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The Fortress Libraries

1515

 

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--- ((Posting now to save the stats)) ---

 

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Points and Basic Stats:

Population: 2,511,016 Humans

Cities: The Bastion, Fort Vane, Hardshore

Buildings: Merchant Guild x 2, Temple, Church, Shrine, School, Trading Company x 5, Manufactory x 2, Farmland x 10 (+4%), Bog Silk Market

Economy: 6

Education: 7

Size: 2

Military: 2

Mysticism: 4

Trade Partners: Blackmarrow, Knauledge, Ulyadar, Bulgar, Sehmon, Danwent, Trident, Ashval

Enclaves: Blackmarrow, Knauledge, Ulyadar, Danwent, Trident, Ashval

 

Army:

500 T1 Librarian Knights (50 men per unit)

1000 T3 Medium Infantry

1000  T1 Light Infantry

500 T4 Light Archers

500 T3 Medium Cavalry

7 Adepts

1 Magi

 

Economy:

Saved: 0

Base: 3000

New Towns/Cities: 3000

Econ Points: 6000

Pop: 7500

Trade: 8000

Merchant Guild: 6000

Manufactories: 2000

Bog Silk: 3000

Enclaves: 12,000

Danwent Games Prize: 4550

Upkeep: -1000

---

Total Funds: 54,050

 

Actions:

  • The Librarians send an embassy to Sehmon. They carry a diplomatic gift of gold to apologise for their tardiness in starting formal relations earlier. [1050]
  • An Adept is dispatched by ship from the Danwent enclave to the Galaharian League to investigate their “incident” at sea.
  • The Trident Enclave is instructed to investigate “the Conspiracy”. Using all manners of bribery, chicanery, coercion and flattery, Librarian agents in the city-state are tasked with investigating the activities of a group of men with black clothing and gold-trim. [2000]
  • Work continues on the Hermitage at the Bastion. [15,000] (34k/50k)
  • Hardshore becomes a town.
  • Medical research. [10,000] (20k total) (10% School Bonus + Ed 7)
  • 1000 T2 Light Cavalry. [8000]
  • 1000 T4 Light Archers. [10,000]
  • 1000 T3 Medium Infantry [8000]

 

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DOUBLE POSTING, TURN 14

 

THE KINGDOM OF NUMERIA

The Royal Era of Aemer, A.E 414 (Year 1514)

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No RP

 


ROYAL ACTIONS

Available Imperial Denarii (Gold): 45,500

 

[Recruiting 5 (2500) units of Medium Infantry at T3 | 20000/20000]

 

[Establishing Mineria as a City | 15000/15000]

 

[Extra Hermitage Funding, +10000 | 20000/50000]

 

Saving 500g

 


KINGDOM OF NUMERIA STATS MENU

Leader: Aemyr V of House Namyr

Capital: Royal City of Lyria [Merchant Guild, Shrine, x1 Manufactory, Church]

Cities: Nyria [Merchant Guild, Temple]

Tyria [Merchant Guild, Church]

Tyniria (+3k) [Merchant Guild]

Arris (+3k) [Merchant Guild]

 

Towns: Mineria (+3k)

 

Settlements: N/A

 

Fortress: Helmden

 

Current Projects:

Researching Osmalt (Rare Mineral)

Developing Mountain Highway near Mineria

Building Hermitage [10000/50000]

 

Population: 6,608,394 Total

500,000~ in Lyria

300,000~ in Tyria

200,000~ in Nyria

3,500,000~ in rural regions

 

Military:

Army

2 (1000) units of Heavy Infantry [All T3] (Dismounted Knights)

1 (500) units of Lyrian Sentinels [All T3] (Unique Heavy Inf)

6 (3000) units of Blackmarrow Heavy Infantry [T4] (No Upkeep)

2 (1000) units of Blackmarrow Veteran Heavy Infantry [T4] (No Upkeep)

 

7 (3500) units of Medium Infantry [All T3] (Numerian Serjeants)

 

8 (4000) units of Light Infantry [All T3]

1 (500) units of Light Infantry

 

2 (2000) units of Light Archers (Unique Light Archers)

 

1 (500) unit of Light Cavalry (Numerian Rangers)

5 (2500) units of Medium Cavalry [All T3]

2 (1000) units of Medium Cavalry (Numerian Squires)

 

Total Infantry Count: 20,500- 41 units

 

Magia

14 Adepts, 2 Magi

 

Navy

N/A

 

Economy:

Base Income: 3000g

Economic Points: 5000g

Town: 9000g

Population: 19,500g

Trade: 1000g (Republic of Danwent)

Merchants Guilds: 15000g (Lyria, Tyria, Nyria, Tyniria, Arris)

Manufactorie(s): 1000g (Lyria)

 

Upkeep:

Infantry: 6000

Fortress: 2000

-----------------------

Total: 45,500

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Surya

1515

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The sun hung in the sky, and did not set. The jungle below dried to dust, the earth withered and cracked in its heat. A great city made lifeless. A people choking on sand and ash, fleeing the cataclysm. And a single word....duty.

 

Padma could not escape the horror of the vision. When she closed her eyes she would see the desolation again. When she opened them, the people around her seemed only too familiar. It was a warning she had seen. Something awful had happened in the past, and could happen again.

 

She moved briskly through the streets of her city, and caught sight of herself in one of the multitude of mirrors. Her eyes had changed - they were bright gold, through and through. The word echoed through her mind again, bringing fresh horror….duty. With a clarity of mind she had never felt before she knew that it must be her to prevent her vision from coming anew, but she did not know what caused the disaster before, or what could stop it from coming again.

 

The priests would want to know, though. The priests always wanted to know everything. They’d ask her about what she’d seen and expect her to know everything, and half wouldn’t believe her at all. She would have nothing to tell them, no answers to their interrogation. And they would want her to guide them, but she didn’t know how, because she still understood so little. They always told her that she would have to make decisions, that she had to become strong and wise when other children her age were playing in the dirt. Now Mihir Himself was telling her the same?

 

It was too much. Too much to stand. The horror of her vision flashed before her again, and she felt urgent, anxious. She could not stay here. The terrible wasting sun was coming, and she would be blamed. They would turn on her, because she couldn’t stop it. She couldn’t stay. The docks were ahead...she had gold, she had her possessions...if she hid her eyes, perhaps no one would stop her.

 

She picked the first Tamas ship she saw, shyly offering gold to a swarthy man from the east. She hid below deck while the boat was loaded. She second-guessed herself, third-guessed herself, and just when she decided she was making a mistake and got up to go home, the ship pulled away from shore. Padma Viswan, daughter of Kunwar and Arwana, Mahasattva, had left home. And it wasn’t until the glittering towers of Surya had disappeared beyond the horizon that she thought to ask where the ship was stopping next.

 

“Chittor,” replied the captain, frowning at her alien features. Then he shrugged, and the boat sailed on.

 

---------

 

Current Statistics

 

Expenditure (163,000 Gold)

 

Envoys are sent by boat to investigate the people of Sekh. The Kassadenians spoke of them with suspicion, but perhaps they can be reasoned with. [Trade offer, maybe diplomacy]

 

In an effort to better understand their strategic situation, a unit of cavalry is sent along the edges of Suryan influence, seeking a path through the mountains. Perhaps they may even glimpse the nations they’ve been told of...[Expedition; 500 gold]

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Routine farm expansion. [3 Farms; 15,000 gold]

 

Routine industrial expansion. [5 Factories; 37,500 gold]

 

Perhaps fear of the terrorist Ravi Singh has stalled settlement to the east. Perhaps the homeland is just more comfortable than tiger-infested jungle. For whatever reason, growth this year occurs well within the heartlands. [2 Settlements; 10,000 gold]

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Further cavalry reinforcements arrive in Aros, flooding the plains with their scouts. What is Scindia planning? [3000 T3 light cavalry; 30,000 gold]

 

Some of the existing cavalry in Aros is issued decent equipment. [500 soldiers to T3; 2,000 gold]

 

Further development in the highly-militarized northern district of the mirrored city. A visitor to the city is greeted by a display of steel. [3 barracks in Surya; 15,000 gold]

 

The House of the Earth, in the east city, has fallen into disrepair. Once devoted to the health of its people in this world, the temple-tower  was a haven of charity and sophisticated medicine. Today, it is nothing more than a public dump. But all that is to change, for the Sacred Sisterhood has managed to take it over. These chaste and devout women, both Rajas and Sattva, devote their lives to the care of others and finally they will have a permanent home. The temple is restored in brilliant fashion, and beyond its mirrors and bonfires are wards enough for all the ill in Surya, and even beyond. [Hermitage in Surya; 50,000 gold]

 

[3,500 gold saved.]

 

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Population 10,822,255


 

Edited by Zanderaw
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Kingdom of Five

1515

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Nation Roleplay:

“It is time, two men chosen by gods to lead their people to fight and die in their honor. Loyal Duke Feobald, rally the men and march to join our Karel allies against the twisted, come home with a victory or not at all.”

 

The words echoed in the old dukes head as he rides alongside the first army sent out ever by the Five, 20,000 souls filled with eagerness to do their new king proud and uncertainty of  such victory. An entire bloodline rest on the Duke’s shoulders this year as the Humangi amass in their eastern holds.

 

Clanking armor, grovelling soldiers, and the occasional cough and song keep the men going as they march towards their destination. It was a rather lame and untimely travel period as they met up with the much larger Karel army. Thousands of human’s preparing to fight a menace unbounded that had mistreated the greater swinedom.

 

=================================

 

At the keep in the capital of the Swine laid the King and his people as he spoke to them about the toils of the upcoming war, thousands had gather towards the night outside of his mighty ‘palace’ to listen. Guards had done their best to organize the oncoming crowd but the people all eager to see their diety rushed into a massive clump.

 

Dakkar stepped out onto the deck of to be met with cheers of thousands, the young man basked in its glory until he rose his hand to quiet the applause. The speech began and so did the fighting.

 

 

Population: 9,871,902 Fivians

Gold Expenditure: 118,100 Gold with Upkeep included + 1k From trade

(16,000 Gold). 2,000 Medium infantry is brought up and given steel equipment as well. [4 Units in total]

 

(50,000 Gold) The hermitage of the fallen is built in the capital for great worship to the god and in thanks for the victory... [T3 Unlocked.]

 

(20,000 Gold) A church is built in the capital districts nearby to the temple underground. It’s worship is to their King Dakkar but truly it is to that of the fallen one… (7 Adepts and 1 Magi.) (UPGRADE)

 

(11,000 Gold) A trade to the Ruhnites.

 

(1,500 Gold) Excavation tools.

 

(3,500 Gold) The losses of men at the previous battle require a mass replenish and as such hundreds of men are paid for and sent off to refill damaged units in the field.

 

(15,000 Gold) 3 Settlements are formed within the Kingdom borders themselves this time with two of them due to become towns very shortly.

 

(1k saved.)

Edited by Devland99
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Commonwealth of Ruhn

 

 

 

 

“You see that one, Vil?” A grimy sailor pointed his gnarled finger towards a billowing red cloud that seemed to extend across the horizon. Every so often a flash of light would erupt within it, and a rivulet of dust and fire would pour on the sandy earth. The flames would lick the tops of the dunes mere kilometers from the river, and the hellish cloud continued its wafting in silence for a few minutes more.

 

“Aye, I saw it, Jelk. No need to point out every damn time those things **** out a bonfire.” Vil heaved a rope from the sloop’s mainsail and fastened it with notable (and perhaps exaggerated) strain. “Perhaps between staring at the red clouds, red lightning, red fires, and red rock of this forsaken bloody place, could you help me actually sail this ******* skiff?”

 

Jelk leaned back on his stool, and puffed indignantly on his pipe. “Nay, me old mate. My back’s all strained-like. Need to take it easy for an hour. Captain’s orders, bless him.”

 

Vil spat on the deck and rolled his shoulders. Truth be told, the little ship hadn’t needed much input from the deckhands for a few hours now. The going was slow, and the captain himself was manning the rudder. He could probably spare a few minutes to gawk with the other slack-jaws.

 

Sometimes the ship would pass by a dip in the dunes, and one could see off into the hellish, cracked landscape to the south. There was red earth, cooked from fiery rain, and rumbling, crackling thunder-flashes as far as the eye could see. None were brave enough to venture too close, as the crimson lighting was unpredictable. To punctuate this thought, a loud snap echoed across the dunes just after a red arc snaked its way within the smoky mist of the cloud. Plumes of sand flew up from the dunes, sending a puffball of dust cascading towards the river and calmly dissipating a few hundred meters from the water.

 

“Can you believe some mad bastards actually lived off the land ‘round here?” Jelk remarked. Must be blessed by Him, says I.”

 

“He would not. A third voice spoke sternly. A shrine-tender, his simple robes covered with bones and charms marched over to them. Vil quietly cursed his associate.

“Beware how you speak of Him, and what He sets in motion. It is unwise to read His hand in the actions and miseries of heathens.” The holy man stroked his beard in agitation while his other hand fiddled with an old, grimy map.

 

“Apologies, Brother Matthias. My associate has a penchant for loose talk. We are but humble sailors, after all.” Vil spoke calmly and glanced angrily towards Jelk, who only now took the pipe from his mouth.
 

“Er, aye, Matthias. Didn’t mean to say that them heathens ‘round here were righteous folk. I meant that they was lucky, is all.”

 

The shrine tender nodded slowly, and cast his gaze towards a man stalking the sides of the ship, glaring out into the sands. He had a quiver of arrows hanging from his belt, and a bow was firmly in his hand. Brother Matthias appeared somewhat relieved to see the man as he marched closer.

 

“Mr Copher, how near are we?” The holy man tugged on one of his amulets as he stared out at the land slowly passing by. “I don’t wish to miss my destination.”

 

The archer, or Mr Copher, nodded stoically he continued his patrol. “Small ways yet. I’ll tell you when we’re close.”

 

Jelk opened his gawping mouth as Copher passed by, much to Vil’s deep annoyance. “What’re you looking for, sirrah? If its savages you’re worried for, ain’t none been here since they was driven off near a decade ago.” He tapped the contents of his pipe into the water below, and filled it with another helping of tobacco. Mr Copher stared at him quizzically.

 

“I’m aware of that. I was at the battle. It’s bad to get complacent, though. Bandits always wait until your guard is down.”

 

Vil spoke before he could stop himself. “You were at the battle, Sirrah? Which one?”

 

Mr Copher seemed to regret his decision to mention this piece of trivia about himself. This was clearly a man who had told too many stories far too many times, and the gawping look of the sailors seemed to make him more weary.

 

“The battle hereabouts.” Almost as if by habit, he slowly slung his bow around his shoulder and leaned against the railing of the ship. “You lend me your pipe for a time, and I’ll speak of it. But only once, and I won’t repeat it to any of your bloody friends.”

 

After a few nods (including from the shrine-tender) Mr Copher scratched his chin with a furrowed brow. “Let me think, I believe it was eleven years ago when we marched out from Bergen. I suppose you know those Kassadenians, or Kassedians, or whatever they were called, asked us to purge some old city full of vagabonds. Promises of rewards were made-- treasure, knowledge, and all that. I don’t know much about the politics of it.”

Copher took a deep drag on the pipe as he looked out to fiery desert. Another lightning bolt snapped into a far away dune, and a small gust of wind carried a little of its sand onto the boat.

 

“I don’t know what the Lords were expecting from this place when they agreed. Maybe that old bridge had them greedy. I was with the archery division before I was assigned to a secondary training regimen. I was good enough for a specialist role in the force. After a few years of that, the army marched out.”

 

“We don’t need to know that part!” Said Jelk, clenching and unclenching his fists as the old soldier smoked his pipe and his tobacco. “Cut the prattling and get to the millet of the story, sirrah!”

 

Copher paused and, clearly ignoring the protests of Jelk, took a moment to have another long drag on the pipe, puffing billowing smoke like a Staublund chimney.

 

“We saw all sorts of strange things on the initial march. No ships were around back then, so we had to walk down past the Seljin Sea. That city, Leberstradt, is where we first camped, you know. Fascinating things, those levers. Hope folks can get them working again some day.” 

 

Vil kicked Jelk before he could mutter something else indignant.

 

“We marched for a good week before we started seeing the clouds. Still, our heathen guides pushed us onwards like good soldiers, smiling and offering us platitudes and deep thanks for our aid. Very polite, those Kassad-whosits.

The attacks began in the evening. Those ‘Defilers’ as they were called by the heathens picked off sentries and stormed into our camp every single night, stealing supplies and trying to cause all sorts of strife. We sorted them out easily enough, but they were relentless. They would appear as if from nowhere out of the sands, and slink back into hiding just as quick. Lost dozens of men to their raids, but we pushed on regardless.

Finally, we came across their horde. It was near ten thousand men they gathered to fend off our force of six thousand. They were certainly proud warriors, but not soldiers. They reminded me of the hill tribesmen you hear about before the Vulture Wars.”

 

The listeners were now staring captivated at the veteran as he spun his tale. He, however, didn’t seem to show much excitement as he stared off in the distance.

 

“We arranged our lads like normal, with the greenhorns in front and the veterans behind, all with axes and maces. I was behind the front line, obviously. About 1250 of us, aiming across a flat field while the savage’s leaders whipped their men into a frenzy. Poor bastards were all light armoured, though. Some had damn good light armour to be fair, but it was light all the same. After some hollering and hooting they all charged.”

 

“Were you frightened, Mr Copher?” Brother Matthias interjected—now fully absorbed in the story.

 

“Ah, somewhat. You feel a lot more brave when you’re behind two lines of soldiers, though.” Copher mused. “I think we let fly some thirty volleys before the battle ended. I watched the veterans charge into the gaps our boys had left open around the midway point. It took another hour before the defilers started to get nervous, and when the light cavalry joined the fray, the rout began. The horsemen chased them for miles downriver. I think only a handful scarpered home. Whole thing lasted but two hours.

The whole battlefield was littered in their dead. There were so many to count, and drag, and assign to spots on the field before the local animals got them. The acolytes had other plans for the bodies and wanted them nice and neat for when they got back. So we began our march to the old Sun City w-“

 

Cutting himself off, Copher’s eyes flicked to the shoreline. “We’re here, Brother.”

 

From the slightly elevated position of the boat, the whole crew stared at the flattened, sandy earth. The ground was covered in thousands of skeletons—no, tens of thousands. The site was almost five-hundred meters in length and width, with the ivory cadavers arranged in a gently spiraling pattern curling towards a central platform. Made entirely out of bones, the central cylindrical shrine was almost ten by ten meters, rising a good way from the ground. On top of it, a ragged looking altar bearing the sigil of His Temple could just be made out from the ship.

 

Brother Matthias sighed in relief upon seeing it, and the sailors helped the holy man with his bag, tent, and other supplies as he prepared for his departure. As he clambered into the boat, the sailors looked on, curiously.

 

“You’re going alone, Brother?” Vil remarked.

 

“Yes,” said Matthias hurriedly. “Few are willing to make this journey. Please, no more questions. I have little time and must attend to these ancestors.”

 

“The boat comes back in four days, Brother.” Remarked Copher. “You have time enough to take it steady on your departure.”

 

Matthias looked up to Copher with a sad smile and a shake of his head. “No, it’s not enough.” He looked back to the shoreline miserably.

 

“It will never be enough.”

 

The three men watched as the shrine-tender rowed away from the boat as fast as his thin arms could manage, and the ship continued on its course without much change.

 

“So sirrah,” Jelk interjected in a moment of silence. “What happened when you got to the old Sun City?”

 

Copher glanced back at the sailors, and held out the pipe with a smirk. “Refill this, and I’ll tell you.”

 

It took much deliberation and a few violent threats to finally part Jelk with another helping of his tobacco. Despite all his spurious claims of being cheated, he quickly settled down. He did little more than clench his teeth as Copher enjoyed the taste of the pipe once more.

 

”When we arrived,” Copher began again, the twinkle in his eyes slowly dwindling. “The place was a mess of tents. The whole lot of them were living in those ruins, dressed in naught but skins and rags. We pacified anyone left who wanted to make a fight of it, and captured the rest.” Another puff of smoke poured from his nose and mouth. 

 

”Those heathen Kassadmen--never have I seen men so gleefully slay the unarmed. I saw their leader cut down a woman and her son with a rapturous joy I had not seen and will likely never see again. They begged us, pleaded with us, to slaughter them all. Men, women, children.”

 

Copher carefully slid down the railing until he was sitting on the sloop’s deck.  He took another pull on the pipe as he spoke in a low, melancholic tone.

 

“And we did. Not only the men, but the women, and the children.” He shook his head slightly.

 

”We killed them all. Just because some heathen hated them.”

 

Another drag. “We chained them up first, counted their number for the official records. Sent the men off to the battlefield. We didn’t want to have to carry the bodies, you see. When they were far enough away, we took the women to the field. And after they were done, the children were lead there. Each group we butchered like animals in a pen. Then we arranged them all aesthetic-like as the acolytes went about their work building that shrine with their new materials.” Copher sighed and leaned his head back against the railing. “It doesn’t feel all that righteous when you’re killing the little ones.”

 

After a moment of silence and a shrug, he handed the pipe back to a slightly shaken Jelk. Vil, too, was much less enthused with the story than he was before.“Ah, but duty is duty, I suppose. I was with the last expedition when we cleared out some remnants up north a few years back. We just sent them south away from us. I prefer that method. Much less screaming.”

 

And so the boat sailed on, the storms kept raging, and everything was as it was before.

 

For the Loba Desert kept its secrets.

 


 

 

Misc. Effects:
Colonial Bureaucracy: 400,000 pop required for towns.
Tablet of Zakhet: 5% off of all construction prices.
Seljin Fish & Chips: 0.25% growth per turn.

 

Accounts:
Base Gold:
9,000 gold,
Towns/Cities: 21,000 gold,
Merchant guilds: 21,000 gold,
Population: 16,500 gold,
Trade: 11,000 gold from five trade partners (incl. 6000 from three ports),
Manufacturers: 4000 gold,
Harkon’s Gems: 4000 gold,

Received from Kingdom of Five (One Turn): 11,000 gold,

Received from Galahar (One Turn): 20,000 gold,
Upkeep: -7,500 gold

Total: 110,000 Gold (110,450 incl. vault)
450 in vault

 

-Standard pioneer resettlement continues upon newly claimed territories. (-4750 gold towards one farm stack)

 

-Two more settlements spring up on Ruhn borderlands. One claims hold of an Island, cementing the Commonwealth’s claim over the Hungry Sea even further than before. The other mad, enterprising individuals head further west into the hellscape of the Loba Desert, primarily as a gathering place for hunters searching for the fabled sand-crawlers among the violent storms. (-9500 gold towards two settlements)

 

-Due to a large uptick in profits (and perhaps an accidental misapplication of funds) a huge sum of coin is granted to the School of Natural Philosophy. They given one last chance to show some real progress with the Levers, or have their school shut down. Parliament is beginning to tire of their slow progress, and see only the end goal. (-27,000 gold towards researching the Levers of the Divine, total of 40,000 gold invested)

-Noblement begin looking away from farmlands as their primary source of wealth, and instead see the burgeoning prosperity of the growing number of Ruhnnite cities. Surely there is much more money to be made here, rather than in agriculture! Industry suddenly becomes a new fad among the well-to-do, and many invest in small factories and mills in Bruger and Ruhn. (-42,750 gold towards six manufactories)

 

-As the Ruhnnite colonists scour the Loba river for good sites for a settlement, a group of hunters spots another fork in the river, heading south into a frightful horizon of looming mountains. Gathering together a party of hunters, a few light cavalry who were patrolling the region, and some brave settlers looking for some quick coin, they take their mish-mash party down the tiny river to see what mysteries lay yonder. (-3000 gold towards exploring the thing over yonder)

 

-The unusual scholar from Karel is offered a small fortune, and is shown it in some neat bags for his perusal, so as to understand what he could gain from uncovering the mysteries the Ruhnnites required solving. However, there were many parts to this mystery, and it should probably take place in discord... (-2500 gold towards mystery solving!)

 

-After selling a map to the Fivers, the scholars of the School of Natural Philosophy are perplexed to discover that the northern heathens wish them to look into the ruins themselves! Such laziness was not unexpected from the northern swine, but surely they’d want to keep their own secrets? Nevertheless, they paid the scholars to help them with their Loba ruins, and being that they were the foremost scholars on Loba history and architecture, they agreed. (Kingdom of Five excavation in discord, mayhaps?)

 

4500 gold remaining in vault.

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Population: 5,607,336 citizens.

 

 

Cities & Investments:
Ruhn (Merchant’s Guild, Temple, Military Academy, School)
Bruger (Merchant’s Guild, Temple)
Riveruhn (Merchant’s Guild)
Shatterbridge (Merchant’s Guild, Port)

Leberstadt (Merchant’s Guild, Port)
Barter Town (Merchant’s Guild)
Staublund (Merchant’s Guild, Port)
Oakwood (Town)
Shadowcliff (Town)

 

Defensive Structures:
Fortress Bergen

 

Other Investments:
23 Farm stacks (24 next turn)
4 Manufactories (10 next turn)

 

 

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Antigonid Dynasty

1515


The Western Coast

Lord Byrron walked slowly through the abandoned village, sword in hand, he stepped over the corpse of a young man, his throat cut laying in a pool of his own blood, he scanned the scene. Behind him a small column had begun to fan out across the village. “Scour the whole area! I want no stone unturned, Bring any survivors to me at once! We will find out what happened here!” The young lord called out to his men. He sheathed his blade, realizing there was no apparent threat, “Marcus” he said, motioning the legionnaire several feet from him to come closer. “Yes sir?” “Take twenty men, scour the rest of the coastline, all the way to Valadovos, anything you find you take back to Pelos.” The man gave a quick nod before trotting off, calling to his subordinates and mounting his horse.

[More RP to be added later, maybe]



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Stats & Info

Leader: King Aegos VII of House Antigos

Capital: Pelos

Royal Treasury: 900

Army:

6,500 Medium Infantry  [T3]

2,500 Silver Legionnaires [T3]

2,000 Medium Calvarymen [T1]

1,000 Light Infantrymen [T1]

500 Medium archers [T1]

 


Actions & Spending

25,900 + 2,500

-------

-5,000 Upkeep

-7,500 A new manufactory is constructed

-15,000 5 companies of Silver Legionnaires are trained and outfitted with the previously made T3 equipment

-900 is deposited in the Royal Treasury

-The settlement of Valadovos is upgraded to a full fledged town

-A request to trade is sent to the [Eadni] & [Ulyadar]

-Antigonid scientists begin exploring the possibilites of a certain project (pms)

 

 

Edited by Krefarus
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EMPIRE OF BOURDELEAUX

Ruler: H.I.M. Emperor Adrian II

Government: Imperial Constitutional Monarchy

Population: ~ 9,810,135

Allies: Galaharian League, Kingdom of Fyr-Darrick

Trade Partners: Galaharian League, Kingdom of Fyr-Darrick, Kingdom of Helmedhi, Passans

____________________________________________________

 

Captain Archibald of Gaverra lay flat upon his cot, staring blankly upwards towards the white canvas which shielded him from the elements. He rolled to his side, only to find himself wincing in pain as his arm had become so singed in the battle. A mess of charred flesh; skin near indiscernible. He could only hope that he would not develop gangrene. Should the Great Sun will it, he will make it out of the battle with an arm in tact. Otherwise, he would be out of his profession.

 

I shall survive, I shall perservere, he thought to himself. The Great Sun shall be my guardian. And indeed it was. For some time, the Sun’s faithful had begun to worry that their faith had gone unnoticed. As if a disappointed father had turned his cheek. Yet this day, the Sun’s faithful had been rewarded and selected. The Heavens watched in awe as a battle of before unseen proportions unfolded in the fields between Karel and Hakkan. Nearly ninety thousand souls lined up in battle, with the Gods as their witness. Hopelessly outnumbered, the Coalition forces bled, were torn to pieces, and fled the field. Yet, it was not before a number had been inflicted upon the Swinemen and the Karellians. Yes, nearly half of the invading army had been slain or incinerated in the carnage. The great magi of Hakkan had shown truly what boons the Great Sun had in store, only waiting to be harnessed.

 

Though, what struck the man was the last stand of Crown Prince Adrian. Though, he had been slain in battle and was indeed a tremendous loss for the Empire, he had went out in a blaze of glory, a way that every Bourdelaic man could hope to pass in. An embodiment of purity, engulfed in flame, and wielding a blazing sword, the Great Sun had recognized his heroic sacrifice. He stood, among twenty good men, cut off from friendly lines. They fought to the last, claiming many a Karel lives in the process. At last, our Great God has taken notice. At last, we know our prayers fall not upon deaf ears. All doubt had been erased in the minds present. For the Crown Prince’s heart of fire had been witnessed all around the battlefield. In time, the news would travel - of his sacrifice and his fall, eventually reaching the ears of the Emperor.

 

 

And as the news reached the ears of the Emperor, he was struck in grief, nearly collapsed. Tears welling in his eyes, he slammed a clenched fish upon his dresser, sending many contents onto the ground. His son, his flesh in and blood, slain in foreign lands. He gritted his teeth, and was warmed by the embrace of his wife, who attempted to comfort him as well as she read the letter. “The price we pay.” He said, “He died as a hero, chosen by God and selected as his mortal embodiment.” He gritted his teeth as he spoke, “Your death will not be in vain.” He vowed.

____________________________________________________

EMPIRE OF BOURDELEAUX INFO

Farmlands - 40

Cities:

Souvois - Merchant’s Guild, Place of Worship, Church

Omignon - Merchant’s Guild

Vascogne - Merchant’s Guild

Towns: Too many to count

Manufactories - N/A

____________________________________________________

FINANCES AND ACTIONS

 

Income: 86,500g (Base - 3k, 6 Economy Pts - 6k, Pop - 28.5k, Resources - 3k, Merchant Guilds - 9k, Trade - 6k, Cities/Towns - 30k, Incoming Caravels - 1k)

Upkeep: 6,000g (Army), 5,000 (Veterancy) = 11,000g.

+700 from tourney winnings

+5,000 from Galaharian gift

 

[0g] Settlement upgraded to town.

[23,000g] Loan payment to Galaharian League

[15,000g] Constructing 3 Farms

[5,000g] Constructing 1 Settlement

[12,500g] Recruiting 1 Unit of Knights of Ogrun

[18,000g] Recruiting 3 Units of T4 Medium Infantry

7 ,700 gold

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DUCHY OF ULYADAR

Related image

1514

 


 

 

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The Blood Forge

 


 

A transformed Bruce was present at the Forge. The sauna like heat emerging from the pools of molten lava surrounding the altar forming beads of dripping sweat that drench down from his limbs and encompass every single inch of his body.

 

Tancred and Ludin were examining his mutated body. In a matter of minutes, his entire body had been transformed. His arms forged of steel, half a foot taller in statue, and his eyes, his once-used to be hazel brown eyes were now a mesmerizing ruby red. However what most stumped the pair of mages was the runes on his wrists and thighs. After the singing of the two pieces of flesh together after the laceration, the skin had grown back naturally fast, and unnatural itself. A scar in the form of a repeating rune was present. This same figure was everywhere surrounding the pair. On the walls, on ancient stones laying astray, on the remnants of mosaics falling apart by the day. What could it mean?

 

Tancred and Ludin begin to test the newfound abilities of Bruce the red, as he is called. Strength, knowledge, wisdom, and even affinity to magic are all tested as his body is strained to the max.

 


 

 

NATION INFO

 

CITIES:

Ulya(Capitol)(Starter)

Yakur

Alost (Port)(Starter)

Tykirfell

Odeilia

Rypapa

TOWNS:

 

SETTLEMENTS:

East on peninsula: Elirkuta

First on peninsula:Halsar

Second on Peninsla:Grimsar


 

POPULATION:4588927+8k x 7%=4910712

ARMY: 2 units medium infantry, 1 unit light infantry

ARMY UPKEEP: 0K GOLD

NAVY:3 GALLEY 3 COGS

UPKEEP FOR NAVY:2K GOLD

 

GOLD:3K(BASE)+13.5K(POP)+4K(TRADE)+15K(MERCHANT GUILD)+1k(PORT)+ 4K(ECON POINTS)+7k(MANUFACTORY)+12K(TOWN BONUS)+500(Bulgar trading thing)=60K GOLD


 

GOLD FOR THIS TURN:58K

 

TRADING PARTNERS: Chapel of True Knauledge, Fortress Libraries, Kingdom of Bulgar Trident

 

BUILDINGS

FARMS:20

MERCHANT COMPANY:5

CATHEDRAL:1

MANUFACTORY:7

PORT:2

TRADING COMPANY:3

SETTLEMENTS:3

TOWNS:0

CITIES:6

SHRINE:1

 

KEY CHARACTERS

DUKE BRUCE OF ULYADAR

TANCRED, ORACLE OF THE BLOOD FORGE

LUDIN, ORACLE OF ASSIRBANAKH

DUKE ARVID, DUKE OF ULYADAR(DECEASED)

 

 


 

ACTIONS

 

-Construction returns to the Blood Forge, as Bruce, as a method of gratitude towards his beloved god, quickly funds the creation of a hermitage at the Blood Forge. The old inscriptions found on the walls and the artifacts present at the site are incorporated, as well as the various channels present on the slopes. The pipes of molten rock are all directed to lead to the existing ancient altar, which will be used for religious acts.(-6k)

 

-5 units of T3 Medium Infantry is recruited.(20k)

 

-The crown diverts funds to research more armoured, hunkier troops that can serve in the Dukedoms future military campaigns.(-15k towards Heavy Infantry)

 

-A Merchant Guild is created in the city of Rypapa, as is custom with all new cities founded in the Empire.(-10k)

 

-2 fish farms are whipped up on the river Fjoll.(-10k)

 

-Colonists from the city of Odeilia set out past the frozen wastelands up the river Fjoll, and upon a peninsula that lies opposite the river Fjoll from the settlement of Elirkuta, nearly a fledgling city by now! The colonists utilise connections from established settlements on nearby peninsulas to feed into its growth. Ships also begin to sail northeast words, exploring the island chain that can be viewed from the city on a clear day.(-5k towards a settlement)

 

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-The ice-steel weapons are extracted from the cellar, and the cellar itself is searched for anything of importance or interest to the nation. The weapons are transported to the Palace, where, in front of the Duke, a Mongrellian slave is used as a test subject to discover the properties of such a blade.

 

-The Mongrellians receive an offer of trade.

 

-The offer of trade from the Princedoms are accepted.

Edited by Alfonso X el Sabio
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Gaharian League

 

Word begins to filter back of the tremendous war to the East. The battle known as the ‘Field of Tears’ will live in infamy within the League. Having named the battle themselves, as tears and the salt within them were of significance to the Galaharians. Duke Giovenco Barbaro has earned himself great glory, but also great enemies. And not just foreign. Word is filtering back of him seemingly freeing the slaves attached to the army. He had promised them freedom, and they had spurned him. But in the height of the battle, he had earned their trust. These ‘Freedmen’ were now fanatically loyal to the Duke, and converts to the Deep One. Back at home however, the Guilds denounce this motive. They head to the Senate, a archaic and corrupt officials that leads to stale mate. The Clerks and Guilds clamor for reform, and a Danwenti Senator present offers his neutral but democratic opinion. All changes when Sforza docks in Batista’s Landing.

 

Cogs of the League and a few war ships come into the harbor bleating away merrily with trumpets. Sforza rides down the plank on a massive war horse, a gift from the Emperor. Behind him come hundreds of hardened Leagues-Men, each bearing a black wolf pelt on their shield. Bands of his mercenaries and slave catchers follow them. Sforza rides up to the palace, and meets his wife Sophia, and their twin children. Reunited for a bit, Duchess Araign beckons them to council. Though High Priestess Morraine had been avoiding courty, court with her son and adept, the rest attend. What is clear was regardless of what the Duke said, the Guilds move for reform was a threat. Until Giovenco could send word back himself, order must be restored. Sforza and his men confer with local police, and clear the dissenters. Slaves are put under watch, and penned up. The Danwenti Senator is whisked out of the capital and graciously given a tour of the Revar coast, meeting many and more of Galahar’s allies.

 

Landsknechte.jpg?resize=560,304&ssl=1

 

*In other news Galahar begins picking their best men from mercenary bands. They will be the very first instructed in the ways of heavy infantry. However on a more interesting note, the League makes use of it’s influence. Using their far flung network of trade and diplomacy, word is spread. The League is offering chest of gold for any mercenary companies willing to embark on campaign with them. The initial payment will be given, with more promised to come. The League is looking for true mercenary companies of repute like the Order, not mongrel sell-swords. Perhaps most interestingly Ruhn is given gold for a piece of paper!

 

Income; 129.5k

Population; 6,597,667
 

Mod Actions

 

 

[!] Continued Passan Investment. This year the focus will be on building a bigger bank within the Northern reaches of the nation. It is here the Ivory Bank will establish an official headquarters, and grow a town in it’s own right around the bank. Far more more subtly, they continue to rally support where they can for the League. They use the new war with Karel, and the Passan heroes who saved the center in the Field of Tears, to inspire a new sense of ‘nationalism’  -6.5k [34k Total]

 

[!] Bog Silk is acquired from the Libraries, with some rudimentary explanations of it’s use. The League test it’s properties as a string for a Crossbow. 

 

Financial Acitons

 

Town Established

 

Ruhn Map -20k

 

Gifts to Friends -10k

 

4 Units of Heavy Infantry [T3] -24k

 

Building a Shrine -17k

 

Building 4 Caravels -16k

 

[Redacted] -15k

 

Bog Silk Payment -6k

 

Treasury +5k

 

2 Settlements Established -10k

 

dIfDyn5.png

 

 

 

 

 

 

 

 

Edited by GrimBeard
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THE KINGDOM OF NUMERIA

The Royal Era of Aemer, A.E 415 (Year 1515)

 

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“Good riddance.” sighed an exhausted Aemyr. As if all the burdens upon him had been dispelled from his mind, he slouched heavily into his chair. With his gaze turned upwards, he stared idly at the ceiling of his chancery, he wondered if he would ever find peace, to once again read his favourite books upon that particular window within the Palace of Namyr.

 

Troubles would forever plague his mind however, he had thrown away the lives of tens of thousands of his own, just for one measly victory. He cursed himself always for these defeats, knowing full well he was responsible of such deeds. Which is why he couldn't accept to let their sacrifices be in vain - already his Marshals organized the next Campaign, with the target being the Iris, the Capital of the Ischyrosi vassal-state.

 

It’s been over half a decade since Aemyr ever saw his home, a surprising accomplishment by all regards; that the Kingdom didn't fall to anarchy in his absence. The King even had issues trying to remember the faces of his family, his mothers and sisters were just a blur now, his mind so encaptured by the aspects of war. He ran a hand across his face, tracing along the numerous scars he had endured, wondering what people would think of him upon his return, a rare thought to even begin with. His life has so far led him to believe that his end was tied to battle, that he would perish to some untimely blow, or a stray bolt.

 

The victory over Dunwick had changed something within Aemyr, he appeared more composed and relaxed, but time will only tell if this will last.                            

 


ROYAL ACTIONS

Available Imperial Denarii (Gold): 45,500

 

[Constructing Merchant Guild within Mineria | 9000/9000]

 

[Continuing construction of a Hermitage, +10000| 30000/50000]

 

[Outfitting 1000 Medium Cavalry with T3 | 4000/4000] 23000

 

[Recruiting 5 (2500) units of Medium Infantry with T3 | 20000/20000]

 

Saving 3,500

 


KINGDOM OF NUMERIA STATS MENU

Leader: Aemyr V of House Namyr

Capital: Royal City of Lyria [Merchant Guild, Shrine, x1 Manufactory, Church]

Cities: Nyria [Merchant Guild, Temple]

Tyria [Merchant Guild, Church]

Tyniria (+3k) [Merchant Guild]

Arris (+3k) [Merchant Guild]

 

Towns: Mineria (+3k)

 

Settlements: N/A

 

Fortress: Helmden

 

Current Projects:

Researching Osmalt (Rare Mineral)

Developing Mountain Highway near Mineria

Building Hermitage [30000/50000]

 

Population: 6,806,645 Total

500,000~ in Lyria

300,000~ in Tyria

200,000~ in Nyria

3,500,000~ in rural regions

 

Military:

Army

?? (2900) units of Heavy Infantry [All T3]

1 (500) units of Lyrian Sentinels [All T3]

??  (2750) units of Blackmarrow Heavy Infantry [T4] (No Upkeep)

?? (925) units of Blackmarrow Veteran Heavy Infantry [T4] (No Upkeep)

 

?? (5675) units of Medium Infantry [All T3]

 

?? (2150) units of Light Infantry [All T3]

 

4 (2000) units of Light Archers [Unique]

 

?? (500) unit of Light Cavalry

?? (2300) units of Medium Cavalry [All T3]

2 (1000) units of Medium Cavalry

 

Total Infantry Count: 20,700 - ??units

 

Magia

16 Adepts, 2 Magi

 

Navy

N/A

 

Economy:

Base Income: 3000g

Economic Points: 5000g

Town: 9000g

Population: 19,500g

Trade: 1000g (Republic of Danwent)

Merchants Guilds: 15000g (Lyria, Tyria, Nyria, Tyniria, Arris)

Manufactorie(s): 1000g (Lyria)

 

Upkeep:

Infantry: 6000

Fortress: 2000

-----------------------

Total: 45,500

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The Kingdom of Fyr-Darrick

 

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Nation Stats

 

Leaders

 

King Eonir the Great Stag

 

High Priestess Dycha

 

Prince Aeleandor the Warden

 

Population

 

4,514,526

 

Income

 

Base: 7,000

 

Towns/Cities: 12,000

 

Population: 14,000

 

Trade: 4,000

 

Trade Caravels: 16,000

 

Manufactories: 3,000

 

Merchant Guilds: 12,000

 

Port: 2,000

 

Upkeep: -12,500

 

Total: 57,000

 

Treasury

 

Start: 67,500

End: 1,000

 

Trade Partners

 

Galaharian League

Empire of Bordeleaux

Kingdom of Hilmedhi

Kingdom of Bulgar

 

Cities, settlements and Fortresses

 

Talsyn (Capital), Population of City and Surrounding Area: 1,089,204

 

Anmyr (City) Population of City and Surrounding Area: 889,204

 

The Midnight Anvil (Fortress) Garrison: 500 Light Archers

 

Modryn (Town) Population of Settlement and Surrounding Area: 668,751

 

Tal Silvoc (City) Population of Settlement and Surrounding Area: 688,778

 

Tal Dovar (Town) Population of Settlement and Surrounding Area: 588,734

 

Glade of the Eternal Midnight (City) Population of Settlement and Surrounding Area: 589,787

 

Buildings

 

Shrine

Hermitage

Temple x3

Farms x11

Merchant Guilds x4

Manufactory x3

Port

Barracks x2

 

National Idea

 

Guardians of the Forest: For Centuries the Fey peoples had watched over the Forest with careful vigil, many never ending their watch and opting to continue service in the Army of the Fey rather than retire to find a craft outside of Military pursuits. 20% Cost reduction on Veteran and Elite Cost, 10% reduction on upkeep costs for Veteran and Elites.

 

Military

 

3,950 Greenthroat Riders (Medium Cavalry) T2/3 Equipment

 

400 Greenthroat Riders Veteran (Medium Cavalry) T3 Equipment

 

7,950 Greenthroat Guard (Medium Infantry/Archers), T2/T3 Equipment

 

200 Greenthroat Guard Elite (Medium Infantry/Archers), T3 Equipment

 

2,250 Light Infantry

 

3,000 Light Archers

 

200 Veteran Light Archers, T2 Equipment

 

12 Trade Caravels

 

9 Adepts

 

Military Equipment

 

Iron (T2): 5,950 Equipped, 950 Stored

 

Leather (T2): 750 Equipped

 

Steel (T3): 4,300 Equipped

 

Detailed Military List

 

https://docs.google.com/document/d/1grgCqnxr1FzkeS9S5YSXjYJZ3CeDbDvHp2pcC5QxLWo/edit?usp=sharing

 

Activity

 

Expenditure only

 

Expenditure

 

16,000 would be spend in order to recruit 2,000 Heavy Infantry

 

10,000 would be spent in order to produce 2,500 worth of Steel Equipment

 

18,000 would be spent on upgrading the Temple in the Capital to a Church

 

22,500 would be spent in order to begin building a Monastery ¼ of the way.

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THE PRINCEDOMS OF VOLARUCIO

 

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The summer sun blazed upon the Castill de Ronbarra, beating down on the heads of thousands of men, dressed in the gaudy colours of their Princes and their Free Companies. It was a merry, well organised gathering, with tents laid out in pristine rows, separated into their various affiliations. What's more, not only soldiers gathered in this place, but jesters, actors, musicians and the like thronged the city in miniature, as tailors and craftsmen in the service of Princes hurried around, looking to their supplies and their skills, lest they disappoint their masters. Music and drunken revelry accompanied most of the common men in the camp, giving what was clearly a war host the look of a very large party.

 

To the practiced eye, however, this was certainly not the case. To the far east of the camp garish soldiers bearing halberds and partial plate drilled under the heavy sun, supervised by their various officers, as they massed, presented arms, wheeled, reformed and all such repetitive manoeuvres. Nearby, a band of cavalry performed similar drills, though they obviously chafed at the orders. Unfortunately for them, the crowed Griffin of Prince Agostin III on their livery coats prevented them from shirking in their duty - for it was upon them that he would call first.

 

For the moment, however, that Prince sat high in the halls of the Castill de Ronbarra, baked not by the sun but by the oppressive heat roiling off of hundreds of nobles, laughing, talking and singing as they ate and drank, most of them oblivious to whatever ploy their Prince Augustine had thought up this time. The Prince sat, sweltering, listening to the quiet exchange of his chiefest liegemen - the Princes of Grandiz and Ronbarra. They alone knew August's intentions, and they were anti-social as they forsook alcohol and common chat, eager to be on their way.

 

The Prince August, however, had to behave differently to his supposed vassals. His green chaperon seemed wilted in the heat, and his doublet was stained with sweat. Delicate shoes, kept for court, adorned his feet, while codpiece was worn on his legs. Finally, thrown around his shoulders was a mantle, deep purple, and fastened with his own crowned Griffin. Groaning, the tired lord rose to his feet, and gradually silence fell across the hall. "My lords of ladies of Volarucio, I pray you have enjoyed the hospitality of our host, the Prince of Ronbarra." A quiet gesture to the side, and Prince Beltrán nodded his head respectfully, appreciative of the courtly ettiquete. "However, my friends, I presume you have guessed that I have not assembled my greatest retainers, vassals and sworn men, along with their greatest vassals, retainers and sworn men, to simply hold a feast in this castle. No! I have a purpose in mind for you, a purpose that lies across the border to the south, in Trident." A few of the women and sycophants gasped, but the fighting men of this gathering had guessed their lord's purpose, and we're eager to proceed.

 

"The City state of Trident has always been our close neighbor, and they are similar to us in many ways." Some scoffed at the notion of fat, debauched merchants being similar to the Volaruci, but Augustine continued regardless. "We are brothers of the Rivers Trident and Volar, and it is only right for us to offer to the closest neighbors we have our protection." August began to walk down the side of the table, prompting many to stand as he passed. "In the morning, my friends, we shall have a negotiation with Trident, but as all good merchants do, we shall have this negotiation on our terms." And then, followed by little pomp and extravagance, the Prince of Toulagoza left the hall, to inspect the men below...

 


STATS

Population: 3,750,000 (+112’500 next turn)

Cities:

Toulagoza (Capital)

Grandiz

 

Towns:

 

Settlements:

Tanovaz

Lanovia

Luegerfeurt

 

Buildings:

Merchant’s Guild x2

Manufactories x4

Farms x6

Place of Worship

https://docs.google.com/document/d/12nTzav7tDaTkqueDzmCMSsjYzd10ytpwxicsbCG0t6I/edit

FINANCES

Starting Funds: 110’000 Gold
Income:

21’500 Gold (Base – Economic Points, Cities and Population)

4’000(Manufactories)

(Trade)

6’000 Gold (Merchant’s Guilds)

Total: 31’500 Gold (Turn 2)

 

Expenses:

3’000 Gold (Troop Upkeep)

2’000 Gold (Fortress Upkeep)

102’500 Gold (Construction)

 

Total Remaining: 2’500 Gold

 

 


ACTIONS

-Merchant’s Guilds are constructed in Toulagoza and Grandiz (20’000 Gold)

 

-4 Manufactories are constructed. (30’000 Gold)

 

-A place of worship is constructed in Toulagoza. (7’500 Gold)

 

-Prince Agostin of Toulagoza order the expansion of the borders, and colonists swiftly streak across the river, establishing the settlements of Tanovaz, Lanovia and Luegerfeurt in the regions. (15’000 Gold)

 

-6 farms are constructed. (30’000 Gold)

 

-An emissary is dispatched to the Chapel of Knauledge, making a request to trade with their fellow worshipers of Edios, God of Magic.

 

-Similarly, emissaries are dispatched to the Fortress Libraries and the Duchy of Ulyadar seeking trade.

 

-In the newly acquired territories of the Princedoms, Prince August III dispatches scholars to study the Point of Interest beside Tanovaz.

 

-Near the end of summer, Prince Agostin III himself, accompanied by 3'000 Medium Cavalry, 1'000 Light Cavalry, 4'000 Medium Infantry and 1'500 Medium Archers, along with a vast retinue of nobles, entertainers and other such sycophants, advances from Castill de Ronbarra to the City of Trident, where he "requests" a meeting with the Masters of the City-State. His men advance in good, civilised order, avoiding damage to property and lives, and paying for any goods they desire.

 

 

 

Edited by The_Mad_Skylord
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Kingdom of Hilmedhi

 

Hard decisions were to be made soon, the men were hard at work. Gathering the necessary materials in preparation for war. War against the Mistreavers was soon to be, the trade caravel’s were recalled. As the navy needed its forces.

 

Population: 3,737,000

Income: 67,000 (7,000 Upkeep)

 

Actions:

The construction of the Hermitage is given enough funding to be completed. (10,000 Gold) (35,000/35,000)

 

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Upgrading Ulan’s Keep into a city (12,000)

 

 

Construction of a new temple within the Cinder’s Valley (7,000)

 

 

With the further expedition into the new discovered continent, the men dive deeper. Given more supplies this time. (11,000 Gold)

 

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Five Caravels are constructed (20,000 Gold)

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Kingdom of Icefeld

____________________________

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The Strong winds blew across the Icefeldian encampment. As the sun settled in the east darkness and cold began to seep in. The expedition of 50 of the best men tended to their needs and chores as they settled in for the night, five of the men patrolled the encampment keeping watch as a few men mingled with the meldan forces of which they had just met. Smoke piped up from the roof of the largest tent as a flickering light shone from inside.

 

Franz scribbled carefully in his leather journal. It had been three years almost since his expedition departed from Auldhau’s end. The long trek across the continent had taken its toll on some of the men but the Icefeldians were hardy. No injuries fewer than an ankle sprain were reported and everyone had got along well. Franz looked around his tent as he sat his pen down and closed his journal. The light from the small stove danced yellow upon the tent as it ruffled from the cold wind blowing across the snow.

 

Franz slowly climbed into his bedroll shutting his eyes as howl of the wind overcame him. His home was a long ways away. But they had to go even further, before they could begin the long journey home.


 

____________________________________________________________________

 

Expenditure

15,000 gold spent on three mushroom farms

5,000g Spent on the town of Skavrack in the North

10,000 is spent on researching the Ice Glass with hundreds of guildsman from the Builders.

7,500g is spent on a new Foundry

 

The men from Icefeld Accompany the Ice bears on their raids of the slavers, in particular they are in search of a certain boy. (MOD)

 

2000g Is spent on another expedition, this time in a small ship. Led by several soldiers and departing from Blackmarrow capital  They sail up the coast towards the glaciers in the North, what might they encounter there? (MOD)

 

2JPLIk6.jpg

Population
2,500,000 Base

1,594,064 Growth

 

Total Population: 4,094,064

Cities- 2

Towns- 3

Settlements- 1

 

Treasury

10,500 gold

 

Financial

Base Income: 3000g

Economic Points: 6000g

Merchant Guilds: 6000g

Towns: 9000g

Foundry: 2000g

Iceglass: 4500g

Population: 12,000g

Upkeep: -3000g

 

Military

2,500 Icefeld Raiders

2,500 Medium Infantry

1,000 Icefeld Sappers

1,500 Archers

 

Industry

19 Mushroom Farms

2 Merchant Guilds

2 Foundry

1 Tier 1 Iceglass Mine

Edited by Taketheshot
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Fifteenth Post

 

Kingdom of Bulgar

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Before Turn

Population: 10,160,352 (7%)

Cash: 138,500 (+5k over charge)

GP: 5k Eco + 3k cap + 9k city + 24k town + 30k pop + 12k merch + 6k trade + 2.5k The Last Rage + 44k manufactory + 6k Trade Deals + 6k Port - 10k mili = 138.5k p/t
Military: 2500 L.Cav, 6000 L.Archers, L.Inf 3,500, 9450 M.Inf T2, 6,500 M.Inf T1, Ballistae (3 units), Clerics of The Holy Banner 1000
Building: 4 merchants guild, temple, place of worship, manufactories (44), Farmland (41), Market T2, Port 2, Trade Post 3

Previous Research: Properties of The Last Rage, Heavy Inf

 

After Turn

Population: 10,871,577 (7%)

Cash: 500

GP: 5k Eco + 3k cap + 9k city + 27k town + 31.5k pop + 12k merch + 6k trade + 2.5k The Last Rage + 44k manufactory + 6k Trade Deals + 6k Port - 13k mili = 139k p/t
Military: 2500 L.Cav, 6000 L.Archers, 15,950 M.Inf T2, Ballistae (3 units), Clerics of The Holy Banner 1000, H.Inf T3 5,000, H.Inf T3 V 500
Building: 4 merchants guild, temple, place of worship, shrine, manufactories (44), Farmland (44), Market T2, Port 2, Trade Post 3

Previous Research: Properties of The Last Rage, Heavy Inf

Upgrade to H.Inf (42k)

H.Inf T3 2,000 (24k)

Veteran Status 500 H.Inf (2k)

Equipment T2 6,500 (13k)

Farmland 3 (15k)

Settlement (5k)

Shrine (18k)

Church (18k)

L.Inf 500 (1k)

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