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Return of the Ferals


DrHope
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Ferals

Even a man who is pure in heart

and says his prayers by night,

may become a wolf when the wolfbane blooms

and the autumn moon is bright

 

A legendary beast of uncontrollable hunger and primal rage, the ferals of the night are often never truly seen by descendants, whether in the mountain valleys of the dwarves or in the vast forests of the elves, many will only hear the howl of the wolf in the night.  

The Legend

The story goes that a long time ago, a group of hunters known for their hunting of canines and other dangerous sport became lost in the woods. One faithful night these experienced hunters fell deep within the old woods. The old trees blocking the cover of starlight as darkness engulfed them, as their torches lit dimly they tried to navigate their way through the woods but it was no use for they continued to go even deeper within the forest. As the night grew long and the fear gnawing at their minds, they settled within a cave but whether through fear or by caution they decided to not venture in too deep. As the men slowly became paranoid and as the lit fires now faded, a pair of orange eyes softly glowed from within the further reaches of the cave. As the men readied there bows, aiming at the pair of eyes, the night became clear and the clouds scattered allowing the moon to shine white light into the cave, it revealed many wolves ready to pounce the hunters, the moon shone a large wolf who howled in the night, as the blood curdling howl reached the ears of the bowman they dropped weapons, yelling in pain as they began to transform, their clothes ripping as the grew taller, there teeth sharper like a wolf, and there eyes now changing into an orange color mirroring the large wolf. As they fully transformed, the large wolf revealed itself from out of the shadows. For it was none other than the great spirit himself, Morea….

Prince of the wolves and demigod of the wild. For their endless pursuits in killing the wildlife of the old wood, the mani cursed the men forever more turning into a beast in the night, every night,to kill the descendants who have so unrightfully murdered. And so they did. Forever cursed to roam the nights hungry for flesh, and a desire to kill.

 

Types of Werewolves

Lashers

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Speedy and nimble, Omegas are less brute force but more cunning, their claws are sharper allowing for more swift yet weaker attacks, their limbs are more accustomed to moving on all fours rather than on two feet.

 

Brutes

Feral.png

The beta ferals are more brute force than their omega counterparts, walking on two legs rather than on all fours, these ferals are slower yet more tanky and heavy hitting. The strongest and oldest of the Beta’s can even fling (small) tree trunks and sometimes (tho at the cost of alot of energy) small boulders.

Alpha

Image result for werewolf

Stronger, faster, smarter and much more bigger, Alpha’s are the most dangerous not because of their strength or experience but also their cunning and smarts. They and only they are allowed to do the ritual that allows for more ferals, and so they are also the rarest of the types.

 

Weakness

Silver and Gold

Silver and Gold are often used to kill, wound or injure ferals. Though no one knows why.

A few deep cuts from a slayer steel axe is enough to injure or break a bone from the feral.

Transformation process

During the transformation between descendant to Feral, the cursed are vulnerable to attacks, silver and gold can be used to kill them or regular weapons.

Holy magic

The magic of holy men and women can harm the beasts, however depending on the tier and its effectiveness, the feral may not be harmed at all.

Tier 1 and 2 will only scare it or the feral can shrug it off.

Tier 3-4 can injure it, or even break a few things

Tier 5 should be able to kill the beast

Daylight

Due to them being hunters in the night, Ferals can be blinded by the sun and even in some cases if the feral has just recently been cursed may even die. This means that newly made Ferals must only transform in the night.

While more experienced ones will need time to adjust to daylight.


 

Strength

  • Strength : The Feral shows strength much like a wolf or canine, muscle structure and tendons become strengthened to better allow clawing and brutal thrashing. Their jaw like strength is able to snap a bone should they latch onto an unpadded or unarmored piece of flesh. However, their teeth are unable to bite through any sort of metal but can dent the metal to latch onto the material. Their claws are able to cause deep cuts in flesh but not metal or metal plate.

  • Agility : Very much like their canine companions, the speed of a Feral is often compared to a deer or hound. The pad on the bottom of their feet allow them to traverse over tough landscapes. Due to their hind legs binding, they are able to walk much like a horse on all fours.

  • Smell : A feral can smell blood or scents from a great distance away. (20 Blocks). Due to the size of their snouts, a Feral is able to connect a scent with a substance or creature which improves their hunting capabilities for whatever prey they’re seeking to hunt.

  • Vision : Due to the ocular growth of the Feral, their pupils grow much larger, which in turn allows them to see the world more clearly. They’re able to see quick movements and sometimes even heartbeats if it is rapid enough.

 

Feralization

Alpha’s are the only ones who can create new werewolves, to feralize a person the alpha in question must give their blood to the victim and must not hesitate otherwise they risk killing the person. Once the victim has drunken, consumed or blood gets injected it will then have to be activated by the howl of the alpha who is feralizing the person. Once done the alpha’s blood will activate inside the person triggering a transformation. For the first week prior to transformation, the newly made feral will be weak and unable to walk during the day whilst in feral mode. As the stone week progresses the cursed will gradually get to full feral strength. After that week they will be a fully fledged feral. This process or ritual is only known to a few, including Alpha’s

 

Deferalization

To be cured of the curse, the victim must seek a cleric, paladin or a arch druid, they then must go through a painful two stone days worth of curing, during this process the person must be cloaked from the night, and not harm animals only eating veggies.  But be warned, if they havent found a cure before two real life weeks prior to the curse they will forever be changed, cursed to roam the lands in night till death…

Other Stuff/Redlines

Must be seen by a LT member or ET member during the process,

Must plop an application

No using weaponry or magic during feral form

Rp accordingly, no powah gaming

-Once an alpha is handed over it is required that both the previous alpha and new alpha contact a lore team member (the same one preferably) and inform them.

-The new alpha is to make a feat application, in which the previous alpha must confirm and the previous alpha's feat application is moved to denied.

-If the previous alpha is refusing to confirm, then a witness can put forth evidence in the form of screenshots of the roleplay.

-There is a limit of four alphas, gender is irrelevant.

-ALL RACES CAN BE FERALIZED



 

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please bring this back

 

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to help improve on it or nerf it do tell me

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@DrHope did you speak with any of the previous ferals, or the original writer @The Redneck, for advise or assistance? Honestly, I miss the blanket ruling of 'No Vampires, No Werewolves.' 

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I spoke with Thumper_Jack and he said we need to make a lore thing like this one

 he is a fm

Edited by lucasking321
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3 minutes ago, FlamboyantRage said:

Why

Because if there is one thing that can unite the dwarfs its furries, (in all seriousness because some want them back)

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No. Just. NO! This server has already shown it /cannot/ handle ferals. They were nigh exclusively controlled by druids the last time, going from a curse to a combat shapeshifting magic. NO! 

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1 minute ago, DrHope said:

Because if there is one thing that can unite the dwarfs its furries, (in all seriousness because some want them back)

What improvements have been made that makes this better than the removed Feral iteration?

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6 minutes ago, lucasking321 said:

I spoke with Thumper_Jack and he said we need to make a lore thing like this one

 he is a fm

 

He just told you that if you want to role-play it you need to resubmit lore, but did you get input on the lore?

 

3 minutes ago, DrHope said:

Because if there is one thing that can unite the dwarfs its furries, (in all seriousness because some want them back)

 

Just because a handful of people want something back, doesn't mean it is good for the server. Ferals should be left as a failed project.

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3 minutes ago, FlamboyantRage said:

What improvements have been made that makes this better than the removed Feral iteration?

what things were looked down upon or not liked during the previous failed ones?

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11 minutes ago, FlamboyantRage said:

Why

 

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might submit my Alchemy werewolf rewrite at this point tbh

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Just now, Howler Slivervein said:

im the one who asked dr hope to rewrite the feral lore

 

same

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