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The Hand Of Justice


Phoenixshot3
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The Hand Of Justice was created to follow three guidelines: protect the innocent and good, hunt the darkness, rebuild what was lost.  To achieve maximum success the HOJ is split into three groups. 

 

The Arali are fearless knight who train to become master protectors as they train in hand to hand combat and a bit of archery if preffered.

 

 Outer circle ranks:

-hooded squire

-Squire captain

 

Inner circle ranks:

-Knight of justice

-Enlightened

 

The Rami are hunters who Focus on archery and A little bit of hand to hand, they take their target out before it can cause Harm.

 

 Outer circle ranks: 

-hooded yeoman

-yeoman captain

 

Inner circle ranks:

-birch hawk

-oaken hawk

 

The samirians are the backbone of the order, they use workshops and stores to keep the guild alive. Some Samirians will help in combat or establish trade routes as side job.

 

Outer circle ranks:

-Gatherer

-Artisan worker

 

Inner circle ranks:

-Artisan master

-quartermaster

 

The Inner circle are the ones leading the order as they keep track of every recruit, while they are allowed to join gatherings and help decide the fate of HOJ.

 

Wish to join?

msg Phoenixjump3

(char name: Aerilith Oakenarrow)

 

 

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((If you wish to give The Hand of Justice a more legitimate look, you should probably work on creating a story around them and give a better explanation as to what each rank within the guild means. Expanding upon the foundation you already have will surely lead to a much more interesting idea. If English is not your first language or you need assistance with formatting feel free to PM me on the forums or send me a message on Discord (McBurnsy#9139).))

 

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