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[✗] [Deity] Zarelek, the Empty Lord


TheDragonsRoost
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Spoiler

For full information on this deity, see the google doc link I have provided. Link: https://docs.google.com/document/d/1FzxrFdO8KfDy1UeMABZkfuzsUlo7A_XFT_heKm5eR4U/edit?usp=sharing

Theme song for Zarelek: 

 

Zarelek...

 

Time to wake up...

 

Zarelek had been scrying for hours on the boy with his Ethyrian Star, watching over him from his throne room in his ever-decaying castle within the Realm of Oblivion, a vast realm of nothingness and structures built of the Oblivion Energy that is constantly generated. He had no idea of how long time had passed since time meant very little in the Realm of Oblivion. To the many, it was a hellish plane of existence, meant for those who were too powerful for their own magic and consumed by their own feelings of guilt and bound by shackles forged from their dying ethereal light. Zarelek ruled over this Realm as a god, but he craved something infinitely more precious than this realm of his own.

 

He craved the presence of others. He wished to teach others of his knowledge than rather have people wage war on each other. He was one of the only gods of Dark Magic that did not crave absolute power or the attention of rituals done in his name, but rather to crave the attention of others and teach them of magic that would benefit themselves as well as others.

 

Sadly, he did not believe that his powers of Oblivion or Shadow could be used by those who had the mindset of balance. Calm before the storm. Darkness before light and light before darkness. After a thousand years of being bound to the Realm of Oblivion and feeling the power of Oblivion Magic course through his veins, he felt like his unending stasis of decay had not let up since he left the mortal world when the denizens of Atlas had left the continent to all of the other continents. This did not mean he didn't keep a close eye on the people he sought to teach his powerful yet ferocious magic to. Using his knowledge of Shadow Magic, he created the first Shadows which were his eyes in the mortal realm. Unseen and virtually undetected, these Shadows were able to take root everywhere, even in places that Descendants would consider too dangerous to sustain life. They were not creatures of undead origins, but only Zarelek understood what the Shadows were made of. The Shadows were also immortal or gave the semblance of immortality as they could not be seen by mortal eyes.

 

He was, in the literal sense, old and decrepit with nothing to live for. He did not have any children of his own before or after his confinement, yet he also wished to give his power meaning. Zarelek observed the many people of Atlas, searching for those he considered worthy of his knowledge of the Dark Arts. These people, he believed, possessed an aura unlike any other. Prismatic color with near-infinite potential for any magic and when he found one, he kept an eye on that person to see how they use their potential.

 

However, this aura was exceedingly rare to find in all of Atlas. Zarelek spent countless years searching for someone with the perfect aura to teach his magic to, utilizing his network of Shadows to spy on the many people as they went about their daily lives. This changed when he observed a high elven man doing some kind of calcuations, seeking knowledge to crack the calculations and access power beyond the Voidal, Deity, and Dark magics. Zarelek noticed his aura shining with a prismatic aura and he had a charming nature to him, which made Zarelek think that he could divert the high elf's calcuations to his own benefit.

 

It took many years in the mortal realm for Zarelek to make up his mind and decide he would offer up the man a deal to which he would benefit greatly while also giving the man what he wished. More or less.

 

Upon his final decision, Zarelek sent a Shadow to suppress the high elf's magical potential and granting the boy irrevocable denial to nearly all magic, save for those that Zarelek would teach him. He found himself a student, but the man would not know it until his calcuations were complete that he had been noticed by a dark deity of magic unseen in millennia...

 

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Deity Information

Name: Zarelek, the Empty Lord

Age: Unknown

Race: Divine Entity

Alignment: Chaotic Neutral

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(1000 years ago; Artwork not by me)

kUIanzQleBfHdYIClEY7bdC0Cuep0_3bOLj4bf7luJFYkAPyDqZK1mRZw0HQIQhZe1eL6IRceH_cX1YF7YuRTM1yueJWHdU4XVgL3xHD9vVyJ7SBU5btvaCqTWQLTG3UeIpxrW7k
(Present time; Artwork not by me)

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Abilities

Zarelek has many abilities due to his masterful skills in Oblivion and Shadow Magics including changing one's identity, hiding in plain sight, and enhancing one's own spellwork. He teaches such knowledge to the most elite of his students or disciples and even teaches his most powerful students to become creatures that constantly draw upon the powers of Oblivion itself to fuel their magic and their very existence. Such creatures are not Shadows, but they represent the caster in the most darkest of lights and can even hear Zarelek speaking to them directly as if he was right next to them.

He has the power to possess one of his disciples at a time to help augment their magic in their time of greatest need, which is helpful against foes that are too powerful for the caster alone to handle. However, he does not possess the power to possess those attuned to other magics other than the magics he himself possesses. Zarelek has deep respect for those who practice magic of nature itself and does not interfere with matters of the druidic or shamanistic type, though he allows all races and all genders to be taught his magic, but however he possesses the ability to corrupt soul trees with his powers of Oblivion Magic and even destroy them if he so wished. Not all of his abilities are known to all people, even those he teaches his magic to.

[EDIT: In the Extended Lore, the redlines for the deity abilities are listed.]

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The Laws of Oblivion

Completely aware of the advantages that his magic would produce for those who learn his magic, Zarelek wrote down an Edict of Oblivion that all those who learn or wish to learn Oblivion Magic will adhere to lest they risk to lose Zarelek's favor and risk losing their connection to him and succumb to the wild power of Oblivion Magic, dying from the damage it would cause.

(OOC: These laws apply to the Oblivion Magic submission that I will write if this deity is accepted. These laws will be enforced by the Magic Lore team or the Lore Team in general and anyone caught breaking these rules can lose their magic after 1 OOC week. They can avoid this by adhering to the rules for 1 OOC week and they may regain their power.)

  1. Thou shall not kill innocents with the use of Oblivion Magic.
  2. Keep thy word of honor.
  3. Do not perform rituals in Zarelek's name.
  4. Do not reveal your brethren to those of authorative power.
  5. Thou shall keep eternal silence of the Shadow Network save to share information with Shadow Mages or fellow Oblivion Mages.
  6. Do not reveal thyself to those who are not worthy.
  7. Thou shall not practice other Dark Magic while wielding the powers of Oblivion, save for Shadow Magic.
  8. Thy shall not adhere to the usage of Deity Magic of the holy kind, save for Druidism or Shamanism.
  9. Oblivion Magic shall not be abused to grant one true immortality from death.
  10. Thou shall be able to learn Voidal Magics, but thou are not allowed to use Oblivion Magic to enhance thy spellwork.

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The Laws of Shadow

Aware of how dangerous and intoxicating Shadow Magic is to those not used to such power, Zarelek wrote up another Edict, one of Shadow, so that those who wish to learn Shadow Magic or learn Shadow Magic must adhere to lest they wish to lose their ability to deceive and conceal. Being incredibly wise, Zarelek hates those who abuse such power and if they broke his rules, they would lose his favor and risk losing their powers forever and letting themselves succumb to their own deceits which would become known to all who were influenced by the mage.

(OOC: These laws apply to the Shadow Magic submission that Melkor will submit if this deity is accepted. These laws will also be enforced by the Lore Team and anyone caught breaking these rules can lose their magic by the end of 1 OOC week. They can avoid this punishment if they adhere to the rules of this deity for 1 OOC week and they may regain their power. However, all deceits or acts of betrayal that the mage created in roleplay will degrade over time and all those who felt the mage's power will start to see the trickery that the mage in question had done if they lose their power completely. This can be avoided if the mage has regained their power by adhering to the rules.) [EDIT: These rules are null and void due to the first amendment within the Extended Lore. This was done as a request from Melkor.]

  1. Thou shall not kill Oblivion Mages.
  2. Do not betray your fellow Shadow Mages or Oblivion Mages.
  3. Thou may perform rituals in Zarelek's name.
  4. Do not break thy word of honor to those who wield Oblivion Magic or Shadow Magic.
  5. Thou shall keep eternal silence of the Shadow Network save to share information with Oblivion Mages or Shadow Mages.
  6. Thou shall not reveal their magic to those unworthy.
  7. Thy cannot practice other Dark Magics save for Oblivion Magic.
  8. Thou shall adhere to not using Deity Magic of the holy kind save for Druidism or Shamanism.
  9. Shadow Magic cannot grant thyself true immortality from death.
  10. Thyself shall be able to learn Voidal Magics, but thou is not allowed to use Shadow Magic to enhance thy spellwork.

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Extended Lore Below

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Zarelek sighed within his Realm of Oblivion, wondering on how everything turned out this way. Being bound to this unyielding, ever-decaying, black nothingness that Zarelek had the unfortunate luck of being bound to. Over a thousand years ago, he had been able to interact with the mortal races freely and without consequence, allowing him the chance to meet and possibly even be friends with the mortals who lived out their lives daily. He had been able to sate his craving for attention that long ago, but then something happened that forced him into exile into this realm that was created to specifically bind all who abused their power due to their overwhelming feelings of guilt and sorrow.

 

Zarelek did not know who or what created this Realm as they remained hidden from his Ethyrian Star when he last tried it. He believed that this was his punishment for what happened a long time ago.

 

During the War of Gods.

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The war lasted eons. Between the forces of the Daemons that Iblees led against the Aenguls that the Creator had lead into battle, Zarelek was not on either side, choosing to remain neutral. Before he had begun his penace within the Realm of Oblivion, he lived in peace within the town of Dunshire. He loved being around the little halflings who enjoyed their relative peace from the War of Gods that raged on outside of the city’s gates and even enjoyed being in their festivals and silly games. Being a god himself, he did not have the ability to truly be a part of the mortal realm and had even considered giving up his godhood to enjoy a mortal life with the halflings he enjoyed being with so much.

 

Though this was not to be towards the end of the War of Gods.

 

Zarelek had been found by the Daemonic forces of Iblees. They desperately wanted his help in defeating the Aengulic forces of the Creator as they heard of his power over the forces of Oblivion, his natural magic. Shades, necromancers, wraiths, and all manner of dark creature came into the city in waves, killing all who stood in their way of Zarelek. Naturally, the halflings banded together in an attempt to hold back the forces of Iblees and giving Zarelek time to flee, but their attempt was short lived. The halflings screamed out in pain as women, men and children were slaughtered by the forces of Iblees and their desperate need for Zarelek’s help in the war effort.

 

However, a select group of halflings survived. The surviving halflings did not know how or why that they had survived, but Zarelek did know. He saved them from the massacre of the daemon forces who were after him and his powers of Oblivion Magic and this infuriated Zarelek to the point where he broke his promise of neutrality in the war and sided only with himself, using his powers of Oblivion to drive back the daemons from Dunshire and even corrupt their souls to the point where Iblees could not even revive them from the blackened pit of Hell.

 

“You wanted me and you got me. You got me pissed!” Zarelek screamed out as he pulled out his wand made of elderwood with a core of a stem of an unknown plant. He ignited his wand, which glew a dark purple as his eyes glew purple as well, signaling that he was channeling his powers in spellwork that the daemon forces were not at all prepared to fight against. He began to speak in a deep guttural tone of authority as if he was embodying the power of Oblivion itself within him. “You wanted my help and you slaughtered innocents this day! I’ll never join Iblees or the Creator’s forces in this war! Die, you pieces of Dark filth!”

 

Within the town of Dunshire, Zarelek had begun to use his powers in the most deadly way possible against the forces of Iblees. He was going to make sure that they never existed from that point onward, even if it meant he’d pay for it later on. He began to cast spell after spell towards the forces of Iblees to the extent that he would run out of magical energy at times and wait some time to regain his power. During these instances of low power, the forces of Iblees would come back and tear apart Dunshire in the feeble attempt to collect Zarelek for Iblees. This happened for a few years until they forced his hand and captured a halfling, one of the very distant ancestors of the Applefoot clan whose name was lost to Time and who was vital for their formation.

 

Zarelek heard of this and went to rescue the halfling, leaving the town defenseless against any other attack. This would prove to be the nail in the coffin for Zarelek because once he arrived at Iblees’ camp, he was tricked. There was no halfling to rescue, but a mere illusion by one of Iblees’ own in a gamble to see if Zarelek would come running to them. The gamble worked in their favor and Zarelek came running to a trap that Iblees himself organized.

 

Before anything else happened, Zarelek felt himself become energized with Oblivion Energy. Even for a god, he felt someone watching his every move and before too long, he knew what he had to do.

 

Zarelek was bound by one of Iblees’ generals and forced to his feet to face judgement by Iblees himself. Apparently, Zarelek had killed one of Iblees’ favorite generals and one that was vital to Iblees’ campaign against the Aenguls of the Creator, which meant that the War was soon to end. Zarelek smiled once he knew what he did against Iblees to force him to resort to mere trickery.

 

“Master Iblees, we have the Oblivion Mage.” one of Iblees’ commanders said as they entered into the room where Iblees was standing in. To Zarelek, he’d suspect the fallen Aengul to be grossly daemonic, but for Zarelek, he was impressed slightly with the sight of the Aengul in front of him. He didn’t look heavenly like the Creator’s own Aenguls, but he did know of Iblees’ heavenly origin before his fall from grace. In fact, all the lesser known deities knew of the Fall, but Zarelek was there to witness it. Another story for another time.

 

“Bring him in,” Zarelek heard Iblees say to his commander, who then had him thrown into the room. Zarelek was attuned to the forces of Oblivion, but he could tell the murderous psychopathic aengul he now faced. The Father of all Shades, Iblees himself, was close to Zarelek himself and if Zarelek could forcibly regenerate himself, the blast of Oblivion Magic would be enough to brutally injure the fallen Aengul and his forces so that he can make his escape. However, Iblees seemed to have other plans for Zarelek.

 

“You killed my general, Zarelek the Wise,” Iblees said to Zarelek, sounding utterly pissed. Zarelek smiled even if he was not injured himself.

 

“Your people killed innocents. Seemed only fair that I slay your generals as well as demolish your forces as retribution.” Zarelek replied, seemingly happy that he caused Iblees pain. “What’s stopping me from taking out the big bad Iblees himself for the Creator? I could easily use my magic to tear your camp apart, leaving you all dead.”

 

“You cannot kill me, mage. You bluff on how powerful your magic truly is when all it is good for is what Voidal powers can do. Stale and unoriginal.” Iblees said, grabbing Zarelek’s throat and choking him out. “You aren’t a god but a mere toy of Fate. Of your own power.”

 

Spoiler

 

This forced Zarelek to play his hand too early. Zarelek, though bound, made the rope that bound him decay at over a thousand years a second and forced himself to regenerate by Oblivion Magic. Now, Zarelek knew the consequences of regenerating forcefully as it could make his state of decay worsen over time as well as not be as effective as it would be if Zarelek was dying himself, but he had no choice.

 

He began to glow a violent purple with the various enchantments to protect himself from the Reaper and before Iblees could stop him, he exploded like a supernova, emitting purple light that seemed to attract the attention of the wizard and the Aengul forces. Zarelek screamed out in pure agony as he regenerated and forcing a lot of brutal injuries onto Iblees and his nearby squadrons, thereby weakening them a bit to give the Aenguls a true fighting chance.

 

Iblees, however, knew only one spell that could save his army from the magic that Zarelek had power over. The banishing spell. Iblees, in the middle of Zarelek’s regeneration, casted the banishing curse upon Zarelek to happen within the year of Iblees’ defeat by the hands of the wizard and the aengul forces. When the spell was casted, Zarelek’s regeneration was finished and Zarelek laid unconscious, having to wait for the day he’d awaken...

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Zarelek woke up a few days later, back in the town of Dunshire. He had a splitting headache and felt like he was extremely woozy after the forceful regeneration he had suffered. He began to get up when the wizard came in with two archaenguls behind him.

 

“Seems like I have the pleasure of meeting Zarelek himself,” the wizard said as he noticed Zarelek sitting up in what appeared to be a Dunshire medical room. “Regeneration by Oblivion Magic. Nasty form of resurrection.”

 

“Yeah, it is. Dangerous if you’re not already dying.” Zarelek replied to the wizard.

 

The wizard smiled a little before he spoke up, sounding sad. “Well, it seems that Iblees has cursed you, Zarelek. He put a banishing curse upon you, but I have enough power to shorten it to at least a few millennia if you want.”

 

Zarelek thought about it for a moment and he nodded to the wizard, who worked his magic to shorten the banishing curse by a few millennia. After a few moments, Zarelek felt at ease with the wizard and said simply “Thank you.”

 

After that, Zarelek faded away from the mortal realm, his banishing curse taking hold. A few millennia later, he worked out a way to give himself some time in the mortal realm before the curse took hold once more, the chains of Oblivion dragging him back into the desolate wasteland of nothingness where all Oblivion Energy is generated.

 

Well, you know the rest...

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Redlines

Zarelek may have powerful magic at his disposal, but even he is not all-powerful. This deity has weaknesses as well that any Holy Mage can do as well as a Voidal Mage of a high enough caliber. These same weaknesses translate to his followers of Shadow and Oblivion, which makes them susceptible to these kinds of magical power. However, Oblivion Mages do not have the same curse that Zarelek himself has, being dragged into Oblivion itself.

(OOC: I will provide the redlines for this deity and Oblivion Magic whereas Melkor will provide the redlines for Shadow Magic)

Spoiler

Deity Redlines:

- This deity CANNOT possess more than one disciple of either Oblivion or Shadow magic at a time.

- Zarelek cannot be used in Chronomancy as he does not dabble in the magic of Time.

- He cannot change others’ identities.

- Though he has the ability to corrupt soul trees, this ability does not affect soul trees of druids that have a good alignment with the Aspects.

- This deity can be injured by Holy Magic or Voidal Fire, but cannot die by anything save for old age.

- He cannot create complex life, such as a Descendant, but the only exception is simple life like animals.

- He can create Oblivion Rifts that can drag objects into his Realm, but not people. The only exception is those imbued with Oblivion Magic and are protected from it by the Oblivion Sigil. This includes Shadows.

- He cannot affect those protected by Iblees (Shades, etc.) with his gift of Oblivion Magic.

- Zarelek cannot kill any halflings or those protected by Oblivion Magic, though he can remove the protection.

- Magic that Zarelek cannot perform himself cannot be tied to him. This includes Holy Magic and Voidal Magics.

- He cannot cloak others.

- Only Astral Magic can be used to enhance spellwork of Oblivion, Shadow, and other magics that the user shall obtain in roleplay.

- This deity CANNOT be used to obtain information about characters that you do not know in roleplay.

- Zarelek cannot be killed while within the Realm of Oblivion.

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Amendments

Now, the original lore of Zarelek was left with some holes in it, which was made to allow for adaptability. In this part of the extended lore, I will write some amendments to the deity Zarelek that were left unanswered or need to be fixed.

  1.  Zarelek’s Laws of Shadow are null and void. These tenets were made in place ahead of the full written Shadow Magic lore that Melkor has yet to write and has requested me to remove these tenets so that he can work with the freedom it provides. I will, however, write up another set of tenets with Melkor’s input for this deity.
  2. Shadows (Zarelek’s feeble attempt at creating life) are Oblivion-enhanced creatures that feed off the infinite Oblivion Energy that his Realm provides. These creatures are animals that have been heavily affected by the presence of the Rifts and have grown to obey Zarelek and any of those who are bound to his power.
  3. In the extended lore, I have made mention of Rifts. Rifts are small tears in the mortal realm that delve into the inhospitable Realm of Oblivion and only allow objects, Shadows, or those imbued with Oblivion Magic to enter. All other people are excluded. They also affect the environment and offer new herbs and plants that can either kill or heal people.
  4. Oblivion Magic is both a Creative and Destructive magic. I was talking to Quavinir in voice chat when he asked me about Oblivion Magic and what it is, which made me a little annoyed. However, the criticism was received and I’ll point out what it can do. Oblivion Magic can be used to heal those inflicted with soul damage, physical injury, and mental injury while it can also be used to take away someone’s life completely or even give them a true death. However, this only applies to kinetic Oblivion Energy. Raw, untapped, potential Oblivion Energy can outright kill anyone that is not protected from the magic, making the Realm of Oblivion an instant death (PK kind).
  5. The Realm of Oblivion is desolate with very little true life to exist. The energy that the Realm provides can make any Oblivion Mage truly godlike, but the only true god is Zarelek the Empty Lord within the Realm of Oblivion. Of course, it can be a place to visit if you have the powerful Oblivion enchantments and a Rift to access it. If you do not have protection, you will have to PK your character upon entering. These enchantments last indefinitely while within the Realm of Oblivion and starvation is not possible or thirst. This does not protect you against any injury you may sustain.
  6. While within the Realm of Oblivion, there are some kind of herb that is exceedingly rare to find. This herb has magical properties of healing (crushed) or killing (not crushed) the person who takes it in. This herb can only be applied into drinks and represent the alchemical symbol for Earth. It is called the Herb of Oblivion.
    -Redline: This herb can only be found in the Realm of Oblivion and is a lore item. Can only be acquired with a trowel and cleansed by water blessed with holy magic or druidism.
  7. Telepathic communication between Shadows and Zarelek exist as a unique form of Possession where the Shadows are an external form of Zarelek, allowing for Zarelek to receive near-instant communication from his Shadow network, even across the dimensions. This connection cannot be severed, even with his “death.”
  8. Regeneration for an Oblivion Mage is exceedingly difficult to perform, even if they are near-death. It can be forced by the caster themselves to regenerate themselves, but no one can force a regeneration to occur onto another Oblivion Mage save for Zarelek himself. It allows for a loophole in the death rules as they can regenerate on the spot of their deaths before going to the nearest Horcrux without losing thirty minutes of their memory.
    Redline: Regeneration is a Tier 5 ability due to how it loops around the death rules. It also takes one Horcrux per Regeneration and cannot refund that Horcrux. Maximum of Regenerations is ten.
  9. Horcruxes (yes like from Harry Potter) are inanimate or animate objects that have a piece of the Mage’s soul within them. These objects can be anything, save for Oblivion-enhanced or Oblivion-enchanted items. However, these items are exceedingly dangerous and nearly indestructible.
    Redline: Only ten horcruxes can be made at a time. If a Horcrux is destroyed by magical means (Voidal Fire, etc.), that piece is refunded to the caster to make another Horcrux. However, if the user attempts to Regenerate, the nearest Horcrux is used up and cannot refund the soul piece.
  10. Any magic user of this deity is prone to sickness by digesting Gold or being burned by Tier five voidal fire. No Holy Magic can cleanse the user of the magic of Oblivion or any magic that this deity is tied to. This includes Ascended and other such Holy Magics.
  11. Monk Magic has no effect on those who are tied to this deity.
  12. Zarelek has a deep affinity to teaching those he considers worthy of being taught Oblivion Magic. This excludes Shades, Necromancers, Frost Witches, and Mystics. He allows some Holy Magic users like Clerics and Paladins to be taught, but it would take longer for them to learn the magic. Voidal Magic users are also allowed to be taught magic tied to this deity. No one knows why he has such an affinity.

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Rifts

image.png.fc318fc5340a72aa739fcaf73623ea1a.png

Rifts are cracks in the fabric of Reality where magic from the Realm of Oblivion seeps through and infects the area around it with Oblivion Energy. These Rifts affect the area surrounding it by killing off the natural flora around it and infect the animals around it with Oblivion Poisoning, a gruesome plague that can only be cured with Oblivion Magic (Tier 3) or with a cleansing ritual by a Holy Mage (Tier 5). These Rifts cannot be closed by any magic other than Oblivion Magic (Tier 4) and they allow travel between the Mortal Realms to the Realm of Oblivion and back again.

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Credits

Original Author: TheDragonsRoost

Contributors: Melkor__, Farryn, Quavinir, FlamboyantRage (Clarification on Scrying tools), Fitermon (Ethyrian Star), Farryn

Edited by TheDragonsRoost
Extended Lore added. This is the more complete version of Zarelek, The Empty Lord.
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1 minute ago, TheDragonsRoost said:

Contributors: FlamboyantRage, Fitermon, Melkor__

 

This part makes this whole thing questionable, big think.

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2 minutes ago, Sky said:

 

This part makes this whole thing questionable, big think.

They only helped with the scrying part. Was trying to see if I was okay with the scrying items he had.

2 minutes ago, Hyena said:

-1, didn't read. The title and song were enough. I know where this going based on your short story. No. You're just trying to make yourself more powerful. Please cease. Stop trying to ruin our lore for your own gain. Please invest your time elsewhere.

Dude, calm the eff down, alright? This isn't just for me as I have spent time on this deity trying to come up with something to give the magic meaning without going all anime on it. If you do not like what I post, please block me as I have tried my best to be patient with the playerbase of LotC as they have gotten a negative image of me and I am trying my best to rectify such an image.

 

I also have no magic on any of my characters and some of them I do not wish to have magic on. You commenting about me investing my time elsewhere is downright rude as I can spend my time how I like. Your opinion is your own and it comes down to the LT on this deity whether we like it or not. If you wish to have the opinion that I'm "ruining lore" then that is your own view. I am not going to get banned on the forums or on the server for simply just submitting a lore piece.

 

Also, if you did not fully read it, then why bother commenting?

 

Thank you, Hyena.

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Apparently, my last comment came across as sarcastic. I wish you the best of luck with this lore piece.

 

o7
 

 

 

 

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A note to the Lore Team

I have written this deity for the purpose of bringing in new Dark Magic that can help the Ascended or to even to introduce a story arc for the overall story of Lord of the Craft. As we go into LotC 7.0, I think it best that I put my ideas into play and offer up new suggestions to the lore of Lord of the Craft in full expectance that my written lore is left to chance and up to the group of people who moderate the server lore. I've always been inspired to write fantasy since I was a kid and I feel that through LotC, I can expand my writing skills into more than just roleplay lore but apply those skills in writing my books even further.

 

I've also made this deity to be compatible with magics that I hope to be relevant to this deity, including both Oblivion and Shadow magics. I also wrote the Laws of Oblivion and Laws of Shadow as a means to help govern those who would abuse this deity's power in-character and to hopefully avoid pitfalls with these new magics I hope to introduce.

 

I was also very moved by a thread that Tato made about Voidal Magic and that I took some of his pointers on the magic system about the downsides of voidal rp and my aim with this deity and his magic that he will provide to LotC is to help increase the flavor rp in magic roleplay. Believe me, I'm tired of the stale rp that some magic provides.

 

For MisterBones' lovely reply, I was also moved to write this note down. I'm merely trying my hardest to bring my ideas to life on Lord of the Craft, aiming to bring nothing more than revitalization to a roleplay server that I feel can have more in-depth content and storylines that aim to include all manner of people and entertain all ages. No disrespect to the Lore Team members that MisterBones had mentioned in his reply, but all I feel like is to just help out with the server and its lore.

 

Essentially my goal is to just help out and offer fresh ideas to everyone, which I know make people anxious and somewhat toxic towards me, but I'll never stop trying to achieve this goal if it means to help by giving roleplay more flavor and more action to it all.

To that end, I say thank you for reading!

-TheDragonsRoost

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To those stating that Dragon is posting his lore for his own gain - pause for a moment and think; are you actually correct there? Do you genuinely believe you are in the right? Because where you see someone apparently wanting a new fancy magic for himself, I see a writer who seeks to try and incorporate an interesting factor onto the server by thinking out of the box and also to share his writing with everyone else. TheDragonRoost has worked hard on this lore since the day I met him a few months ago, and honestly - he has never come across as someone wanting power or an advantage for his character. I'm a writer and TheDragonRoost's passion for writing, whenever it be short story writing or lore writing, is something I truly admire.

 

So who are all of you to judge that he's in it for the power and comment on this post, especially when some of you openly admitted you didn't read the lore and barely provided any criticism or feedback in a more professional manner? Yes, his concept may sound stupid to you, but does that give you the right to simply skip it and go "You're in it for the power and self-gain!"

 

To simply put it - get a grip and provide some actual criticism and read the lore TheDragonRoost actually went out of his way to write this post yet there are those of you who think "Eh, don't give a flick" and just post a comment that holds no relevance or feedback. The posts I'm seeing haven't been providing feedback and have just been flat out disgusting with the insulting and lack of care. So keep any unnecessary comments out of here if they're providing no feedback to the writer, positive or negative alike. Right now, you're just being disgraceful for taking it on yourselves to completely disregard posting any feedback on a lore submission, where players give their personal feedback to the lore writers.

 

Hyena - I'm calling you out. No one cares about your comment about how this lore is none other than that it's TheDragonRoost's apparent attempt to claim power or magic. As well as anyone else who's considering writing what something along those lines. If you believe this lore is not worth reading but still want to be a hypocritical disrespecting individual, then kindly do not even comment on this post at all and allow those who actually want to give feedback to do it.

 

----

 

Now.

@TheDragonsRoost - I read your lore and I've got both positive and negative feedback to give to you (seeing how folks so far haven't gone out of their way to read the lore and back up their claims).

 

A unique intake in dark magic as it's providing a more morally-okayish magic, compared to the all out or near dark magics. Furthermore, an Aengudaemon that revolves around dark magic? I know we have Iblees and the Ithuzuki (can't remember the spelling correctly) patron, but it does create a form of balance between the more light/good based Aengudaemons and the more darker ones. Plus, the lore itself does expand into more interesting areas that aren't really explored upon in LotC. Lastly, the lore itself is very well written, neat to read, and simple and to the point, but also provides enough necessary details regarding the Aengudaemon, how they think and act, and what they seek to do by influencing the mortal realm.

 

Feedback points

Now. I am a bit curious if you've been told by the LT, but you do need to post the full lore. Not just a bit here and leave the rest on a google doc. It's so that the lore is fully on the forums and cannot be edited, preventing any lore writers from making sudden edits to their lore without the LT knowing. Plus, the google doc is rather easy to miss, meaning many who read this may not read the full extension of the lore. It really helps people out if things are more organised.

 

I am also curious about Zarelek's realm - how does it appear? I know you briefly mentioned it but having a paragraph in detail explaining the realm would provide more insight to the Aengudaemon, and does help out builders if this lore is accepted and the Aengudaemon becomes used.

 

Lastly, I recommend looking up and reading more on lore in general. It'll really help you out in writing lore further, as well as help you to keep a sense of continuity with the server's basic lores. This includes the Aengudaemonic lore, magic lore, etc, etc. I can say that there are some areas that do need fixing so that this Aengudaemon is more suitable for the server, though that's pretty much the feedback I have to offer.

 

Hopefully this helps! And good work on the writing!

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We understand that there are mixed feelings on this post but please.

Keep it civil guys.

 

Nonconstructive comments and toxic posts will be hidden.

Thank you- FM Team.

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Instead of bashing it, why don’t we take our time to actually read the lore and tell DragonsRoost how that the lore piece can be improved and pointing out what part you disagree and pointing out why. I mean, if its for personal gain, why don’t we put up a quote to show our opinions instead of pointing fingers at the whole thread?

 

I’d rather honestly this post not to turn into a flame wars, but rather, an explanation of how DragonsRoost can improve instead of pointing fingers at one another like 

“UHHHHH THAT LORE IS DUMB YOU’RE STUPID” :genuis:

“NO YOU’RE STUPID” :genuis:

“HURRRRRRRRR DID SOMEONE CALL ME” :genuis:

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@TheDragonsRoost  Hello, Delmo here. One of the LT managers. I’m posting to inform you that you need to place the complete lore on the thread itself as that is what the team goes by when we review the lore. Google docs are fine to place as well, but isn’t something we consider canon. 

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I can't believe im breaking my ironic persona but geniunely message me if you want help with your lore. You've got my discord I'm fairly sure, this will need a LOT of work though

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Where does this character fit in amongst the Divine Pantheon? Is it an Aengul / Daemon? An aspect? A spirit?

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Honestly, I like you kid. I’m nothing but a mouth breathing crossdresser so, take my words with a grain of salt if you wish!

 

The idea and lore behind your magic aren’t BAD. Allow me to preface my statements with that. I like the idea of a more antagonistic and EVIL dark magic and community as we currently have the Shades who prefer teatime roleplay, the witches and necromancers who prefer not logging on, and the mystics who just genuinely avoid conflict. Are ALL of these bad? No, but when it comes to the idea of DARK MAGIC you usually think of an antagonistic evil force, right?

 

39 minutes ago, GrimReaper98 said:

I can't believe im breaking my ironic persona but geniunely message me if you want help with your lore. You've got my discord I'm fairly sure, this will need a LOT of work though

My first suggestion would be to message this guy, I’ll swallow my pride and take back my further statements. He can really help you out here.

 

Secondly, I agree with a lot of the questions Farryn rose and I’m genuinely curious myself. Where did his realm come from and how does it appear? What exactly is Shadow and Oblivion magic along with their specific abilities? If you need help with making these two magics unique please feel free to message me. As a community deemed magic collector, I know just about all the ins and outs of most magics and their specific abilities. What is this deity’s purpose or goal? What does he stand for in terms of his actual belief system? Is he a Daemon / Anguel or some sort of beefy Shamanistic Spirit? 

 

Finally, the people who are stating you’re doing this for personal gain... I don’t know you too well, and I’m going to give you the benefit of the doubt in believing that is not your intention. I’ll agree with Farryn once more. Further outline how this may be used as more of a dark deifiic magic, as I believe that was the intention, with benefits for its followers and make sure to avoid pyramid scheme ideas. 

 

Good luck!

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Pretty decent write. I liked the backstory however in regards to the shadow magic thing, I highly doubt I’ll ever submit it and if I do, it won’t be any time soon. Just be careful with that because if this gets accepted, there’s still no official accepted lore for shadow magic so to have it included could be kinda controversial. Anyway, good write. Wish u the best.

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2 hours ago, Narthok said:

Where does this character fit in amongst the Divine Pantheon? Is it an Aengul / Daemon? An aspect? A spirit?

 

Sounds to me like this is some special snowflake deity made to powercreep the OP of the thread’s magic while simultaneously creating some new Ascended brand. He’ll argue against this but keep this gem in mind:

6 hours ago, TheDragonsRoost said:
  • Thou shall not kill innocents with the use of Oblivion Magic.
  • Keep thy word of honor.

 

6 hours ago, TheDragonsRoost said:
  1. Thou shall not kill Oblivion Mages.
  2. Do not betray your fellow Shadow Mages or Oblivion Mages.
  3. Thou may perform rituals in Zarelek's name.
  4. Do not break thy word of honor to those who wield Oblivion Magic or Shadow Magic.
  5. Thou shall keep eternal silence of the Shadow Network save to share information with Oblivion Mages or Shadow Mages.
  6. Thou shall not reveal their magic to those unworthy.
  7. Thy cannot practice other Dark Magics save for Oblivion Magic.
  8. Thou shall adhere to not using Deity Magic of the holy kind save for Druidism or Shamanism.
  9. Shadow Magic cannot grant thyself true immortality from death.
  10. Thyself shall be able to learn Voidal Magics, but thou is not allowed to use Shadow Magic to enhance thy spellwork.

~(+)==(+)~

 

So a person with this magic essentially has no freedom once or ever and is at the mercy of Zaralek which I’m going to assume Dragonroost here will want to play as. These are the sort of magic lore threads that need to be denied instantly, we need to stop forcing restrictions on magic users and allow the LT to use common sense, if someone is going to abuse a magic to powergame then common sense dictates that you punish them and not everyone under that branch of lore. 

3 hours ago, Farryn said:

Now. I am a bit curious if you've been told by the LT, but you do need to post the full lore. Not just a bit here and leave the rest on a google doc. It's so that the lore is fully on the forums and cannot be edited, preventing any lore writers from making sudden edits to their lore without the LT knowing.

 

He didn’t include the lore he has on some google doc? Then Hyena is correct, this isn’t some twelve year old you’re speaking to and I suggest you stop patronizing him. There’s no excuse once or ever to write a detailed lore thread and then whisk over half of it into some google doc so it can be edited freely once it’s accepted, that’s the crap that has led to over half of the issues we’ve been having with lore.

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2 hours ago, drfate786 said:

 

Drfate back again. As said before im glad you’ve given somewhat actual feedback, but do know that the REASON people have tenets is so that they can be followed and provide a guidelines to a character. That is some of the appeal of most if not all ‘holy’ magics. Will they be broken and provide some interesting RP POSSIBLY? Yeah, is he or anyone else going to be playing the deity aside from the LT? No, because no Ascended, Cleric, Paladin, Druid, Shaman, dark mage, etc  should be playing a god, and if they are then they are about to get the axe I’m sure. So before you go around assuming assholeish things of a person who is trying to open to new avenues and not keep in the single-minded way of magic that we have on lotc ; please reconsider and actually give feedback that can help improve it, or state that you don’t think it belongs at all. The entire response to his lore seems nothing but toxic frankly.


Onto actual feedback.

First off I want to say the writing itself is actually quite nice and it feels good to read. Does it need work and/or is missing lore? It seems so. The abilities listed are undefined and need definite red lines and abilities, but with work it could be fixed.

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