found only because they were lazy and asleep, when a group of traveling merchants found them in a field eating and sleeping.

 

 

History; Mid Axios.

Spoiler

During Mid Axios, the Church and many folk of both Westerlands and Oren, thought them to be Iblees Spawn. Which only inspired more hunting. The Thorns did not wish to have the Daelish become harmed in this conflict, and instead left to go into hiding. As did many other Clans. However, migrating Clans who were still on the road suffered losses due to the large Satyr Hunting Parties. It was a hard time for the Satyrs, truly. Only a few brave folks ventured out in Axios to continue their exploring, choosing instead to stay with Druids or the Wood Elves who might protect them. The Satyrs, at this time began to become more secretive. Hiding deep in the forests, with lookouts armed with bows and daggers. They were the more trained warriors of the Satyrs, trusted protectors known as the Wardens. The Wardens protected the borders of the Satyrs, assuring no wandering people would end up in the camp. Seeing a Satyr at this time was rare, if not nigh impossible. It was also a time when folks who wandered too deep into the forests of the Wood Elves, and of Tahn went missing. A true mystery. Not much happened during this time, only that the Satyrs realized just how alone they might be.

 

 

History; Late Axios.

Spoiler

In late Axios, the Satyrs began to once again connect with the Daelish Folk, who they believed to be one of their closest friends. With the Satyrs close by, they helped the Daelish find food and helped with their crops. In return, the Satyrs received alcohol and weapons such as swords and axes. As well as training in making their own weapons. When Atlas was discovered, the Great Migration occured. In which, the Satyrs found refuge on the Daelands’ ship, and soon enough on Atlas.

 

 

History; Early Atlas (Current).

Spoiler

When the Daelish became scarce, the Satyrs, mostly the Thorn Clan, found refuge with the Gallics. Cousins of the Daelish folks, who offered them sanctuary and protection. However, currently, the Satyrs and Gallics are now under threat of the Church. Despite being next to Curon, who do their best to ease the situation, the Daelish once again offer the Satyrs and the Gallics refuge with them. So the Church cannot hunt both Gallic and Satyrs. The Gallics accepted the help of the Daelish, being grateful.

 

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Physical Appearance (Changes have been made)

The Satyrs are known as many names, Goatmen, animals, beasts, but mostly by the dominating Clan, Clan Thorn. The Four Bloodlines, have almost been reduced to three.

 

Bighorns- The Bighorns (previously known as Thorns) make up the bulk of Clan Thorn. The Bighorns have ram legs and horns, which curve and are quite sharp. The adventurous Bighorns are drinkers, and are quite social. They are the bravest of the Bloodlines, and the most brash. They are known mostly for their temper, which rivals the Longhorns’. The Bighorns stand from 5’11”-6’4”. The women stand from 5’4”-5’10”.

 

Longhorns- The Longhorns (previously known as the Oaks) make up Clan Oak. The lazy preachers of the Aspects. Their horns are long and straight, ending in curves. Despite being lazy, they are quite deadly in combat. They tend to enter a rage in which they simply charge and attempt to gore their opponent. The Longhorns stand from 6’1”-6’8”, being especially big. Even the women, stand from 5’6”-6’2” are tall.

 

Twistedhorns- The Twistedhorns (previously known as the Clovers) make up Clan Clover. Twistedhorns are known for their twisted horns that grow from their forehead. They are shy, and are more introverted than extroverted. They choose not to venture too much and instead stay where it’s nice and quiet. The males stand from 5’4”-6’2”, being smaller compared to the Longhorns and Bighorns. The women stand from 4’10”-5’6”.

Straighthorns- The Straighthorns (previously known as Ivys) make up Clan Ivy. They are closely related to the Twistedhorns and Clan Clover. Where they are believed to be extinct, as the Ivy have not been seen for some time. Nevertheless instead of straight twisted horns, they have regular horns much like a goat’s. Much like the Twistedhorns, the men stand from 5’4”-6’3”, being a bit taller than their cousins. The women stand from 5’”-5’10”.

 

Age (Also Updated)

The Satyrs were gifted immortality by the Aspects. However they are not unkillable, as while they do not age they can be killed with any blade or poison of any kind. When Satyrs do get older, however, they become more like the animal their bloodline is represented by. The Bighorns become more ram-like in both upper-body, and lower body. The Twistedhorns and Straighthorns become more goat-like, and the Longhorns become more Ram-like despite them having more of a prominent snout. Theirs is more noticeable than the others.

 

Culture

The Satyrs live in small Clans distinguishable by Bloodline. There are four popular Clans, which many know of due to Satyr interaction. There are the Thorns of the Bighorn Bloodline, the Oaks of the Longhorn Bloodline, the Clovers of the Twistedhorn Bloodline, and finally the Ivy Clan of the Straighthorn Bloodline. Although the Ivy and Straighthorns are believed to be extinct because there has not been an appearance by them for a very long time. The Clans live in desperate locations, the locations for three Clans unknown. The most popular Clan, and most known are the Thorns who live with humanfolk. The Thorns are believed to be the most populated due to their numbers. However, the other Clans have yet to be discovered, so it may be untrue. The Clans have become secretive due to past history, and as such are reluctant to share their Clan’s location with another Clan or Satyr. There have been little communication throughout the Clans, due to mistrust. There is no Hierachy of the Satyr people. The Clans used to meet in a Council of Four. However, now there is no such thing. The Clans are now supposed to provide for themselves, the only Leadership left is in the Clans themselves. The former Council members are now their Clan’s Leader. What little communication there is, the conversations are usually carried out in their own tongue, so any eavesdroppers cannot understand what they are saying. However Satyrs are normally very social creatures, who start parties and drink as often as they can. They do of course, sometimes have brawls of their own but seem content with their lifestyle. Most are outgoing and radiate fun and happiness, while others like the Twistedhorns who want to do nothing with others, only if they have to.

 

Satyrs do believe in marriage, but it is uncommon. As most find new mates over time, however when a Satyr does choose to marry they are married by an Elder Satyr or Druid. Most Elder Satyrs are over 200 years old, and as such are considered wise and acquainted with the world. After the marriage there is a large party and feast that can happen for many days, even a full saints week!

 

Language and Numbers; Redone

Spoiler

Hello - Dhuit

I, Me, Myself - Feìn

You, yourself, your, your’s - Tù

Human - Duine

Elf - Cluas

Dwarf - Beag

Orc - Glas

Halfling - Dochar

Spouse - Ceile

Goodbye - Slań

Nature - Nádùr

Druid - Druii

Friend - Cara

Foe/Enemy - Haiad

Death/Kill/Dead - Bás

Undead - Marbh

Slaughter - Maru

Sword - Brogin

Axe - Lann

Spear - Bata

Hammer - Cloch

War - Cogadh

Bow - Saighead

Welcome - Failte

Thank you - Maith

Who are you? - Cé túsa?

Let’s go - Ligeann dul

 

Numbers

One - Ceann

Two - Dhá

Three - Tri

Four - Ceithre

Five - Cuig

Six - Sé

Seven - Seact

Eight - Oact

Nine - Naoi

Ten - Deich

Eleven - Ceann cheann

Twelve - Dhá cheann

Thirteen - Tri cheann

Fourteen - Ceithre cheann

Fifteen - Cuig cheann

Sixteen - Sé cheann

Seventeen - Seact cheann

Eighteen - Oact cheann

Nineteen - Naoi cheann

Twenty - Fiche

 

 

Green-lines:

-Satyrs can provide a unique RP, being now more updated and different as well as in my opinion, better.

-Satyrs can reproduce by using their bits, which is to be FTB’ed.

- Satyrs can now only learn all forms of Druidism. Including Nature’s Communion, Shapeshifting, Blight Healing etc.

- Satyrs can live in cities, provided they fill their days with much partying and music festivities. However when living in walled settlements and cities, they will feel headaches and their conditions gradually worsen if they do not have music and partying in their life when living there.

 

Red Lines:

-Satyrs need music in their lives, otherwise they will feel as though they are gradually starving and as though they are sick.

-Satyrs, being created by the Aspects, cannot learn Voidal Magic.

-Satyrs cannot breed with descendants.

-Satyrs have a year average for their gestation cycle.


 

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Please give me my Satyr back, they were a unique creature that fit well with a creature-ly fae dynamic but allowed people to RP freely.

 

also they're important to my IC culture

Edited by TheCritsyBear
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2 hours ago, Slothtastic said:

 

-Satyrs can reproduce by using their bits, which is to be FTB’ed.


 

 

How can you FTB to reproduce when doing any of that on a creature is a bannable offense and against server rules...

 

Plus, this is just a ripoff of basic Satyr's from mythology and nothing really unique that can add to lotc.

-1

Edited by L0rdLawyer
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12 minutes ago, L0rdLawyer said:

 

How can you FTB to reproduce when doing any of that on a creature is a bannable offense and against server rules...

 

Plus, this is just a ripoff of basic Satyr's from mythology and nothing really unique that can add to lotc.

-1

It can be done off-screen, in a fade-to-black manner or such, without them having to RP out the process. He's just stating the general capability.

Just like how animals reproduce. People don't RP every individual beast reproducing, but it just happens. Off-screen. Disallowing that all-in-all is just absurd.

Besides, isn't it bestiality that's a bannable offense? This here is a case of a creature mating with another of their own, not whatever you have in mind. If that bothers you, then might as well start complaining about khas, hou-zis and similiar partial creatures?

 

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big furry cyber rp great stuff 

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1 minute ago, Ford said:

big furry cyber rp great stuff 

Cybering is degeneracy. I do not tolerate it. 

 

1 hour ago, L0rdLawyer said:

 

How can you FTB to reproduce when doing any of that on a creature is a bannable offense and against server rules...

 

Plus, this is just a ripoff of basic Satyr's from mythology and nothing really unique that can add to lotc.

-1

Did you read the lore? At all? Or did you just look over to find that and have a reason to -1 it? Because if you would look, these Satyrs aren’t Greek or roman. Nor do they live like them. Sure they party and the like, but they’re more Celtic now. They have their own kind of warriors, not to mention none of the words are Greek anymore and have been replaced. This can add to LotC, so before you think to -1 something why don’t you actually read the damn thing? Also reproducing is natural. We don’t do it with descendants, rather ourselves because we are capable of producing children. Same as Kha or Hou-Zi

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The immortality is unnecessary, in my honest opinion. I'd advise removing it, perhaps give them a long life, but immortality? Why? It's absolutely unnecessary and just clinks onto the 'immortality' cliche a lot of lore we have, holds nowadays. I also believe that it could incite more role-play, especially with elderly folk of these creatures; perhaps those who're on their deathbed due to old age. 'Immortality' is just such a stupid cliche now, I reckon there could be a lot more interesting aspects to the role-play if they weren't made immortal. Also, I noticed you added something about Satyr's and marriage with other Satyr's, but druids also? I assume that this means that they cannot FTB with druids, which would be the standard protocol.

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6 minutes ago, Tsuyose said:

The immortality is unnecessary, in my honest opinion. I'd advise removing it, perhaps give them a long life, but immortality? Why? It's absolutely unnecessary and just clinks onto the 'immortality' cliche a lot of lore we have, holds nowadays. I also believe that it could incite more role-play, especially with elderly folk of these creatures; perhaps those who're on their deathbed due to old age. 'Immortality' is just such a stupid cliche now, I reckon there could be a lot more interesting aspects to the role-play if they weren't made immortal. Also, I noticed you added something about Satyr's and marriage with other Satyr's, but druids also? I assume that this means that they cannot FTB with druids, which would be the standard protocol.

No, I meant druids could marry the Satyrs. As in like the priests.

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59 minutes ago, Slothtastic said:

Cybering is degeneracy. I do not tolerate it. 

 

Did you read the lore? At all? Or did you just look over to find that and have a reason to -1 it? Because if you would look, these Satyrs aren’t Greek or roman. Nor do they live like them. Sure they party and the like, but they’re more Celtic now. They have their own kind of warriors, not to mention none of the words are Greek anymore and have been replaced. This can add to LotC, so before you think to -1 something why don’t you actually read the damn thing? Also reproducing is natural. We don’t do it with descendants, rather ourselves because we are capable of producing children. Same as Kha or Hou-Zi

 

I did read the lore, not reading this and jumping to the conclusion that I didn't read it is offensive. 

 

These are goat people, they are half goat, half human or elf or whatever they are. It is NOT ORIGINAL. It isn't, and that is my opinion and I stated the facts behind it. It is overused and just unoriginal.

 

Also I wasn't referring to cybering, I was referring to ftb'ing as a creature. It's a bannable offense. Creatures can't reproduce. 

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6 minutes ago, L0rdLawyer said:

 

I did read the lore, not reading this and jumping to the conclusion that I didn't read it is offensive. 

 

These are goat people, they are half goat, half human or elf or whatever they are. It is NOT ORIGINAL. It isn't, and that is my opinion and I stated the facts behind it. It is overused and just unoriginal.

 

Also I wasn't referring to cybering, I was referring to ftb'ing as a creature. It's a bannable offense. Creatures can't reproduce. 

So Hou-Zi can't reproduce?

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22 minutes ago, Slothtastic said:

So Hou-Zi can't reproduce?

No, by server rules they aren't allowed to have kids or ftb, unless the admins changed it recently.

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4 hours ago, L0rdLawyer said:

No, by server rules they aren't allowed to have kids or ftb, unless the admins changed it recently.

They are allowed to reproduce my dude. As are the Satyrs. Otherwise they wouldn’t have been accepted in the first place, now would they?

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I personally really want to see the Satyr's unshelved. A lot of effort was put into the rewrite of the lore which in itself shows the interest of the player group to continue playing them. The Satyr's bring a really good dynamic to RP that is a lot more fun for a lot of people than simply being killed on the roads by Orcs or bandits, and makes LOTC less generic like every other server that has the Typical "Orc, Human, Elf, Dwarf" thing going on. There is no reason that a mating pair of Satyr's couldnt be able to reproduce, just like a pair of humans, or a pair of Kah - Orc, whatever. 

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I really like this lore, and would be interested in playing one myself. As for all the talk of cliches, it's fantasy... it's all cliches by this point. The whole human-elf-dwarf-orc thing is the foundational cliche of the fantasy genre. I don't think being 'cliche' has any impact on how fun or meaningful the rp of a race is. It's different from any of the playable creatures we have, as far as I know, and it's got an interesting twist on nature-y type rp. Plus, from what I've seen, they play well into at least a few of the towns around the server, and could add a bit of diversity and interesting rp to the server as a whole. 

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