Caranthir_ 2088 Share Posted September 6, 2018 THE KINGDOM OF DUMNONIA 704 Nothing had gone to plan. The Norse armies attacked Londinium without mercy. They pillaged villages, destroyed towns, looted age-old Brythonic shrines. Where they went, destruction came to the Celtic peoples. Geraint’s army marched soberly through these lands. He had made a truce with the invaders, he thought, scowling at his own foolishness. The King Dag of the Swedes had played him like a fiddle. The Albionic Alliance had fallen, the defense mechanism binding the land in safety had been dismantled at his own hand. Never had such a crushing guilt befallen upon him as his pale blue eyes roamed the desolate land. Britain burned, thousands lie dead, and a host larger than the island had ever seen before set its mighty feet down into the old imperial city. The Dumnonii King arrived in his capital to a military encampment of huge proportions. Suspiciously, he entered the citadel - asking for his Queen. There they spoke, and spoke some more with her father, the King of Mercia. Silence loomed the hall as the moot met. It was a sombre crowd. King Æthelred to the left, King Geraint to the right, Queen Æthelred, taking the namesake of her father, in the centre. Various noblemen made nervous looks to the two Kings. All within the hall knew what this meeting was, what they were standing there for. The old ways had been extinguished some, yes, but they lived on in the hearts and minds of the Brythonic people. The metaphorical daggers continued across the room, until one man finally made a fateful step into the centre of the room. The silence continued. The figure did not speak, and could not be seen by all, but he simply trailed his eyes to each individual. Finally, the wheels of fate began their inevitable turn. A short, impressionable, nobleman stepped forward and removed his sword from its scabbard. It was as if, in those short moments, that the hands of the Gods had intervened. The blade clattered to the ground, and all present within the room knew that something had just occurred. Something that had not occured for centuries One by one, man by man, the room stepped forward The metallic cacophony of swords scraping the ground followed, until there was one man left standing back. With a deep breath he stepped forward. Unsheathing his sword, and realising it to the cold ground. His blue orbs looking to the man in the centre. And there he stood, Geraint of Dumnonia. High King of Britannia. STATISTICS Leader: High King Geraint (+4 AP) Capital: Dun Tagell (+4 AP) Cities: Gwent (+ 1 AP) Population: 294,383 + 5%(+1%) = 312,045 Technology Level: C Trade: Mercia, Wales, Norway, Empire (+4 AP) Resources: 2 Io (+2 AP) Gifts: Venice (2 AP), Wales (1 AP) AP/ turn: 18 The Fyrds are called in the defence of Britain. (10 AP) Large military fortifications are constructed below London. (8 AP) The universities of Dumnonia devotes themselves to researching tier two levy technology (8/15RP) Link to post Share on other sites More sharing options...
Vetren54 368 Share Posted September 7, 2018 (edited) The Kingdom of Mercia Information: AP - 16/turn 4 (Base) + 4 (Capital) + 3 (From Cities) + 1 (From Pop) + 4 (trade) Trade Relations: Norway, Somerset, Thomond, Wales Population: 756,290 (Growth at 6% per annum) = 801,670 Technology Level: B 705 A.D. - Turn 5 The Nordic Threat returns to the isles once again, bringing with it a horde of barbarians bearing their false religion and its scottish allies. King Æthelred, having ordered the successful evacuation of East Anglia, leaving little more than an inhospitable shell for the invaders, coordinates an organized withdrawal of Mercian forces. Wherever it seems that the Nordic invaders advance, Mercian partisans deprive them of anything valuable. Farms are razed, infrastructure destroyed, and wells are poisoned by Mercian forces as they move west. A great feat occurs in the halls of Dumnonia as the olden title of High King of the isles is revived once again. Under the wise leadership of King Geraint, England shall free itself of pervasive foreign influence and prosper once again. Internal: Training 1 medium infantry into 1 English Housecarl - 4 AP Recruiting 2 light cavalry - 8 AP Raising 2 light infantry - 4 AP Researching Heavy Cavalry - 10/35 AP Edited September 7, 2018 by Vetren54 Link to post Share on other sites More sharing options...
wealthypiano 394 Share Posted September 7, 2018 Kingdom of Yerushalayim-Yisrael ( מלכות ירושלים-ישראל) Kohen Gadol Mattityahu Maccabee III (30) Population: 483 thousand total (297 thousand Jews, 186 thousand Christians) AP Points this turn: 18 Military: 8k Maccabees, 2 Galloi Ships, 10 knarrs, many more this turn. PREPARATION FOR WAR Word soon spread of the atrocities committed in nearby Greece, and of the expected Persian intervention. The Phoenician-Israelite Fleet was immediately sent north, ordered to aid the Lydians and Persians in their incursions there, though not much later, knarrs would return scout ships informing them of an additional enemy: the Egyptians. An ancient enemy, Mattityahu acted gracefully and hastily, organizing joint defense with the nearby ally, the Arabs, commissioning scouts to trek the Sinai and even further, and ordering the Maccabees to refresh their tactics. On the homefront, he prepared the people. 3000 men were called up to train as archers, another thousand as Maccabees, while multiple catapults were constructed and an additional Galloi was commissioned to the Phoenicians. The Second Maccabean War had finally ended, but now, the Meditterannean Great War had begun... Several Maccabees overseeing the training of the Archers. ACTIONS 3 thousand Archers enter training. (6 AP) 1 thousand Maccabees enter training. (5 AP) 1 Galloi is constructed (4 AP) 3 divisions of Catapults are put into production (3 AP) Research towards Carracks (8/25 RP) Maccabees are arranged on the southern border, engaging in secretive fortification efforts. Scouts are dispatched into Egypt. Link to post Share on other sites More sharing options...
seannie 6832 Share Posted September 8, 2018 L’Empire Du Soleil The Empire of the Sun The Persistence of a Sun, A.D. 705 His Imperial Majesty amused himself with his cup of wine as his war-council feuded with one another on the matters of war. The recent development of the Martellian Offensive into the Kingdom of Leon left a gap needing to be plugged, with no one knowing how to do so. The Leonese tactics has proven itself to the Empire that it will go down fighting to its very end, therefore leading to some complications on the matters of tactics to be taken. The Emperor, though not a military expert, weighed in on the bickering, insisting his vassals to cease such displays. He’d round up all the pieces on the Iberian Campaign map, pilling them all on top of the Kingdom of Leon’s Capital. The Message was clear, Leon shall fall. Imperial Actions Iberia Reclaimed 1st Imperial Battle-Group ‘Martel’ & 2nd Battle-Group ‘Louis’ After foiling the first Leonese plot, the Martellian Army continues its steady advance into the Leonese Heartland, this time with the intent of striking at its core, the Capital of their Kingdom. The Imperial Army in the south faced similar success. Governor Louis is expected to have the City fall by the end of the year. Imperial Foreign Affairs In the following wake of the Greco Civil Wars, the Emperor has seen it fit to lay upon the State of Egypt, an Imperial Directive of Condemnation. For the following reasons; -The assault upon foreign powers without any Imperial Oversight. -Risking the integrity of the far eastern Imperial Borders. The Leaders of Egypt are asked to reign in their ambitions be them unchecked, but provides no further orders for them to follow. They may war indiscriminately. ------------------------------- To the North, the Emperor gazes upon in discontent. While the Sea-Kings may be fellow Christians, they showed characteristics unbefitting of such. Even more so, the Emperor was found displeased upon hearing of the seizing of the Jewel of the Isles; London was meant to be the Capital of Britannia itself, a center for all things in the North, but with the constant back and forth handling of the city, it was only a matter of time before London deteriorated in status. Other than making his displeasure clear, the Emperor has not issued any Imperial Directives to the North, only wary eyes watched on for the outcome. IMPERIAL MENU Leader: His Imperial Majesty, Charles I of House Merovingia (+4 Base AP) Capital: Imperial Capital, Paris. (+4 AP) Population: 4292870 + 4% = 4464584 (+7 AP) Technology Level: A Cities: 10 (+10 AP) Resource Nodes: Metals x2 (+2AP) Silk x1 (+1AP) Trade Revenue: Mercia Somerset Egypt Thomond (+4) RAIDING: -1 AP Action Points per turn: 29 AP USAGE: 2 units (2k) of Crossbowmen are recruited and sent to the Spanish Armies. (6 AP) 5 units (5k) of Medium Infantry is mobilized and dispatched to Leon. (20 AP) 3 units (9) of catapults are constructed and sent off to Andalusia. (3 AP) 30 out of 30 AP used. Research Points: 15/15 into Crossbow technology. Summary Report: Offensive into Leon and Andalusia continue at a regular pace with more Legions being mobilized to reinforce the local invading armies there. Various political statements are issued, but nothing severe. Link to post Share on other sites More sharing options...
ibraheemc2000 2566 Share Posted September 8, 2018 Village of At-Tafilah Current Leader Ibraheem Aladeen Status/Level Tribal (Not tribal But that's what category I am under because Im a village) Village At-Tafilah Turn Turn-4 Total Population 1,217 (5% growth Each turn) Total Military Personnel Unknown(to avoid meta) Trade Open Political Stance A village under the Kingdom of Yerushalayim Trade with Nations Egypt [+1 AP] Persia [1+ AP] Faith ISLAM! AP Original [1Ap] Current [3AP] Projects/Investments Business[BIC] (6/25 AP) Agriculture[AGRI] (0/20 AP) Development[DEV] (0/25 AP) Nation Relations Muslim Nations-Great respect and Good Friends Christian Nations-Respected or friend Kingdom of Yerushalayim- Legit Lives in their nation, Good! Everyone Else-Neutral ------------------------------------------------------------------- Do to unforeseen complications and lack of time i can not add any rp to the post ------------------------- [3AP]-Building special Project that will go into detail IN PMS [MOD] [0AP]- Send Scouts to look at the surrounding towns for their numbers and faiths and a high detailed information on anything.[MOD] [0AP]- A Insurgent Op Will take place(Details will be provided in pms) [MOD] [0AP]- BEGIN CONVERTING ALL NON_MUSLIMS IN THE REGION TO ISLAM! AND BRING THE MUSLIMS TO Al-TAFILAH! BEGIN WITH THE POOR AND WEAK AND ORPHANS AND THEN THE REST! SPREAD THE BEAUTY OF ISLAM! (Convert and bring them to the Village and build them homes or show the Beauty of Islam by letting them live in homes as guests as islam orders us to do!) [0AP]- Look for Events or something to GAIN AP Link to post Share on other sites More sharing options...
Your Stepdad 700 Share Posted September 9, 2018 Imperial State of Egypt Leader: King Sugondese Age: 21 Population: 2100000 Ap: 19 ________________________________________________________________________________________________________ At hearing of the success of the Egyptian attack at the knarrs returned to Egypt he would have a frown at hearing if the ships they had lost and the men “it is time to rebuild the navy, and army” he’d pace across the palace “my spies tell me our neighbors plan to invade us soon.” He’d stop and look at his council “we are allies with Byzantium, we had to hold it up, but we may have to pay the consequences for it” he’d state. Begin building 2 galleys (6 AP) Train 4K light infantry (12) Link to post Share on other sites More sharing options...
Vilebranch 280 Share Posted September 9, 2018 (edited) Tribes of the Vandals Ruler: Beucad of Clan Theudegisklos, King of the Vandals Capital: Luppla (Bernburg) Trade Agreements: Magyars and the Saxons Pacts of Non-Aggression: The Saxons _____________________________________________________________________ Beucad arrived once more to the sound of applause and merriment in Luppla, while this raid's haul may not have been as prosperous as the last due to the aid of the Scirii, it proved to be enough of a hampering to the Veneti that it was useful enough. Further down the road, he spotted one of his war chiefs shouting to him and beckoned him closer with a swift motion. The man approached with a smile, "King!" he shouted. "The Italii bring tidings from Rome. They seek our help in condemning the Veneti from the world. They offered vast wealth, and a formal alliance with us!" The king stared at him, straightening out his face, "And what did you tell them, Gauterit?" The young man took on a look of worry as he responded, "Well, I told him we were eager to spill Veneti blood." At this, Beucad had to bide his anger and clenched his hands around his destrier's reins, "We are Vandals, we do not make deals with bawd southerners. You will send a messenger to tell them that we will not make such a deal with Rome. We will take what is ours, we will take gold and blood from the Veneti." He continues, "Indeed, if you were wise you would have known why we raided Venice with the Scirii. It was to gain the trust of the Scirii, to convince them of our strength. For we must unite Germania to repel the bureaucratic oafs of the South and West. Soon, we will ride South where the true raiding shall begin." He gives a small pause before looking down at the young Gauterit, black warpaint dashed across the man's hairline, "Ontop of this, I entrust with you the responsibility of convening the Thing. As of today, you will be my Lawspeaker." _____________________________________________________________________ Actions: Population: 386,531 Base (4) + Capital (4) + Trade (2) + Agri (1) + Raid (12 AP) - 23 AP Vandals train and recruit several units of light infantry. (6 AP) Two units of light cavalry are trained for the invasion into Venicii lands. (8 AP) A single unit of bowmen are conscripted. (4 AP) Several ballistae are constructed. (2 AP) A message is sent to the Chief of the Scirii, asking for them to join the Vandals in conquering the rightful Germanic land south of the Danube. (MOD) A Thing is convened among all free, land-owning men and women of the tribe. It is during this Thing that they will decide whether or not to invade the Venicii. Should the proposition be approved by the Thing, the Vandal army would be mobilized, leaving behind two units of Basic Infantry to defend Luppla. The main army would head south to meet up with any possible Scirii additions before laying siege to the Venician city of Tergeste. (MOD) Investments continue on a new market area in Luppla. (4/25 AP) Research progresses on improving the defenses and fortifications of the Tribes. (5/10 RP) Edited September 9, 2018 by Vilebranch Link to post Share on other sites More sharing options...
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