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[✗] Sprite Rewrite, again


Ducklingator
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Creation

 

Sprites are born from the Acerfolia flower, which typically grows in areas abundant with untouched plants, near a source of water. While this flower can be found in the wild, it can be produced by two sprites in a process where two toxins from different sprites, of different colors, collide to create an Acerfolia seed. The Acerfolia flower needs perfect conditions and it is a rare chance to bring forth birth of a sprite, however the sprites that created the flower are known to care for it as their own child.


 

Appearance/Physical Traits

 

Sprites are asexual, genderless beings. Not only do they reproduce asexually, they also have no reproductive organs; their clothes are mainly for decoration purposes. They are miniscule beings, five to seven inches tall, and often have masculine or feminine traits. They have large wings, sprouting from their backs. Most sprites have long ears, and other elf-like features.

 

Sprites are generally considered living beings, as are other fae. Despite this, they are mainly composed of plant matter. Sugar-infused water runs through their veins, much like blood in descendants- their diet is therefore composed of water and sugar, or fruit. They occasionally eat small bugs for proper nutrition. Most of their blood vessels are located in the wings, and subsequently, any damage caused to the wings could be fatal.

 

Due to their size, sprites are not physically capable of much. They can’t carry regular weapons, or other heavy objects; they can’t resist any strong forces; and so on. Due to their connection with all manners of natural elements, voidal magics of all sorts are highly effective against them in combat. They tend to distance themselves from any manner of voidal energy. Sprites can fly to a height of about ten feet, and this is often quite exerting after a period of time. They require some rest afterwards.

 

Sprites can, and often do, communicate with any plant or animal just as well as they can talk to people. They have an effect on nature, and nature has an effect on them, to some extent. A sprite will be uncomfortable, feel sick, and often even die if they stay in an area without any plants.. This is why they tend to live in the wilds, or in any place with a lot of green.

 

As a result of communicating with nature, sprites possess some form of control over flora, and fauna. They cannot use this ability for combat, so the main use for it is moving plants to create shelter. Sprites don’t create proper homes, and instead bend a few leaves or branches over for a roof. Sprites can even change the color of a plant, and make it glow the colour of their being slightly, or create a certain pattern on it. This is all for aesthetic purposes.

 

Personality Traits

 

Sprites are mischievous creatures by nature, easily distracted and yet highly intelligent when they do concentrate on a certain goal. Their color, randomly determined upon their creation, heavily affects their personality.

 

Green: The green sprites are curious, smart, and always seek something new to learn. They often have a more developed attention span than the other sprites..

 

Blue: The blue sprites are outgoing, likable and friendly. They are very adventurous which sometimes leads to recklessness, and often gets them in trouble.

 

Sky Blue: These sprites are masters of deceit. They often pretend to be blue sprites, to trick people into trusting them- only to play some sort of prank of sorts, for their own amusement.

 

Grey: The grey sprites are, much like their light-blue counterparts, very deceiving. They pretend to be gloomy and depressed, to make sympathetic people do their bidding.

 

Red: The red sprites are hot-headed, and easily provoked. They tend to be extremely rude, and are generally disliked among people and other sprites alike.

 

Yellow: Yellow sprites are evil and cruel, more often than not doing something out of a purely malicious intent. They enjoy seeing others suffer, and will often go to great lengths to assure that they do.

 

White: White sprites are the purest of their kind. They always want to help a person in need, and often help lost travelers find their way through the forest.

 

Purple: Purple sprites are the most level-headed, calm and wise of their kind.

 

Pink: These sprites are playful, childish and kind. Despite this, they are far from uncaring; pink sprites are emotional and enjoy seeing others in love; so much that they go out of their way to make sure a couple stays together for a long time.

 

Brown: Brown sprites are feral and unsocial. They are found in the strangest places, and only as to avoid any interaction with others. They are violent when disturbed, and quite aggressive.

 

Orange: Orange sprites are self-confident, heroic and often reckless in attempt to prove said heroism. They will usually jump into fights in attempt to stop them without calling for any help, and be upset should they fail to resolve the conflict.

 

Black: The black sprites are, much like and even more than their yellow counterparts, naturally evil. They go out of their way to terrorize the life of anyone they meet. (ET only)


 

 

Defense Mechanisms

 

With having no other way to defend themselves, sprites have developed a very effective defense mechanism in the production of toxins. These can be released instinctively, when the sprite is attacked (Two emotes to release the toxins), or manually, when the sprite attacks or uses this toxin for something else (Three emotes to release the toxins). The toxins have different effects that change between differently colored sprites.

 

Green - Urushiol; After being exposed to a person’s skin, this Sprite can cause a certain, inflicted area to gain a large, itchy rash. The patch of skin that had been infected would be rashy, red, and extremely irritable. This can wear off after either proper treatment, or simply by waiting a few days.

Blue - Formaldehyde; If a blue Sprite were to release this chemical from its skin to harm another, the victim would take on very minor, yet irritable side effects. Anyone subject to exposure would clam up and notice a pain in their throat and nose regions, as well as their eyes swelling up and becoming watery.

Sky Blue - Psilocybin; When the sky blue Sprite exerts this toxin onto its foe, the victim will be subject to hallucinations of minor proportions. They'll most likely see distorted figures and discoloration, having everything be bright and brilliant.

Grey - Propofol; The grey Sprite has the option to exert a highly anesthetic, drowsy chemical into another person or sentient being. This chemical will become active about fifteen seconds after being applied. It forces the victim to fall into a coma like, drowsy, sleepy state, confused and tired. This will last for around twenty minutes, unless an external effort is made to awake the victim.

Red - Hydrofluoric acid; When exposed to skin, it’s initially painless. There’d be nothing to feel to the victim at first, but after about thirty seconds, the skin would start to feel a searing, burning pain in the inflicted area, becoming visibly red and irritated.

Purple - Tetrahydrocannabinol; After this chemical touches flesh, over a long period of time, the inflicted person would begin to feel drowsy, dazed, and abnormally tranquil. The person would appear completely normal, none of the normal side effects of THC present, yet they’d still act extremely high.

White - LN2; Should you upset a white Sprite, it has the option to release a light version of liquid nitrogen. This will instantly freeze a small patch of skin on a person, turning into a sickly hue of purple. It’d be amazingly painful to either move or touch, and requires proper treatment before becoming active again. The impacted area could probably be revived in fifteen minutes.

Yellow - Saxitoxin; If a yellow Sprite were to be angered in any way, or provoked, it would release a small amount of temporary saxitoxin. When inflicted onto the victim, their muscles would become slow, weakened, and paralyzed. They wouldn’t be frozen to the extent where they couldn’t talk, but they’d be considerably disabled for around six to eight minutes.

Pink - Dopamine; Pink Sprites are truly unique with their use of defensive toxins, as they fail to directly harm a person in any way. Considerably large doses of dopamine invade the targeted person, causing a rush of “happiness” to flood into their brain. This should cause them to be happier, easier to handle, and act friendlier for those thirty minutes.

Brown - Trimethylamine; Should the brown Sprite become irritated, it could easily attack it’s larger aggressor, given it’s violent nature. However, if it should ever need a defence mechanism, the brown Sprite can produce a stench that sticks to any person that comes into contact with, or can affect anyone who sniffs the air around the Sprite. The scent will wear off once you cleanse yourself.

Orange - Monosodium glutamate; The orange Sprite has the ability to pump out an extremely irritating, blinding and nauseating substance. The effects should be able to impact a person instantly, quickly blinding them for a solid fifteen seconds, as well as impairing their hearing, which they will slowly regain as they obtain their sight back as well. After those fifteen seconds, the inflicted person should only feel slightly dazed for about another ten minutes. This sprite could easily perform a fly-by, flash a person, and be on their way.

Black -Ophiocordyceps unilateralis; The black sprite is unique as it does not release a toxin, but rather releases spores. These spores are released in a large group of fifty to sixty, depending on the sprites’ size. The spores released from the Black Sprite make way on the wind, targeting any insects in the area. The bugs are quickly overtaken by the fungus, their wills now putty in the sprites’ tiny hands. The insects will rapidly gather around the black sprite, moving as a hive mind. They listen to the sprites’ orders, though the timeframe that they will follow is limited. The mushrooms will eventually fall off of the insects, leaving them without a leader. Though, if a descendant were to come in contact with these spores, a rash would quickly spread over the area with blisters forming soon after. The rash would cause a terrible itch, and would remain on the descendant for a full elven day. Though this could be numbed using alchemical agents, there would be no cure to the rash.


 

Culture

 

Sprites have a very developed culture, which revolves around praising and enjoying what nature has to offer. They dress and decorate themselves with flowers, grow berries to eat and build shelter using leaves or roots. Most sprites see life as a blessing, and take care of the life they create. Two sprites that create an Acerfolia flower take care of it regardless of whether or not it produces another sprite.

 

Sprites often celebrate nature with large feasts, for just about any reason they see fit; the planting of a new Acerfolia seed, the birth of a new sprite, or just a very sunny day. These often include various exotic animals, or even descendants, anyone the sprites choose to share the beautiful gift of nature with.

 

Sprites do not have an organized government. They tend to stray from politics, and set very basic rules in their community, to avoid discomfort. Most of them do not have violent tendencies, and therefore do refrain from aggressively removing others from their society, should they refuse to abide said rules. Sprites, while usually childish when compared to descendants, are still responsible beings that manage a civilized community.

 

Sprites all know and usually speak common, but there are some phrases from their own language that they use. Some are used every day, others are hardly used. Not all sprites use these phrases, but they all know them.

 

Alyac - Hello, a greeting

Sanya Nok - Stay Safe, a farewell

Dalah’Sufral - My loved one, a partner/close friend

Lys’iou - Many Thanks, a way to show gratitude

Ku’ly Uiok - Growing Child, an Acerfolia seed/Small Acerfolia flower

Kula Tomea Any’arra, Ku’ly Uiok - Healthy Growth, Acerfolia flower - a blessing for planting an Acerfolia seed

 

Spoiler

Please post any feedback on this forum post https://lordofthecraft.net/forums/topic/174248-sprite-rewrite/?tab=comments#comment-1641387 

 

(Sorry for the mess!)

 

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3 minutes ago, Tato said:

This is a mess, mmm, I dont get why you couldnt edit this into the original post opposing to making another thread and editing the link of this thread into it.

Seeing as your and Laffen's rewrites are very similar, could you summarise the differences?

Perhaps you two need to discuss this more to find something you can both agree on, and take what is and isnt good from each other's lore. Each has its ups and downs, work together and make it    a m a z i n g

 

well, as for the first thing, I'm an idiot

 

About the difference between Laffen's rewrite and mine; Laffen essentially took everything we worked on- we being the fae community, including him- and removed two things. Sprites needing to eat, which honestly doesn't do much, and all sprites talking common, which allows them to be more interactive. There are literally no other differences, and by extension no way in which we can 'merge' the lore and improve it.

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Thank you for submitting your piece, it is now under review. A verdict shall be given in 2 weeks, give or take.

 

Thread is being locked to prevent sneak edits to the lore while voting occurs. If you have feedback regarding the lore that you wish to pass to the LT, feel free to toss me a PM.

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Unfortunately, this lore has been denied. As with the other fae pieces that were submitted and voted on this time around, the team does not feel that they have changed enough to warrant getting unshelved. For this rewrite in particular, it appears that a bit of culture was put in, but nothing that doesn’t separate them from other existing races.

 

Topic moved to Denied Lore forum.

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