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[✓] [Rewrite] Kuila


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Kuila Shards

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Rediscovery

The documentation of Kuilas predated the legends of Aegis, with the forgotten nations if the mali’ame and its Druids claiming to utilize a ‘living crystal’ with pulsed in parallel with their own energy. However, its occurrence had appeared to have vanished until the migration to Atlas.

 

Through the pilgrimage of Valor Caerme’onn, deep in the caves of an overgrown cave a dim light seemed to pulse within. A large green shard stood idly within the cave, pulsing like a heartbeat. The first Kuila shard was discovered and harvested.

 

Through the rest of the pilgrimage, in the shifting dunes of the desert a yellow shard tipped out of the sand. Albeit sceptical at first, Valor established through the same observations documented that this was indeed a Kuila crystal albeit different in colour.

 

Intrigued by the discovery of two different shades of Kuila shard in different biomes, Valor spent the rest of the pilgrimage exploring different locations in the search for the extent of their formation. Valor documents the differences between them are limited to their shade, glow and an environmental bonus. He also documents the amount of variations discovered.

 

Appearance

It's not known how Kuilas form, only that they form in long shards around 6 meters in size at a maximum and around 3 meters minimum. Their structure is dependent on the variation of the shard and its formation location.

 

Kuila shards are coloured yet translucent, and they glow passively in their location. Documented as a heartbeat like glow, its dim light isn't always easy to spot which makes their discovery in dark locations more likely.

 

Variations

Sunstone

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Sunstone Kuila are yellow in appearance, they are found deep in deserts submerged in a sea of sand. However in rare cases the tips of their long shards can emerge from the sand, due to the brightness of the sandy terrain they are often very difficult to spot and are likely to be found at night.

 

Sunstone shards are long and thick, and unlike other variations they are the only to form without any connection to the earth. However, removing the shard from the sand will cause it to shatter naturally.

 

Sunstone Kuilas are the brightest known Kuila.

 

Inferno

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Inferno Kuilas are red in colour and are found in volcanoes, albeit more commonly in active volcanoes they can also be found in inactive volcanoes under different circumstances.

 

Near active volcanoes Inferno Kuilas will be found near pools of lava, this makes them difficult to harvest however they are extremely resilient to heat damage. On inactive volcanoes they can be found under the surface of the rock, usually embedded in materials such as obsidian. Inferno Kuilas formations are generally smaller and wider for study support.

 

Inferno Kuilas are the most resilient to heat damage and will not shatter from fire or boiling water.

 

Glacial

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Glacial Kuilas are found deep in icy tundra, in the depths of frozen over caves. Unlike other variations Glacial Kuila form as stalactites on the roof of caves, they are difficult to distinguish in lit areas due to their white glow. Their long and thin appearance complimented by their clear shade make them almost impossible to distinguish from icicles.

 

Glacial Kuila crystals are extremely sharp, which makes then difficult to handle at the benefit of being good staff tips.

 

Marina

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Marina Kuila are found in the deep trenches if the sea, they often occupy the crevices of the sea floor or emerge between the foliage of the coral. Similarly, to Inferno Kuila they are often shorter in size whilst compensating in a wider appearance.

 

They are often difficult to find due to their deep blue shade and relative glow. However, the deeper the trench the more likely they are to be found due to their glow piercing the darkness. Due to their resilience to blunt impacts they have to be mined through sharp cutting tools.

 

Marina Kuila are the most resilient to pressure, therefore blunt impacts are very unlikely to cause them to shatter.

 

Evergreen

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Evergreen Kuila are the most common variation, they form as long shards in caves. Their emerald green shade and glow make them easily distinguishable. They can easily be mined through shattering and cutting.

 

Evergreen Kuila have no apparent special property.

 

Characteristics

Kuila shards are rare, their formation is relative to their location. They only form in areas with high concentrations of natural energy, even in said areas they only form in small numbers. Discovery is not extremely uncommon; however, it would likely take someone to go out of their way to locate.

 

Distinguishing the legitimacy of a Kuila shard is easy for a Druid. As Valor discovered, casting gifts whilst in physical contact with a shard will cause it to glow brightly out of synch of its natural pulse.

 

When Kuila shards are broken down ninety percent of the shard is reduced to an ice like dust. Only a small amount of the shard forms crystals, bigger crystals which can't be bound can also be broken down further thus continuing to lower the yield. On average a five-meter shard may only produce 3-4 usable crystals, giving them their rarity.

 

As a by-product, Kuila dust is available in excess, which can additionally be gathered.

 


Kuila Crystals

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Kuila crystals are a rare gem special to Druids spanning back centuries, many older civilizations such as early Mali’ame were also known to take heavy interest in the crystals. Many claimed to bear witness to the raw life that emitted from the crystal, having been often discovered in the tightest coves of natural life.

 

To the most renowned Druids, many sought to integrate their Kuila crystal into their staff. Many wore them similar to an amulet. It’s said that when a Druid utilizes their ability the crystal begins to hum with life and emit a glow at the intensity of its user. Many grew to believe the crystal held natural amplifying ability and acted as a catalyst for Druidic ability.

 

Appearance

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Kuila crystals can range heavily in size, they can be up to eight inches squared. However, the usability range seems to be anything for the size of a pebble to a pear.

 

Crystals come in different colours depending on the shard it was mined from. It will glow respective to its colour, but only if its user is casting a variation of Druidism exclusively.

 

Characteristics

Size

Kuila crystals are limited to size, anything bigger than an orange in volume will be extremely unstable and near impossible to commune with. In fact, the smaller the crystal the easier it is to utilize catalyst, at the expense of reservoir size.

 

Glow

A crystal will glow if the user is a Druid, this occurs when they use their gifts. Although you don't need to be a Druid to be bound to a crystal, you do need to be to utilize its abilities. On the activation of a Druids gifts, depending on the intensity of the cast will cause the crystal to glow at a similar intensity. If the caster performs long term or passive abilities, the crystal has been documented as pulsing like a heartbeat.

 

Range

A crystal has a range of about six meters, however it can fluctuate depending on different factors such as crystal size and intensity of casting. The crystal does not need to be in physical contact to glow, just close enough. It cannot be used for long range communication; the Druid would not be able to establish a bridge. The bridge is not constant, the binding of a crystal simply stops others from being able to bridge the gem.

 

One per

You can’t utilize more than one at a time, you can’t have more than one Kuila crystal bound to you at any given time. A crystal binds to you on contact. If you're already connected to one it will not bind therefore allowing you to pass it on. No matter the distance a crystal will stay bound until its owner dies, or the crystal is destroyed.

 

Functionality

Kuila crystals unlike other living organisms however have three main properties which allow it to function and operate in conjunction to a Druid's ability for instance. These functions operate together enabling each of the different functions to work.

 

Bridge

The starting concept is that a Kuila crystal holds a natural connection to nature similarly to living organisms, in a sense it can be heard and communicated with by one attuned to nature. Albeit due to its unique and uncommon nature, many Druids could spend a lifetime meditating with their crystal and never understand what it tries to convey, only that they can sense its ‘voice’.

 

Kuila crystals bind to their owner, therefore unless in their death or undisclosed other circumstances only the initial holder would be able to utilize its potential. Through meditation a Druid for instance will begin to forge a deeper bond with the crystal, allowing for amplifications of other functions.

 

You can’t speak with it, it’s a crystal, it has no cognitive understanding however it ‘bridges’ nature therefore giving off a voice like placebo from nature.

You don’t need to be a Druid to bind with a Kuila, simply Druids are the best to fully utilizing its potential.

Meditation is the only known way to strengthen a bond with a Kuila crystal. On first contact it will be practically useless and progresses similar to communion as many decades pass.

 

Reservoir + Catalyst

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The Kuila crystal acts as a natural reservoir for natural energy, allowing for utilities such as acting as a catalyst to be possible. It can also be used as an additional pool of energy for revitalization after taxing use of Druidic ability. For abilities such as blight healing it can extend the use time acting as an additional pool of energy.

 

The amount a crystal can hold is dependent on its charge and its size. As previously mentioned a Kuila crystal becomes harder to focus on as its size increases which can make initial connection a taxing process rather than a fruitful one. Kuila crystals can store very little natural energy relative to a Druid and are often used as a supplementary rather than a primary, many Druids are unaware it even has an effect.

 

Reservoirs can be revitalized through meditation in nature rich reserves. They do passively recharge but over the span of elven weeks it would take.

 

For certain druidic abilities, a fully charged Kuila crystal may only extend the ability by 10 minutes, or roughly 4 emotes.

Kuila crystals won't bump your power up a tier, it only amplifies what you can do subtly, mainly by extending your use time and maximizing the yield in process such as blight and herblore.

The bigger your crystal is the more likely it will not do anything when you use your abilities. It would take too much focus to perform a task and use the bridge in conjunction.

 


Kuila Dust

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What was thought to be considered simple waste Kuila Dust, the by-product of the breakdown of Shards into Crystals also share some of the properties with Crystals. The Dust itself would appear lifeless at first, however as discovered through experimentation by adding an adhesive to the dust to bind it together it reveals its application.

 

Substances bound in Kuila Dust do not have a reservoir, nor do they have the same connection via the bridge as Crystals do. However, if a Druid is in physical contact with Kuila bound materials they will glow on contact whilst casting. This is what appears to be the only effect of these substances, however as a result unlike Crystals a user isn’t bound to one limited crystal. As Kuila bound substances do not bind, a Druid is capable of having an amount limited to their supply of dust.

 

Practical Application

Other applications are possible, so long as the dust itself is bound via an adhesive substance. These are the only currently known practical applications.

 

Smithing

When Kuila Dust is cast in smithing, it causes the metal to glow if the user casts whilst in physical contact with it.

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Tattooing

Tattoo ink laced with fine Kuila Dust will glow when a Druid casts, however the Druid themselves can only activate it. The Dust near the surface of the skin will fade off in healing, therefore direct contact with the skin via another Druid would not be able to penetrate deep enough into the skin to activate the glow.

glow-in-the-dark-temporary-tattoo-640x533.jpg 

 

Kuila Resin

Kuila Resin can be created through the combination of any clear polymer and dust, which can then be used in processes like woodworking in order to create treasurable items such as staves, necklaces and rings. All as mentioned have to be in contact to activate. This can also be used for wooden limbs.

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Dust Combinations

Kuila dust of different shades can be bound together by an adhesive, when this is done depending on the saturation of the different dust shades can be used to create different colours. For instance, using Inferno dust and Marina dust will create a item that glows purple. Altering the ratios allows for different shades of synthetic colours.

 

The different dusts all fight if dominance in the glow, a as a result items with combined dust colouring glows a lot dimmer than pure coloured items. For instance, a tattoo with 50g of Evergreen dust would glow twice as brightly as a tattoo with 25g of Marina and Sunstone dust respectively despite both making similar shades. The more different shades the dimmer and dimmer they would appear.

 


OOC Notes

Spoiler

 

Shards

Shards form in areas of high natural energy, these can be formed in events or at the approval of an LT. You cannot stumble upon them.

 

ET/LT Note: Remember that they rarely form, don't go overboard.

 

Crystals

You can only have one crystal bound to you, if you already have one bound you can gift them away.

 

Crystals aren't a power source, they can't be used for advanced intentions. They can however passively supply a small amount of natural energy, probably enough to keep a few flowers from wilting.

 

ET/LT Note: A shard only produces 4ish crystals but it's up to discretion. They require signed items. Currently existing crystals prior to this rewrite are still legitimate.

 

Dust

Remember mixed dust combinations are not as luminous as pure dust items.

 

Dust does not require events or LT approval for usage, nor does it inherently require an item. Due to dusts large quantity and widespread application it can simply be obtained without special parameters.

 

 

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Good stuff. More flavor is always a welcome thing.

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is that flavor I see?

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I love the tattoos. Are there any special properties to smithed items with special dust? Like a sword alloy with inferno dust makes it more resistant to heat?

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Just yes! We need some glowing tattoos!

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33 minutes ago, Gladuos said:

I love the tattoos. Are there any special properties to smithed items with special dust? Like a sword alloy with inferno dust makes it more resistant to heat?

No only shards and crystals inherit environmental strengths due to their natural formation, dust on the other hand is a by-product of it's breakdown therefore it's only as strong as what it's cast in. Dust simply reacts to physical contact by glowing

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Yea dust was added entirely as an antithetical addition, I recently subbed it as itself before reposting the whole thing as a rewrite. It's also one of the reasons unlike Crystals they dont need any special parameters OOCly. But yes, even for weaponry it's essentially just a look-good material

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At what point is a crystal that's resistant to heat useful, for example? Having a hard time imagining when these crystal environmental strengths would ever be used.

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The other crystals would shatter if they are burned, traditional fire that is nothing extreme. For instance a staff with an Inferno crystal would not shatter, whereas the other would disintegrate with the staff. The lore itself wasn't meant to be overly powerful, I continue to push it as more of an antithetical piece with minor benefits

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I like it a lot, definitely seems like the type of thing that'd be fun to look for with a group of people. 

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Is there any reason why this lore piece should be reserved solely for druids and their magic? A simple change in explanation could expand the scope of those able to interact with this lore piece tenfold.

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Glowing Tattoos and Weapons?! I love this! +1

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2 hours ago, Medvekoma said:

Is there any reason why this lore piece should be reserved solely for druids and their magic? A simple change in explanation could expand the scope of those able to interact with this lore piece tenfold.

 

Yeah, can this glowing effect be utilized by other magic users or will it just be limited to the Druids?

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Thank you for submitting your piece, it is now under review. A verdict shall be given in 2 weeks, give or take.

 

Thread is being locked to prevent sneak edits to the lore while voting occurs. If you have feedback regarding the lore that you wish to pass to the LT, feel free to toss me a PM.

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