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Tamriel Imperialus (RP)


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The County of Haven

 

-Nothing of note- 

 

AP: 30

In Haven, two historic moments are to be completed. 

 

First, a mine is constructed. (25 AP) 

 

Second, a forge is constructed as well. Looking to supply their forces with equipment that is suitable enough to fight the Altmer and selling the excess to the other Bosmer (5 AP) 

 

Population: 80,000 Bosmer. 24 Akvarii

 

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The county of Falinesti

                              the_elder_scrolls__flag_of_valenwood_by_

The sounds of animals could be heard through the forests of Falinesti. The sounds of the birds chirping in the trees, the sound of squirrels rushing across the ground, searching for food or the sound of a deer eating grass together with its brethren. And the sound of an arrow flying at the deer, wait what?

 

 Through the forest an arrow expertly glided towards the deer, swimming through the air like a bird and hitting its mark right where it was intended to hit, in the heart of the deer. At the sound of this, all the other deer in the area fled away from this dangerous force which might also take them down. But this dangerous force had already gotten his target, from the bushes a man appeared. Nearly invisible as the color of his cloak made him blend in with his surroundings. The man made his way towards his target and started binding the legs of the felled animal together. This was then followed by the man dragging the deer away.

 

The man in the dark green cloak was quite well armed. On his back,  he held a strung longbow, ready to fire at any prey or enemy if needed. Furthermore, he had two knives in holsters.

 

One of these knives was quite large, being smaller than a short sword but still able to block a sword if necessary and able to stab an opponent who was not paying attention in close quarters.

 

The second knife was quite peculiar, it was smaller than the other one but rather than going from wide to short from the hilt of the blade it went from short to wide. This made sure that the balance of the weapon was focused near the top of the blade. Making the knife easier to throw as well as giving it more force when it impacted its target. 

This armed man began making his way through the forest. Ever vigilant for hostile animals or bandits and the like. Eventually, this man arrived at the edge of the forest, close to one of the villages in Falinesti quite far away from the Capital of Teirm. Here at the edge of the forest, there was a cabin in the woods. It was not a large cabin but it was quite large for a single man to live in. The cabin had a small stable at the back with a horse as well as a training field. In this field were objects like targets for bows, an obstacle course and even more targets which could be used for knife training. 

 

There was also a skinning rack at the back of the cabin. Which is where the man was headed, here the man attached the deer to it for skinning at a later date. First, he checked on his horse Abelard to make sure he was in a prime condition which he was and second in his house to check if anything was missing. As the man walked into his house he could see that everything was still in the same way as how he had left it and that the door had not been opened. As he walked inside he could hear the crunching of something beneath his feet. 

 

When the man looked down he could see that he had accidentally stepped on a pile of paper that had been dropped inside of his cabin. From first glance, he could see it was a copy of the annual budget so he was aware of what was going on as well as the reports of any local pests or troublemakers he would need to deal with. As he read the annual report Hal snorted. It seemed lord Ulwnis was going to build more of those water mills. He had seen one of them when he traveled North last year, still in construction but a small mill capable of producing textile for the local village there. He hoped it would be a good investment, they would need all the money they could get in the coming war.  

He was more approving of the sign that more recruitment was being put in place as well as an iron trade deal happening. He knew they needed the iron and more men would be necessary if they wished to beat the Altmer in the coming war. Though he would prefer creating more traps in the forest it was called too risky for now as locals could be trapped in them before the war started and one less man to work the fields was less efficiency for the war machine which was not acceptable. 

 

The man then realized that he still had his hood up and lowered it as he was now inside his home. Behind the hood was the face of a man who was between young and middle-aged, presumably 40 years old.  He had brown hair and a small, scruffy, brown beard. The man was called Halt, Halt was the local ranger of this town. He had been chosen to become a ranger during the ranger program, excelling at archery and stealth. This made him quite an asset and he was determined to have the necessary qualities to be a ranger. Even though some might call him a brusque and sometimes rude man he knew how to do his job which was what mattered.

 

Halt then picked up the last letter. It seemed a local group of men was picking on travelers, robbing them of their goods. It was only a small band of three men but they disrupted local trade. Halt realized with a sigh that he did not have the time to relax and would need to deal with it now or he would hear criticism. So Halt quickly put the deer at a place where it would not rot nor would it be eaten by animals. He then once more checked his bow, climbed on top of his horse and was off once more. 

 

 

Actions

8ap a large recruitment campaign starts. To prepare for the war 1500 light infantry are recruited as well as 1000 heavy infantry to support those. Ulwnis would also say to the officers in the military that this would be the last major recruitment drive for some time as he wanted to keep a large part of his population in reserve if needed.

 

8ap is spent building water-powered textile mills.  The hope is that this year the amount of textile exported from Falinesti will massively increase. This is to balance out the income from the ports which will inevitably be lost when the Altmer declare ware on Falinesti. The hope is that the textile can be sold in Leyawiin with the profit of it being able to fund the war against the Altmer if needed. Most of these mills would be built in the Northern province of Falinesti. 

 

1 ap is spent importing iron ore from Cyrodiil 

 

0ap Ulwnis gets married to the girl, yay 

 

Income

6ap standard

4 ap trade

2ap economy

2ap from docks 

2 ap for  9 turns (gulags)

1 ap South Tamriel trade accord


Total ap:17ap

 

Trade

Arenthia     (land)

Greenheart (sea)

Elden root  (land)

Southpoint (sea)

 

Navy

1 carrack 

 

Military

 

5500 light infantry 

2000 Heavy Infantry

 

50 rangers 

 

150 rangers Auxiliaries

 

Population

114,65k bosmer (wood-elves)

6750 smug bastards (altmer (high elves)) 

 

Total:

121,4k pop.

 

Pop growth

8k base pop growth

5% standard growth

Edited by Roberik
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The Brotherhood of the Sword

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“If the Altmer see fit to restrict our military then we shall ensure what we do have is the most powerful it can be” As said by Christophe sending Tona to train with them and discipline them. Looking to further their strength against future foes.

 

Overview

Population: 136,100 Red Guard

Population growth per year: 10,250(8,500 Base + 750 FNS Act + 1,000 Genital Statue)

Military size: 9,750

AP this turn: 24 AP (6 Base + (3 Trade) + (4 Economy) + (1 From Provinces) + (10 Overlord Investment 1 Turns))

AP in treasury: 0

 

Buildings

Small Farms (3 AP Invested)

 

Army

Total Military size: 9,750

Max Military Size: 44,047

Light Infantry: 6,500

Heavy Infantry: 1,100

Light Cavalry: 2,250

Heavy Cavalry: 0

 

Shock Battlegroups: 6,500 Light Infantry 2,250 Light Cavalry

Shield Battlegroups: 500 Heavy Infantry

Arrow Battlegroups (Elite): 600 Heavy Infantry

 

 

Navy

Caravel: 1

 

Economic Report

AP this turn: 24 (6 Base + (+3 Trade)(+4 Economy)(+1 Provinces)(+10 Altmer 1 Turns))

AP in treasury: 0

Trade Partners: Riften, Rihad, Gilane

Projects

Army Organization (0 AP Invested)

Economic Investment (40 AP Invested)

Food and Supply Act = Complete

Cavalry Raid Tactics (1 AP Invested)

Ship Barrier's (Full Coast) (10 AP Invested)

Discipline (6 AP Invested)

Anti-Mage Warfare (6 AP Invested)

Leader Report

Casimir Christophe (41)

Lesheda Christophe (32)

Tona (25)

Technological Report

Ship Designs (2 AP invested) = Complete

 

Actions

More Altmer coin goes into Economic Investments (-10 AP)

 

Christophe sends Tona to continue her training amongst the troops and her studies in magic (-2 AP)

 

The entire army is set to drill and practice for the future fight against the Altmer (-10 AP)

 

New farms are built to increase prosperity (-1 AP)

 

A message is sent to the other realms of Hammerfell (-0 AP) ((Mod))

 

Christophe meets with his small council of trusted commanders and nobles to discuss how to sabotage the Altmer (-0 AP)

 

A Ceremony is held in the middle of Taneth to embellish Brotherhood tradition of the Sword and it’s codes (-1 AP)

 

1,500 Light Cavalry are sent to patrol the land of the Brotherhood for   

possible invasions (-0 AP)

Edited by ItsMarkTheArk
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Duchy of Leyawiin

The birth of a son, named Quintus, was met with much jubilation among the ruling classes of Leyawiin, and is proudly announced to all of Cyrodiil. Still, Marcus Aemilius was not one to tarry about in celebration. Leyawiin still needed her guiding hand.

 

This year, a massive settlement and town construction effort is undertaken, with two whole provinces being moved into. Securing a greater portion of the Blackwood would provide more lumber, and further securing the east bank of the Lower Niben would make trade along it far safer, and therefore more profitable. 

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A polite request is sent north to Vidinia, to whom Marcus was related by marriage, asking the newly declared Cyrodiilic Empire to not settle any further south within Cyrodiil. 

 

The Ayleid Relic in Telepe was both unsettling, and intriguing. Such an artifact could prove a powerful tool in future endeavours, and so Marcus was determined to find a way of taming it. Experts on Ayleids and their artifacts across Tamriel are sought in an attempt to at least deactivate the artifact, and hopefully find a way of controlling it. When, or if, they are found, they are immediately given lease to enter Telepe and begin their work.

 

A caravel is constructed, and once completed will be sent to join the Classis I Nibenus in their trade protection in the Lower Niben and Topal Bay.

 

Actions Summary

Settling two provinces [20AP]

Reclaimers Request [See Above

Ayleid Experts Wanted [2AP, see above]

Caravel built and patrolling [4AP]

 

Leyawiin Information

 

 

 

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The Union of Kvatch-Anvil

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“Death before dishonor” -Marcus Marius Orientius

Being called to the Imperial city, Marcus takes his elite guard and heads out. He has made it very clear to all of his vassals and lesser lords that Anvil will remain in the union and the relationship Kvatch and Anvil has will continue to grow and prosper. In light of the previous war Marcus wants a family weapon to be made, a two handed warhammer. The Wood elves need to learn metallurgy. A couple blacksmiths are sent down to Falinesti to help them grasp the basics, resources would be too costly to send at a time like this.

 

Speaking of Titus, he is to being sent off to the Imperial city to learn about martial and diplomacy, hopefully turning into one of the greatest statesmen to ever live if he kept working hard enough. One day he would lead Anvil and Kvatch to greatness and to get there proper education would be needed.

 

As far as economies, Kvatch wasn’t as great as Anvil but it was still strong. A investment into the small businesses would do a lot of good in Kvatch and bring more life to the city.

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Military

People allowed in service: 52,045

People in service: 26,510

Siege Equipment

Ladders: 40

Battering Ram: 1

Trebuchets: 1

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Economy

AP this turn: 25

Where’s my AP coming from?: 6 Base, 3 From trade, 1 from trade bonus,. 5 from unification with Anvil. 1 from Province bonus. 1 from southern trade accord. 8 from Dunmer treasury.

 

Trade Partners: The Rift, Bruma, and The Kraviran tribes.

 

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Dynasty

 

Nobility

Marcus Marius Orientius (30)

Lady Vona Scinonicus (26) (Wife)

Caesia Scinonicus Orientius (8) (Daughter)

Lyloe Scinonicus Orientius (7) (Daughter)

Titus Gavius Scinonicus Orientius (6) (Son)

 

Commanders

Titanus Anzidius (31) (Legatus)

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Technology

No technologies are being researched at this time.

 

New technologies acquired

None.

 

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Actions

Marcus and Vona leave for the Imperial city to have a meeting. ((Mod))

 

A two handed warhammer is ordered to be produced by the best blacksmith in Kvatch and enchanted by the court wizard. (-10 AP)

 

A couple blacksmiths are sent to Falinesti to teach the basics of metallurgy and 100 men from the garrison to guard them on their way.  

 

Marcus spends time learning how to master his warhammer and control it. (-5 AP)

 

Titus is sent to the Imperial city to learn, primarily focusing on martial and diplomacy. Coming home every so often to get a closer relationship between his father and him and learn how to use a warhammer.

 

The economy is expanded, small businesses are hopefully going to prosper. (-10 AP)

Edited by NunuTheGreat
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Imperial Remnant

4E 392


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-Statistics-

AP Base: 6

Province: 1

Economy: 5

Trade AP: 4

War Booty: 6

 

Population: 161,101

Population Growth Per Year: 13,302

Farm Investment/Base Percentage: 9%

 

Army

9000 Light Infantry

1000 Heavy Infantry

3000 Light Cavalry

500 Heavy Cavalry

5 Destruction Mages

5 Restoration Mages

 

Leadership

Legion Commander - Marius Decius Arteius (48)

Maximus Decius Arteius (28) - Imperial City

 

Actions

 

Cheydinhal finishes it's planned economic expansion that it had started the previous year. Helping the local brewery expand beyond Cheydinhal, try to show the Nords that Black Briar isn't the only good drink. (5 AP)

 

In the spirit of peace Cheydinhal begins to expand its controlled territory. Establishing a new settlement. (10 AP)

 

Foxhole (7 AP)


 

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X=====][  Kingdom of Orsinium  ][=====X

4E 493

 

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- work work! -

 

Overview:

Population - 124,400 Orcs (base & +1200 for reforms & +800 for farms)

Provinces - Orsinium, Groshnikh, Gastemarch, Fargranash, NewSettlementburg

Trade - Duchy of Wayrest, Duchy of Camlorn, High Chiefdom of the Forsworn

12AP in Agriculture

5AP in Orsinium City fortifications.

5AP in Temple of Ire (Orsinium City)

5AP in Grand Arena (Orsinium City)

10AP in Economy

 

Army:

Manpower: 13,020 / 43,540

----

7800 Light Infantry

4700 Heavy Infantry

500 Light Cavalry

10 Destruction Mages

10 Alteration Mages

 

Actions:

AP Total: 12

Base: +6

Trade: +3

Economy: +1

Provinces: +1

Events: +1 (for 1 turns)

 

0AP - The Khajiit champion is swiftly incarcerated after her vampire infection. Although she was infected during a service to the Kingdom, Agrum has no choice but to follow the law - "Suffer not the Vampire to live". Her execution is carried out swiftly, and the official story given to the people is that she died valiantly in battle with the vampire lord. Fittingly, a large statue of the deceased Khajiit champion impaling a vampire is added to the entrance of the arena.

2AP - With the Vampire lair dealt with, work at Fargranash mine continues. Time to make it profitable! Additionally, resources are dedicated to looting the vampire lair within.

10AP - General economic and infrastructure improvements around the kingdom to help stave off the winter depredations, and to continue the good work of previous years.

0AP - As always, an arena championship. Amused by the requests of his infant children to see trolls beating the crap out of each other, Agrum decrees that troll fights will also take place.

 

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The Rift

 

While the blizzard batters the farms and freezes lake Honrich, the fishermen start building multiple ice fishing cabins on sled legs to keep the fishermen safe during the storm.
 

Carstens sons will begin basic combat training, they will be trained by their father for now.

 

Overview:

Population: 132,100

Population growth per year: 8,500

Military size: 24,500

AP this turn: 10 AP

AP in treasury: 0

 

Military Report

People allowed in service: 46,235 People in service: 24,500

 

Army

Total Military size: 24,500

Light Infantry: 16,000

Heavy Infantry: 8,000

Light Cavalry: 500

Heavy Cavalry: 0

 

 

Economic Report

AP this turn: 10

AP in treasury: 0

Trade Partners: The Jarldom of Windhelm, The Colovian Highlands and The Brotherhood of the Sword.

Dynastic Report

Carsten Law-Giver (30)

Faide the Nightingale (29)

Halister Law-Giver (9)

Valgtr Law-Giver (8)

 

Technological Report

Nothing is being researched.  

 

New technologies acquired

None.

 

Actions

Halister and Valgtr begin basic combat training from their father.(-0 AP)

 

Economic investments (-6 AP)

 

The workers of the fishery are given lumber and grants to start ice fishing throughout the blizzard. (-4 AP)

 

Covert actions.

 

 


 

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4E 493:

 

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The tribe of the Sarpa:

 

The plans of a continental road system throughout all of Blackmarsh is sent to all the chiefs. Soon envoys return with all chiefs agreeing on the new road system to be constructed across Blackmarsh. There is also news that all of the beacons ordered years ago have also been constructed.

 

The peasants decided to have a life festival of sorts around the Hist tree in Helstrom. Thousands come in attendance. Even foreigners from Cyrodiil arrive. Eager to see how the Argonians party. The festival celebrates the Hist tree, it continues on until the end of the year. Giving the crown plenty of revenue. (+2 AP)

 

Economic improvements are made, with the terrain and climate of Blackmarsh many quality goods such as cotton or flax cannot be made. As the weather and wildlife will kill the crops. However, farmers have discovered an ultra-rare plant that is said to make a beautiful fabric. A few farmers begin to cultivate it alongside their own crops. Many call it Ancestor Silk. A hardy crop. (+1 AP per turn)

 

The farmers begin to expand their own farms. Producing more crops than many of them need. As a result, large granaries are built by these farmers to store the excess grain just in case of emergencies. The city of Helstrom also stores its excess food supplies.

 

With the end of the war, many soldiers return home. Their families elated. Soon many of them take up civilian jobs to keep them busy. A majority of them joining the miners working in the shaft right now. Soon they begin excavating what they can. With additional funding to pay and support them. The miners make great progress. Discovering an even larger vein of Copper. They begin mining this copper. (+1 AP for 3 turns)

 

Argonians of all walks of life heads out of Helstrom, into the unknown. Passing the border they venture into the unclaimed wilderness of Blackmarsh. Some of them bringing their Dunmer servants with them. They wander for months until they find a clearing in the swamp. Ancient Argonian ruins. They send whatever troops they have to clear it out, before long they set up the ruins as their new city. Naming it Zul-xahel. A petty chief is appointed the head of the city and soon construction begins. The loot from the ruins is sent back to the crown. (+1 AP)


 

Jarldom of Windhelm:

 

The troops stationed in Winterhold get to work in reconstructing the city. Helping whatever is left of the populace to rebuild houses, road networks, farms, mills. Anything that can help the city. However the ongoing blizzard blankets the landscape, so there is no chance for them to produce food. The city of Winterhold is currently being run by a regional governor. He requests that food supplies be sent up to the city to feed the population until the blizzard is over.

 

The ongoing blizzard blankets the entirety of Skyrim. Halting food production, as covering many of the roads and paths. Many unfortunate caravans leaving Windhelm have been attacked by small bands of raiders. Taking many goods from them. The troops sent to guard these Caravans also have a hard time finding these raiders. Currently, the problem is isolated on the frontier.

 

The city of Windhelm continues to operate under the blizzard. Even the Dunmer helping out in clearing the snow from roofs, streets, and gutters. Though many Dunmer in the Quarters freeze to death from lack of proper winter clothing. Their bodies burned as to prevent disease. However, a small plague spreads within the quarter. Infecting many Dunmer and some nords who pass by there.

 

Lynma begins lecturing the children as best she can. Oskar’s daughters seem interested in learning crafting abilities. Such as weaving and weaponsmithing. While little Olfrik seems disinterested from anything of the sort, rather he seems more interested in fighting. He starts picking fights with many noble boys in the Kingdom. Sons of lesser nobles, sons of the royal guards, pretty much any male boy in the court are targeted. He wins some fights and loses some. Lynma asks Oskar what should she do with the rowdy boy.

 

Gloombound mine is reconstructed, however when miners enter they do not find much ebony. A few small veins here and there. A majority of the ebony veins had been mined out in the past, they begin excavating what they can. Shipping out ebony to Windhelm. However, with this setback, they do discover something sweet. Very large deposits of moonstone deep within the mine. Soon the miners begin extracting this moonstone. Although it’s not what they were looking for, it is an expensive material to export. (+3 AP per turn. +4 AP from remaining Ebony)


 

The County of Haven:


 

The mine is constructed, soon miners begin excavating what they can. As they dig and dig some begin to lose hope about finding anything worthwhile. Soon all of their worries are answered as they hit Quicksilver. A very useful material in armor and weaponsmithing. Soon cart full of the stuff is sent back up to the surface. (+2 AP per turn)

 

A forge is constructed in the city of Haven, with the materials being purchased from Cyrodiil and the metals being extracted from the mines they get to work. Skilled armorsmiths beginning to craft the Bosmer metal weapons and armor. However there are so few of them too fill the massive quota. By the end of the year, only the high ranking members and officers receive weapons and armor forged by these blacksmiths.

 

There is a commotion in the city, as many civilians see Tsaesci slither out of the city, the guards tried to stop them however many of them are found dead. The blood drained out of their bodies. Their eyes lifeless. It seems the Akaviiri escaped but to where? Nobody knows. Many officers request that a small search party be formed to bring the Akaviiri back. (-24 Akaviiri pop)


 

The County of Falinesti:

 

A large recruitment campaign is held. Thousands of men and women signing up for the army. The Altmer population within the city seem anxious if a war happens. Many of them pleading their Bosmer companions not to join the army. Anyways the recruits are sent off to basic training camps, a few promising recruits are sent to the officer schools and academies. Many officers oblige in his request. These will be the last batch of recruits for now.

 

Large textile mills are constructed in the northern regions of Falinesti, large amounts of quality textiles begin to be produced in these mills. Within the year the first few shipments are sent out to Leyawiin and its surrounding neighbors. The Imperial City is also very keen on purchasing these textiles and sends an offer to Falinesti. They are willing to pay over 12000 gold coins for  a constant supply of textiles for 3 years.(+2 AP per turn)

 

The marriage ceremony is grand, a large ceremony is held in the grand palace within the city. Both of the families celebrating the marriage. The after party begins, many falinesti nobles in attendance. Even some generals also attend the festivities. Soon many begin saying their goodbyes, and then it’s just Ulwinis and his wife. Well, one thing leads to another.

 

Caravans begin coming in the hundreds, filled to the brim with unrefined iron ores. They soon make their way into the markets and craftsmen of Falinesti. They begin producing iron-tipped arrows and some iron daggers and swords. At a slow rate though, as there not many skilled craftsmen in Falinesti.

 

 

The commanders burst into Falinesti's throne room with urgent news, the Altmer have declared themselves an empire. They are launching an invasion of Hammerfell. If there was any time to attack the Altmer, it would be now.


 

The Brotherhood of the Sword:

 

Further economic investments are made, the investments increasing the prosperity of the nation as a whole. With these investments, farms are also improved. With a small number of funds coming in from the crown they simply enlarge the farms to produce more grain. However with the ongoing sandstorm. The production of grains is halted.

 

Tona begins her training with the troops. Improving her own magical abilities as well. The training ends by the end of the year, as the troops are as trained as they can be. All they need now is some combat to sharpen their skills.

 

Once again, no lords of Hammerfell wish to talk with Christophe. A council is called to discuss how they can sabotage the Altmer army. Many ideas include the poisoning of water supplies in the desert. However, the commanders are clueless on how to successfully defeat the Altmer army.

 

A ceremony is held in Taneth, many peasants and lords alike join in with the festivities. Celebrating the Brotherhood and what they stand for.

 

Cavalry is sent to protect the border.


 

Duchy of Leyawiin:

 

The envoy returns with good news, as Vidinia has pledged not to expand anymore into the southern regions. They entrust those regions with Leyawiin as they refocus their efforts elsewhere. The colonists head out, traveling through miles of mud and bog to reach their new homes. Soon they set up new cities in the ruins of the old ones. Using their stored food supplies to feed the citizens.

 

An envoy is sent all across Cyrodiil. Searching for any Ayleid experts. By the end of the year they return empty-handed, soon the envoys are sent back out again. Searching through Hammerfell, Skyrim, Highrock, Elsweyr, and Valenwood. They will most likely return by the end of next year.

 

A caravel is constructed, soon being sent to protect the trade in the Lower Niben and Topal bay. They engage a small force of Argonian pirates, destroying their ships easily. They did not manage to capture any sailors. As the year continues they encounter the occasional smuggler, confiscating their goods and imprisoning them. (+3 AP)

 

Though soon they are engaged by a large Argonian fleet, consisting of 5 Galleys and 5 Cogs. The battle is quick, as both sides suffer no casualties. Just damaged ships and injured sailors. The fleet retreats back to Leyawiin for repairs.

 

Soon an envoy from Blackmarsh arrives, demanding that Leyawiin removes their naval presence from the Topal Bay. Threatening to blockade the river if they do not heed to their demands.



 

The Union of Kvatch-Anvil

 

The meeting in the Imperial city goes swimmingly as the Imperial city has agreed to send funds to Anvil to refurbish and regrow their military. Soon large amounts of gold arrive in Anvil, thousands of new recruits join the Anvil army and navy. By the end of the year, over 7,000 troops and five ships are recruited and constructed.

 

The final economic investments are finalized in Kvatch. Bringing in more revenue and trade. However, in Anvil, the large economic reforms are completed. Soon large amounts of trade flow into Anvil. Filling their coffers, Anvil also increases the amount of gold they send to Kvatch in accordance to the percentage of their income. (The +5 is replaced by a +8 AP per turn)

 

The Warhammer begins construction, the metals being selected. The blacksmith decides to use a combination of steel and ebony to provide maximum strength. It takes almost half of the year to forge this mighty weapon. It is soon presented to Marcus, a very heavy weapon. The Smith advertises that it can crush a dragon’s skull with one swing.

 

Titus is sent to the Imperial city, taken in by Vidinia to be taught everything he has to know of ruling a nation. Titus is introduced to Maximus, the son of Marius who rules over Cheydiinhal. Who is also being tutored by Vidinia. Titus is shown around the Imperial city, visiting the market district. As well as the other districts. He is being housed in the Imperial palace near the center of the city.

 

Anvil sends Kvatch a small shipment of expensive silks and cloth as a gift. The lesser nobles also send a gift of gold to Marcus personally as an expression of their loyalty to the continuation of the Union. (+2 AP)


 

The Imperial Remnant:

 

With the final economic investments completed, the economy begins to boom. With trade coming in from all over Cyrodiil. Cheydiinhal begins to prosper, the city expanding slowly. However the local brewery begins to expand out from Cheydiinhal, setting up operations in the Imperial city, Chim, Bruma, Chorral and surprisingly enough. In Riften a small tavern begins serving this drink. Soon the brewery begins to send a small cut of their profits to the Remnant. As thanks. (+3 AP)

 

Settlers head out, moving towards a suitable location for a new city. By the end of the year, the city is established, a regional governor being appointed to oversee the construction.

 

Foxhole


 

Kingdom of Orsinium:

 

The people will always remember their champion who died in the service of the Kingdom. Many people mourn her loss. The championship is dedicated to her. Anyways the fights begin, round after round warriors from all over Tamriel fight. 5v5, 4v4. 10v10. The entire day was filled with honor and glory, but by the end of the day a new champion is crowned...a Breton warrior came in unknown, but made himself known very quickly. As he quickly defeated even the greatest warriors Orsinium has. His final test came.

 

The Arena master unleashes a large beast upon the champion, a giant colossus. The fight is long, brutal. At some points, it seems the champion is losing, at others it seems the colossus is losing. However something..strange happens, as when the colossus is about to crush the small man. A shout is heard, nothing like anybody has heard before. The colossus is frozen, turned into ice. The champion stands and looks to the crowd. All of them in dead silence.

 

In other news, the vampire lair is looted, as well as the continuation of the mine. The loot is sent back to Orsinium, meanwhile the miners discover a sizable vein of copper. Extracting it as quickly as they can. (+3 AP. +1 AP for 3 turns)

 

Economic investments are made, they are completed by the end of the year. (+1 AP per turn)



 

Jarldom of the Rift:

 

Halister and Valgtr begin their training with Carsten. Halister easily grasps the basics of combat and fighting. Preferring to fight with a sword and shield than anything else. However, Valgtr falls behind quickly. As he prefers reading books of Nord heroes rather to going to training. Faide lectures him on many subjects such as history, literature, and rulership skills.

 

Economic investments are completed. (+1 AP)

 

The ice fishing works, as they are able to catch enough fish to feed the population of Riften.


 

World Events:

 

The Altmer continue their expansion, conquering a lord in Hammerfell and two lords in Highrock. Annexing their lands. Soon they declared themselves to be Altmeri Empire. Officially declaring their ambitions. They soon launch a full-scale invasion of Sentinel in Hammerfell. Prompting all of the lords to declare war on the Altmeri Empire and their vassals. The entire Altmeri Empire’s armies moving towards Hammerfell. A small force being left to protect their Valenwood and Highrock territories.

 

The Kingdom of Morrowind collapses, as internal power struggles divide the nation. The Imperial city puppets grabbing more territory. Now multiple warlords fight for the crown of Morrowind.

 

The Forsworn has been invaded by Solitude and Falkreath. With the claim that they will restore the Jarldom of Markarth and Morthal. The first battle takes place near the Forsworn-Solitude border. It is a resounding victory for Solitude as the Forsworn troops are completely annihilated by the Solitude army. Many experts in Cyrodiil compare the Solitude forces to that of an Imperial Legion. The siege of Markarth begins.

 

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The county of Falinesti

                              the_elder_scrolls__flag_of_valenwood_by_

 

Lord Ulwnis looked out over his domain, thinking, contemplating. There were a great many things to contemplate about too. The soon to come war with the Altmer, the sex-craving demon that was his wife and the general state of his realm as well as the offer from the Imperial city for the textiles from the textile mills. He had to admit they were proving to be quite effective, cheap investment for a high investment. If he played this out well he might just be able to flood the entire market of Tamriel with textiles from Falinesti. This could provide him with the funds needed for a great many of his plans and it would of course increase the general status of Falinesti amongst the general realm of Tamriel. 

 

The money gained from this venture could also most assuredly be effectively used. One of the uses he had in mind was taking out the hold the Altmer held on Valenwood. If he wanted his plans to be successful they would need to be dealt with but it would not be wise to attack without thinking. They would need to prepare, know the enemy before attacking them or else the venture would be doomed. There might be fewer troops in the garrison but those troops could still be larger than the forces he himself held. Furthermore, there were more...... elegant solutions to defeating one's enemies than simply defeating them in combat. Indeed there was a great manner of tactics that could be used to procure victory against one's enemy without even spilling a drop of blood. Well on your own end of course. And a combination of arms and cunning would be needed for his victory to be complete. Some of that involved careful timing and Intel. 

 

This he had told the commander bursting into his rooms. It would simply not do to attack a target without any intelligence. We could have been fooled by the enemy or their numbers might still be large enough to crush us without any problems. Indeed there were many ways in which a headless assault into Altmer territory could go wrong. Still, the benefits it could provide to be successful in the long run were numerous. Furthermore, it could help him gain good favor and respect from the other lords of Falinesti. Finally, to top it all off it would eventually mean more land that could be developed for his goals. 

 

 it wouldn't cost that much. The textile mills were quite a safe investment for him as it did not cost that much but it could pay itself back in full in just 4 years. Indeed it was most assuredly a wise thing to invest in and Ulwnis most assuredly do some investment. Yes with simply cotton and other textiles he could fund quite a few of his ventures. 

 

Ulwnis then let out a sly grin. A few years ago he could not have considered that one of his prime sources of income could be from cotton.

 

Actions

6ap is spent on..................... SECRET STUFF

 

8ap is spent on building more Textile mills. SOON FALINESTI COTTON WILL RULE OVER ALL!!!!!!!!!!

 

3ap is spent importing iron from Cyrodiil

 

0ap is spent is changing the punishment of capital crime. Killers, rapists, and traitors are no longer executed no nothing so merciful like that. They will be given a LIFELONG SENTENCE FOR GULAG !!!!

 

0ap the offer from the Imperial city is accepted. 

 

Income

6ap standard

4 ap trade

2ap economy

2ap from docks 

2 ap for  8 turns (gulags)

1 ap South Tamriel trade accord


Total ap:17ap

 

Trade

Arenthia     (land)

Greenheart (sea)

Elden root  (land)

Southpoint (sea)

 

Navy

1 carrack 

 

Military

 

7000 light infantry 

3000 Heavy Infantry

 

50 rangers 

 

150 rangers Auxiliaries

 

Population

114,65k bosmer (wood-elves)

6750 smug bastards (altmer (high elves)) 

 

Total:

121,4k pop.

 

Pop growth

8k base pop growth

5% standard growth

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The Union of Kvatch-Anvil

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“Death before dishonor” -Marcus Marius Orientius

With the claimant crisis dealt with and the nobility returning to stability, Kvatch and it’s nobles can finally turn their attention towards expansion. Skingrad seemed like a fine target for the men of Kvatch. In order to better prepare for the invasion, Marcus ordered the recruitment of 2,000 heavy infantry to bolster the ranks of the legion. Another trebuchet is also ordered for construction before the demands are sent. Before sending the demands Marcus visits Titus for a little bit taking the time to get to know his son and how he’s enjoying the Imperial city and Vidina’s hospitality.  The new warhammer was a beautiful beast. It was made by the best blacksmiths in all of Cyrodiil. Using it in battle against Skingrad would give him the experience he wanted.



 

In order to sustain the people in the union, Anvil is asked to step up it’s fishing efforts, and Kvatch will begin hunting in its forests. Deer, rabbit, elk, bear, it doesn’t matter. As long as the meat can be preserved it will be hunted.

(More will be added)

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Military

Population: 159,550

People allowed in service: 55,842

People in service: 26,510

Siege Equipment

Ladders: 40

Battering Ram: 1

Trebuchets: 1

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Economy

AP this turn: 23

Where’s my AP coming from?: 6 Base, 3 From trade, 1 from trade bonus. 8 from unification with Anvil. 1 from Province bonus. 1 from southern trade accord. 1 from investment. 2 from gifts.

 

Trade Partners: The Rift, Bruma, and The Kraviran tribes.

 

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Dynasty

 

Nobility

Marcus Marius Orientius (31)

Lady Vona Scinonicus (27) (Wife)

Caesia Scinonicus Orientius (9) (Daughter)

Lyloe Scinonicus Orientius (8) (Daughter)

Titus Gavius Scinonicus Orientius (7) (Son)

 

Commanders

Titanus Anzidius (32) (Legatus)

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Technology

No technologies are being researched at this time.

 

New technologies acquired

None.

 

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Actions


2,000 heavy infantry are recruited (-12 AP)

 

A trebuchet is ordered for construction. (-8 AP)


Marcus gathers his banners and sends a letter to Skingrad demanding their surrender, if the demand is denied a full invasion of Skingrad will commence. (Mod)

 

Anvil is asked to step up it’s fishing efforts, while Kvatch steps up it’s hunting efforts. (-3 AP)

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Brotherhood of Morwha 

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“These Altmer have been around for far too long, it is time we take actions to defy these heathens and show them what Hammerfell stands for” Christophe says to Tona as he orders the training of more troops over the Altmers “limits”. “Grand Master, I am glad you finally decided to end this pitiful compliance with the Altmer” Tona responds, “It was only for their coin my protégé, though I have to say, I am proud of how much initiative you’ve shown you will make an excellent leader… but it is time for a change, we have been the brotherhood for a long time and I think it is time we become more… we cannot claim to be a kingdom so we shall be the Brotherhood of Morwha”. Seeing that the brotherhood has become more of what it once was, Christophe ordered the change of title for the Brotherhood as fit for a soon to be war and the mass increase in "expressive" gestures.

 

 

 

Overview

Population: 146,350 Red Guard

Population growth per year: 10,250(8,500 Base + 750 FNS Act + 1,000 Genital Statue)

Military size: 9,750

AP this turn: 20 AP (6 Base + (3 Trade) + (5 Economy) + (1 From Provinces) + (5 Overlord Investment 3 Turns))

AP in treasury: 0

 

Buildings

Small Farms (4 AP Invested)

 

Army

Total Military size: 9,750

Max Military Size: 51,223

Light Infantry: 6,500

Heavy Infantry: 1,100

Light Cavalry: 2,250

Heavy Cavalry: 0

 

Shock Battlegroups: 6,500 Light Infantry 2,250 Light Cavalry

Shield Battlegroups: 500 Heavy Infantry

Arrow Battlegroups (Elite): 600 Heavy Infantry

 

 

Navy

Caravel: 1

 

Economic Report

AP this turn: 20 (6 Base + (+3 Trade)(+5 Economy)(+1 Provinces)(+5 Altmer 3 Turns))

AP in treasury: 0

Trade Partners: Riften, Rihad, Gilane

Projects

Army Organization (0 AP Invested)

Economic Investment (50 AP Invested)

Food and Supply Act = Complete

Cavalry Raid Tactics (1 AP Invested)

Ship Barrier's (Full Coast) (10 AP Invested)

Discipline (16 AP Invested)

Anti-Mage Warfare (6 AP Invested)

Leader Report

Casimir Christophe (42)

Lesheda Christophe (33)

Tona (26)

Technological Report

Ship Designs (2 AP invested) = Complete

 

Actions

Covert Actions (-8 AP)((Mod))

 

Signal Camps are placed in the outskirts of towns, set to warn the garrisons and other cities of impending invasion (-4 AP)

 

An envoy is sent to Gilane to assure them that the Brotherhood has not broken the Redguard traditions and shall never truly submit to outside influence (-0 AP)

 

1,000 Heavy Infantry are trained away from the capitol to avoid the Altmeri eyes from seeing them (-6 AP)

 

Christophe orders the equipment to be made in standard in order to make mass production of armor and weapons to be more effective and reliable (-2 AP)

 

Edited by ItsMarkTheArk
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Duchy of Leyawiin

 

The Argonian attack on peaceful, trade-protecting Leyawiinian vessels was a truly deplorable act. It would not be tolerated. 

 

A trading post is begins construction in Leyawiin, the Duchy now having enough resources to accomodate a great volume of trade with outsiders. As the building is constructed, envoys are sent to Elsweyr to speak to the lords of Torval and Corinthe, and to Valenwood to speak with the lord of Southpoint. The hope is that negotiations on the trade agreement will be completed just as the trading post was completed, and trade could ensue straight away.

 

A galley begins construction in the drydock of Leyawiin, destined to join the Classis Nibenus. The rest of the Classis, which was in for repairs after their skirmish, remains in port. 500 heavy infantry also begin training.

 

Meanwhile, Marcus Aemilius rides north to Imperial City, informing Vidinia of the Argonian attack on innocent Leyawiinian vessels and their outrageous demand that Leyawiin withdraw her ships from the Topal Bay. He asks the lord of the Reclaimers for naval assistance in repelling the Argonian fleet so that Leyawiin's sovereignty can be maintained and her trade can be protected.

 

Actions Summary:
Building Trade post [15AP]

Asking Torval, Corinthe, and Southpoint for trade in advance

Constructing galley [6AP]

500 Heavy Infantry [3AP]

Asking Vidinia for aid

Waiting for Envoy return

 

Leyawiin Info

 

Edited by hellfiazz
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The Sarpa

 

Stats:

Capital: Helstrom

4 provinces

 

60 AP in Economy (6 AP)

16 AP in farms (2% bonus pop growth)

6 AP into road infrastructure (some dirt roads instead of paths)

16 AP into Swamp Fish Farms in the region (4% bonus pop growth)

14 AP into mines

 

181,966 Argonians

Growth: (3% baseline, 3% primary race, 2% farm level, 4% fishing wharfs)

22,742 growth

+750 event growth per turn

+750 event growth per turn

+135 event growth per turn

+800 event growth per turn

+1,200 event growth per turn

 

22,399 Dunmer

Growth: (5% baseline, 2% farm level, 4% fishing wharfs)

2,310 growth

+100 event growth per turn

 

 

4,500 Light Infantry

2,500 Heavy Infantry

10 Mages

40 Ladders

1 Battering Ram

 

Trade with Markmount, Stormhold (occupied, replaced by Blackrose), Stonefalls (3 AP)

Defensive Pact with Stonefalls

 

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This is Argonian Telepathic Radio. Nothing to report. Stay safe out there.

 

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6 AP (default)

3 AP (trade)

6 AP (economic improvements)

1 AP (eventbased, per turn)

1 AP (eventbased, per turn)

1 AP (eventbased, per turn)

1 AP (eventbased, per turn)

2 AP (eventbased, this turn only)

1 AP (eventbased, 3 turns)

1 AP (eventbased, this turn only)

 

Actions:

 

10 AP into more economic improvements, discussion with the other tribes in Blackmarsh about a great commercial exchange, based upon the unified currency and a road network for the whole land.

11 AP into expanding the mines accordingly, bringing them up to a working level.

2 AP into training more Light Infantry.

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The Rift

 

Noticing his youngest falling behind in his training, Carsten sets up daily training sessions with his halls master at arms, Valgtr will attend these sessions on top of his training with his father, and continue until he catches up with his brother.

 

With the fisherman's success throughout the blizzard, grants are given to have the men bring any fish not needed by the city market to be brought to the fisheries breeding pools.

 

Overview:

Population: 140,600

Population growth per year: 8,500

Military size: 24,500

AP this turn: 11 AP

AP in treasury: 0

 

Military Report

People allowed in service: 46,235 People in service: 24,500

 

Army

Total Military size: 24,500

Light Infantry: 16,000

Heavy Infantry: 8,000

Light Cavalry: 500

Heavy Cavalry: 0

 

 

Economic Report

AP this turn: 11

AP in treasury: 0

Trade Partners: The Jarldom of Windhelm, The Colovian Highlands and The Brotherhood of the Sword.

Dynastic Report

Carsten Law-Giver (31)

Faide the Nightingale (30)

Halister Law-Giver (10)

Valgtr Law-Giver (9)

 

Technological Report

Nothing is being researched.  

 

New technologies acquired

None.

 

Actions

Halister and Valgtr continue their combat training with their father.(-0 AP)

 

Economic investments (-5 AP)

 

On top of his training with his brother and father, Valgtr will attend a session with the halls master at arms daily. (-4 AP)

 

Any fish not bought by the city's market will be brought to the fisheries breeding pools. (-2 AP)

 

Covert actions.

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