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[Shelved][✓] Alchemy: Substances Overview


FreeHongKong
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Liquid Mana
Apart from Mana Potions, Auric Oil, and direct usage in enchantment, Liquid Mana can be used to create potions that are said to have “pseudo magic” effects. Strange effects that don’t exactly make sense or are otherwise not possible such as bombs that explode into an electrical shock or a coal that becomes weightless when burnt.

 

Potions
Alchemical substances in the liquid context. Whether they’re drank, applied to a surface, or exist as a midpoint to another state, potions are varied in usage with the common shared trait being that it is a liquid.

 

Solids
Solids tend to lack reactivity in most cases and best serve as a state for storage or transport. Solid materials can be gathered as solids or be manufactured into solids.

 

Powders
Powdered items are often more reactive state causing their effects to be far more present.

For example an incendiary item condensed into a brick might smolder when ignited but if this incendiary was powdered then ignited it may cause an explosion.
A brick of alchemically enhanced ice might be thrown into a furnace and not melt for hours while if this same ice was crushed up it might melt instantly.

 

Forging
Advanced technique of Alchemy. Uses powders, solids, or quenching methods and allows them to infuse metal or ceramic with some properties. One example would be quenching a steel sword in something that is three parts water, and one part of a distilled burning representation. This can allow for the blade to easily be ignited when friction is applied, with the cost of weakening its structure due to the bonds weakening during combustion, or an insulator metal via using the proper formula (attachment, heat, perseverance). If an Alchemist wanted to make a metal with multiple alchemical properties, in this example a metal that is resistant to hot and cold but also durable, they would need to make an alloy comprised of the metals, as a singular metal can only have a singular alchemical infusion, whereas alloys can have multiple.

 

Textiles and Treating
Materials that are fabrics, meant to treat fabrics, or meant to be made into fabrics are considered textiles. The effects of a textile typically pertain to the properties of the textile itself, things that come into contact with the textile, and things that pass through the textile. Examples of what these would be in order of mentioning are; A fabric that is resistant to flame, A bandage that has been treated to disinfect wounds, and a cloth mask that filters the air that passes through it. Of course, this doesn’t only work for textiles, many alchemists treat materials, for example, an Alchemist may treat their shears to be more resistant to wear and tear, as well as the elements. 

 

Vapors
Either a solid or a liquid, most alchemical formulae have the possibility of being turned to gas. This is what is known as vaporization. By doing this, the Alchemist allows his potions to have a larger spread due to it being a gas. This proves an effective tool for something such as healing vapors that’ll clot blood, incense to invigorate folk, gas that’ll cause irritate someone or cause them tear up and cough uncontrollably; or deadly toxic or corrosive gas. The issue with this however, is that the Alchemist needs to be careful where and how they throw or release the vapors, due to the potential of the gas spreading around and hitting them and their allies. In addition to this, the use of protective items or tactics to divert, or rid the gas has proven useful; one such example are respirators and herb filled masks to banish harmful toxic gas that’ll harm someone if they breathe it in. Finally, exposure is something that needs to accounted for, unlike liquids. This means something like lethal toxic gas will require them to be in the gas and take in the vapors for some time, alternatively they take in a lot for a short period of time or be subjected to a lot of it in an enclosed area.

 

Notable Points
Most potions, unless stated otherwise, can be made into a vapor.
Gaseous forms require more exposure to have greater effects, meaning most alchemists will opt to make potent potions before vaporizing them.

 

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This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon.

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Lore has been shelved and moved to the appropriate subforum. If you have questions about why this specific lore has been shelved, please contact me via forum PM or over discord at Rift#8931.

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