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Tamriel Imperialus (RP)


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X=====][  Kingdom of Orsinium  ][=====X

4E 383

 

GbGso1I.png

 

Atop the ruin of his enemies did Agrum gro-Kharog, self declared King of Orsinium, stride to a pinnacle amidst the carnage. It was from here that a rival chieftain had declared his claim illegitimate, the goal of a united Orsimer people a heretical lie. Now, King Agrum threw that Chieftain's body from the rock upon which he stood into the rubble below.

 

"BROTHERS AND SISTERS! Murak gro-Yarz is no more, slain by my hand. He issued a challenge to my rule as KING and that challenge was honourably met. Malacath's Code has been satisfied. The lands of the Clan of Gastemarch are now mine by right, as is his clan's loyalty. But this was not a tribal feud of old. I will not scatter his people to the winds. We are Orsimer together, and fighting amongst ourselves is folly! Let it be known that the sons of Murak will hold this city in my name, according to their own tradition - they shall fight for its lordship and decide amongst themselves. Orsinium rules Wrothgarian, but it will not rule over a nation of slaves! Go now, brothers and sisters, to the feast! Victor and conquered will eat and drink together, and celebrate the great kingdom that is to come!"

 

Such was to be the archetype of King Agrum's conquests. Those who did not pledge themselves were laid low and then risen again in service. Right of rule was demonstrated in blood to those who opposed a united Orc homeland, but mercy was shown to the defeated. They would march forward together, and build a lasting nation.

 

Agrum returns to Orsinium, the rebuilt capital of his kingdom, with Nurab, daughter of the defeated chieftain, in tow as a new wife - joining his growing family. He returned to his Keep, in the heart of the fortress city to the cheers of his vassals, wives and children. From his throne he attended to matters of state. Three holds, including Orsinium proper, were now united under Agrum, but the long campaign against his enemies had taken its toll on national food supplies. Furthermore, there remained the issue of the Bretons. Inevitably, word of such a large new Orcish army had leaked out and gripped the hearts of Nifelheim in fear. As amusing as that was, it presented an issue. Bretony was far from a pressing concern, but long had Orsinium of old been subject to pre-emptive strikes by the arrogant Breton kings. This issue would need addressing, but not now. For now, Wrothgarian's future must be secured.

 

Overview:

Population - 41,000 Orcs

Provinces - 3

Army:

8000 Light Infantry

4000 Heavy Infantry

Trade:

Duchy of Wayrest

Duchy of Camlorn

 

Actions:

AP Total: 10

 

0AP - The remaining clans who have not declared for Orsinium are invited to a gathering at the fortress-city. Hopefully, the largesse displayed and the number of loyal followers and sworn stronghold chiefs will sway even more banners to King Agrum's cause.

 

0AP - Diplomats are sent out to search for an additional trading partner.

 

1AP - The new victory is widely publicised in Wrothgarian and spread by word of mouth - carefully - to strongholds throughout Tamriel. All now know the strength of King Agrum. Join the new Orsinium!

 

0AP - The vassal levies raised in the war are sent home, with war booty and the thanks of their King.

5AP - Orsinium City is fortified more heavily and expanded to hold more residents.

4AP - Investment is put into hunting and agriculture to replenish the stocks of the new kingdom. Though the mountain peaks are not ideal for farmland, cultivation of the newly secured lowlands and expansion of animal herds are encouraged.

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The Sarpa

 

Stats:

Capital: Helstrom

 

10 AP in Economy (1 AP)

4 AP in farms

 

38,700 Argonians

 

1,000 Light Infantry

500 Heavy Infantry

 

Trade with Markmount, Stormhold (occupied), Stonefalls (2 AP)

Defensive Pact with Stonefalls

 

----

 

The occupation of Stormhold was an unexpected turn of events, given the previous isolation of the Dunmer due to the plague. Swamp-in-Head was aware that for the independence, freedom and survival, unity was the way to go for the Argonians. If the other tribes would see it that way too was questionable.

 

Another council session follows, in the growing cityscape of Helstrom. Swamp-in-Head sits silently, listening to the various family heads and tribal members. After a long while, once everyone has spoken their piece, with them looking up to their Argonian brother, he rises with the familiar light splash coming from his head. "Argonians. Not slaves. The Dunmer have come to make us into slaves. We are shattered, we are scattered. We are weak. Blackmarsh would show strength if we were united against our foes. Swamp-in-Head knows this is no easy task. But Swamp-in-Head knows it is a necessary task. So out, they shall go, and talk, make friends, find allies... to be steadfast, to protect, to resist and to perhaps even free our friends."

 

----

 

6 AP (default)

2 AP (trade)

1 AP (economic improvements)

2 AP (event, this turn only)

 

Actions:

 

5 AP into economy.

2 AP into farming grounds. The irrigation system to regulate the water levels of them is integral part of the project.

3 AP to train Heavy Infantry.

1 AP to train more Light Infantry.

 

Diplomatic outreach to ALL Argonian tribes regarding the occupation of Stormhold. As the trading post for Stormhold remains empty, it is opened to the highest bidder amongst the remaining Argonian tribes, along with a general offer of mutual assistance and defense towards the encroaching Dunmer. The harsh landscape of Blackmarsh most certainly will only hold them off for so long.

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The Brotherhood of the Sword

 

The Grand Master Christophe saw the prosperity of his economy the previous year from his investments and decided to further them the following year. As Gogaas learned and grew as a leader, Christophe sent him to train with the Heavy infantry, understanding that a good leader must also be a good fighter when it is needed. To prepare for the coming expansion plans Christophe trains 750 light Cavalry in the arts of the “Alik’r Horse Combat” to join the general ranks. Further expansion of the farms begins with more farms being built as Christophe plans for a larger plan of future expansion. In the wake of the desert training plans for the troops Christophe looks for a Captain to take on a more leadership role as a General of the army who will be an advisor to Christophe. Lastly, in the idea of diplomacy, the Grand Master sends out envoys to the other towns of Hammerfell to get an idea of the attitudes of his town and possible alliances. “Even the Sword may need a shield to aid in his endeavors of the blade” -Casimir Christophe

Overview

Population: 37,500 Red Guard

Population growth per year: 8,500(+500 For 3 Turns)

Military size: 4,000
AP this turn: 10 AP (6 Base + (3 Trade) + (1 for two turns))

AP in treasury: 0

 

Army

Total Military size: 4,000

Light Infantry: 3,500

Heavy Infantry: 500

Light Cavalry: 0

Heavy Cavalry: 0

 

Navy

Caravel: 1

 

Economic Report

AP this turn: 10 (6 Base, +3 Trade, +1 For 2 Turns)

AP in treasury: 0

Trade Partners: Riften, Rihad, Gilane

Leader Report

Casimir Christophe (31)

Gogaas Caorman (19)

Technological Report

No technologies are being researched at this time.

 

Actions

 

Economic Investment (-6 AP)(10 Economy points total)

 

Christophe sends Gogaas to learn and train with the Heavy infantry to strengthen fighting and military leadership skills (-0 AP)

 

750 Light Cavalry are to be trained (500 + 250(Redguard Bonus))(-2 AP)

 

Funds are sent for the construction of more farms (-2 AP)

 

Christophe looks through his ranks to find a possible candidate for a General of his armies (-0 AP)

 

Envoys are sent to Hammerfell cities to find out opinions toward the Brotherhood and to see possible areas for an alliance. (-0 AP)

 

 

 

 

 

 

Edited by ItsMarkTheArk
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City State of Bruma

 

Base AP: 10 (+1 1 turn +1 1 turn) 12

Population: 41,700 (+850 2 turns)

Military: 2000 Light Infantry

1000 Heavy Infantry

500 Light Cavalry

 

The hill surrounded by plains near the Pale Pass had been scouted and drawn out. Lycinia sat with her advisers, planning out a new settlement to be erected in the region, which would also relieve the population density in Bruma itself. The town would be named after the mountain road it resides by, taking over the name of the Pale Pass. The town is commissioned to be constructed throughout the year. (-10AP)

 

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1000 light infantry are sent to defend the settlers, whilst the 500 light infantry are to patrol round the mountains and valleys to thwart any attempted ambushes. (0AP)

 

Meanwhile, Castinus Juronicus is offered a place among Lycinia's trusted advisers, to take up the title of Master of Coin. His job would be to streamline the city-state's economy, as well as pass reforms to benefit the populace. He would be allowed to continue his private ventures as a businessman at the same time. (0AP)

 

Lycinia received the report of the informant in her office at dusk one day. "So, tell me what you learned of the Imperial City. Have they recovered? Are they looking to attempt to recreate the Empire?"

"That I do not know, m'lady," replied her informant, a middle aged gentleman who used to handle her fathers dirty work. "The City seems to be recovering well, with life as good as it can be living under a military junta. The man who rules is Urelius Vidinia, himself the head of at least 10 legions."

Lycinia considered the information, poring over the old noble names her tutor taught her as a child. "Vidinia? I've never heard of the name. Does he seek to expand? With 10 legions he may have the means to."

The man scratches his scruffy beard. "I'm afraid I do not know the man's intentions, as I was not granted audience. However, they have already expanded across Lake Rumare into two provinces of the Heartlands."

"That much I expected," replied Lycinia. The fertile lands would be the only way the city could feed itself. "Very well, thank you for your help. Here's the coin for your trouble."

 

The next day, Lycinia considered how Bruma would fair should the Imperial City begin trying to reclaim its lost territory. The best way to gauge Vidinia's intentions would be to infiltrate the junta itself. Therefore, (2AP) is spent on creating a fledgling cloak-and-dagger spy organisation, named the Winter's Breeze. Their job would be to embed themselves in the society and military of cities, attempt to gain the trust of higher-ups, and gather as much information as possible, whilst also standing by for other... orders. 

 

Finally, in the later months of the year, Countess Lycinia Batiatus is wed to Jarl Hrogar of Falkreath. The two realms are combined as one through the holy union of Mara, and travel through the Pale Pass is encouraged between the two holds. This not only increases the Jarl's renown in Skyrim, but also expands Bruma's holdings to both sides of the Jerall Mountains. As such, the name of the realm is changed to the Jerall Union of Bruma and Falkreath. (MOD for details on military and AP gain).

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4E 484

1952398_1.jpg.df1db9ee2d446b861dc8e4df79c47016.jpg

 

Realm of Nifelheim:

 

484 is a great year for the realm of Nifelheim. The college of Calastar is finally completed, with the final touches being made. Already, countless mages and scholars begin making their way to the college. A sizable donation comes in from the College of Winterhold.

 

Training continues for the army, soon the concept of the “phalanx” formation becomes familiar. By the end of the year, a majority of the army soon adopting this technique. Though a small group of 500 men begins training in pletfast formation. A much easier concept to grasp now that they know phalanx. Within the next year, these troops will be ready.

 

Many reforms are passed this year, the “Commercial Liberty Act” increasing the revenue that Nifelheim received from trade partners. (+2 AP for one turn)

 

The next reform passed is the “Common Levy Act”. Already, men across the realm go to their local training field. Completing their mandatory basic training. This has the effect of raising the professionalism of the conscripts. Whenever they are recruited.

 

The immigration reform act is passed as well, though not many immigrants were entering Nifelheim anyway. Though the ones who were are grateful.

 

The finally the last reform is called the “Arcane tutor Act” Already many esteemed mages and scholars pledge. One, in particular, is an Argonian restorationist, famous in Blackmarsh.


 

Jarldom of Windhelm:

 

With the chaos last year, it did not take long before the violence was stopped. Major crackdowns on dunmer gangs end successfully as the rough and rowdy are driven out of Windhelm, being either locked up or sent back to Morrowind. (Unrest in Windhelm has ceased)

 

Finally, the time has come for Windhelm to expand. The settlers and troops move southwards, encountering the typical bandit and brigand. Finally reaching the ruins of Kynesgrove. A year passes and finally, the city is reconstructed. The population settles down, a grand day for Windhelm.

 

With the Dunmer quelled and the Nords happy, the troops patrolling the streets find it easier to police the city.


 

The Colovian Highlands:

 

Though the organization of the Colovian Highlands is superb, it could go further. The glory of the old Empire inspire the centurions and commanders to make a greater effort to recreate the Imperial Legion. Finally, after a year of grueling training and exercises, the first Colovian Legion is ready. Prepared to eat their own guts and ask for seconds. With Tiberius at its head, it seems nothing can stop them.

 

To replace the losses suffered by the first battle against the Goblins, 400 more riders are recruited. Joining the large Colovian Military.

 

Another bold move is standardization of equipment, in the past each Legionnaires armor was unique. Now with standardization, the equipment can be produced at large quantities. Putting much less strain on the armor and weaponsmiths of Kvatch.

 

The scouts sent to investigate the Redguards come back empty-handed, finding nothing of use. For now, the troops posted on protecting trade routes deter any raiders.

 

The Imperial Century sent to clear out the remaining goblins come back victorious. The path to expansion is now open.

 

With the restrictions put in place by the last Imperial Emperor during the time of the great Flu lifted, goods large in bulk begin to flow into Kvatch. The city begins to boom, increasing productivity. (+3 AP for one turn)


 

Kraviran Tribes:

 

It has been truly a great year for the Kraviran Tribes, with a constant flow of trade coming in. The coffers have never been this filled. Alas, with such trade. Tragedy always strikes. A minor plague outbreak ravages the city. Killing 1400, it is dealt with quickly but shows the city is still vulnerable to outbreaks.

 

The recruitment of soldiers continues, with another 2000 troops joining the ranks.

 

After the plague, construction begins within the city. The growing population is a mild concern, luckily new housing created this year alleviates any concern about overcrowding. The people are grateful for this, further increasing their confidence in the administration.

 

Fish farms are built on a river not too far from the city. These fish are used to feed to growing population. Though the farm is small, it does provide a small food surplus to help the population. (+250 Pop for 1 turns)

Increased funding for the Fire bomb project begins to show results. Though they are a long way from producing a working prototype. They’ve begun to make great strides in how the firebombs function. Though it won’t be ready by the end of the year.

 

Spys are sent to the Dune, a few weeks pass before reports come back to Kraviran. A general consensus is that the Dune is planning something, perhaps an invasion. Or a very large raid, no matter the outcome. Troop movements indicate large-scale exercises and recruitment. The city of Dune itself has changed, from a small town it has grown into an inland center of trade. Caravans coming in from Cyrodiil, Argonia, Valenwood.

 

Jarldom of Riften:

 

More troops join the ranks of Riften, all swearing allegiance to the Jarl. While 250 riders head south, scouting out a suitable location for expansion. Noting that most of the terrain south is mountains and hills. Covered by forests. Not suitable places for farming, though the Lumber industry that could grow there seems profitable.

 

The lumber mills, being given their grants begin to make good work. Harvesting over three times the lumber than they did last year. These are exported to Riften’s trade partners. Though the drawback is that a majority of the forest around Riften is cut down. (+8 AP for 1 turn)

 

All the messages sent to the Jarls across Skyrim are met with the same reply, there will be no meeting about the Forsworn. The other holds deemed them not a threat, due to their distance away. Though the Jarl of Solitude shows some concerns.

 

The Imperial Remnant:

 

With the final push the Remnant economy booms, with caravans and merchants coming in. The city expands. The additional farms constructed are used to feed the growing military and the citizens. (+1 AP per turn, +200 Population for 1 turn)

 

The Duke of Thorn accepts the Remnants demands, a sizable ransom is paid. For the safe return of the heir to Thorn. With this agreement, the Kingdom must sign a pact of nonaggression with Chim and the Remnant, valid for ten years. As well as to begin trade with the Remnant. (+5 AP for one turn)

 

More troops are trained. Swearing an oath of loyalty.


 

County of Falinesti:

 

After those smug bastards made their comment, a massive amount of funds came in. Construction began within mear days of the new year. By midyear, the middle section was completed. A few months pass, the final section is completed. Showing those smug bastards who’s boss. The city, now completely reconstructed and renovated is the crown gem of Valenwood. Falinesti’s neighbors are in awe. The greatest construction feat in Bosmer history. (+1 AP per turn, +400 Pop for 1 turn)

 

The Lord of Arthenia offers his young daughter up for marriage. She is strong and healthy.

 

All the refugees scanned and processed are just poor people escaping war and famine.


 

Kingdom of Orsinium:

 

A great victory has been secured from Orsinium, now the process of rebuilding begins. Though much of the countryside of Gastemarch had been untouched. The holding itself was looted and nearly destroyed. Much of what was once the city of Gastemarch is now smoldering ruins. Though, a great victory nonetheless.

 

With the war over, the vassal levies raised in the war are finally sent home. (-2000 Heavy Infantry, -1000 Light Infantry)

 

The other Orcish tribes congregate within Orsinium to discuss, though they dislike the idea of unifying their tribes. They do propose a large defensive alliance, as well as non-aggression pacts.

 

With the publication of the great victory, many orcs living in lesser clans begin migrating to Orsinium. With hope for glory and honor. (+1500 Pop for 1 turn)

 

The expansion of Orsinium begins, though the city has been sacked and rebuilt many times. The city still has room to grow. The defenses are refurbished to meet requirements. Meanwhile, housing is constructed outside of the walls to house more citizens.

 

The investment into hunting prove fruitful, the growing problem of food is quickly solved. Though not as effective as farms. With the conquest of the lowlands, farms are able to be set up. Though small, they provide a stable food source for the growing population. (+200 Pop for 3 turns)


 

The tribe of the Sarpa:

 

Expansion of Helstrom continues, most of the land surrounding the city is swamps and ruins. Now with more funding, these lands can be transformed into spaces for new villages and farms. Though the ruins may prove an issue. Mazzatun ruins dot the landscape of Blackmarsh, removing them is a great sin against the Hist.

More farming grounds are constructed, with this the population growth increases. The irrigation system is a revolutionary system. Drastically increasing crop yield. (+1200 Pop for 2 turns)

 

More troops are trained, joining the tribes growing army.

 

All Argonian tribes are interested, though they care less for the trade opportunities. They want to take Stormhold back, it seems that the Chief of the Archon. Chief Nazatun sends a letter to Swamp-in-Head, asking for him to come to the city of Archon. A majority of the other tribes would be attending as well.


 

The Brotherhood of the Sword:

 

The final economic investments are complete. The city expands, increasing production. (+1 AP per turn)

 

Gogaas begins his training with the Heavy infantry, though not the most brilliant warrior. He slowly begins to learn. By the end of the year, he has grasped the basics of combat. He has a long way to go till he becomes an expert.

 

More farms are constructed, always good. (+300 Pop for 2 turns)

 

Christophe finds only finds one capable general for his troops. Baurean Tlorkum, a previous selection as a protege he is the only skilled warrior capable of leading troops.

 

Envoys return with reports, the Lord of Rihad and Gilane seem indifferent about the Brotherhood, enjoying the peace between each other. Though the Lord of Sentinel seems aggressive against the Brotherhood.


 

City State of Bruma:

 

The founding of a new town goes without a hitch, the troops stationed to protect the settlers ward off any attempts of a raid or attack. By the end of the year, a basic administration has been set up and the city begins to organize. A glorious day for the City state of Bruma.

 

With Castinus being elevated to the esteemed position of Master of Coin, the city of Bruma begins to see economic growth. He begins his reign by increasing the production of goods in the city, expanding smelteries and tanners. Producing quality goods able to be exported to trade partners. (+2 AP for one turn)

 

A new organization is founded, called the “Winter’s Breeze.” Their first mission is to enter the Imperial City, it won't be easy. The road there is a wild, dangerous place. Though they make it inside in the end. Within the walls, they begin their mission, information collection. Agents are implanted into the military itself, making notes of troop numbers and compositions. A report comes in by the end of the year. The total troop count of the Imperial Junta is between 14 to 17 Legions, and a further 3 legions stationed in the heartlands. Their leader, Urelius Vidinia is an Imperial General elected by the Military Council set up by each Legatus of each legion. Though this is the only information they can gather so far.

 

The Union of Falkreath and Bruma is celebrated in both holds. (I’ll skype you)

 

World Events:

 

The end of the Altmer civil war, the Kingdom of Auridon is victorious and the Thalmor has been defeated. Peace has finally returned to the Summerset Isles, but at what cost? Tens of thousands dead, countless thousands homeless. It will take time, but Auridon will recover.

 

The Kingdom of Morrowind razes the city of Stormhold, slaughtering the entire population. What remains now is ashes and blood. In response, the Chief of the tribe of Archon call all the Argonian chiefs to a grand meeting in the City of Archon. 

 

A great sandstorm begins in the desert of Hammerfell, severely affecting the regions of Hammerfell and western Cyrodiil. Reducing crop yield.

 

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Edited by HyperionSibuna
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The Colovian Highlands

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“Death before dishonor” -Marcus Marius Orientius

            It’s finally come time to expand our borders. Marcus dispatched the orders for the citizens wanting new land and homes in the well wooded area to the north. The legion have also been dispatched to patrol and keep the peace. The actions with the military went well, both the training and standardization of equipment. Tiberius was glad to see his legion performing efficiently and with pride. They seemed to be a unstoppable force and were somewhat battle tested from the goblins they had fought. Marcus after giving out the orders to the legions, ordered new roads to be built in and outside of the city for better transportation of goods and travel. Word around the city is that Anvil is thriving. The people of the city have never been warlike and their coffers are likely filled to the top. Marcus decided it was best if he set out to meet with the ruler of Anvil and maybe they could discuss a deal.

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National Overview

Population: 52,550 Imperials

Population growth this year: 10,850

Military size: 6,500
AP this turn: 10 AP

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Military

People allowed in service: 18,392

People in service: 6,500

 

Army

Total Military size: 6,500

Light Infantry: 4,500

Heavy Infantry: 1,000

Light Cavalry: 1,000

Heavy Cavalry: 0

 

Navy

None.

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Economy

AP this turn: 13

AP in treasury: 0

Where’s my AP coming from?: 6 Base, 3 From trade, 1 from bonus. 3 bonus AP.

Trade Partners: The Rift, Bruma, and The Kraviran tribes.

 

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Dynasty

 

Nobility

Marcus Marius Orientius (22) (Red)

Cerana Vitiaan (20) (Pink)

 

Commanders

Legatus Tiberius Acacious (Adopted) (26) (Blue)

 

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Technology

No technologies are being researched at this time.

 

New technologies acquired

None.

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Actions

A new town is to be constructed to the north. (-10 AP)

 

The legion are to patrol the province to the north and keep the peace in the newly built town. (-0 AP)

 

The roads in and outside of the city are in need to be improved for better movement of goods and transportation. (-3 AP)

 

Marcus departs from Kvatch to go to Anvil, hearing stories that the city is doing well and thriving. (-0 AP) ((Mod))

 

In order to keep the people fed rationing of food has begun until the sandstorms have ceased. (-0 AP)

Edited by NunuTheGreat
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Realm of Nifelheim

"Adjudication by Immolation."

 

2cb589bdcbad4b19b33a9d5b27e06f69--fantas

The glowing gates of the grand structure would fly open as the Calastar College would now be open for attending. The newly hired scholars and tutors would be put to work immediately with the Argonian Restorationist forming the head of the school of restoration. The entirety of the school would be in session with several Bretonnian natives attending for now, with few foreigners who had pledged. Advertisement of the college would continue with letters sent to holds across the realm. WIth the growing population in Calastar, Lopt would find it in the interest of the nation to begin colonization of the nearby settlement found to the north. He then would renew the acts passed in the previous year and begin writing additional acts. He would decide to name this city “Muspelgrad.” He would allocate resources into initiation of farming in the new settlement. He would also announce his bachelor-ship and his intent to end such a streak. 


 

Actions:

Income:

+6 AP base

+3 AP trade

+2 bonus income

-10 AP into settling of Muspelgrad

-1 AP into farming of northern settlement

 

Projects:

College of Calastar, complete

Farms in Calastar +500 pop (1 turn remaining), functional

Marines: 2 turns invested, complete

Phalanx formation: 2 turns invested, complete

Peltast formation: 1 turn invested, complete

 

Active Acts:

Commercial Liberty Act-Grants charters to commercial enterprise based in Calastar

Common Levy Act-Citizens aged 16-25 must serve 1 year in the military, improves discipline and professionalism

Arcane Tutor Act-Continuous offering of jobs for scholars and mages for the growing college.

Immigration Reform Act-Immigrants who stay for 15 years and serve in the military for 5 years will obtain citizenship, leaving will terminate unless under special grant.

 

 

Settlements:

Total population: 48000

Calastar: 28,000-Growth 9,500

Muspelgrad: 20,000-Growth 9,000


 

Orders:

Initiate “Frontier Land Grant Act” which will grant land to families of 4+ individuals who will pledge to settle in the new land.

Initiate “Immigrant Resettlement Act” which will grant immigrants land and citizenship if they settle in new provinces and raise families of 4+ members. Will omit them from military service during the 15 years.

Initiate “Economic Entrepreneurship Act” which will grant charters to commercial enterprises who open business in Muspelgrad.

Initiate “Scholar Exchange Act” which will offer scholarly exchange of documents with collegial institutions for mutual advance in education.

Initiate “Military Scholar Act” which will grant scholarship to mages of the college of Calastar if they pledge to enlist in military service following their graduation.

Initiate “Lumber Harvest Act” which will mandate collection of lumber for future projects.

Initiate “Forrest Replantation Act” which will seek to replant depleted or diminished forests for future harvest.

Initiate “Hunting Rights Act” which grants citizens exclusive right to game in the realm.

Initiate “Foreign Weapon Ban” which forbids the ownership of weapons for foreign immigrants not currently serving in the military.

Initiate “Privatization of Weapons and Arms Act” which will contract production of weapons and armor to private industries.

Initiate “Standardization of Weapons and Arms Act” which will establish a standard for weapons and arms in the military.

 

500 light cavalry are to continue patrolling trade routes and borders.

 

Infantry is to continue drilling.

 

Loot will invite notable duelists to his court for private tutoring. 

 

Lopt will invite notable generals, military tacticians, or retired generals for tutoring.

 

Lopt will invite suitable consorts to his court. 

Stats:

Current Military Population: 3,000

500 Heavy Infantry-Marines

2,000 Light Infantry

500 Light Cavalry

0 Naval Units

 

 

Farms-500 additional growth, 1 turns remaining

Council:

Lord Lopt (21)

Steward Gromindal (70)

Marshal Montrimere (37)

Spymaster Sleipter (38)

High Priest of Magnus Artorial (54)

Chancellor Brotliechter (44)

 

Edited by Legorious
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                 The county of Falinesti

                              the_elder_scrolls__flag_of_valenwood_by_

Ulwnis couldn't help but have a large smile on his face as he looked over the reports he had gotten and the view he had from the elevated position of his keep. They said it couldn't be done did they. Well look who was laughing now. They were calling it the greatest feat of construction in the Valenwood and his neighbors were in awe in what had been achieved until now. Well if they were in awe now than he really wanted to know how they would look when Falinesti became the richest region in all of Valenwood. He wondered if he asked them for trade agreements if they would refuse now. If they had seen the growth of Falinesti to this point already than he did not doubt that they wanted to benefit of it too.

 

Ulwnis did get a small frown however when he got a report about the literacy rate of his people. It seemed that about 68% of his population were literate as of right now. About 18% higher than that of the other states of Valenwood. But still not good enough in the mind of Ulwnis. The average region of Cyrodiil and High rock was still more literate than his state but that was not the intended goal that Ulwnis had. He wanted to make sure that each and every one of his citizens could manage to read. He would make sure that his people were the most well educated in all the land and from that knowledge he would create great tools that would aid him in his pursuit of becoming the greatest state of Valenwood first and later the sole remaining state in Valenwood. It also helped that his history and culture classes would make sure that he had a great source of loyal soldiers and agents to draw from when the time was right. For now he would seem like a peaceful ruler to the fellow lords and ladies of Valenwood. Seeming to be another friendly bosmer. But in time all of them would kneel at his feet. 

 

Ulwnis then made his way towards his throne room where the great hall was normally mostly empty except for a few people it was now almost filled to the brinks. The wooden halls and stone floor hosting a great number of his servants. Mostly Bosmer but also a few Altmer as their numbers in the county had increased due to the refugee crisis. He eventually stood in front of his throne and looked at the people. Closest to him were his advisors and key personnel who did the minor tasks of ruling the county for him. Whilst he focused on the major issues they went about implementing it as good as people. After that there were his soldiers, keeping back the greatest mass that consisted of the normal citizen. Enthusiastic with the current progress the lord had made. As he stood in front of his throne he raised his hand to ask for silence and an enthusiastic silence was given to him. Only broken by a few quit whispers. 

 

"My people. On this day we are gathered on the eve of the success of a project that many said was impossible but see what has happened. In the eve of two years I have managed to rebuild our city and our pride. We are now the jewel of Valenwood but is that enough. No it isn't. The only limits we have are the limits we put on ourselves. I will not allow that we put any restraint to ourselves. I expect that each and every one of you works to your greatest potential. If you are a baker bake your bread to perfection so that your neighbors will be fed and made strong. If you are a stone mason build this great city to it's fullest potential and create houses for our people to live and prosper in. And if you are a teacher teach the children to the best of your potential. Make them reach their greatest potential. Each and every one of you performs a vital task to our great nation. Now with the gifts that I have given our people and will continue to give I do not want you to ask. 'what can Falinesti give me' no I want you to think 'what can I give Falinesti'. I expect the most of each and every one of you, live long and prosper." Ulwnis then sat down enjoying the sounds of applause and enthusiasm. Having a great smile on his face of benevolence and kindness. But behind that face was another face. One of maliciousness, greed and ambition. To him all of the people before him were mere tools for his enjoyment and to achieve his goals. In the end all that was done was for his benefit and he would establish a dynasty and nation that would last for a thousand years. All would see his glory and he would be remembered in history as the greatest bosmer, no the greatest man that ever lived. 

 

 

Actions

I have become dad, destroyer of Children's  play time. 5ap is spent further improving the schools of Falinesti and making them more widely available. The intended goal is to make sure that everyone in the county will become literate and thus hopefully resulting in a larger amount of skilled workers in the future. It is expected that lord protector Ulwnis's approval rating amongst children will plummet immensely as it now becomes law for all children of six or seven years old attendance at school will become mandatory. The education will last about 6 years and will continue with the same curriculum of mainly counting, reading and history and culture but other subjects thought about is earth craft(biology and a bit of physics). Teaching children how the earth works and what different plants do as well as man craft. Teaching children about the different crafts of people and teaching how it works as well as the lay of the land.(geography and science)

 

5 ap is invested into rebuilding the docks of the county. With the hope of it increasing the amount of commerce flowing into Falinesti and by extension the capital of Teirm with the hope of once more increasing the prosperity of the county. 

 

Income

6ap standard

3 ap trade

1 ap from Falinesti city (Teirm)


Total ap: 10ap

 

Trade

Arenthia     (land)

Greenheart (sea)

Elden root  (land)

 

 

Military

500 Heavy infantry

500 light infantry

 

Population

46,45k bosmer (wood-elves)

1500 smug bastards (altmer (high elves)) 

 

Total:

47,95k pop.

 

Pop growth

8k base pop growth

400 from city  (1 turn)

1200 new farming equipment  ( 1 turn remaining)

750 Altmer refugees (1 turn remaining)

 

percentage growth.

4% base

+ 2% for 6ap investment

 

6% percentage growth. 

 

 

Edited by Roberik
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The Brotherhood of the Sword

image.png.0cd147d46b38dc66f4f6df858b761c5f.png

 

After a long night in his study, Christophe looks over to his military and makes the decision to reform the army into a more legitimate and organized system. The army is to separate into different sections: The Shock, The Shield, and The Arrow. The Shock being mostly comprised of Cavalry and Light Infantry will be the hammer of the Brotherhood’s forces to cripple foes. The Shield will be the heavy line of pure strength of the in the troops, comprising Heavy Infantry and Heavy Cavalry that will bash and break the enemy. The Arrow, being the elite of the army will be comprised of veteran and elite troops meant to inflict the most damage on opponent’s, this group contains all types of troops whom prove true loyalty and skill in the army. The system is put in place and extreme trials are set up for those willing to attempt for a position in The Arrow battlegroups.

 

After realizing Baurean Tlorkum was the only adequate person able to lead troops he is set as the General of the Shock Battlegroups, leaving Christophe in charge of the other two.

 

In an effort to resume Gogaas’ training, Christophe sends him to train with the Light Cavalry, attempting to find him a suitable strength in a form of combat.

 

As the diplomatic situation became clear to Christophe, he looked to improve relations with Gilane and Rihad. More especially looking for possible allies to counter the Lord of Sentinel.

 

Feeling that the navy was insufficient currently Christophe studies designs for more sophisticated ship designs to begin the Brotherhood’s rise to naval supremacy.

 

With the scouting report from the troops a long while back proving successful, Christophe orders 1,000 light infantry to secure the adjacent western coastal province as a new settlement is built for the people.

 

Overview

Population: 46,300 Red Guard

Population growth per year: 8,500(+500 For 1 Turns)(+300 For 2 Turns)

Military size: 4,750
AP this turn: 11 AP (6 Base + (3 Trade) + (1 for one turn) + (1 Economy))

AP in treasury: 0

 

Buildings

Small Farms (3 AP Invested)

 

Army

Total Military size: 4,750

Light Infantry: 3,500

Heavy Infantry: 500

Light Cavalry: 750

Heavy Cavalry: 0

 

Navy

Caravel: 1

 

Economic Report

AP this turn: 11 (6 Base + (+3 Trade)(+1 For 1 Turn)(+1 Economy))

AP in treasury: 0

Trade Partners: Riften, Rihad, Gilane

Leader Report

Casimir Christophe (32)

Gogaas Caorman (20)

Technological Report

No technologies are being researched at this time.

 

Actions

The new military organization system is put in place and trials of heavy combat and long endurance are set for soldiers wishing to be a part of the elite Arrow Battlegroups. (-0 AP)

 

Baurean Tlorkum is placed as the leader of the Shock battlegroups, wishing to slowly bring him into the duties of the General (-0 AP)

 

Gogaas is sent to train with the Light Cavalry to further his combat training (-0 AP)

 

Christophe sends more envoys to Rihad and Gilane to see how he may further improve relations with them (-0 AP)

 

New naval designs are sought to make our ships sturdier, stronger, and more useful during naval combat and amphibious assault (-1 AP)

 

The construction of a new settlement is to begin in the province west of Taneth (-10 AP)(20,000 Pop)

 final product - Copy.png

1000 Light infantry and 500 Light Cavalry are to be sent to guard this new settlement from foes (-0 AP)

The crop yield for the year is rationed in the concern of the sandstorms, ensuring safety for the supply (-0 AP)

Edited by ItsMarkTheArk
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Jarldom of Windhelm

 

9GltUVGX_Xp5D-3T4ji7EDcAnOehNsO5lgZZrZ_r6ij_xiJ6ueDjbKhQtut1gF-4ew2vGFeb3KUbdbZwAq3Zv_xwg1tLtJkCIniTyLQCinRjbKRZuIl2kMiLVq99hmTQTa1h9otE

 

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Activity:

 

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“The rioters have been dealt with, and thrown from Windhelm. They will seek refuge in another holding, where they may cause trouble there.” Jarl Oskar finished his statement to several officials of the Jarldom within his great hall before dismissing them. “Jarl Oskar.” Flak, the Master of Coin, approached him as he left the table. “Flak. I hope you bring good news from our journey south.” He nodded once, “The town has been rebuilt, and fields are tilling as we speak. Though, the mine lays dormant.” Oskar nodded once, “Send the infantry in to clear it. Only Akatosh knows what may lay inside.” Flak dipped his head and followed the others out from the hall.

 

ancqH8-iE7oEt5jEq9nsnwJrMjkh26nVA3x04YLR8Z2WCrKHWeWaJsmVpibiZVZ4N2aflXyKWZTZbDPpaXqlJaEGchWgpEKZMucryx4tgrLJNJSedjMSjyeWS3HKdiUK5Kk4wMnc

 

“The lack of… military prowess has been noticed by many, Oskar. A few thousand more men, and we’ll be able to topple any who oppose us in Skyrim.” Oskar looked across the war table before him before nodding, “Then make it so. Restore the numbers we’ve lost in the riots and bring more men to the ranks. Windhelm seeks an expansion northward soon enough.” Olaf nodded and donned his horned helmet before leaving the room, accompanied by several captains.

 

The hall was once more filled with people that had gathered across Skyrim to see the wedding of Oskar Stormcloak and his housecarl, Katsri Windcaller.

 

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Statistics:

 

Population(Total) - (50,525) 45,500 Nords, 5,025 Dunmer

 

Population Growth - 8,500 Nords, 675 Dunmer (3 More turns)

 

Income - 13 AP (6 Base, 3 Trade, 1 Economy, 3 Marriage)

 

Constructs - N/A

 

Production - N/A

 

Developing Technology - N/A

 

Developed Technology + Bonuses - N/A

 

Standing Army - 2000 Light Infantry, 500 Heavy Infantry

 

Navy - N/A

 

9GltUVGX_Xp5D-3T4ji7EDcAnOehNsO5lgZZrZ_r6ij_xiJ6ueDjbKhQtut1gF-4ew2vGFeb3KUbdbZwAq3Zv_xwg1tLtJkCIniTyLQCinRjbKRZuIl2kMiLVq99hmTQTa1h9otE

 

Diplomacy:

 

Leader - Oskar Alfriksson-Stormcloak (31)

 

Trade - Nifelheim, The Rift, Winterhold

 

Allies - N/A

 

Dynasty - Wife: Katsri Windcaller (25)

 

Conflicts - N/A

 

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Actions:

 

Fifteen hundred light infantry are equipped throughout the Jarldom. [3 AP]

 

A force of a thousand light infantry are sent to Kynesgrove. [0 AP]

 

The citizens of Kynesgrove begin tilling the lands, setting up farms and such as they reach fertile land branching off of the Rift. [10/10 AP]

 

A wedding is had within Windhelm, resulting in the bond of Windcaller and Stormcloak. [0 AP]

 

The 250 heavy infantry in Kynesgrove begin to enter the mine, clearing it out of anything inside to be used. [0 AP]

 

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Kraviran Tribes

 

bazaar_by_mehrdadisvand.jpg

"With this much trade and wealth coming in, perhaps allies are to be made...ho- ah yes a bazaar! that will do the trick!" -Ra'Kazajir Vaskir

 

Overview

_______________________________

Population: 45000

Military Number: 4000

Available Manpower: 15750

Population Growth: 9400 a year

Unlocked Technologies: Terrace Farming, Advanced Military Doctrine

Currently Researching: Handheld Firebombs

Current Economic Status: Booming

Current Construction: Grand Bazaar

Current Political Projects: Subterfuge and Sabotage of The Dune

Current AP: 11

___________________________________________

Current Bonuses:

|+500 Population 1 turn|

|+100 Population 4 turns|

|+550 Population 3 turns|

|+250 Population 1 turn|

|+4 AP from Trade Partners|

__________________________________________

 

A plague will not stop the Kraviran Tribes, it will only strenghten their resolve, Ra'Kazajir stood on his balcony seeing the city and the body workers haul the dead to their burial grounds, Khajiit monks singing and saying prayers as he went inside, the population may be saddened by this loss, but he knew of ways to solve this and lift their spirits once more. He went into his room, quickly sitting on his floor mat and being brought his table and scrolls, taking one and unrolling it, quickly starting to scribble into it, his demands were clear, expand the city's marketplaces and begin construction of a new central plaza for a grand bazaar that is to be held at the end of the year. He details that the bazaar is to showcase the absolute best, stating that a bathhouse, brothel, small arena and a great plaza are to be built in preparation as well as hundreds of spaces for merchants to come far and wide to sell their goods. He also demands for a cleaning and improvement of the infrastructure, cleaning of the sewers and streets as well as buildings and the defenses. He invites The City-State of Bruma, The Colovian Highlands, The Peliates, The City-State of Anvil, The City-State of Chorral, The Regions of Rimmen and Torval as well as all who wish to attend the bazaar.

 

He also offers the Regions of Rimmen and Torval mutual trade agreements, stating that they are very prosperous regions and would benefit greatly from this new trade deal. He paused, taking another scroll and unrolling it, starting to write down the new taxing system, as there wasn't much of one before he states that with each new business and caravan made there are tax cuts, and after a certain degree of wealth, the rich are to pay higher taxes as the middle class gets small tax cuts and the poor maintain the same tax rate but to keep the rich happy they can keep their caravans and industries in the private sector but must pay all taxes or else.

 

Once he finished writing the invitations and signing them as well as the construction orders he sent the scrolls off and took yet another scroll, unrolling it and putting some security details for the military, stating that during the bazaar and leading up to it they are to perform constant drills for city defense and improving battlements on the walls as well as investing in setting range markers outside of the walls, the details are that during the bazaar 1000 light spearmen are meant to maintain the peace and make sure all rules and laws are being followed. Once he completed this scroll he sent it off, taking another one, much smaller than this and quickly scribbling down orders for the spies, simply stating,

 

"The Dune is to be weakened by any means you seem necessary, complete this to prepare for the invasion."

 

He rolls this scroll and offers it to his servant, quickly standing, slowly making his way to his balcony as he steps outside, looking out to his city, now the fate of this upcoming war is in his spy's hands...

 

[This is where the main RP ends, you can skip down to the actions if you don't wish to read what the spies do]

 

_______________________________________________________________________

 

Knives and Red Sand

 

 

papua_oasis_by_lathander1987-d5qmtec.jpg

"Without food, a city will either die or revolt, The Dune will not survive after this." -Daro'Kiahi

 

The orders came in clear, she held the scroll, reading it before offering it to her partner, sitting behind a building, with a small cane of moon sugar in her mouth, gnawing away at it as her partner nodded, taking the scroll, slowly walking to one of the many torches around the city and setting it aflame, burning the scroll as he walked back to her; offering a nod before speaking up, 

 

"This one will handle the people, their unrest is easy to manipulate in our favor, perhaps some will leave The Dune in search for a better life in the Tribe, yes? but you will handle the food situation here, give the populace one more push in favor of us, yes?"

 

He said, taking his blades, sliding them into their hilts as he moved his hand back to bring up his scarf and cloak, only offering a simple nod as he started to move off, seamlessly joining a walking crowd and starting to move towards the slums and lower city, leaving the woman by her lonesome.

 

"Without food, a city will either die or revolt...The Dune will not survive after this."

Thought the woman as she puts on her headscarf once more, sheathing her dagger and sword, moving her hand to take out a small scroll, unrolling it and gazing upon it, the hand-drawn overlay of the city and its defenses, still gnawing at the cane she takes a small piece of chalk, resting the map on the wall as she circled the food storages and where the drawbridge was located, marking out a path to take to each location during the night, rolling the scroll up once more and retreating back to the shadows.

 

The midday sun and heat glared down upon The Dune, sand in the wind as crowds moved about, traders from other regions conducting business, the guards walking past K'zaka, he slowly made his way to the slums, being greeted by the lower class and poverty-ridden people, glancing around he began to work his magic, walking to a huddled group of common folk, mingling and speaking with them, quietly speaking of the great riches and opportunities that are in The Kraviran Tribes, repeating this talk with many groups within the slums and lower portion of the city, always maintaining a high alertness for guards or informants to them.

 

The day would continue on much like this K'zaka doing most of the work for now as Daro'Kiahi just lied in wait, sticking to the shadows for a majority of the day before night finally fell on The Dune.

 

With night now upon The Dune Daro'Kiahi went to work, slowly moving amongst the shadows, avoiding the lights of the torches and the guards, skillfully navigating her way through the now empty streets and alleyways, using her natural night vision to her advantage as she slowly made her way to the food storages, quickly avoiding guards as she eventually came upon one of the food storages, opening one of the side doors and moving inside, seeing fruit, meat, grain and other delicacies being stored, she slowly walked around inside, noticing it was mostly made of wood, coming up with a simple plan, the crates were made of wood and since it was hot and dry, it was easy to catch fire...all she had to do was make it look like an accident, the long burning torches used a mixture of wax and oils to remain lit all night, perhaps a 'spill' can occur. She slowly moved to one of the nearby torches, ripping it from its stand, holding it idly for a moment before throwing it into the food storages, watching for a moment as it began to catch flame before starting to make her way towards the walls, the food storages now ablaze as shouts of guards can be heard rushing over to the burning food and buildings.

 

Now a fair distance away from the burning buildings she can smell the smoke and see the light of the blaze, glancing around for a moment before making it to one of the walls, looking up at it as she jumped up on it, using the imperfections of the wall as stepping stones as she climbed up the wall, quietly thinking to herself, still gnawing at the moon sugar cane.

 

"Doubt is death...doubt is death."

 

Once she reached near the top, she would hear a guard's footsteps coming closer, her hands would be on the edge as she waited, hearing him come closer and closer, eventually she'd strike, pulling herself up and moving one hand to grab at the guard's leg, pulling him off the edge; quickly ending his life as she now fully climbed on the walls, slowly making her way towards the drawbridge area, in her mind mapping the walls and battlements of the city.

 

Upon her path, she'd stumble on some guards not paying attention, sneakily moving up behind them and quickly covering their mouth and driving her dagger into their side, only for but a moment before she forced them over the top falling into their moat to die and sink to the bottom, for the other she once again covered his mouth, quickly driving the dagger across her throat, not throwing this one off as she slowly lowered the body and glanced around, noticing no other guards and started to drag the corpse away, most likely to take the uniform.

 

After a few minutes she'd come out once more, having a bag slung over her shoulder and a naked corpse over the other she dragged the body before throwing it over once more so it too can sink to the bottom of the moat. She moved towards the now unguarded mechanisms of the drawbridge, looking over it before taking a guiding rod acting out as if she were going to sabotage it, nodding for a moment before placing the rod back, instead, driving some rocks into the gears to make it more sluggish now when lowering and raising. Her work now done, the food storages now reduced to nothing but ash, the drawbridge now being partially sabotaged with the full sabotage occurring during the siege she slowly made her way down the walls, the same way she came, climbing down before sulking back into the shadows, waiting for the siege soon.

 

 

 

 

Military

___________________________________________________________________

 

|Assign 1000 spearmen to guard the bazaar| -0 AP

|Begin siege defense training and drills| -2 AP 

 

 

Construction

______________________________________________________________

 

|Begin Construction of the Grand Bazaar| -4 AP

 

Diplomatic/Political

________________________________________________________________

 

|Tax Reform to updated Taxes| -1 AP

 

|Invite The Colovian Highlands, The City-State of Bruma, The City-State of Anvil, The City-State of Chorral, The Region of Rimmen and Torval and The Peliates to Grand Bazaar| -0 AP

 

|Offer Trade Agreements to The Regions of Rimmen and Torval| -0 AP

 

|Sabotage Dune, raze food storages, map defenses and sabotage Drawbridge| -4 AP

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Edited by Vanity707
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latest?cb=20161023182517Image result for falkreath shield

Union of Bruma-Falkreath

 

Base AP: 14 (+2 1 turn) 16

Population: 52,550

Military: 4500 Light Infantry

1500 Heavy Infantry

500 Light Cavalry

 

The marriage of Jarl Hrogar and Countess Lycinia meant the establishment of a new lineage, as any children they have would hold the name of Batiatus-Blackmane. The firstborn would be heir to both holdings, but if there was a second, one would be heir to Falkreath Hold whilst the second would be heir to Bruma, under the succession law of gavelkind. This stops any transgression or thought that a Skyrim hold would be under control of an Imperial, thus diffusing any racial tensions. 

 

Meanwhile, trade and travel between the holds is encouraged, with regular patrols guarding the Pale Pass on both sides against bandits or other creatures. Citizens of Falkreath are invited to receive education in Bruma, to take new skills or ideals back to the hold. (0AP)

 

Money is invested into the Hunting Lodge once again, expanding its hunting territory across the mountains into Falkreaths dense woodland. The Nordic populace are also invited to join the guild, and to receive payment in return for their game. (2AP)

 

With the abundance of furs coming in from the hunting lodge, local tanners are invested into in order to produce higher quality hides and garments to be exported throughout Cyrodiil and Skyrim. (2AP)

 

With more land to protect from brigands and potentially outside threats, as well as the news of the Imperial City's forces, Lycinia orders the military to be increased substantially, and its combat tactics revamped. 500 heavy infantry and 10 mages focused in the school of restoration (7AP) are to be recruited and trained alongside the rest of the army, both the Nords from Falkreath and the men from Bruma. They are to be trained intensely in formation combat, from groups as large as 120 down to as few as 8, to move swiftly as a cohesive unit across battlefields. Bruma has a variety of different terrains, so this training would take place in thick forests, open plains and steep hills. Meanwhile, the light cavalry would be trained in harassment and hit-and-run techniques.

 

More investment goes into the economy of Bruma, guided by Castinus' hands. (2AP)

 

The members of the Winter's Breeze are encouraged to continue to climb the ranks of the Imperial City, still only to achieve information, such as Vidinia's ambitions, political rivals, and any hint of corruption or unrest that could be of use against the military junta. Funding is discreetly sent to them via dead-letter drops and hidden meetings. This money is to bribe or loosen lips, as well as to recruit any anti-Junta operatives to the Winter's Breeze, although they wouldn't be told who the organization works for. (3AP)

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Imperial Remnant

4E 384


flag_of_the_greater_empire_of_tamriel_by
 

-Statistics-

AP Base: 6

Economy: 2

Trade AP: 4

5 AP One turn

Population: 51,400

Population Growth Per Year: 10,000

Pop Bonus this year only 200

Farm Investment/Base Percentage: 13%

Army

2000 Light Infantry

1000 Heavy Infantry

500 Light Cavalry

 

Leadership

Legion Commander - Marius Decius Arteius (40)

Legionary Maximus Arteius (20)

 

Actions

 

A small amount more effort goes into expanding farms for crop diversity (1 AP, 16 AP total)

 

With the large influx of merchants, the Province receives massive funding to compensate for the growth of its population, Housing, Taverns, and other basic infrastructure (10 AP into Economy)

 

2,000 Light Infantry are Recruited (4 AP)

 

Fox Hunt (2 AP)


 

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The Sarpa

 

Stats:

Capital: Helstrom

1 province

 

15 AP in Economy (1 AP)

6 AP in farms (2% bonus pop growth)

 

47,900 Argonians

Growth: (3% baseline, 3% primary race, 2% farm level)

8,000 static baseline (percentile growth is below static baseline currently)

+1,200 event for this and next turn

 

1,500 Light Infantry

1,000 Heavy Infantry

 

Trade with Markmount, Stormhold (occupied), Stonefalls (2 AP)

Defensive Pact with Stonefalls

 

----

 

Swamp-in-Head nodded only once, before packing his equipment. He knew that this was the best chance to find common ground with the other tribes and the best chance to work together in pushing back the Dunmer, forcing them out of Blackmarsh, back into Morrowind. Together with a few clan elders and warriors he set out to Archon, in order to meet and talk the talks. During his absence Thief-of-Tails would continue to oversee the training of the new warriors as well as the continous improvement of the farms.

 

 

----

 

6 AP (default)

2 AP (trade)

1 AP (economic improvements)

 

Actions:

 

5 AP into economy.

2 AP into farming grounds. The irrigation system continues improvement as the centerpiece of them.

2 AP to train Light Infantry.

 

Swamp-in-Head journeys to Archon heeding the invitation. These are crucial times for Argonians to find strength together.

 

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X=====][  Kingdom of Orsinium  ][=====X

4E 384

 

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King Agrum accepts the idea of a broad Orcish defensive alliance against foreign aggression, but boldly sticks to the line that the new Orsinium is the centre of the Orcish world. He is king, and all others are by right his vassals. But for now he accepts that he must prove his worth not by spilling the blood of his own kin, but by working to build a nation worthy of joining. He swears to uphold the sovereignty of the so far independent Orcish clans against threats from the lowland powers, but will not sign treaties of non-aggression. Instead he offers the time honoured traditional practice of intermarriage. History would record the following words.

 

"Orsinium is a nation beyond the confines of the stronghold, but it is the stronghold that anchors our society, our families. Let us avoid strife by sharing blood. Give unto me your finest maiden daughters and sisters to wife, that you may all become my fathers and brothers and war amongst us will be as bitter to our hearts as a venomed dagger."

 

For now, there was parity among the lords of the clans, sealed by intermarriage into Agrum's line. But all knew that Agrum would not be content until the strongholds were united under one flag - one way or the other. No non-aggression pacts have been signed, but against the world, the Orcs for now are united in purpose.

 

Overview:

Population - 49,800 Orcs (base & +300 for 3 turns & +1500 for this turn)

Provinces - 3

Trade - Duchy of Wayrest, Duchy of Camlorn

4AP in Farms

5AP in Orsinium City fortifications.

 

Army:

Manpower: 9000 / 17,430

----

7000 Light Infantry

2000 Heavy Infantry

 

 

Actions:

AP Total: 8

 

0AP - Agrum goes on a pilgrimage to an ancient shrine to Malacath to ask for the daedric patron's guidance, sacrificing troll fat and a daedra heart.

0AP - Once again, another trade partner is sought.

4AP - Funds and resources are diverted to Gastemarch and its new loyal administration, for the rebuilding of their shattered town.

4AP - A council of the finest orcish mages in Tamriel are convened to advise the great king in matters of the arcane, and to provide handy support in times of war. ((AKA, recruiting 10 mages ? ))

 

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