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The Shorewalkers' Faith (Neutral Ideology)


Kalehart
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Here I’ve written a compact OOC guide that should enable anyone to use the ideology that I wrote originally for my character and his students. Those interested in adopting this for their character are very welcome, it could easily be said that they learned of this through a travelling disciple or pamphlet. This post represents IC opinions, viewpoints, and speculation, not lore.

I've roughly formatted the post below, but for the best experience I would suggest using the document here.


 

ZYUfzthoC-wb1OpDIh8Dh-eVdT8RvK1AkBfjk6u5Ck4jbLYA-MBPpjOvqOEyuaDatODs5r8Bq_0wF28o56K0GxD3N2DviuLucBKKD9q9CjQV6tlZIu_n_pUJnaoDZ5GNTk5yvzVj

 

Tenets

Minimize the contamination of Ebrietaes.

Prevent corrupt souls from finding rest in death.

 

Make allies over enemies.

They shall aid you in your path.

 

Judge by merit, not mark.

No creed or covenant should deny a soul its chance to seek the Shore.

 

Bring stillness to the Shore.

Resolve conflict in your surroundings, sow no chaos. 

 

Spread the word.

Make the potential of the forsaken plane known.

 

What is the Shore?

The Shore exists as a transitory space separating the mortal world, represented as land and sky, from Ebrietaes and the Soulstream, represented as the ocean depths. Displaying balance and chaos in tandem, the Shore is a space of great and constant change, where warring worlds might collide and collude. Though the waves may churn and the skies may thunder, followers of the Shore know the great opportunities to be had when all finally stills, if even for a moment.

 

The Shore can be interpreted as both a literal and metaphorical entity. Some believe that there is in fact a place in the structure realms situated between the worlds of the dead and the living, whilst others prefer to envision the Shore as an ideal or symbol, signifying the middle-ground and unity between opposing forces of all sorts. It is unclear which interpretation is more accurate, but both lead to the same conclusion for any Shorewalker:

 

The Shore is sacred and valuable, it must be preserved and strengthened.

 

What is Ebrietaes / the Soulstream?

The realm of the dead, a plane once separated entirely from the mortal realm and those of the gods, is in this current age one brought much closer to the material world. Ruled by the Arch-Aengul Aeriel, all souls pass through The Soulstream in death- be it to use Aeriel’s gateways in order find rest in the realm of whatever Aengul they worshipped, to linger within her golden city, or to be cast out into the corrupt wasteland known as Ebrietaes surrounding it.

 

That is, in essence, the nature of Ebrietaes. Whilst the Soulstream refers to the realm as a whole, Ebrietaes is that which was cast out and forsaken. It is an endless ocean of the corrupt and discarded souls deemed unworthy to seek other places of rest. An ever-growing sea of malice and corruption of the worst sorts, consuming the Soulstream and disturbed only by the presence of Aeriel’s Golden City.

 

Shorewalkers believe that this is not the ideal vision of the Soulstream; that this opposition between corruption and purity is unneeded, and if not held to such extremes, the realm of the dead would be rendered simply an ever-living reflection of the mortal world. A place where spirits may linger after their first trials in the material world, made wiser and left to continue their growth indefinitely. A second chance, for everyone and everything.

 

This, however, is impossible when all that is pure is taken elsewhere, and all that is tarnished is left to fester. The good and ill must mix, as in all things, to reach the necessary balance.

 

What do adherents of the Shore believe?

Those who follow the Shore position themselves as envoys for the dead and living alike, mediators between warring forces that value nothing more than their grand vision of interplanar balance. It is the strong belief of most adherents of the Shore that Aeriel’s manipulation and connection of Ebrietaes to the other Aengulic realms was the ultimate mistake in creation, causing imbalance most deliberately within her claimed realm, the Soulstream, but also echoing throughout every other plane in existence.

 

By syphoning away the souls of those who die with honor, or in circumstances of peace and compassion, to other spaces than Ebrietaes itself, she has left the realm she claimed in a state of chaos- forsaken it as a wasteland for the evil and suffering who she did not see fit to save. Distilling all the corruption of mortals into a single, treacherous plane. Viewing themselves as children of both realms, ones with minds set on the living world and the next, such an issue in either place is worthy of these adherents’ full attention.

 

This is the primary injustice that all Shorewalkers seek to amend, as it is their belief that only through understanding can this great wrong be righted, and Ebrietaes ultimately transformed into its rightful state. Aeriel cannot be forced to relinquish her hold on Ebrietaes, so herein lies an aspect of faith in the hearts of Shorewalkers. Aenguls are not prone to changing their views, as they are indeed representative of precisely what they believe by their very nature, but these adherents hope that if the minds and hearts of mortals shift, if their pleas are true and loud, there is the chance that she will listen. That, perhaps, the endurance of a soul and its quality can be recognized.

 

As such, the ‘core belief’ of Shorewalkers is that through communication, not further death or suffering, an ideal result can be wrought. A great deal of pride is taken in, and indeed respect given to, adherents who are capable of bringing opposing sides together. If not between light and dark, any other means of mediation between factions or states is considered valuable practice. Moreover, to bring others into the waters of the Shore to spread its word is an equally sacred duty, as the change one man can create is minor, but if he empowers others to work at his side, and they gather more in turn, this influence is exponential.

 

Ultimately, the thing these adherents seek to prevent most urgently and above all else, is a deepening of the imbalance within Ebrietaes. Souls lost to particular dark magics, or other Aengulic realms, are of far less consequence than those that gather and further corrupt the realm of the dead. Uniquely, this means that adherents of the Shore are strongly in opposition to the execution of evil-doers, as their death would no doubt leave the tinge of their malice on the oceans of Ebrietaes and the Soulstream. If a spirit is such that it is already out of reach, that it shan’t touch those waters when it passes, it is not of their concern. Deaths of the innocent and good do not tarnish Ebrietaes, nor those of men and women claimed by other realms and entities, or those whose spirits will simply be torn asunder in death. Only the vile and corrupt, but mortal or near to it, can truly deepen the wound.

 

Do they have any enemies?

It is a core principle of the discipline to judge all on individual merit, be they holy, unholy, or in-between, in the same manner that they believe souls should also be judged in death. This said, Aeriel’s followers and the Ascended are positioned uniquely as representatives of an Aengul who some adherents of the Shore may carry a deep distaste for- however, so too are they viewed as the best hope to reach their patron’s ear, and are thus ideally not combatted, but provided an understanding of the Shore. Differences may arise, but it is the calling of a Shorewalker to quell these conflicts; even within themselves.

 

In short, enemies are established on an individual basis, and any manner of reasoning that bundles individuals into a group is strongly discouraged. Though some Aengulic forces may target the Shore, adherents are implored to know that there exists variation even within the divine itself, let alone their faithful. Not all will judge so harshly, even if it is their duty.

 

Once an adherent has made the individual judgement that someone is a lost cause for communication or a threat to their duty, however, there is scarcely a reason for them to reconsider. They face no internal retribution for seeking to right the perceived wrong, in accordance with the tenets.

 

What do they fight for?

The ultimate discretion against the Shore is to cause widespread death or corruption of mortals, for each soul condemned deepens the oceans of suffering in Ebrietaes, and makes their ultimate goal harder to achieve. To this end, followers of the Shore are encouraged to work against such misdoings; first diplomatically, but with force if the ultimate cost would be more severe than that of the willing conflict.

 

This is not to say that Shore adherents are moral paragons. Rather, their focus is narrowly upon not worsening this perceived issue- this means that using souls in other means that prevent them from passing on to Ebrietaes, such as through undeath or golemancy, even some dark sacrificial rituals, is acceptable, as they do not contribute to the imbalance of death in the Soulstream. 

 

An important aspect of the adherents’ cause is to stop corrupt souls from finding their way to Ebrietaes, as mentioned previously. This could lead adherents to protect criminals in order to see them imprisoned, or perhaps loudly advocate fairer punishments for the condemned as a less confrontational route; both in order to avoid the execution of such parties. Some, if possessed of the means, may even take it upon themselves to make use of those dark souls in ways that keep them out of Ebrietaes, but may condemn them nonetheless.

 

What limitations are imposed upon them?

One is unlikely to take an interest in the path of the Shore if they are not suited to it, however, it goes without saying that the cruel, malicious, or the extremist in any direction are at large unfit for the role.

 

Most prominent of the rules bidden to the Shorewalkers is the first tenet, to prevent the further contamination of Ebrietaes and the Soulstream. To this end, any action that results in a corrupt soul passing on to the realm of the dead is severely regarded; though in instances where it is vital, lest further individuals become corrupted, it can be allowed. It is acknowledged that, at times, it is simply unavoidable.

 

Secondly but of equal impact, is that adherents are told to spread no undue chaos in the world. This includes anything from simply causing needless conflict, to obvious crimes against the uncorrupt innocents of the world. As with all things, the result of such a misstep can vary based on severity, and simply wouldn’t exist for any civilians unconnected with the path’s progenitor, unless they had peers to scorn them. A notable loophole is the fact that as long as their behaviour does not cause unrest, if they are discreet and take care that the consequences of their actions are controlled, a Shorewalker may reasonably justify that their dark deeds remain in-line with these teachings.

 

For those Shorewalkers who wield magics of the dark, they are bid restraint. If their malicious power of choice renders the soul unfit for the Soulstream and Ebrietaes entirely, they are expected only to exercise caution in how they conduct themselves, that they do not stir the waters or corrupt those who could still reach Ebrietaes. If their magic does not render a soul unfit for Aeriel’s realm, and instead marks it as just corrupt enough to be guaranteed entry to Ebrietaes, this demand for restraint is tenfold. They must not spread their art unless they are absolutely certain that the individual chosen will do more to aid the cause than their eventual death will do to worsen it. This means a Shorewalker who wields such magic is bid to ensure that any student they take, and any student of their students, must diligently follow the Shore themselves.

 

Is there a hierarchy?

No, followers of the Shore are viewed as equal, with individual merit or reputation usually garnered on their success at the aforementioned goals. Those who have forged peace between armies, or prevented events that would have resulted in chaos and strife otherwise, might be regarded as alumni or guides of the path, but have no title or authority inherently, beyond what is given freely by their peers.

 

It is also worthy of note to say that the belief is not required to be centralized, and can be followed individually. This said, those misrepresenting the path may find themselves confronted by their peers. Though the path’s originator tends to oversee the accurate representation of its beliefs with those directly related to it, the entity is not prone to harsh action, pride or judgement- and claims no official authority, only the means to correct missteps if they occur within its sight.

 

Who might follow the Shore?

Adherents of the Shore are prone to a number of varying disciplines and lifestyles. Jailors and wardens, morticians and priests, artists, diplomats and bridge builders both literal and metaphorical. There are those of the deep dark that follow the Shore as well, aspiring for balance where their nature may deny it, and even followers of the Aspects might find an identity in this form of balance.

 

It is possible for the corrupt and immoral to pledge themselves to the Shore as well, whilst they would not be regarded well by their progenitor or other followers, they may still flaunt the message selfishly in hopes of saving their souls from the fate that presumably awaits.

 

What do they have in common?

Any who choose to follow the Shore have their eyes set on places beyond the world around them. They are concerned with the activities of other realms, and are invested in solving these issues rather than standing idly by. Adherents are encouraged to be idealists, to envision the ultimate goal of balancing Ebrietaes and connect with it; they must hope for the realm they seek to create, and so too mourn that it is yet to be. 

 

Beyond these things, adherents are highly individualistic, coming from all walks of life and possessing dispositions from morally upright and friendly, to dreary and questionable; after all, the corrupt don’t much wish to be condemned to Ebrietaes either. Balancing the Soulstream benefits everyone.

 

Are they Xionist?

No. The Shore holds no relation to Xion, and would indeed strongly oppose some paths within it. The path of Oaks is an exception as it does share some common ground with the Shore, enough so that a person might feasibly dedicate themselves to both without any particular conflicts of interest. Otherwise, Xion is incompatible with the Shore.

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+1! Fits my character's ideology pretty well. Would be interesting to explore more about it through roleplay.

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I have a feeling Elvira will be having a lot of interesting interactions with those who follow this ideology, given that she follows the Flowing Sun ideology above all else. (the concept of accepting that person holds their own opinion and ideology of the world, that ideologies change and can be either good and bad, and that it should be treated with neutrality unless it involves directly harming innocents for fun or personal gains, and even acknowledge and accept bits of other ideologies into their own views).

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Is the Shore a lore-approved place, or just a belief held by the people who follow this philosophy?

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1 hour ago, EternalSaturn said:

Is the Shore a lore-approved place, or just a belief held by the people who follow this philosophy?

It's only meant to be a metaphorical place at the moment, though if the ideology catches on I wouldn't be adverse to discussing with the LT how it may actually fit in. Anyway for now, no, it's just a symbol and an idea. I should actually say that that extends to the entirety of it, all of the concepts are IC ones that could be flawed from a lore perspective.

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Updated after a long while. Small stuff, clarifications, expansions, etc.

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I like this, If you ever endeavored to expand this ideology into canonical world lore I think it would go over well.

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On 10/9/2018 at 3:27 AM, Kalehart said:

Howdy folks. I've been working on a philosophy / ideology for my character and some of his students for a while, but at this point I'm thinking it would be better to release it and let anyone interested apply it to their characters. What I have here is a relatively compact OOC guide on the subject, which should be enough to enable anyone interested to use it; I may eventually put together an IC post to spread pamphlets or something, but for now just consider them implied. If you'd like to use this, you're welcome to. Individual interpretations are welcome, there's nothing enforcing a perfectly accurate portrayal. Just don't make me look bad.

 

I think it's relatively clear that Ascended and Mystic lores are a big contributor to the themes and ideas here, but I do want to state that nothing in my ideology is lore itself; though written OOC, it has been created reflecting the IC beliefs and views of my character, which means some details such as the existence of the Shore, and the potential supposedly held within Ebrietaes, are speculative at best. This isn't to say that I wouldn't look in to solidifying some of these ideas in to lore if they catch on, but only if there is a suitable amount of people who become invested in the idea themselves first.

 

If you wish to use this ideology, you can simply say you were shown it by a wandering disciple, or found some sort of pamphlet / book covering the details. My character is also prone to loitering at the cloud temple to spread this, so it’s also possible to learn that way in-game.

 

I've roughly formatted the post below, but if you value your eyes I would suggest using the document here.

 

  Hide contents

 

ZYUfzthoC-wb1OpDIh8Dh-eVdT8RvK1AkBfjk6u5Ck4jbLYA-MBPpjOvqOEyuaDatODs5r8Bq_0wF28o56K0GxD3N2DviuLucBKKD9q9CjQV6tlZIu_n_pUJnaoDZ5GNTk5yvzVj

 

 

 

Tenets

 

Minimize the contamination of Ebrietaes.

Prevent corrupt souls from finding rest in death.

 

Make allies over enemies.

They shall aid you in your path.

 

Judge by merit, not mark.

No creed or covenant should deny a soul its chance to seek the Shore.

 

Bring stillness to the Shore.

Resolve conflict in your surroundings, sow no chaos. 

 

Spread the word.

Make the potential of the forsaken plane known.

 

What is the Shore?

The Shore exists as a transitory space separating the mortal world, represented as land and sky, from Ebrietaes and the Soulstream, represented as the ocean depths. Displaying balance and chaos in tandem, the Shore is a space of great and constant change, where warring worlds might collide and collude. Though the waves may churn and the skies may thunder, followers of the Shore know the great opportunities to be had when all finally stills, if even for a moment.

 

The Shore can be interpreted as both a literal and metaphorical entity. Some believe that there is in fact a place in the structure realms situated between the worlds of the dead and the living, whilst others prefer to envision the Shore as an ideal or symbol, signifying the middle-ground and unity between opposing forces of all sorts. It is unclear which interpretation is more accurate, but both lead to the same conclusion for any Shorewalker:

 

The Shore is sacred and valuable, it must be preserved and strengthened.

 

What is Ebrietaes / the Soulstream?

The realm of the dead, a plane once separated entirely from the mortal realm and those of the gods, is in this current age one brought much closer to the material world. Ruled by the Arch-Aengul Aeriel, all souls pass through The Soulstream in death- be it to use Aeriel’s gateways in order find rest in the realm of whatever Aengul they worshipped, to linger within her golden city, or to be cast out into the corrupt wasteland known as Ebrietaes surrounding it.

 

That is, in essence, the nature of Ebrietaes. Whilst the Soulstream refers to the realm as a whole, Ebrietaes is that which was cast out and forsaken. It is an endless ocean of the corrupt and discarded souls deemed unworthy to seek other places of rest. An ever-growing sea of malice and corruption of the worst sorts, consuming the Soulstream and disturbed only by the presence of Aeriel’s Golden City.

 

Shorewalkers believe that this is not the ideal vision of the Soulstream; that this opposition between corruption and purity is unneeded, and if not held to such extremes, the realm of the dead would be rendered simply an ever-living reflection of the mortal world. A where spirits may linger after their first trials in the material world, made wiser and left to continue their growth indefinitely. A second chance, for everyone and everything.

 

This, however, is impossible when all that is pure is taken elsewhere, and all that is tarnished is left to fester. The good and ill must mix, as in all things, to reach the necessary balance.

 

What do adherents of the Shore believe?

Those who follow the Shore position themselves as envoys for the dead and living alike, mediators between warring forces that value nothing more than their grand vision of interplanar balance. It is the strong belief of most Adherents that Aeriel’s manipulation and connection of Ebrietaes to the other Aengulic realms was the ultimate mistake in creation, causing imbalance most deliberately within her claimed realm, Ebrietaes or the Soulstream, but also echoing throughout every other plane in existence.

 

By syphoning away the souls of those who die with honor, or in circumstances of peace and compassion, to other spaces than Ebrietaes itself, she has left the realm she claimed in a state of chaos- forsaken it as a wasteland for the evil and suffering who she did not see fit to save. Distilling all the corruption of mortals into a single, treacherous plane. Viewing themselves as children of both realms, ones with minds set on the living world and the next, such an issue in either place is worthy of these adherents’ full attention.

 

This is the primary injustice that all Shorewalkers seek to amend, as it is their belief that only through understanding can this great wrong be righted, and Ebrietaes ultimately transformed into its rightful state. Aeriel cannot be forced to relinquish her hold on Ebrietaes, so she must be made to see the error of her ways. If the minds and hearts of mortals shift, if their pleas are true and loud, there is the chance that she will listen.

 

As such, the ‘core belief’ of Shorewalkers is that through communication, not further death or suffering, an ideal result can be wrought. A great deal of pride is taken in, and indeed respect given to, adherents who are capable of bringing opposing sides together. If not between light and dark, any other means of mediation between factions or states is considered valuable practice. Moreover, to bring others into the waters of the Shore to spread its word is an equally sacred duty, as the change one man can create is minor, but if he empowers others to work at his side, and they gather more in turn, this influence is exponential.

 

Ultimately, the thing these adherents seek to prevent most urgently and above all else, is a deepening of the imbalance within Ebrietaes. Souls lost to dark magic, or other Aengulic realms, are of far less consequence than those that gather and further corrupt the realm of the dead. Uniquely, this means that adherents of the Shore are strongly in opposition to the execution of evil-doers, as their death would no doubt leave the tinge of their malice on the oceans of Ebrietaes and the Soulstream. If a spirit is such that it is already out of reach, that it shan’t touch those waters when it passes, it is not of their concern. Deaths of the innocent and good do not tarnish Ebrietaes, nor those of men and women claimed by other realms. Only the vile and corrupt, but mortal, can truly deepen the wound.

 

Do they have any enemies?

It is a core principle of the discipline to judge all on individual merit, be they holy, unholy, or in-between, in the same manner that they believe souls should also be judged in death. This said, Aeriel’s followers and the Ascended are positioned uniquely as representatives of an Aengul who some adherents of the Shore may carry a deep distaste for- however, so too are they viewed as the best hope to reach their patron’s ear and make her mistake heard, and are thus ideally not combatted, but provided an understanding of the Shore. Differences may arise, but it is the calling of a Shorewalker to quell these conflicts; even within themselves.

 

In short, enemies are established on an individual basis, and any manner of reasoning that bundles individuals into a group is strongly discouraged. Though some Aengulic forces may target the Shore, adherents are implored to know that there exists variation even within the divine itself, let alone their faithful. Not all will judge so harshly, even if it is their duty.

 

Once an adherent has made the individual judgement that someone is a lost cause for communication or a threat to their duty, however, there is scarcely a reason for them to reconsider. They face no internal retribution for seeking to right the perceived wrong, in accordance with the tenets.

 

What do they fight for?

The ultimate discretion against the Shore is to cause widespread death or corruption of mortals, for each soul condemned deepens the oceans of suffering in Ebrietaes, and makes their ultimate goal harder to achieve. To this end, followers of the Shore are encouraged to work against such misdoings; first diplomatically, but with force if the ultimate cost would be more severe than that of the willing conflict. Such influences would generally be non-magical, rather, they would be corrupting the hearts and minds of men- but not their spirits, as most times this would render their spirit irrelevant to the issue of Ebrietaes’ corruption.

 

This is not to say that Shore adherents are moral paragons. Rather, their focus is narrowly upon not worsening this perceived issue- this means that using souls in other means that prevent them from passing on to Ebrietaes, such as through undeath or golemancy, even some dark sacrificial rituals, is acceptable, as they do not contribute to the imbalance of death in the Soulstream. 

 

An important aspect of the adherents’ cause is to stop corrupt souls from finding their way to Ebrietaes, as mentioned previously. This could lead adherents to protect criminals in order to see them imprisoned, or perhaps loudly advocate fairer punishments for the condemned as a less confrontational route; both in order to avoid the execution of such parties. Some, if possessed of the means, may even take it upon themselves to make use of those dark souls in ways that keep them out of Ebrietaes, but may condemn them nonetheless.

 

What limitations are imposed upon them?

One is unlikely to take an interest in the path of the Shore if they are not suited to it, however, it goes without saying that the cruel, malicious, or the extremist in any direction are at large unfit for the role.

 

Most prominent of the rules bidden to the Shorewalkers is the first tenet, to prevent the further contamination of Ebrietaes and the Soulstream. To this end, any action that results in a corrupt soul passing on to the realm of the dead is severely regarded; though in instances where it is vital, lest further individuals become corrupted, it can be allowed. It is acknowledged that, at times, it is simply unavoidable.

 

Secondly but of equal impact, is that adherents are told to spread no undue chaos in the world. This includes anything from simply causing needless conflict, to crimes against the uncorrupt innocents of the world. As with all things, the result of such a misstep can vary based on severity, and simply wouldn’t exist for any civilians unconnected with the path’s progenitor, unless they had peers to scorn them.

 

Is there a hierarchy?

No, followers of the Shore are viewed as equal, with individual merit or reputation usually garnered on their success at the aforementioned goals. Those who have forged peace between armies, or prevented events that would have resulted in chaos and strife otherwise, might be regarded as alumni or guides of the path, but have no title or authority inherently, beyond what is given freely by their peers.

 

It is also worthy of note to say that the belief is not required to be centralized, and can be followed individually. This said, those misrepresenting the path may find themselves confronted by their peers. Though the path’s originator tends to oversee the accurate representation of its beliefs with those directly related to it, the entity is not prone to harsh action, pride or judgement- and claims no authority to provide instruction, only the means to correct missteps if they occur within its sight.

 

Who might follow the Shore?

Adherents of the Shore are prone to a number of varying disciplines and lifestyles. Jailors and wardens, morticians and priests, artists, diplomats and bridge builders both literal and metaphorical. There are those of the deep dark that follow the Shore as well, aspiring for balance where their nature may deny it, and even followers of the Aspects might find an identity in this form of balance.

 

It is possible for the corrupt and immoral to pledge themselves to the Shore as well, whilst they would not be regarded well by their progenitor or other followers, they may still flaunt the message selfishly in hopes of saving their souls from the fate that presumably awaits.

 

What do they have in common?

Any who choose to follow the Shore have their eyes set on places beyond the world around them. They are concerned with the activities of other realms, and are invested in solving these issues rather than standing idly by. Adherents are encouraged to be idealists, to envision the ultimate goal of balancing Ebrietaes and connect with it; they must hope for the realm they seek to create, and so too mourne that it is yet to be. 

 

Beyond these things, adherents are highly individualistic, coming from all walks of life and possessing dispositions from morally upright and friendly, to dreary and questionable; after all, the corrupt don’t much wish to be condemned to Ebrietaes either; balancing the Soulstream benefits everyone.

 

Are they Xionist?

No. The Shore holds no relation to Xion, and would indeed strongly oppose some paths within it. The path of Oaks is an exception as it does share some common ground with the Shore, enough so that a person might feasibly dedicate themselves to both without any particular conflicts of interest. Otherwise, Xion is incompatible with the Shore.

 

Man you recently played Death Stranding too huh? Not a bad thing really but this is clearly just the Death Stranding lore tweeked for LOTC a little

The Shores are just Beaches. Good lore mind you but it’s clearly just Death Stranding

 

Edited by ThatFunkyBunch
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On 1/9/2020 at 12:55 PM, ThatFunkyBunch said:

Man you recently played Death Stranding too huh? Not a bad thing really but this is clearly just the Death Stranding lore tweeked for LOTC a little

The Shores are just Beaches. Good lore mind you but it’s clearly just Death Stranding

 

I wrote this a year before Death Stranding was released, just check the post date.

On 1/4/2020 at 7:06 PM, Mojo said:

I like this, If you ever endeavored to expand this ideology into canonical world lore I think it would go over well.

I appreciate the support! There is actually, by coincidence, a piece of lore currently pending that would legitimize the concept of the Shore to an extent. Not my lore, not written with this idea in mind, but conveniently related. https://www.lordofthecraft.net/forums/topic/186737-reformatted-feat-vivification-the-curse-of-true-sight/

On 1/8/2020 at 3:13 AM, Goblinberg said:

Very cool 

Thanks!

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Updated to cover some logical gaps I found and reformat the post.

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      动态网自由门 天安門 天安门 法輪功 李洪志 Free Tibet 六四天安門事件 The Tiananmen Square protests of 1989 天安門大屠殺 The Tiananmen Square Massacre 反右派鬥爭 The Anti-Rightist Struggle 大躍進政策 The Great Leap Forward 文化大革命 The Great Proletarian Cultural Revolution 人權 Human Rights 民運 Democratization 自由 Freedom 獨立 Independence 多黨制 Multi-party system 台灣 臺灣 Taiwan Formosa 中華民國 Republic of China 西藏 土伯特 唐古特 Tibet 達賴喇嘛 Dalai Lama 法輪功 Falun Dafa 新疆維吾爾自治區 The Xinjiang Uyghur Autonomous Region 諾貝爾和平獎 Nobel Peace Prize 劉暁波 Liu Xiaobo 民主 言論 思想 反共 反革命 抗議 運動 騷亂 暴亂 騷擾 擾亂 抗暴 平反 維權 示威游行 李洪志 法輪大法 大法弟子 強制斷種 強制堕胎 民族淨化 人體實驗 肅清 胡耀邦 趙紫陽 魏京生 王丹 還政於民 和平演變 激流中國 北京之春 大紀元時報 九評論共産黨 獨裁 專制 壓制 統一 監視 鎮壓 迫害 侵略 掠奪 破壞 拷問 屠殺 活摘器官 誘拐 買賣人口 遊進 走私 毒品 賣淫 春畫 賭博 六合彩 天安門 天安门 法輪功 李洪志 Winnie the Pooh 劉曉波动态网自由门
       

    • Nug

      some of you are NOT real.

    • satinkira

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