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Tamriel Imperialus (RP)


HyperionSibuna
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4E: 495:


 

Kingdom of Orsinium:

 

Envoys come into Orsinium from the other orcish holds. Each of them with the same answer. They refuse to unite with Orsinium, citing that the Altmer are much more interested in Hammerfell and Valenwood rather than Highrock. Whether this is true or not is yet to be decided.

 

Surveyors are sent out all across the land, in search of rare materials and metals. A small band of them split off from the main group. Searching the hills and mountains around the coast, while the rest search more inland. They return by the end of the year empty-handed. ONly a few copper deposits were located.

 

A new settlement is constructed, a lesser noble taking up position and overseeing the constructed as well as the recruitment of a small guard force from the men in the tribe.

 

The watchtowers are built, spanning all cross Orsinium’s territory. All of them leading to the Grand Army encampment outside of the city. This will provide a very effective warning system in case of an Altmer attack.

 

Another arena championship, another champion. This one is a female argonian warrior from Helstrom. The old champion being defeated quite easily.
 


Jarldom of Windhelm:

 

(Skype encounters first.)



 

The Union of Kvatch-Anvil:

 

Thousands of new troops flock to the legion. They were green but were more than enough to replace the losses from the war. The veterans from the legion would be tasked with the training of the recruits. Shaping them from boys into men, from men into warriors. It is an enormous task but in the end. Kvatch will have a professional fighting force.

 

Titus is delighted with the purchase of a northern foal. Naming his steed Alega. The search for a possible bride for Titus begins. Envoys are sent all around Cyrodiil, Skyrim, and Hammerfell to asses noble daughters to see who are worthy. Many candidates are presented to Marcus. However, Titus seems disinterested in the whole betrothal affair. Rather spending time with his new found friends in the Imperial City, one, in particular, being the daughter of a Khajiit merchant operating in the city. (Skype)

 

The funds sent to Skingrad certainly help with the reconstruction. The newly appointed nobles sending the peasants to work in the fields. Soon the city is operating at half capacity. Though the road ahead is long.


 

The tribe of the Sarpa:

 

A new and improved road system is constructed, very similar to many eras ago when the ancient argonians built mighty temples and cities. However, the roads were a great start, making travel around Blackmarsh quicker and much more safer. Increasing the capacity of trade. (+2 Trade slots)

 

Economic improvements are made, increasing the income and quality of life in Helstrom. (+1 AP per turn)

 

Another fish farm is built, increasing the growth of the population. (+1200 Pop per turn)


 

The County of Falinesti:

 

A gulag is constructed, many criminals from all across Falinesti are sent there as punishment. The worst offenders, in particular, are sent as the first batch of...residents. Meanwhile, the crime in Falinesti starts to drop, considerably. As the jails empty.

 

Secret stuff (Skype)

 

The soldiers of Falinesti are already exceptional troops. However the military academy is welcomed, many of the officers begin sending talented NCO’s and Junior commanders to the academy.

 

A province is settled.

 

Bam Bam in the ham, no child this time. You do hurt your hip though.


 

Grandeza of Taneth:

 

The troops are quickly recruited from the city population and trained. The Altmer assault would begin soon. For now, preparations were made. Tona taking charge of the defense of the outer walls, while Christophe took charge of the cities inner defenses. Soon the day dawned, Altmer trebuchets rained hell upon the walls of Taneth. Over 50 firing at the same time, the walls held for the first few days. However, on the sixth day, a sizeable breach was made. Allowing the Altmer forces to assault the city. The fight lasted for another week, Altmer blood running high. The redguards fighting valiantly but to no avail. As the city was over-run. Tona and Christophe managed to escape the slaughter. (Skype me if you want to play a government in exile, or as the puppet state)


 

Jarldom of the Rift:

 

Hallister and Valgtr continue their training. Both boys showing great promise, at the beginning of the training both of them were just scrawny little nords. But when they came in the last day of the year, they were muscular. They had the skills of a true Nord warrior. Though Faide has been complaining about them smelling quite awful after each sparring session.

 

The scouts return with no news. As the area wound Riften would be dull. With the occasional encounter with a Khajiit caravan.

 

Covert actions


 

Imperial Remnant:

 

The mine is completed, they find large deposits of iron in the mine. Providing a stable source of the material for armor and weapons. (+1 AP per turn.)

 

An economic expansion is made, increasing the trade and income of Cheydinall. (+1 AP per turn.)

 

Light infantry is recruited.


 

Duchy of Leyawiin:

 

The hunting and logging focus begins to bring in large amounts of revenue from Blackwood. A worthy investment as the logging industry continues to grow immensely. (+ 2 AP per turn)

 

Still no Ayleid scholars can be found, however, the college of Winterhold seems interested in the Ayleid artifact and has offered their assistance.

 

Both accept the trade deals.

 

County of Haven:

 

The defenses are expanded, more traps are set. The walls are also reinforced. Soon the city of Haven finishes their expansion. With this, a small economic expansion is also finished, providing the city with more revenue and trade. (+1 AP per turn)

 

The army patrols report nothing out of the ordinary.

 

The surrounding counties accept the offer, waiting for the first shipment of weapons. Some already paying Haven. (+5 AP)

 

Food stockpiling begins.


 

World Events:

 

With the conquest of Taneth, Sentinel and many other cities in Highrock and Hammerfell. The Altmeri Empire is overstretched. To solve this issue, large client states are created to streamline the bureaucratic efficiency and to help put down revolts within these regions. Three new states are created, The Duchy of Woodheart in Valenwood. The Kingdom of Western Hammerfell, and the Kingdom of Western Highrock. Local rulers were appointed in each.

 

For now the Altmer rest, content with their current conquests. For now many turn their eyes eastward, towards Morrowind ad the warlords continue to battle it out. The city of Mournhold has been captured by a warlord, declaring himself High King of Morrowind. However many others challenge him.

 

Meanwhile, in the rest of the provinces, it is relatively quiet.

 

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The county of Falinesti

                              the_elder_scrolls__flag_of_valenwood_by_

 

Ulwnis Nightshade, the count of Falinesti looked out over the map of Tamriel displayed across the table. On it, he could see that the Altmer had expanded to a massive degree and that they were now well and truly an empire.

 

For now, it seemed the empire was consolidating its holdings but he knows that soon the Altmer would refocus their attention on Valenwood. That would be most unfortunate but for now, he would take advantage of the peacetime measures and increase the development of Falninesti. If they were to win this war he would need to have the best soldiers, not the most. 

This would help with Valenwood's environment. The environment made large field battles hard to accomplish and having an effective fighting force was much more important. Still, the numbers that the Altmer could employ were worrying. 

 

He looked across the table to the four commanders gathered around it. These were the officers of the new guard, trained in the military academy and ruthless as well as loyal to him.  All of them were now looking at the map with varying degrees of worry. 

Then one of the officers spoke. "
My Lord and my fellow good sirs. We are faced with the issue of an encroaching Altmer army and how we can deal with them. I am confident in a fight between our foot soldiers. The environment favors infantry and the Altmer have been reported to mainly rely on 
light infantry for their armies. Our Heavy Infantry will have no problem taking them down but the main problem we will be facing are the mages of the Altmer."

 

Ulwnis and the other officers nodded at this. They knew of the information and knew what their weaknesses and strengths were, and magic was one of their weaknesses. They did not have a dedicated military academy and honestly, most of the officers were a little paranoid about them. The problem was that they needed a way to eliminate the enemy mages from the field.

 

Ulwnis then interjected. " Indeed Commander, the mages will be the biggest issue we will face in the coming war. We can always improve our infantry qualities to make sure we can absolutely obliterate the enemy but the mages remain a significant issue. To me, it seems that the best option would be to either train the Rangers in anti-mage warfare or create a dedicated anti-mage force of sharpshooters. Personally, I prefer the latter option, it would cost more resources, yes but it would mean they are more effective at that particular task while the Rangers can focus on their other specialties."

 

The rest of the officers gathered agreed with the assessment. Then came the issue which military high command was divided about. "The real question we are faced with is if we should attack the Altmer or wait for the Altmer to attack us. Being on the defense means that in the short term we will have the advantage, draining a large amount of the Altmer armies and in the long-term draining their morale."

 

"However, the Altmer have great numbers and can afford to lose ten troops for every one we lose. So this plan has its disadvantages. The other plan is to commit a pre-emptive strike and take out the Altmer puppet government. The advantage of this plan is that if successful any Altmer naval invasions can easily be repelled."

 

"The problem with this plan, however, is that if this war is not ended in less than a year it will give the Altmer the opportunity to easily push us back into our territory with high losses. In this plan, a large reliance on our spies in the province is needed. They will need to make sure we can stealthily enter the territory of the Altmer puppet government and enter their capital city without resistance. That plan is risky but it also provides the greatest reward. Though this plan also depends on the number of defenders the Altmer have stationed. "

 

A young officer then spoke "I say that if the numbers in the Altmer colony are inferior to our own we will attack them. Make use of the spies to open the gates and use their intel to swiftly crush the Altmer there. We should also invest more in our counter-intelligence operation to avoid any information of this leaking to the Altmer or to avoid such a thing happening to us."

 

To which an older officer interrupted. "Yes attack them with all our forces and leave our own territory lightly defended with merely light infantry. Whilst a naval invasion is hard any Altmer revolts in our territory or Altmer ships manage to deposit its troops on our shores we will have a hard time driving them off. I say we let the Altmer waste their energy and troops and attack us. Slowly bleed them out and take them down. "


Ulwnis frowned at this, both ideas had merit, he then spoke. "We will wait until our spy reports start flowing in next year, once the information is given to us we can formulate a tactic on that. Until then investments will be put in textile mills so that we have more resources available to us and into a university to improve our technological progress. "

 

None of the officers were totally happy with this but agreed with it nonetheless. They would see in time if their plans would be successful.

 

 

 

Actions

8ap is spent on building more textile mills. The goal of Falinesti is not to beat its competitor in the quality of goods but rather the goal is to outproduce it. So MORE TEXTILE !!!!!

 

15ap is put into building the University of Falinesti. To be one of the first universities outside of Altmer territory to focus on the development of technology rather than Magic.

 

 

Income

6ap standard

4 ap trade

4ap textile mills

2ap economy

2ap from docks 

2 ap for  6 turns + 2 ap permanent (4 total) (gulags)

1 ap South Tamriel trade accord

 


Total ap:23ap

 

Trade

Arenthia     (land)

Greenheart (sea)

Elden root  (land)

Southpoint (sea)

 

Navy

1 carrack 

 

Military

 

7000 light infantry 

3000 Heavy Infantry

 

50 rangers 

 

150 rangers Auxiliaries

 

Population

119,65k bosmer (wood-elves)

6750 smug bastards (altmer (high elves)) 

 

Total:

126,4k pop.

 

Pop growth

8k base pop growth

5% standard growth

 

 

Edited by Roberik
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X=====][  Kingdom of Orsinium  ][=====X

4E 495

 

GbGso1I.png

 

- swobu! -

 

Overview:

Population - 151,400 Orcs (base & +1200 for reforms & +800 for farms)

Provinces - Orsinium, Groshnikh, Gastemarch, Fargranash, Nagorach, Dalvaroch

Trade - Duchy of Wayrest, Duchy of Camlorn, High Chiefdom of the Forsworn

12AP in Agriculture

15AP in Orsinium City fortifications.

5AP in Temple of Ire (Orsinium City)

5AP in Grand Arena (Orsinium City)

20AP in Economy

Copper mine in Fargranash

 

Army:

Manpower: 14,420 / 52,990

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7800 Light Infantry

6100 Heavy Infantry

500 Light Cavalry

10 Destruction Mages

10 Alteration Mages

 

Actions:

AP Total: 16

Base: +6

Trade: +3

Economy: +2

Mines: +3

Provinces: +1

Events: +1 (for 1 turn)

 

1AP - 20 Ladders.

2AP - 500 Light Cavalry.

3AP - 250 Heavy Cavalry.

10AP - Another settlement is constructed in the Gastemarch region.

0AP - Royal bam-bam.

0AP - As always, an arena championship!

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The Union of Kvatch-Anvil

DukdQ7aQLId3STzlznNODfaoM4l9k5ph7W8_2i8DXs1RljJ4BaB7yA8twui_62viNnY5k2b_EkG9wx94nrPNhUeakylmJ5Tq_d6mwEWdi4kJyk0nhxofGhd9AfoEofoeawVYfBU7

“Death before dishonor” -Marcus Marius Orientius

(Extremely busy pardon my baren post.)


 

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Military

Population: 385,652 (Corrected my population error from last post.)

Population growth per year: 21,829

People allowed in service: 134,978

People in service: 30,010

Siege Equipment

Ladders: 40

Battering Ram: 1

Trebuchets: 2

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Economy

AP this turn: 22

Where’s my AP coming from?: 6 Base, 5 From trade. 8 from unification with Anvil. 2 from Province bonus. 1 from economy.

 

Trade Partners: The Rift, Bruma, and The Kraviran tribes.

 

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Dynasty

Marcus Marius Orientius (33)

Lady Vona Scinonicus (29) (Wife)

Caesia Scinonicus Orientius (11) (Daughter)

Lyloe Scinonicus Orientius (10) (Daughter)

Titus Scinonicus Orientius (9) (Son)

 

Commanders

Titanus Anzidius (34) (Legatus)

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Technology

No technologies are being researched at this time.

 

New technologies acquired

None.

 

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Actions

Another large investment is put into the Skingrad area hopefully making it fully functional. (-10 AP)

 

A new settlement is built south of Kvatch. (-10 AP)

 

Titus is to be sent home for half the year spending time with his family and his betrothed, Marcessinia Closonia a Imperial Noble. She would be Marcus’s choice for his son. Marcus would also implant the importance of Family into Titus’s head, asking him to stop seeing the Merchant’s daughter and rather visit home more often and get to know his future wife. (-2 AP because why not)

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Imperial Remnant

4E 393



 

-Statistics-

AP Base: 6

Province: 1

Economy: 6

Trade AP: 4

Iron Mine: 1

 

Population: 191,349

Population Growth Per Year: 14,449

Farm Investment/Base Percentage: 9%

 

Army

9000 Light Infantry

1000 Heavy Infantry

3000 Light Cavalry

500 Heavy Cavalry

5 Destruction Mages

5 Restoration Mages

 

Leadership

Legion Commander - Marius Decius Arteius (51)

Maximus Decius Arteius (31) - Imperial City

 

Actions

 

A second massive mining project is put underway (18 AP)

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The Rift

 

With their great advances in their combat training, Carsten often boasts about his pride in the boys.

 

Seeing the free real estate in Morrowind, the Riftmen march off for a short war with the westernmost faction in Morrowind. Returning home within the month. (Already did the encounter with Hyperion)

 

    

 

Overview:

Population: 157,600 (Nords) 60,000 (Dunmer) (total 217,600)

Population growth per year: 8,500 Nords and 10,000 Dunmer.

Military size: 24,500

AP this turn: 13 AP

AP in treasury: 0

 

Military Report

People allowed in service: 76,160 People in service: 24,500

 

Army

Total Military size: 24,500

Light Infantry: 16,000

Heavy Infantry: 8,000

Light Cavalry: 500

Heavy Cavalry: 0

 

 

Economic Report

AP this turn: 13

AP in treasury: 0

Trade Partners: The Jarldom of Windhelm, The Colovian Highlands and The Jarldom of Whiterun.

Dynastic Report

Carsten Law-Giver (33)

Faide the Nightingale (32)

Halister Law-Giver (12)

Valgtr Law-Giver (11)
Freija Law-Giver (2)

 

Technological Report

Nothing is being researched.  

 

New technologies acquired

None.

 

Actions

 

1,500 Light Infantry are recruited and trained.  (-3 AP)

 

Settlers are sent to build a town in the province north of Riften. (-10 AP)

 

Carsten would continue to take his sons out on hunts throughout the year. (-0 AP)

 

Post war Bam-Bam in the Ham occurs. (-0 AP)

 

The Boys continue their training with Carsten. (-0 AP)

 

The Western Morrowind faction is annexed after a short war. (-0 AP)

 

Carsten and the boys continue with their hunts throughout the year. (-0 AP)


 

Covert actions.

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