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[✗] [Reformatting]The Secrets of Carbarum


Elennanore
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The Secrets of Carbarum

The Gem Metal

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An ancient Vihai during the times of Larihei, adorning a full set of Carbarum Armor, with an axe in tow.

 

Carbarum

By far the most rare and mystical metal to be obtained by the hands of mortal men. A metal with such a reputation for its strength that speaking its very name echoes power. It shimmers and shines like diamond, its surface sleek and smooth, but strength comparable to that of scales from a true Dragon. It is almost crystal like in appearance, one of the reasons it has been commonly confused with diamond, while diamond being one of the things that tend to make the metal impure. Its beauty far exceeds any gem or ware made of other metal. Found far beneath the earth and in places where the earth touches the sky, it is no wonder that it’s hard to find, for only the most treacherous places seem to hold this awe-inspiring material. Alas, its reputation may have had its leaps and bounds, but the art of forging Carbarum has been lost to the ages, only the most ancient of Dwarven and Elven smiths knowing of its processes.

  1. Carbarum is not diamond, it is similar, but not the same.

  2. Carbarum is found only in the deepest depths of the earth and the highest peaks of mountains.

 

Pure and Impure

Pure

A metal unlike every other, it surpasses all when most pure. One of the few ways known to merely bend this metal after it has been refined and forged, is by the strength of a Greater Drake, able to bend Carbarum Swords with their forearms and claws. However, its main downside is the weight of such weaponry and armor. In equal amounts, Pure Carbarum will always be at least twice the weight of Steel. If you tap Pure Carbarum lightly with a steel file or with something, you will hear a ring similar to that of silver chimes in the wind, soft on the ear. With enough force, it is even said that a man on horse-back could have his sword shatter to pieces if he struck a blade of Carbarum, though that would be a rare occurrence, and unlikely without the aid of tremendous speed.

 

Impure

Though still containing remnants of the beauty Carbarum has, it is still impure and lacks the full radiance of the legendary metal. Its weight still being roughly the same as that of Pure Carbarum, its strength is greatly diminished but in an odd way. You may take a Carbarum Axe that is made of Impure Carbarum and hack into a tree and it will remain still as effective as Pure Carbarum, but giving too hard of a tap onto something harder, such as a metal, and it will shatter like exploding glass! You can tell if Carbarum is impure, simply by lightly tapping on the metal with a steel file, or something similar. You shall hear a very soft, high pitched ring emanate from the metal, this is what causes it to shatter. The impurities in the metal cause vibrations so intense that the Carbarum quite literally shakes itself into shattering into tiny sharp shards, almost like glass! So it is important to know that Carbarum Tools remain effective if they are not struck against things that would cause the metal to resonate at such a high frequency!

  1. Iron and anything of similar or greater hardness will cause the Carbarum to resonate at such a high frequency that it will shatter!

 

Forged In Flames

This part of the post won’t be fluffy or RP friendly at all, it will be purely informational and filled with OOC. This will be the full process of Carbarum Forging! Including mining/gathering, smelting, the hammer, forging, and sharpening.

 

  1. Mining & Gathering

    1. Carbarum mining is a very dangerous task when you set out to do it. Any action done wrong could quite easily end in your death, so be careful! You must completely mine around the ore and not actually into it. Mining into Carbarum while it is an ore, so while it is impure, will cause it to shatter violently, releasing sharp shards of Carbarum in all directions and something else of much more concern, dust. Mere dust of Carbarum when inhaled could easily cause death. The dust particles not only potentially choking the inhaler, but also leaving thousands of tiny cuts and pieces of dust embedded in the throat and lungs. A mask is not required but highly suggested in case of an accident!

  2. Smelting and refining

    1. Nothing like melting iron or gold down in a forge, Carbarum requires special treatment for it to be done fully. First off, Drachalite and Boomsteel must be harvested for this task and ground into fine dust. This, combined with the use of Alchemist’s Fire and a forge capable of intense heat for extended periods of time will allow the smith to melt the metal. The Drachalite and Boomsteel dust being thrown into the forge with a vial of Alchemist’s Fire will purge the ore of most of its impurities, creating a large amount of slag at the surface of the molten material. After removing the slag from your crucible, you should then pour the metal into a mold, allowing it to solidify but still be malleable. With large, two-handed steel hammers, multiple men should beat on the ingot, fold it, and continue to beat on it. This should be done several times over to deliver a product that gleams a light-blue when completely free of impurities, it will be a darker hue, similar to teal when impure. You will notice when the product is nearing becoming a pure material not only from its color, but because your steel hammers are also likely to start denting themselves on the metal at this point.

      1. Note, Smelting step can be completely done with Draconic Fire if you’re able to get your hands on such.

  3. The Hammer

    1. Carbarum is not so easily forged with your everyday steel ball-pin hammer, you must use one of Carbarum, but how do you acquire a Carbarum Hammer without being able to forge the metal. Simple really, you use a Bluesteel hammer, the second best thing. You may have to reforge your Bluesteel hammer a few times as it will dent itself on striking the heated Carbarum. Otherwise, once you have made what appears to be a rather acceptable appearing Carbarum Hammer, use that one to make another Carbarum Hammer, the final one being neigh perfect for creating Carbarum of the highest quality.

  4. Forging

    1. It may take hours to fully forge Carbarum to its appropriate shape and strength, so a lot of manpower and endurance is needed for the task. This should also be done in one session because if the product cools off without being properly forged, it will warp and deform, ruining whatever you may have worked on. Even though the metal may be fiercely hot, you should know that it is still quite hard to forge even when so soft, a lot of strength required in blows to shape the metal. Any edges you wish to make should be done as thinly as possible because you will not get a second chance to simply reforge a sword so that it is thinner along its edge.

  5. Sharpening

    1. The only way to sharpen Carbarum is with a grindstone or whetstone made of Boomsteel, Ferrum, and Diamond ground into dust, with the Ferrum and Boomsteel being 90% of the stone is made of, half and half, while diamond dust is the 10%. This combination of materials allows for strength, hardness, and a bit of heat to warm the metal.

 

Some Extra Red Lines!

1. You will need LT approval to forge Carbarum and require IRP knowledge on how it is done, currently, no one knows, so good luck finding out!

2. You will need LT signed Carbarum Ore to even start the process of forging Carbarum.

3. The knowledge of Carbarum Smithing can be self-taught or passed on via teaching if you able to actually acquire Carbarum and experiment on it.

4. Carbarum Weapons/Tools may be represented with Diamond Weapons and Tools, but of course with only the stats of iron! Carbarum Armor will require iron armor to be LT signed and represent such, and a skin!

Edited by Elennanore
Made some edits to the forging process!
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2 minutes ago, ScreamingDingo said:

sorry where’s my breathing application??? @Elennanore

 

ill have lore for that written tomorrow night

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only orcs can have op armor sry

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alright better response:
in short, smiths are undercut on LOTC and are often lesser than most artificers, you’ve got this as a perfect example of a continuance to any good smithing rp or forging

 

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41 minutes ago, Elennanore said:

Carbarum is found only in the deepest depths of the earth and the highest peaks of mountains.

Make the dwarves great again.

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i love this idea but considering the fact LT has put a full stop on any type of lore mining for lore materials, im not sure if now is the best time to post it. 

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lol

when will gold and steel be redtaped

 

but its not like anyone really roleplays mining ore then smithing it.

among the rare people

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3 hours ago, Taketheshot said:

i love this idea but considering the fact LT has put a full stop on any type of lore mining for lore materials, im not sure if now is the best time to post it. 

Good thing im the LT who did that

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3 hours ago, Tato said:

transfiguration and u can skip it all?

To be able to transmute a material you need to possess extensive knowledge of the substance you are attempting to manipulate. In the end, you would essentially need to have the same level of knowledge a smith would need in this lore to accomplish tempering Carbum. Transmutation from Transfiguration isn’t just Full-Metal Alchemist magic, yo.

 

4 hours ago, Auriel_ said:

alright better response:
in short, smiths are undercut on LOTC and are often lesser than most artificers, you’ve got this as a perfect example of a continuance to any good smithing rp or forging

 

 

4 hours ago, Zindran said:

Make the dwarves great again.

On the topic of the lore itself – It would be nice to see Carbarum around as a rare material and it would definitely give more appreciation to black-smiths. On the contrary, how can we ensure on a mechanical level Carbarum won’t mess up the PvP meta? Furthermore, it strikes me  as odd that once again, without warning or real indication, that the methods of tempering Carbarum are lost again to the annals of time. There are still a handful of Dwarves from Anthos and older such as Aengoth of Kal’Karik, Asulon (a time where Carbarum was aplenty). Would there be any attempt of accommodating these veteran players whose characters have the experience of handling Carbum?

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I'm also confused with this sudden lack of knowledge coupled by this new rather difficult smiting process to produce and item that in its redlines cannot with stand combat without breaking. Why on earth would some one use this with this much red lines "hi uhm, I made a sword that's almost to heavy for humans to swing comfortably and explodes. No do not worry I also made armor.... that explodes on contact with the most common combat weapons" on top of you removing all irp knowledge of its smiting processes out of the blue to put in other rare materials that require lt approval. There is only 2 ways this lore would work number one is removing all current carbarum smithed items, otherwise there are living personas that know how to smith it which violates your new canon. Number two give a better reward for that many hoops being jumped through as right now it has a 0 crp use via redlines which makes it not worth the work given as it just makes items blue 

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I was told plenty of times as a new player to have lore reasons for creating new lore, yet this seems to have just appeared suddenly out of an ass without any real lore reason as to why people have suddenly forgotten how to make it and why it has different properties than it did before.

 

also, are we ignoring the fact that the LT has a monopoly on a subsection of lore (being materials) having “removed” it from existence for an entire map, having explicitly told players not to touch any material lore for a year, and meanwhile none of the LT actually did their job until just now in submitting material lore? 

 

How about thanhium?  If the LT actually did what they were supposed to, the September Prince of Nagasaki would never have happened how it was supposed to because there would have been lore explaining that thanhium isn’t uranium-237.

Edited by Dardonas
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10 hours ago, Gizzol said:

I'm also confused with this sudden lack of knowledge coupled by this new rather difficult smiting process to produce and item that in its redlines cannot with stand combat without breaking. Why on earth would some one use this with this much red lines "hi uhm, I made a sword that's almost to heavy for humans to swing comfortably and explodes. No do not worry I also made armor.... that explodes on contact with the most common combat weapons" on top of you removing all irp knowledge of its smiting processes out of the blue to put in other rare materials that require lt approval. There is only 2 ways this lore would work number one is removing all current carbarum smithed items, otherwise there are living personas that know how to smith it which violates your new canon. Number two give a better reward for that many hoops being jumped through as right now it has a 0 crp use via redlines which makes it not worth the work given as it just makes items blue 

I don't think you thoroughly read the lore, as it quite clearly states only impure carbarum is at risk of breaking, while pure carbarum is essentially unbreakable, you might want to reread.

7 hours ago, Dardonas said:

I was told plenty of times as a new player to have lore reasons for creating new lore, yet this seems to have just appeared suddenly out of an ass without any real lore reason as to why people have suddenly forgotten how to make it and why it has different properties than it did before.

 

also, are we ignoring the fact that the LT has a monopoly on a subsection of lore (being materials) having “removed” it from existence for an entire map, having explicitly told players not to touch any material lore for a year, and meanwhile none of the LT actually did their job until just now in submitting material lore? 

 

How about thanhium?  If the LT actually did what they were supposed to, the September Prince of Nagasaki would never have happened how it was supposed to because there would have been lore explaining that thanhium isn’t uranium-237.

Hello uninformed gamer who lacks any knowledge of what the LT are and aren't doing, because most of our work doesn't involve a lot of player interaction and instead is staring at a white screen in a google doc attempting to make a gathering system for metals, rewriting several pieces of ore lore, and if you look at the thanhium lore, you will see parts of it have been changed. Also, I actively encourage people to write ore lore and we also have other material lore pieces up at the moment as well! It's almost like we aren't going to implement a system at the end of a map and instead start it at the beginning of the next map, where everyone starts fresh. Thanks for your concerns gamer.

 

Tfw you make your lore as a polished replica of the previous Carbarum lore, only this time making a system for forging carbarum that can be easily moderated so that we don't have 90 people saying that they know how to forge carbarum. Almost like I just wanted to make life easy.

 

You have tilted me.

11 hours ago, Heero said:

On the topic of the lore itself – It would be nice to see Carbarum around as a rare material and it would definitely give more appreciation to black-smiths. On the contrary, how can we ensure on a mechanical level Carbarum won’t mess up the PvP meta? Furthermore, it strikes me  as odd that once again, without warning or real indication, that the methods of tempering Carbarum are lost again to the annals of time. There are still a handful of Dwarves from Anthos and older such as Aengoth of Kal’Karik, Asulon (a time where Carbarum was aplenty). Would there be any attempt of accommodating these veteran players whose characters have the experience of handling Carbum?

It is simply easier to say that no one currently knows how to make it, I don't care to sort through who and who doesn't actually know how to make Cabarum. However, I am liable to budge if they can show sufficient evidence to back such.

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A small Starbreaker Dwedki grins.

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