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Tamriel Imperialus (RP)


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The Sarpa

 

Stats:

Capital: Helstrom

2 provinces

 

30 AP in Economy (3 AP)

12 AP in farms (2% bonus pop growth)

 

76,320 Argonians

Growth: (3% baseline, 3% primary race, 2% farm level)

8,000 static baseline (percentile growth is below static baseline currently)

+750 event growth per turn

+750 event growth per turn

+135 event growth per turn

 

3,000 Light Infantry

1,500 Heavy Infantry

 

Trade with Markmount, Stormhold (occupied, replaced by Blackrose), Stonefalls (3 AP)

Defensive Pact with Stonefalls

 

----

 

Thief-of-Tails patrols the surrounding regions with the forces for the case of any Dunmer scouts. Swamp-in-Head takes initiative and leads a contingent of 1,500 light infantry and 500 heavy infantry North to harrass supply lines, outlying hamlets and farms from the Dunmer in Blackmarsh territory. They should be as unwelcome as possible. The Argonians know the land, the Dunmer don't.

 

----

 

6 AP (default)

3 AP (trade)

3 AP (economic improvements)

1 AP (eventbased, per turn)

 

Actions:

 

3 AP infrastructure and a basic "trampled" road system between the holdings of the Sarpa.

10 AP into claiming a fresh settlement in the province west of the capital.

0 AP Raiding business (see RP).

 

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The Union of Kvatch-Anvil

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“Death before dishonor” -Marcus Marius Orientius

 

(Busy no RP this post.)

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National Overview

Population: 85,100 Imperials

Population growth this year: 10,850

Military size: 12,000
AP this turn: 15 AP

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Military

People allowed in service: 29,785

People in service: 12,000

 

Army

Total army size: 12,000

Light Infantry: 9,000

Heavy Infantry: 2,000

Light Cavalry: 1,000

Heavy Cavalry: 0

 

Navy

None.

 

Siege Equipment

Ladders: 40

Battering Ram: 1

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Economy

AP this turn: 15

AP in treasury: 0

Where’s my AP coming from?: 6 Base, 3 From trade, 1 from bonus, 5 from unification with Anvil.

 

Trade Partners: The Rift, Bruma, and The Kraviran tribes.

 

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Dynasty

 

Nobility

Marcus Marius Orientius (24) 

Lady Vona Scinonicus (20) (Wife)

Caesia Orientius (2) (Daughter)

Lyloe Orientius (1) (Daughter)

Commanders

Legatus Tiberius Acacious (Adopted) (28) 

 

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Technology

No technologies are being researched at this time.

 

New technologies acquired

None.

 

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Actions

7,500 light infantry are recruited and trained for the war to come. (-15 AP)


Marcus askes Vona to put the captured raider who was recently caught near the gold coast into the Coliseum as a show for the people which in turn will make money. If he wants to live he will fight and put on a show. If he dies well then it’s another menace gone. (-0 AP)

 

All available Union soldiers are to gather to Colovia in preparation for the war with the Dunmer. (-0 AP)

 

Bam bam in the ham.  (-0 AP) (Godd Todd pls)

Edited by NunuTheGreat
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The Nation State Of Chorrol

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The collapse of the empire brought Chorrol both great fortune and terrible mishaps, her countess and her bloodline lay dead at the hands of the flu. This fractured the state of the county led to much deceit and eventually a bloody rise to power under Plavius Sesdan, he appointed his son as his steward. Over time people began to forget about what once was, the Sesdan bloodline became nobility in the city of Chorrol. Their swift action to deal with the flu lead to many to believe it was divine intervention, they closed the city down and isolated the sick, they closed the farms where only the strongest and cleanliness worked.

 

Eventually the city saw itself rejuvenated with the sick either dying off or beating their flu with renewed vigor, they were mountain folk after all. Under Plavius’s leadership the city grew to shadow its former self with its walls expanding enough to fit it’s very large and well organized population. Not long after with the empire now gone in the eyes of Chorrol for good, Plavius established both a professional guard and then it’s military the legions of Chorrol. It eventually reached to the point where the city could grow no more, Plavius sent his son to organize the greatest event in independent Chorrol’s history, take twenty-thousand volunteers to settle the north-eastern province connecting them to the nation state of Bruma.

 

{+}Present Day{+}

 

The year of 487 had a wrought a great deal of change in the town of Seveln, having been newly established it faced the trials of building and managing its citizens properly but with Plavius’s son, Jesalda at the helm it quickly grew to be a more wealthier city then it could have hoped to dream of under its previous mayor. It was settled along the Orange road where it could control and protect it’s many goods that cross through it.

 

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Plavius pleased with his son decided to use the majority of their treasury for this year to expand his son’s domain to spur economic growth. A great deal of shops, taverns, and roving merchants are hired to bring great economic change in Seveln. To also bring trade to the town, 1,000 soldiers that form the first legion are sent to patrol along the Orange road setting up checkpoints designed to protect merchants. They extend an offer to Bruma to work together on establishing safer passage for their traders. The nation state also sends out letters to everyone within their vicinity stating they wish for only peace and growth in this time of rebuilding.


 

----Actions----

 

(10 AP) With pleasure Plavius provides his son with an a hefty sum of treasure to expand the city of Seveln on the Orange road.

 

(0 AP) The Dukedom of Chorrol sends an envoy to the city of Bruma.

 

(0 AP) The strategic deployment of over 1,000 guardsmen along the Orange road to protect the trade that passes by it.

 

----INFO----

Population: 70,000 Imperial Citizens

 

Military: You thought.

 

Trade: Skingrad, Chim, Rihad

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The Rift

 

Readying for the War Carsten has the final group of Heavy Infantry raised, 1,000 Riftmen are trained and kept within the hold, mass training for the military takes place. Drilling the Heavy infantry into a Victory or Sovngarde mindset. The Light Infantry are further trained in their swordplay.

 

In other news, there has been word of a werewolf skulking around the Rift. During these times this was of little concern to Carsten. What did concern him was his family. Riften, being on the front lines so to speak was not safe to keep his family in during the war. A Nord runner is sent to Kvatch carrying a message for Marcus Orientius.

 

Overview:

Population: 79,100

Population growth per year: 8,500

Military size: 13,500

AP this turn: 9 AP

AP in treasury: 0

 

Military Report

People allowed in service: 27,685 People in service: 13,500

 

Army

Total Military size: 13,500

Light Infantry: 10,000

Heavy Infantry: 3,000

Light Cavalry: 500

Heavy Cavalry: 0

 

 

Economic Report

AP this turn: 9

AP in treasury: 0

Trade Partners: The Jarldom of Windhelm, The Colovian Highlands and The Brotherhood of the Sword.

Dynastic Report

Carsten Law-Giver (24)

Faide the Nightingale (23)

Halister Law-Giver (3)

Valgtr Law-Giver (2)

 

Technological Report

Nothing is being researched.  

 

New technologies acquired

None.

 

Actions

1,000 Heavy Infantry are recruited and trained. (-6 AP)

 

All of the Rifts soldiers are recalled to to the hold to regroup. (-0 AP)

 

Training takes place for every Riftmen in the military. (-4 AP)

 

300 Light Cavalry are dispersed between the trading caravans to defend them while the war takes place. The remaining 200 are to remain within the walls for the time being.

(-0 AP)

 

500 Light infantry are to scout around the crossing into morrowind, to insure no elves cross into Skyrim. If any are they are to retreat and report back to Riften. (-0 AP) 

 

Runner is sent to Kvatch. (Mod)

 

 

Edited by Gomrum
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The Brotherhood of the Sword

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“If all must die, then so be it... but why in the gods do we have a GIANT GENITAL STATUE!!??!” ~Casimir Christophe

Overview

Population: 74,600 Red Guard

Population growth per year: 10,250(8,500 Base + 750 FNS Act + 1,000 Genital Statue)

Military size: 6,250

AP this turn: 11 AP (6 Base + (3 Trade) + (2 Economy))

AP in treasury: 0

 

Buildings

Small Farms (3 AP Invested)

 

Army

Total Military size: 6,250

Light Infantry: 3,500

Heavy Infantry: 600

Light Cavalry: 2,250

Heavy Cavalry: 0

 

Navy

Caravel: 1

 

Economic Report

AP this turn: 11 (6 Base + (+3 Trade)(+2 Economy))

AP in treasury: 0

Trade Partners: Riften, Rihad, Gilane

Projects

Army Organization (0 AP Invested)

Economic Investment (20 AP Invested)

Food and Supply Act = Complete

Cavalry Raid Tactics (1 AP Invested)

Leader Report

Casimir Christophe (35)

Lesheda Christophe (28)

Technological Report

Ship Designs (2 AP invested) = Complete

 

Actions

Christophe searches for a new protégé amongst the populace in wake of Gogaas death and Tlorkum’s capture. (-0 AP)

 

An envoy is sent to Rihad and Anvil to apologize for the insubordination on Tlorkum’s part and states “You may do with him as you see fit” (-0 AP)

 

Christophe makes a grand speech to the people concerning Tlorkum’s actions, Gogaas’ death, and future plans for the Brotherhood (-0 AP)

 

Another town of the name Carsoth to the Northeast is settled (-10 AP)

 

1,000 Light Cavalry is sent to defend these settlers (-0 AP)

 

Christophe begins setting up anti-ship barriers along the shallow waters of the town, meant to halt any Cogs or shallow water ships from entering unscathed (-1 AP)

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The Kraviran Emirate

 

babahoud_by_djahal.jpg

 

 

Overview

_______________________________

Population: 102600

Military Number: 4000

Available Manpower: 35910

Population Growth: 10208 a year

Unlocked Technologies: Terrace Farming, Advanced Military Doctrine, Advanced Irrigation

Currently Researching: Handheld Firebombs

Current Economic Status: Booming

Current Construction: Moon Sugar Farms, Highways 

Current Political Projects: N/A 

Current AP: 12

___________________________________________

Current Bonuses:

|+100 Population 1 turns|

|+6 AP from Trade Partners|

_________________________________________

 

The Farmlands now rebuilding, Ra'kazajir sat in his room with his wives, admiring each of them for a moment, before he sat down on his floor mat, having a table being brought to him as Taisi, the merchant wife would leave to conduct her business; Emira Vajabi and Sheikha Ararassa still present as he began scribbling down on a scroll, with a growing population comes to a growing need for more of the precious moon sugar, he states that large moon sugar cane farms are to be built along the oasis's of the land to provide for the new population, using the new irrigation techniques the moon-sugar can be grown throughout the year and can be stored for years to come, once this scroll was finished he sent it off to his servant, sighing for a moment as paused to think of what to do next.

After a few moments, he grabs yet another scroll, unrolling it and began scribbling down new orders, to upgrade and repair the roads, turning them into sandstone highways, contracting the best engineers and architects to begin construction of these new roadways, sending 1000 military men to assist and defend the construction from any raiders, as an ex-Caravan leader he quickly jotted down the precise orders and rolls the scroll, giving it to another Servant and finishing for the orders for the day.

He stands, his two wives standing with him, he looks at them both for a moment before he shoos the servants away, he's got to produce heirs someway.


 

Military

___________________________________________________________________

 

|Assign 1000 Light infantry to guard construction| -0 AP

 

 

Construction

______________________________________________________________

 

|Begin Construction of large moon sugar farms| -8 AP

|Begin Construction of new highways for trade routes| -4 AP

 

Diplomatic/Political

________________________________________________________________

 

|Produce heirs with Emira Vajabi and Sheikha Ararassa| -0 AP

 

 

 

 

 

 

 

 

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Realm of Nifelheim

"Adjudication by Immolation."

 

Lorinth would be born to Lord Lopt and his wife.

 

The mages would continue the construction of the mines in Calaster, and would finish ahead of schedule. The alterationist mages would then be assigned to a processing unit, transmuting the ores mined into much more valuable ores in order to fetch a greater profit on the market.

 

Following the news of the vampire attacks, Lopt would recruit 20 evocation mages and 10 restoration mages, accompanied by 1000 light infantry. Utilizing spells like vampire’s bane and turn undead, as well as mass healing and wards, the restorationist mages would be invaluable to the hunt. Meanwhile, the evocation mages would likely deal with the many thralls and seriously damage the vampires. The conjurationists will serve to conjure various atronarches to absorb and deal damage. Likewise, they will be fitted with heavy armor and the mages will begin supplementary training in such so that they may learn to cast unhindered by heavy armor.

 

Lopt would bam bam in the ham once more.

 

Actions:

Income:

6 AP base

3 AP trade

1 AP economic stipulation

+3 mage influx

-5 AP mine

-6 AP mages

-2 AP light infantry

 

Projects:

College of Calastar, complete

-Restoration

-Illusionist

-Conjurationist

Farms 2 AP invested

Marines: 2 turns invested, complete

Phalanx formation: 2 turns invested, complete

Peltast formation: 1 turn invested, complete

Lopt is being tutored in military strategy by a retired Imperial General, 3 turns invested

Lopt is being tutored by mages of the college, 2 turns invested

Imperial Training of Military, 2 turn invested

Mage Heavy armor training, 1 turn invested

 

College of Calaster:

Argonian Restorationist Master

Imperial Illusionist Master

High Rock Conjurationist Master

 

Active Acts:

Commercial Liberty Act-Grants charters to commercial enterprise based in Calastar

Common Levy Act-Citizens aged 16-25 must serve 1 year in the military

Arcane Tutor Act-Continuous offering of jobs for scholars and mages for the growing college.

Immigration Reform Act-Immigrants who stay for 15 years and serve in the military for 5 years will obtain citizenship, leaving will terminate unless under special grant.

Frontier Land Grant Act-which will grant land to families of 4+ individuals who will pledge to settle in the new land.

Immigrant Resettlement Act-which will grant immigrants land and citizenship if they settle in new provinces and raise families of 4+ members. Will omit them from military service during the 15 years.

Scholar Exchange Act-which will offer scholarly exchange of documents with collegial institutions for mutual advance in education.

Economic Entrepreneurship Act-which will grant charters to commercial enterprises who open business in Muspelgrad.

Military Scholar Act-which will grant scholarship to mages of the college of Calastar if they pledge to enlist in military service following their graduation.

Lumber Harvest Act-which will mandate collection of lumber for future projects.

Forrest Replantation Act-which will seek to replant depleted or diminished forests for future harvest.

Hunting Rights Act-which grants citizens exclusive right to game in the realm.

Foreign Weapon Ban-which forbids the ownership of weapons for foreign immigrants not currently serving in the military.

Privatization of Weapons and Arms Act-which will contract production of weapons and armor to private industries.

Standardization of Weapons and Arms Act-which will establish a standard for weapons and arms in the military.

 

Settlements:

Total population: 87,000

Growth: 9,500

Calastar

-College of Calastar

Muspelgrad

 

Orders:

Construction of mine (13/13), -5AP

 

Recruitment of 1000 light infantry, -2 AP

 

Recruitment of 30 mages, -6 AP

 

The army is to continue imperial exercise.

 

Lopt continues being tutored by the master mages of the college.

 

Lopt’s military education is continued.

 

Begin Vampire Hunt

 

Bam Bam in the Ham part 2 volcanic boogaloo

 

Stats:

Current Military Population: 5,000

1,000 Heavy Infantry-Marines

3,500 Light Infantry

500 Light Cavalry

0 Naval Units

 

Mages: 60 Total

30 Alterationist Experts

15 Evocationists Experts

10 Restorationist Experts

5 Conjurationist Experts

 

 

 

Farms-500 additional growth, 2 turns remaining

Council:

Lord Lopt (24)

Lorinth(1)


 

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The County of Haven 

AP: 9

Base: 6

Trade: 3 

 

Aragon ordered for new roads to be constructed throughout Haven's county (7 AP) 

 

Aragon would begin recruiting for his elite guard, with extreme vetting from him and his council. Reaching into dark corners of the world. (3 AP).

 

Aragon sends out a message to the surrounding provinces detailing an alliance sealed by marriage with their daughters marrying his sons. 

 

Population: 

50k Wood Elves 

 

Army: 

6k Light Infantry 

500 Heavy Infantry 

500 Light Cavalry 

Navy: 

Cogs: 2 

 

 

Edited by Sneaky2
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4E 488


 

Jarldom of Windhelm:

 

Last year the Jarldom expanded, setting up a new settlement east of Kynesgrove. Clearing out any scum that resided in the area. Finally setting up the settlement, it can begin growing. Meanwhile, 500 Light Infantry are recruited, joining the army.

 

This year a mass military expansion is ordered, with 1500 Cavalry, 1000 Heavy Infantry, and 2000 Light Infantry joining the vast Windhelm army. They are trained and ready for combat. Soon many of them get bored, some even brewing their own mead and getting incredibly drunk. A few men accidentally bump into a Giant camp. After much fighting and two grown nord men screaming like little girls, the Giants are killed.

 

Meanwhile, Bam-Bam is good, producing Twin girls.


 

Union of Bruma-Falkreath

 

The army begins to make their journey eastwards, constructing impressive road systems along their way. Once they reach the Chim border they are confronted by a few Chim messengers, with a reply to Lycinia’s letter.

 

“To the Countess,

Our pulling out of the agreement was right and just as we currently have a non-aggression pact with the Dunmer Kingdom, signed by both the Imperial Remnant and the King of Morrowind. Breaking this treaty would not only lower our reputation with the Dunmer but ruin the reputation we have built with the Remnant. However, I will allow your troops to pass through Chim lands. Hopefully, this will assist in the war effort.

Sincerely,

The Lord of Chim.”

 

The other lords continue to fulfill their promise, training their armies and begin moving them eastwards. Making camp near the border, it seems that the War may be starting shortly. As a messenger reaches Bruma. Informing the Countess that the Reclaimer forces will begin moving out towards the border. About 8 Legions will be sent with a further 8 sent in as reinforcements a few weeks after.

 

The detachment of troops makes it to Cloud Ruler Temple, clearing out any pest or vermin inside. However, it is suspiciously clear. Once finally captured they begin to search for gear. Finding a bountiful amount of old Blades Armor and Weaponry, however, any literature seems to have been taken. No matter, settlers begin to repopulate the old fortress. It needs renovations. The lands around though make perfect for towns and villages.

 

With her pregnancy, Jarl Hrogar begins to worry about his wife greatly. Praying to the Divines each day, finally, the day comes. Lycinia gives birth, a healthy baby boy is born. Lycinia had a healthy delivery and is recovering. Hrogar relaxes, he lets Lycinia choose the name for the boy.


 

Kingdom of Orsinium:

 

Anti-vampire actions begin, soon they begin reclaiming villages from the Vampire Thralls. Research into the attacks indicated that this Vampire seems to be targeting remote towns and villages. These villages have little to no protection making them very easy to attack. Soon though a major attack comes, as a horde of thralls attacks the city of Gastemarch. The fight rages on for hours, though the Orcs beat back these thralls. Sustaining no casualties. A resounding victory.

 

Reconstruction of the Temple of Ire begins, with its significant importance the reconstruction of this holy site to Malacath severely increases Agrum’s reputation within his population. Finally, at the end of the year, the reconstruction is complete. Soon, Agrum hears a voice. A voice congratulating him. Though this voice heeds a warning to Agrum, do not trust the one who has no soul. A cryptic message, whatever that means.

 

Settlers begin setting up a new town, with their escorts fighting off any thrall attacks. Finally reaching the location and begin construction. Finishing by the end of the year.

 

Agrum attends to...personal matters. Bam-Baming his way through a majority of his wives. Soon a few give birth, a few die trying. As they say, only the strongest will survive. Twin girls, then Twin boys, three more girls and finally another boy. Quite the year.


 

Imperial Remnant:

 

Maximus soon reaches the Imperial city, beginning his tutelage soon after. Receiving monthly reports by Vidinia. Maximus is taking well to his studies. He’s currently being taught philosophy, mathematics, poetry, military theory, and most importantly leadership skills. Vidinia is impressed by Maximus' knowledge. He extends thanks to Marius for trusting him to teach Maximus. 

 

A new town is settled. With the goblin scum being ousted out of the area. Soon a the town grows into a city..

 

Fox hunt, hey you caught a wolf!


 

County of Falinesti:

 

Economic improvements are finally completed, with the final investment the economy begins to boom. With trading flowing in Falinesti prospers. (+1 AP per turn)

 

Continued investment keeps the literacy rate up, as well as make more skilled craftsmen. With the forests of Valenwood, there are bountiful resources. Soon small shops, using loans begin to produce goods. Exotic crops, small trinkets. Though craftsmen begins making quality garments and robes. A very valuable resource.

 

It seems there are no lords with available daughters.

 

War games in schools are nothing new. Most children already pretend to play war. Though a few of them stand above the rest. Even then, they are still only children. Perhaps looking through the actual ranks of the military may provide better results.

 

A small thieving syndicate was captured late in the year, all of their members being imprisoned. Waiting for their punishment.


 

The tribe of the Sarpa:

 

The raids end successfully, with the defeat of a small Dunmer scouting force heading into Blackmarsh. As well as the capture of a few prisoners and their equipment. Soon the raiding party returns home.

 

A new village is constructed, a hist tree being planted soon after. Meanwhile, infrastructure improvements begin as a new basic road system begins to be constructed between each hold in the Sarpa lands. From dirt paths to basic roads. A significant improvement, this makes travel much easier in the swamp.

 

The voice of the hist whispers into Swamp-in-Head’s ears, the hist warns him of an impending threat. Ships numbering within the thousands, death and destruction never seen before. The Hist has been right of these kinds of prophecies before. He would be a fool if he ignored it.


 

The Union of Kvatch-Anvil:

 

Vona seems to have other plans with the captured raider, rather sentencing him to his death to fight for the masses. She would rather use him in the upcoming war. Assigning him the leader of a small cavalry detachment assigned to Anvil’s legion. Meanwhile, their troops march north towards Kvatch. Finally reaching there by the end of the year.

 

More troops are recruited and joining the rapidly growing army.

 

A strong son is born, finally a legitimate heir to Kvatch. Though Vona much rather prefers the older daughter as heir to Anvil.


 

City State of Chorrol:

 

A new city is founded on the Orange road, with an expansion of the walls and construction of more housing for the growing population.

 

The troops protecting the trade route seems to ward off any bandits or raiders from even attempting to attack.


 

Jarldom of Riften:

 

1000 Heavy Infantry are trained, joining the large Rift forces. Meanwhile, all the troops dispersed protecting the land and patrolling. While the Light cavalry takes up the mantle of protecting the trade routes. The troops complete their drilling and sit in Riften for what it seems for months. Soon a scout bursts into the hall, tired and injured. He looks to Jarl Carsten.

 

“The Dark Elves...they’re here.”

 

According to the report, the dark elf army numbering 20,000 crossed through the straight in between the mountains. Taking out the small scouting force nearby before setting up camp. Meanwhile, other runners coming from Dawnstar speak of a large Dunmer force moving upon them. The Dark Elves have invaded.


 

The Brotherhood of the Sword:

 

The search for a new protege does not take long as many options are presented to Christophe. A majority of them being from the Brotherhood, a few of them being skilled diplomats and merchants. A few being warriors and commanders.

 

Rihad and Anvil extend their gratitude for the kind letter.

 

The speech manages to calm the masses down, as the death of their beloved Gogaas and the capture of Tlorkum upset many. Though what really calms them down is the giant wooden Genitalia in the center of town. Soon after a few lads who got extremely drunk decided it would be a good idea to light the wooden artwork on fire. Soon they were captured by the peasants and stoned to death

 

Another settlement is constructed with 1000 troops sent to protect the colonists.

 

Anti-ship barriers are constructed and they are completed by the end of the year.


 

The Kraviran Emirates:

 

Construction of large moon-sugar plantations is completed. Providing a stable food source for Khajiit. As well as a valuable trade good for alchemists in foreign nations. Though a skooma epidemic begins shortly after as the surplus of moon sugar means skooma is much easier to produce and obtain.

 

The new highways begin to take shape, stretching through miles of desert. Though the construction of this scale may need more funding as currently. The highway is only a quarter to the way operational.

 

Two sons are born, one from Vajabi. Hers was born during Secunda Full, the other born under Secunda Waxing. Both during the Masser Waxing Phase.


 

Realm of Nifelheim:


 

The mine is finally completed, using mages as a labor force drastically decreased the cost of the mine. Quicksilver is found and soon becomes the primary resource of the mine. Soon after excavation begins with the first few hauls being quite profitable (+2 AP per turn)

 

The vampire hunt begins, beating back mindless thralls is one thing. Though catching the Vampire behind it, is another. Again and again, the vampire eludes the hunting party. Though the thrall problem seems to be quelled.

 

Soon an Altmer Alterationist pledges himself to the college of Calastar. He is a master in his field.

 

Bam-Bam is good as twin girls are born.


 

The County of Haven:

 

New roads are constructed, allowing trade caravans to travel much easier and safer to Haven. A wise move as the forests of Valenwood is prime locations for ambushes.

 

The elite guard is formed, only the best are in it. Completely loyal to Aragorn.

 

The lords return the letters with apologies, as all of their daughters are already wed.


 

World Events:

 

The Dunmer have invaded, marching 20,000 troops into Riften and marching a further 20,000 troops towards Dawnstar. It does not take long before Skyrim mobilizes. Already Whiterun’s 14,000 and Solitude’s 12,000 begin marching eastwards. Meanwhile, the Forsworn are beginning to call all of their tribal chiefs to war. The Jarl of Falkreath begins to march his men eastwards to reinforce Riften.

 

Soon after the invasion of Skyrim, the Chief of Archon once again calls all Argonian chiefs to Archon. Once there he begins to deliver a passionate speech. The time is now, for Stormhold. Soon Archon, Naga, Stonewastes, Blackrose, Gideon, and Markmount raise their troops. Gathering in Archon before making a push northwards.

 

Similarly, Vidinia sends an envoy to all in Cyrodiil. Imploring them to hold their forces at the border and wait for the Reclaimer reinforcements.

 

The Vampire attacks in High Rock continue, this time the thralls targeting large villages and even cities. Though ineffective, the attacks continue.

 

 

XZfK7z9.png

Edited by HyperionSibuna
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Realm of Nifelheim

"Adjudication by Immolation."

 

Welcoming the two twins, Aemilia and Erika, Lopt looked unto his wife with joy. “Now give me a son, he says.” -bam bam

 

The reports of repelled thralls are well met, and Lopt orders the continuation of the pirate hunt.

 

Lopt orders the construction of a second mine with the assistance of alterationist mages. (-13 AP)

 

He recruits more light infantry yet. (-2 AP)

 

Actions:

Income:

6 AP base

3 AP trade

1 AP economic stipulation

+3 mage influx

+2 Quicksilver

-13 Mine

-2 Light Infantry

 

Projects:

College of Calastar, complete

-Restorationist

-Illusionist

-Conjurationist

-Alterationist

Quicksilver Mine: +2 AP

Farms 2 AP invested

Marines: 2 turns invested, complete

Phalanx formation: 2 turns invested, complete

Peltast formation: 1 turn invested, complete

Lopt is being tutored in military strategy by a retired Imperial General, 4 turns invested

Lopt is being tutored by mages of the college, 3 turns invested

Imperial Training of Military, 3 turn invested

Mage Heavy armor training, 2 turn invested

 

College of Calaster:

Argonian Restorationist Master

Imperial Illusionist Master

Breton Conjurationist Master

Altmer Alterationist Master

 

Active Acts:

Commercial Liberty Act-Grants charters to commercial enterprise based in Calastar

Common Levy Act-Citizens aged 16-25 must serve 1 year in the military

Arcane Tutor Act-Continuous offering of jobs for scholars and mages for the growing college.

Immigration Reform Act-Immigrants who stay for 15 years and serve in the military for 5 years will obtain citizenship, leaving will terminate unless under special grant.

Frontier Land Grant Act-which will grant land to families of 4+ individuals who will pledge to settle in the new land.

Immigrant Resettlement Act-which will grant immigrants land and citizenship if they settle in new provinces and raise families of 4+ members. Will omit them from military service during the 15 years.

Scholar Exchange Act-which will offer scholarly exchange of documents with collegial institutions for mutual advance in education.

Economic Entrepreneurship Act-which will grant charters to commercial enterprises who open business in Muspelgrad.

Military Scholar Act-which will grant scholarship to mages of the college of Calastar if they pledge to enlist in military service following their graduation.

Lumber Harvest Act-which will mandate collection of lumber for future projects.

Forrest Replantation Act-which will seek to replant depleted or diminished forests for future harvest.

Hunting Rights Act-which grants citizens exclusive right to game in the realm.

Foreign Weapon Ban-which forbids the ownership of weapons for foreign immigrants not currently serving in the military.

Privatization of Weapons and Arms Act-which will contract production of weapons and armor to private industries.

Standardization of Weapons and Arms Act-which will establish a standard for weapons and arms in the military.

 

Settlements:

Total population: 96,500

Growth: 9,500

Calastar

-College of Calastar

Muspelgrad

 

Orders:

Construction of second mine. -13 AP

1000 light infantry will be trained. -2 AP

 

The army is to continue imperial exercise.

 

Lopt continues being tutored by the master mages of the college.

 

Lopt’s military education is continued.

 

Begin Vampire Hunt

 

Bam Bam in the Ham part 3, return of the magic pee pee

 

Stats:

Current Military Population: 6,000

1,000 Heavy Infantry-Marines

4,500 Light Infantry

500 Light Cavalry

0 Naval Units

 

Mages: 60 Total

30 Alterationist Experts

15 Evocationists Experts

10 Restorationist Experts

5 Conjurationist Experts

 

 

 

Farms-500 additional growth, 1 turns remaining

Council:

Lord Lopt (25)

Lorinth(2)-daughter

Aemilia(1)-twin daughter

Ericka(1)-twin daughter

 

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The Union of Kvatch-Anvil

DukdQ7aQLId3STzlznNODfaoM4l9k5ph7W8_2i8DXs1RljJ4BaB7yA8twui_62viNnY5k2b_EkG9wx94nrPNhUeakylmJ5Tq_d6mwEWdi4kJyk0nhxofGhd9AfoEofoeawVYfBU7

“Death before dishonor” -Marcus Marius Orientius

 

(Busy no RP this post.)

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National Overview

Population: 95,950 Imperials

Population growth this year: 10,850

Military size: 19,500
AP this turn: 15 AP

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Military

People allowed in service: 33,582

People in service: 19,500

 

Army

Total army size: 19,500

Light Infantry: 16,500

Heavy Infantry: 2,000

Light Cavalry: 1,000

Heavy Cavalry: 0

 

Navy

None.

 

Siege Equipment

Ladders: 40

Battering Ram: 1

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Economy

AP this turn: 15

AP in treasury: 0

Where’s my AP coming from?: 6 Base, 3 From trade, 1 from bonus, 5 from unification with Anvil.

 

Trade Partners: The Rift, Bruma, and The Kraviran tribes.

 

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Dynasty

 

Nobility

Marcus Marius Orientius (25)

Lady Vona Scinonicus (21) (Wife)

Caesia Scinonicus Orientius (3) (Daughter)

Lyloe Scinonicus Orientius (2) (Daughter)

Titus Gavius Scinonicus Orientius (1) (Son)

Commanders

Legatus Tiberius Acacious (Adopted) (28)

 

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Technology

No technologies are being researched at this time.

 

New technologies acquired

None.

 

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Actions

Another 1,000 heavy infantry are recruited. (-6 AP)

 

The newly recruited men are to train before the march to Riften. (-9 AP)

 

Marcus rallies the soldiers and sets out for Riften. To oblivion with the reclaimers we will not wait as innocent people die. ((Mod))


Vona needs to understand the importance of having a son ruling the lands and not a daughter when they are both long gone. ((Mod))

Edited by NunuTheGreat
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Duchy Of Leyawiin

Leyawiin had seen worse days. Where decades ago, blood ran from war and bodies piled from plague, it was jubilant children who ran and produce that piled on the streets. The people were happy with how the Caro dynasty had steered Leyawiin since the collapse, and memories of fealty to the Imperial City up north had all but faded.

 

But in the mind of Marcus Aemilius, current patriarch of the Caro family and Duke of Leyawiin, the Imperials were an all too pressing matter. The Empire's successor state, who styled themselves the Reclaimers, had quickly re-established the Imperial City as the dominant political and military force in Cyrodiil, and had expanded out from City Isle even quicker. Now this Empire bordered the northern holdings of Leyawiin, and there was some worry that they would demand submission, or even invade the Duchy.

 

There was no way Leyawiin could stand up to the Empire in its current state, and so Marcus Aemilius decided that, for now, the Empire would have to be appeased. Diplomats are dispatched to the Imperial City and indeed across Cyrodiil, some even venturing into Elsweyr. 

 

To try and put some official documentation in the way of potential Imperial aggression, or at least gauge if it is likely, a pact of non-aggression is offered to the Reclaimers, as well as a trading agreement. Meanwhile, the neighbouring state of Rimmen in Elsweyr is offered the same, as well as a defensive pact. Hopefully securing an ally would also sway the Empire from a potential attack on Leyawiin.

 

*Meanwhile, Marcus Aemilius hatches a plan to try and bolster the Leyawiinian economy. In its position at the mouth of the Niben, Leyawiin was in a prime position to take advantage of the trade going up to the Imperial City and the various settlements dotted along it. As such, Leyawiin attempts to place a toll on any traders passing through the Lower Niben, with the exception of Imperial traders so as not to provoke their northern neighbour. The aim of this toll is to try and get some extra money into Leyawiin's coffers, and Leyawiin's two cogs would be used to enforce the toll if need be.

 

Marcus Aemilius also diverts the entirety of this year's budget into promoting local industry, business, and trade, in the hopes that their increased profits (and therefore increased tax) from the investment would pay dividends to his own coffers.

 

**The last Duke and Marcus Aemilius' father, Marius II, had died relatively early, and had been a somewhat lax ruler. Hence, Marcus Aemilius had not yet been married, and therefore was without an heir. While Marcus Aemilius was still young at 35, the issue was one that would quickly come back to bite him if not resolved soon. Therefore, stewards are dispatched to the Imperial City to try and find an eligible young woman from one of the noble houses there, and if not one of the rich merchant families.

 

Action Summary:

Trade offers sent to Imperial City, Rimmen, and Senchal [If any deny, offer sent to Soulrest]

Non-aggression pact offered to Imperial City and Rimmen

Defensive pact offered to Rimmen

Niben Toll [See *]

Economic Investment [6AP]

Scouting for girls [See **]

 

Leyawiin Data

 

 

Edited by hellfiazz
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The Sarpa

 

Stats:

Capital: Helstrom

3 provinces

 

30 AP in Economy (3 AP)

12 AP in farms (2% bonus pop growth)

3 AP into road infrastructure (some dirt roads instead of paths)

 

85,955 Argonians

Growth: (3% baseline, 3% primary race, 2% farm level)

8,000 static baseline (percentile growth is below static baseline currently)

+750 event growth per turn

+750 event growth per turn

+135 event growth per turn

Unknown number of Dunmer prisoners

 

3,000 Light Infantry

1,500 Heavy Infantry

 

Trade with Markmount, Stormhold (occupied, replaced by Blackrose), Stonefalls (3 AP)

Defensive Pact with Stonefalls

 

----

 

Steadfast as he tries to be, Swamp-in-Head heeds the whispers of the Hist and informs the other tribe leaders. If they have received the same message, then it was clear that a foreign intruder was coming. Going by history it was likely an Akaviri invasion, for the Maormer were too far west and going by rumours surpressed by the Altmer. Thief-of-Tails is also attending the meeting, swiping his three tails furiously, demanding that the primary focus should be the Dunmer. He does make the suggestion though of erecting tall pyres throughout the land, specifically at the coastal regions, with lookouts, to light the pyres in order to warn the people, as well as the armed Argonian forces if an enemy in huge number was approaching. The Sarpa are willing to provide resources for such a tool. In an alternate suggestion, Swamp-in-Head agrees with the lookouts, but inquires if it would not be more subtle to have mages cast flares up into the sky to send warning. Most tribes should have at least some capable fire mages.

 

All the while, Broke-his-Claws, a brutish strong warrior of the Sarpa rallies the troops, to join up with the gathering forces at Archon, as Swamp-in-Head and Thief-of-Tails went ahead.

 

----

 

6 AP (default)

3 AP (trade)

3 AP (economic improvements)

1 AP (eventbased, per turn)

 

Actions:

 

3 AP infrastructure and improving the road system between the holdings of the Sarpa.

5 AP into more economic improvements, for markets, public meeting houses.

4 AP into training mages

1 AP into training Light Infantry

 

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Union of Bruma-Falkreath

 

Base AP: 15 (+1 3 turns) 16

Where from?: 6 base, 3 trade (1 bonus), 1 for 4 provinces, 4 from union

Population: 94,050 (10,500 per turn)

 

Military:

First Legion, encamped outside Chim lands

3000 Light Infantry

2000 Heavy Infantry

500 Light Cavalry

10 Mages (10 Restoration)

 

Second Legion, encamped outside Chim lands

4000 Light Infantry

2000 Heavy Infantry

 

Auxiliary (Patrols, Garrison duty, Guard duty)

550 Skirmishers (+25 per turn)

100 Light Infantry (Castinus' guards)

 

Spoiler

Dynasty:

Countess Lycinia Batiatus (28)

Related image

 

Jarl Hrogar of Falkreath (Husband, 30)

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Cuhlecain Batiatus-Blackmane (Heir to both Bruma and Falkreath, 1)

[Insert genericbabyphoto.jpeg here]

 

Nobles:

Earl Castinus Jeronicus (Master of Coin)

NizbIIn.png

 

Commanders:

Legatus Agnippr the Calm (Leading first and second legions)

Related image

 

 

The war was nearing, and the soldiers had left. But things still needed to be done at home. Firstly, with the tanning industry booming and the paper industry waiting to be established, Lycinia counsels with Castinus before deciding to nationalize the trade, formally adopting the Bruma Trading Company as a direct underling of the government. With this, independent merchants can apply for registration with the company, trading under its name, and in return receive caravan guards and protection. It also means that the cloth and leather goods - some of the finest in Tamriel, even being sold to the Summerset Isles - will only be traded under Bruma's name, cutting out any lost profits from reselling or knock-off goods. A total of 1000 light infantry are recruited to act as guards for the company, with it being a career in which they can travel and see the world without the looming danger of the military. (2AP) 

 

2AP is invested into the economy of the city, raising the total to 13AP. 

 

The paper industry is invested into, with scrolls and blank books for the scholars of Tamriel the target customers. The paper should be of the finest quality, and be exported via the Bruma Trading Company. Another successful merchant is looked for to spearhead this industry, just as Castinus did with the tanning, as healthy competition for the Master of Coin. (2AP)

 

The new settlement at Cloud Ruler Temple is in a highly defensible location, and with the foundations already in place and framework to build off, it doesn't take long before it is established. Lumber from Falkreath and stone from Castinus' coal mines is sent to aid in the restoration and expansion of the holding. The Jerall Mountains now have 3 thriving towns and a large city dwelling in them, and day by day become a safer and more profitable region. The envoy from Chorrol is received, and the request is accepted. 1000 more light infantrymen (2AP) are recruited, trained, then sent to the southern regions of Bruma's holdings to protect trade coming to and from Chorrol. The envoy is sent back with gifts and well wishes from the Countess, hoping to strengthen relations between the two citystates.

 

With the reconstruction of the Pale Pass and Cloud Ruler Temple, the two main passes between Cyrodiil and Skyrim are under Bruma's control. Though no taxes or such are in place, its a reassurance that the northern border - and Bruma's connection to Falkreath - are secure. 

 

1000 heavy infantry (6AP) and 500 light cavalry (2AP) are recruited and begin extensive training, similar to how the first two legions trained. They are to be watched for considerably successful individuals - both in the infantry and cavalry regiments - to see who has leadership ability.

 

The Lord of Chim is thanked for his response, and in reply Countess Lycinia believe his actions are honorable, even if she does not agree with them. Nevertheless, the legions move to the border of Morrowind and encamp in the northern province of Chim's land. Having received word of the 20,000 strong army in the pass to Riften, Agnippr sends scouts ahead into the pass on foot, and in dark clothing at night, and shadow the army whilst sending runners to report back. Meanwhile, the 500 light cavalry move ahead and harass the Dunmer supply lines headed for the pass, never to engage in unfavorable odds. Consul Vidinia is notified that Bruma's legions are stationed at the border, and are waiting for Reclaimer reinforcements before advancing.

Edited by DigitalRescue
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X=====][  Kingdom of Orsinium  ][=====X

4E 388

 

GbGso1I.png

 

Spoiler

 

 

--- Forthcoming ---

 

Overview:

Population - 81,000 Orcs (base & +1200 for reforms)

Provinces - Orsinium, Groshnikh, Gastemarch

Trade - Duchy of Wayrest, Duchy of Camlorn, High Chiefdom of the Forsworn

4AP in Farms

5AP in Orsinium City fortifications.

4AP in Temple of Ire (Orsinium City)

10AP in Economy

 

Army:

Manpower: 11,210 / 28,350

----

7500 Light Infantry

2700 Heavy Infantry

1000 Light Cavalry

10 Destruction Mages

 

Actions:

AP Total: 10

Base: +6

Trade: +3

Economy: +1

 

0AP - Army contingent moves out of High Rock to reinforce Solitude's forces heading to Dawnstar. 4000 light infantry, 2000 heavy infantry, 500 light cavalry and 10 destruction mages. The factions in the path of the army are informed of their intent. Led by Agrum.

0AP - Anti-Vamp activities.

3AP - 700 heavy infantry recruited. (base 500 + orc bonus 200)

1AP - 500 light infantry recruited.

1AP - Temple refurbishment continues.

5AP - Construction of new settlement completed.

0AP - A number of Agrum's wives heroically died in pregnancy and childbirth. To strengthen the political relations of Orsinium, Agrum sends messengers out to influential clans to see if there are any new marriages that can be made.

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